LCOV - code coverage report
Current view: top level - libreoffice/solver/unxlngi6.pro/inc/drawinglayer/primitive2d - fillbitmapprimitive2d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 3 0.0 %
Date: 2012-12-27 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      26             : #include <basegfx/matrix/b2dhommatrix.hxx>
      27             : #include <drawinglayer/attribute/fillbitmapattribute.hxx>
      28             : 
      29             : //////////////////////////////////////////////////////////////////////////////
      30             : // FillbitmapPrimitive2D class
      31             : 
      32             : namespace drawinglayer
      33             : {
      34             :     namespace primitive2d
      35             :     {
      36             :         /** FillBitmapPrimitive2D class
      37             : 
      38             :             This class defines a bitmap filling for a rectangular area. The
      39             :             Range is defined by the Transformation, the fill by the FillBitmapAttribute.
      40             :             There, the fill consists of a Bitmap (not transparent) defining the fill data
      41             :             and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
      42             :             inside the area where the bitmap is positioned. A flag defines then if this
      43             :             is tiled or not.
      44             : 
      45             :             Renderers should handle this primitive; it has a geometrically correct
      46             :             decomposition, but on pixel oututs the areas where the tiled pieces are
      47             :             aligned tend to show up (one overlapping or empty pixel)
      48             :          */
      49           0 :         class DRAWINGLAYER_DLLPUBLIC FillBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
      50             :         {
      51             :         private:
      52             :             /// the geometric definition
      53             :             basegfx::B2DHomMatrix                       maTransformation;
      54             : 
      55             :             /// the fill attributes
      56             :             attribute::FillBitmapAttribute              maFillBitmap;
      57             : 
      58             :         protected:
      59             :             /// local decomposition.
      60             :             virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
      61             : 
      62             :         public:
      63             :             /// constructor
      64             :             FillBitmapPrimitive2D(
      65             :                 const basegfx::B2DHomMatrix& rTransformation,
      66             :                 const attribute::FillBitmapAttribute& rFillBitmap);
      67             : 
      68             :             /// data read access
      69           0 :             const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
      70           0 :             const attribute::FillBitmapAttribute& getFillBitmap() const { return maFillBitmap; }
      71             : 
      72             :             /// compare operator
      73             :             virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
      74             : 
      75             :             /// get range
      76             :             virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
      77             : 
      78             :             /// provide unique ID
      79             :             DeclPrimitrive2DIDBlock()
      80             :         };
      81             :     } // end of namespace primitive2d
      82             : } // end of namespace drawinglayer
      83             : 
      84             : //////////////////////////////////////////////////////////////////////////////
      85             : 
      86             : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
      87             : 
      88             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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