LCOV - code coverage report
Current view: top level - libreoffice/solver/unxlngi6.pro/inc/drawinglayer/primitive3d - baseprimitive3d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 3 0.0 %
Date: 2012-12-27 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <cppuhelper/compbase1.hxx>
      26             : #include <boost/utility.hpp>
      27             : #include <com/sun/star/graphic/XPrimitive3D.hpp>
      28             : #include <comphelper/broadcasthelper.hxx>
      29             : #include <basegfx/range/b3drange.hxx>
      30             : 
      31             : //////////////////////////////////////////////////////////////////////////////
      32             : /** defines for DeclPrimitrive3DIDBlock and ImplPrimitrive3DIDBlock
      33             :     Added to be able to simply change identification stuff later, e.g. add
      34             :     a identification string and/or ID to the interface and to the implementation
      35             :     ATM used to delclare implement getPrimitive3DID()
      36             :  */
      37             : 
      38             : #define DeclPrimitrive3DIDBlock() \
      39             :     virtual sal_uInt32 getPrimitive3DID() const;
      40             : 
      41             : #define ImplPrimitrive3DIDBlock(TheClass, TheID) \
      42             :     sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; }
      43             : 
      44             : //////////////////////////////////////////////////////////////////////////////
      45             : // predefines
      46             : 
      47             : namespace drawinglayer { namespace geometry {
      48             :     class ViewInformation3D;
      49             : }}
      50             : 
      51             : namespace drawinglayer { namespace primitive3d {
      52             :     /// typedefs for basePrimitive3DImplBase, Primitive3DSequence and Primitive3DReference
      53             :     typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive3D > BasePrimitive3DImplBase;
      54             :     typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive3D > Primitive3DReference;
      55             :     typedef ::com::sun::star::uno::Sequence< Primitive3DReference > Primitive3DSequence;
      56             : }}
      57             : 
      58             : //////////////////////////////////////////////////////////////////////////////
      59             : // basePrimitive3D class
      60             : 
      61             : namespace drawinglayer
      62             : {
      63             :     namespace primitive3d
      64             :     {
      65             :         /** BasePrimitive3D class
      66             : 
      67             :             Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
      68             : 
      69             :             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
      70             :             please see there for detailed information.
      71             : 
      72             :             Current Basic 3D Primitives are:
      73             : 
      74             :             - PolygonHairlinePrimitive3D (for 3D hairlines)
      75             :             - PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons)
      76             : 
      77             :             That's all for 3D!
      78             :          */
      79             :         class DRAWINGLAYER_DLLPUBLIC BasePrimitive3D
      80             :         :   private boost::noncopyable,
      81             :             protected comphelper::OBaseMutex,
      82             :             public BasePrimitive3DImplBase
      83             :         {
      84             :         private:
      85             :         protected:
      86             :         public:
      87             :             // constructor/destructor
      88             :             BasePrimitive3D();
      89             :             virtual ~BasePrimitive3D();
      90             : 
      91             :             /** the ==operator is mainly needed to allow testing newly-created high level primitives against their last
      92             :                 incarnation which buffers/holds the decompositionsThe default implementation
      93             :                 uses getPrimitive3DID()-calls to test if it's the same ID at last. Overloaded implementation are then
      94             :                 based on this implementation.
      95             :              */
      96             :             virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
      97             :             bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); }
      98             : 
      99             :             /** This method is for places where using the C++ implementation directly is possible. The subprocessing
     100             :                 and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation
     101             :                 will use getDecomposition results to create the range
     102             :              */
     103             :             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
     104             : 
     105             :             /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
     106             :                 the the defines from primitivetypes3d.hxx to define unique IDs.
     107             :              */
     108             :             virtual sal_uInt32 getPrimitive3DID() const = 0;
     109             : 
     110             :             /// The default implementation returns an empty sequence
     111             :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     112             : 
     113             :             //
     114             :             // Methods from XPrimitive3D
     115             :             //
     116             : 
     117             :             /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
     118             :                 will get the ViewInformation from the ViewParameters for that purpose
     119             :              */
     120             :             virtual Primitive3DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
     121             : 
     122             :             /** the getRange default implemenation will use getDecomposition to create the range information from merging
     123             :                 getRange results from the single local decomposition primitives.
     124             :              */
     125             :             virtual ::com::sun::star::geometry::RealRectangle3D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
     126             :         };
     127             :     } // end of namespace primitive3d
     128             : } // end of namespace drawinglayer
     129             : 
     130             : //////////////////////////////////////////////////////////////////////////////
     131             : // BufferedDecompositionPrimitive3D class
     132             : 
     133             : namespace drawinglayer
     134             : {
     135             :     namespace primitive3d
     136             :     {
     137             :         /** BufferedDecompositionPrimitive3D class
     138             : 
     139             :             Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
     140             : 
     141             :             The description/functionality is identical with the 2D case in baseprimitive2d.hxx,
     142             :             please see there for detailed information
     143             :          */
     144           0 :         class DRAWINGLAYER_DLLPUBLIC BufferedDecompositionPrimitive3D
     145             :         :   public BasePrimitive3D
     146             :         {
     147             :         private:
     148             :             /// a sequence used for buffering the last create3DDecomposition() result
     149             :             Primitive3DSequence                             maBuffered3DDecomposition;
     150             : 
     151             :         protected:
     152             :             /** access methods to maBuffered3DDecomposition. The usage of this methods may allow
     153             :                 later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
     154             :                 implementations for buffering the last decomposition.
     155             :              */
     156           0 :             const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
     157           0 :             void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
     158             : 
     159             :             /** method which is to be used to implement the local decomposition of a 2D primitive. The default
     160             :                 implementation will just return an empty decomposition
     161             :              */
     162             :             virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     163             : 
     164             :         public:
     165             :             // constructor
     166             :             BufferedDecompositionPrimitive3D();
     167             : 
     168             :             /** The getDecomposition default implementation will on demand use create3DDecomposition() if
     169             :                 maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition
     170             :                 to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be
     171             :                 overloaded and the ViewInformation for the last decomposition needs to be remembered, too, and
     172             :                 be used in the next call to decide if the buffered decomposition may be reused or not.
     173             :              */
     174             :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     175             :         };
     176             :     } // end of namespace primitive3d
     177             : } // end of namespace drawinglayer
     178             : 
     179             : //////////////////////////////////////////////////////////////////////////////
     180             : // tooling
     181             : 
     182             : namespace drawinglayer
     183             : {
     184             :     namespace primitive3d
     185             :     {
     186             :         /// get B3DRange from a given Primitive3DReference
     187             :         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation);
     188             : 
     189             :         /// get range3D from a given Primitive3DSequence
     190             :         basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation);
     191             : 
     192             :         /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
     193             :             and using compare operator
     194             :          */
     195             :         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB);
     196             : 
     197             :         /// compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally
     198             :         bool DRAWINGLAYER_DLLPUBLIC arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB);
     199             : 
     200             :         /// concatenate sequence
     201             :         void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource);
     202             : 
     203             :         /// concatenate single Primitive3D
     204             :         void DRAWINGLAYER_DLLPUBLIC appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource);
     205             : 
     206             :     } // end of namespace primitive3d
     207             : } // end of namespace drawinglayer
     208             : 
     209             : //////////////////////////////////////////////////////////////////////////////
     210             : 
     211             : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_BASEPRIMITIVE3D_HXX
     212             : 
     213             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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