LCOV - code coverage report
Current view: top level - libreoffice/solver/unxlngi6.pro/inc/drawinglayer/primitive3d - sdrextrudelathetools3d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 7 0.0 %
Date: 2012-12-27 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <basegfx/polygon/b3dpolypolygon.hxx>
      26             : #include <basegfx/polygon/b2dpolypolygontools.hxx>
      27             : #include <vector>
      28             : 
      29             : //////////////////////////////////////////////////////////////////////////////
      30             : // predefines
      31             : 
      32             : namespace drawinglayer { namespace geometry {
      33             :     class ViewInformation3D;
      34             : }}
      35             : 
      36             : //////////////////////////////////////////////////////////////////////////////
      37             : 
      38             : namespace drawinglayer
      39             : {
      40             :     namespace primitive3d
      41             :     {
      42             :         /** SliceType3D definition */
      43             :         enum SliceType3D
      44             :         {
      45             :             SLICETYPE3D_REGULAR,        // normal geoemtry Slice3D
      46             :             SLICETYPE3D_FRONTCAP,       // front cap
      47             :             SLICETYPE3D_BACKCAP         // back cap
      48             :         };
      49             : 
      50             :         /// class to hold one Slice3D
      51           0 :         class DRAWINGLAYER_DLLPUBLIC Slice3D
      52             :         {
      53             :         protected:
      54             :             basegfx::B3DPolyPolygon                 maPolyPolygon;
      55             :             SliceType3D                             maSliceType;
      56             : 
      57             :         public:
      58           0 :             Slice3D(
      59             :                 const basegfx::B2DPolyPolygon& rPolyPolygon,
      60             :                 const basegfx::B3DHomMatrix& aTransform,
      61             :                 SliceType3D aSliceType = SLICETYPE3D_REGULAR)
      62             :             :   maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
      63           0 :                 maSliceType(aSliceType)
      64             :             {
      65           0 :                 maPolyPolygon.transform(aTransform);
      66           0 :             }
      67             : 
      68             :             explicit Slice3D(
      69             :                 const basegfx::B3DPolyPolygon& rPolyPolygon,
      70             :                 SliceType3D aSliceType = SLICETYPE3D_REGULAR)
      71             :             :   maPolyPolygon(rPolyPolygon),
      72             :                 maSliceType(aSliceType)
      73             :             {
      74             :             }
      75             : 
      76             :             // data access
      77           0 :             const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
      78           0 :             SliceType3D getSliceType() const { return maSliceType; }
      79             :         };
      80             : 
      81             :         /// typedef for a group of Slice3Ds
      82             :         typedef ::std::vector< Slice3D > Slice3DVector;
      83             : 
      84             :         /// helpers for creation
      85             :         void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
      86             :             Slice3DVector& rSliceVector,
      87             :             const basegfx::B2DPolyPolygon& rSource,
      88             :             double fBackScale,
      89             :             double fDiagonal,
      90             :             double fRotation,
      91             :             sal_uInt32 nSteps,
      92             :             bool bCharacterMode,
      93             :             bool bCloseFront,
      94             :             bool bCloseBack);
      95             : 
      96             :         void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
      97             :             Slice3DVector& rSliceVector,
      98             :             const basegfx::B2DPolyPolygon& rSource,
      99             :             double fBackScale,
     100             :             double fDiagonal,
     101             :             double fDepth,
     102             :             bool bCharacterMode,
     103             :             bool bCloseFront,
     104             :             bool bCloseBack);
     105             : 
     106             :         /// helpers for geometry extraction
     107             :         basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
     108             :         basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);
     109             : 
     110             :         void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
     111             :             ::std::vector< basegfx::B3DPolyPolygon >& rFill,
     112             :             const Slice3DVector& rSliceVector,
     113             :             bool bCreateNormals,
     114             :             bool bSmoothHorizontalNormals,
     115             :             bool bSmoothNormals,
     116             :             bool bSmoothLids,
     117             :             bool bClosed,
     118             :             double fSmoothNormalsMix,
     119             :             double fSmoothLidsMix,
     120             :             bool bCreateTextureCoordinates,
     121             :             const basegfx::B2DHomMatrix& rTexTransform);
     122             : 
     123             :         void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
     124             :             const geometry::ViewInformation3D& rViewInformation,
     125             :             const basegfx::B3DHomMatrix& rObjectTransform,
     126             :             const basegfx::B3DPolygon& rLoopA,
     127             :             const basegfx::B3DPolygon& rLoopB,
     128             :             basegfx::B3DPolyPolygon& rTarget);
     129             : 
     130             :     } // end of namespace overlay
     131             : } // end of namespace drawinglayer
     132             : 
     133             : //////////////////////////////////////////////////////////////////////////////
     134             : 
     135             : #endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
     136             : 
     137             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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