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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
21 : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
26 : #include <basegfx/matrix/b2dhommatrix.hxx>
27 : #include <basegfx/color/bcolor.hxx>
28 :
29 : //////////////////////////////////////////////////////////////////////////////
30 :
31 : namespace drawinglayer
32 : {
33 : namespace primitive3d
34 : {
35 : /** ShadowPrimitive3D class
36 :
37 : This 3D grouping primitive is used to define a shadow for
38 : 3d geometry by embedding it. The shadow of 3D objects are
39 : 2D polygons, so the shadow transformation is a 2D transformation.
40 :
41 : If the Shadow3D flag is set, the shadow definition has to be
42 : combined with the scene and camera definition to create the correct
43 : projected shadow 2D-Polygons.
44 : */
45 0 : class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D
46 : {
47 : protected:
48 : /// 2D shadow definition
49 : basegfx::B2DHomMatrix maShadowTransform;
50 : basegfx::BColor maShadowColor;
51 : double mfShadowTransparence;
52 :
53 : /// bitfield
54 : unsigned mbShadow3D : 1;
55 :
56 : public:
57 : /// constructor
58 : ShadowPrimitive3D(
59 : const basegfx::B2DHomMatrix& rShadowTransform,
60 : const basegfx::BColor& rShadowColor,
61 : double fShadowTransparence,
62 : bool bShadow3D,
63 : const Primitive3DSequence& rChildren);
64 :
65 : /// data read access
66 0 : const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
67 0 : const basegfx::BColor& getShadowColor() const { return maShadowColor; }
68 0 : double getShadowTransparence() const { return mfShadowTransparence; }
69 0 : bool getShadow3D() const { return mbShadow3D; }
70 :
71 : /// compare operator
72 : virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
73 :
74 : /// provide unique ID
75 : DeclPrimitrive3DIDBlock()
76 : };
77 : } // end of namespace primitive3d
78 : } // end of namespace drawinglayer
79 :
80 : //////////////////////////////////////////////////////////////////////////////
81 :
82 : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
83 :
84 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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