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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
26 :
27 : //////////////////////////////////////////////////////////////////////////////
28 :
29 : namespace drawinglayer
30 : {
31 : namespace primitive3d
32 : {
33 : /** SdrCubePrimitive3D class
34 :
35 : This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
36 : The cube is implicitely in unit coordinates and the given transformation
37 : defines it's geometry in space.
38 : */
39 0 : class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D : public SdrPrimitive3D
40 : {
41 : protected:
42 : /// local decomposition.
43 : virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
44 :
45 : public:
46 : /// constructor
47 : SdrCubePrimitive3D(
48 : const basegfx::B3DHomMatrix& rTransform,
49 : const basegfx::B2DVector& rTextureSize,
50 : const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
51 : const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
52 :
53 : /// compare operator
54 : virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
55 :
56 : /// get range
57 : virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
58 :
59 : /// provide unique ID
60 : DeclPrimitrive3DIDBlock()
61 : };
62 : } // end of namespace primitive3d
63 : } // end of namespace drawinglayer
64 :
65 : //////////////////////////////////////////////////////////////////////////////
66 :
67 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
68 :
69 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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