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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
26 : #include <basegfx/matrix/b2dhommatrix.hxx>
27 : #include <basegfx/matrix/b2dhommatrixtools.hxx>
28 :
29 : //////////////////////////////////////////////////////////////////////////////
30 : // predefines
31 : namespace drawinglayer { namespace animation {
32 : class AnimationEntry;
33 : }}
34 :
35 : //////////////////////////////////////////////////////////////////////////////
36 :
37 : namespace drawinglayer
38 : {
39 : namespace primitive2d
40 : {
41 : /** AnimatedSwitchPrimitive2D class
42 :
43 : This is the basic class for simple, animated primitives. The basic idea
44 : is to have an animation definition (AnimationEntry) who's basic
45 : functionality is to return a state value for any given animation time in
46 : the range of [0.0 .. 1.0]. Depending on the state, the decomposition
47 : calculates an index, which of the members of the child vector is to
48 : be visualized.
49 :
50 : An example: For blinking, the Child vector should exist of two entries;
51 : for values of [0.0 .. 0.5] the first, else the last entry will be used.
52 : This mechanism is not limited to two entries, though.
53 : */
54 : class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D
55 : {
56 : private:
57 : /**
58 : The animation definition which allows translation of a point in time
59 : to an animation state [0.0 .. 1.0]. This member contains a cloned
60 : definition and is owned by this implementation.
61 : */
62 : animation::AnimationEntry* mpAnimationEntry;
63 :
64 : /// bitfield
65 : /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate
66 : between both types if they are on/off
67 : */
68 : unsigned mbIsTextAnimation : 1;
69 :
70 : public:
71 : /// constructor
72 : AnimatedSwitchPrimitive2D(
73 : const animation::AnimationEntry& rAnimationEntry,
74 : const Primitive2DSequence& rChildren,
75 : bool bIsTextAnimation);
76 :
77 : /// destructor - needed due to mpAnimationEntry
78 : virtual ~AnimatedSwitchPrimitive2D();
79 :
80 : /// data read access
81 0 : const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; }
82 0 : bool isTextAnimation() const { return mbIsTextAnimation; }
83 0 : bool isGraphicAnimation() const { return !isTextAnimation(); }
84 :
85 : /// compare operator
86 : virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
87 :
88 : /// provide unique ID
89 : DeclPrimitrive2DIDBlock()
90 :
91 : /** The getDecomposition is overloaded here since the decompose is dependent of the point in time,
92 : so the default implementation is nut useful here, it needs to be handled locally
93 : */
94 : virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
95 : };
96 : } // end of namespace primitive2d
97 : } // end of namespace drawinglayer
98 :
99 : //////////////////////////////////////////////////////////////////////////////
100 :
101 : namespace drawinglayer
102 : {
103 : namespace primitive2d
104 : {
105 : /** AnimatedBlinkPrimitive2D class
106 :
107 : Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the
108 : decomposition is specialized in delivering the children in the
109 : range [0.0.. 0.5] and an empty sequence else
110 : */
111 0 : class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D : public AnimatedSwitchPrimitive2D
112 : {
113 : protected:
114 : public:
115 : /// constructor
116 : AnimatedBlinkPrimitive2D(
117 : const animation::AnimationEntry& rAnimationEntry,
118 : const Primitive2DSequence& rChildren,
119 : bool bIsTextAnimation);
120 :
121 : /// create local decomposition
122 : virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
123 :
124 : /// provide unique ID
125 : DeclPrimitrive2DIDBlock()
126 : };
127 : } // end of namespace primitive2d
128 : } // end of namespace drawinglayer
129 :
130 : //////////////////////////////////////////////////////////////////////////////
131 :
132 : namespace drawinglayer
133 : {
134 : namespace primitive2d
135 : {
136 : /** AnimatedInterpolatePrimitive2D class
137 :
138 : Specialized on multi-step animations based on matrix transformations. The
139 : Child sequelce will be embedded in a matrix transformation. That transformation
140 : will be linearly combined from the decomposed values and the animation value
141 : to allow a smooth animation.
142 : */
143 0 : class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D : public AnimatedSwitchPrimitive2D
144 : {
145 : private:
146 : /// the transformations
147 : std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack;
148 :
149 : protected:
150 : public:
151 : /// constructor
152 : AnimatedInterpolatePrimitive2D(
153 : const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
154 : const animation::AnimationEntry& rAnimationEntry,
155 : const Primitive2DSequence& rChildren,
156 : bool bIsTextAnimation);
157 :
158 : /// create local decomposition
159 : virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
160 :
161 : /// provide unique ID
162 : DeclPrimitrive2DIDBlock()
163 : };
164 : } // end of namespace primitive2d
165 : } // end of namespace drawinglayer
166 :
167 : //////////////////////////////////////////////////////////////////////////////
168 :
169 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ANIMATEDPRIMITIVE2D_HXX
170 :
171 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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