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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_CANVAS_SPRITE_HXX
21 : #define INCLUDED_CANVAS_SPRITE_HXX
22 :
23 : #include <rtl/ref.hxx>
24 : #include <com/sun/star/lang/XComponent.hpp>
25 : #include <com/sun/star/rendering/XCanvas.hpp>
26 : #include <basegfx/point/b2dpoint.hxx>
27 : #include <basegfx/vector/b2dsize.hxx>
28 :
29 : namespace basegfx
30 : {
31 : class B2DPoint;
32 : class B2DVector;
33 : class B2DRange;
34 : }
35 :
36 : namespace canvas
37 : {
38 : /* Definition of Sprite interface (as we mix with UNO here, has to
39 : be XInterface - reference holders to a Sprite must be able to
40 : control lifetime of reference target)
41 : */
42 :
43 : /** Helper interface to connect SpriteCanvas with various
44 : sprite implementations.
45 :
46 : This interface should be implemented from every sprite class,
47 : as it provides essential repaint and update area facilitates.
48 :
49 : @derive typically, each canvas implementation will derive
50 : another interface from this one, that adds rendering
51 : functionality (which, of course, is impossible here in a
52 : generic way)
53 : */
54 0 : class Sprite : public ::com::sun::star::lang::XComponent
55 : {
56 : public:
57 : typedef ::rtl::Reference< Sprite > Reference;
58 :
59 : /** Query whether sprite update will fully cover the given area.
60 :
61 : Use this method to determine whether any background
62 : content (regardless of static or sprite) needs an update
63 : before rendering this sprite.
64 :
65 : @return true, if sprite redraw will fully overwrite given
66 : area (and thus, the background need not be redrawn
67 : beforehand).
68 : */
69 : virtual bool isAreaUpdateOpaque( const ::basegfx::B2DRange& rUpdateArea ) const = 0;
70 :
71 : /** Query whether content has changed
72 : */
73 : virtual bool isContentChanged() const = 0;
74 :
75 : /** Query position of the left, top pixel of the sprite
76 : */
77 : virtual ::basegfx::B2DPoint getPosPixel() const = 0;
78 :
79 : /** Query size of the sprite in pixel.
80 : */
81 : virtual ::basegfx::B2DVector getSizePixel() const = 0;
82 :
83 : /** Get area that is currently covered by the sprite
84 :
85 : This area is already adapted to clipping, alpha and
86 : transformation state of this sprite.
87 : */
88 : virtual ::basegfx::B2DRange getUpdateArea() const = 0;
89 :
90 : /** Query sprite priority
91 : */
92 : virtual double getPriority() const = 0;
93 :
94 : protected:
95 0 : ~Sprite() {}
96 : };
97 :
98 : /** Functor providing a StrictWeakOrdering for sprite references
99 : */
100 : struct SpriteWeakOrder
101 : {
102 0 : bool operator()( const Sprite::Reference& rLHS,
103 : const Sprite::Reference& rRHS )
104 : {
105 0 : const double nPrioL( rLHS->getPriority() );
106 0 : const double nPrioR( rRHS->getPriority() );
107 :
108 : // if prios are equal, tie-break on ptr value
109 0 : return nPrioL == nPrioR ? rLHS.get() < rRHS.get() : nPrioL < nPrioR;
110 : }
111 : };
112 : }
113 :
114 : #endif /* INCLUDED_CANVAS_SPRITE_HXX */
115 :
116 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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