LCOV - code coverage report
Current view: top level - libreoffice/solver/unxlngi6.pro/inc/drawinglayer/primitive3d - textureprimitive3d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 11 0.0 %
Date: 2012-12-27 Functions: 0 16 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
      26             : #include <drawinglayer/attribute/fillbitmapattribute.hxx>
      27             : #include <basegfx/matrix/b2dhommatrix.hxx>
      28             : #include <basegfx/vector/b2dvector.hxx>
      29             : #include <drawinglayer/attribute/fillgradientattribute.hxx>
      30             : 
      31             : //////////////////////////////////////////////////////////////////////////////
      32             : 
      33             : namespace drawinglayer
      34             : {
      35             :     namespace primitive3d
      36             :     {
      37             :         /** TexturePrimitive3D class
      38             : 
      39             :             This 3D grouping primitive is used to define a texture for
      40             :             3d geometry by embedding it. It is used as bae class for
      41             :             extended texture definitions
      42             :          */
      43           0 :         class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
      44             :         {
      45             :         private:
      46             :             /// texture geometry definition
      47             :             basegfx::B2DVector                          maTextureSize;
      48             : 
      49             :             /// bitfield
      50             :             /// flag if texture shall be modulated with white interpolated color
      51             :             unsigned                                    mbModulate : 1;
      52             : 
      53             :             /// flag if texture shall be filtered
      54             :             unsigned                                    mbFilter : 1;
      55             : 
      56             :         public:
      57             :             /// constructor
      58             :             TexturePrimitive3D(
      59             :                 const Primitive3DSequence& rChildren,
      60             :                 const basegfx::B2DVector& rTextureSize,
      61             :                 bool bModulate,
      62             :                 bool bFilter);
      63             : 
      64             :             /// data read access
      65           0 :             const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
      66           0 :             bool getModulate() const { return mbModulate; }
      67           0 :             bool getFilter() const { return mbFilter; }
      68             : 
      69             :             /// compare operator
      70             :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
      71             :         };
      72             :     } // end of namespace primitive3d
      73             : } // end of namespace drawinglayer
      74             : 
      75             : //////////////////////////////////////////////////////////////////////////////
      76             : 
      77             : namespace drawinglayer
      78             : {
      79             :     namespace primitive3d
      80             :     {
      81             :         /** UnifiedTransparenceTexturePrimitive3D class
      82             : 
      83             :             This 3D primitive expands TexturePrimitive3D to a unified
      84             :             transparence texture definition. All 3D primitives
      85             :             embedded here will be shown with the given transparency.
      86             :          */
      87           0 :         class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
      88             :         {
      89             :         private:
      90             :             /// transparency definition
      91             :             double                                      mfTransparence;
      92             : 
      93             :         public:
      94             :             /// constructor
      95             :             UnifiedTransparenceTexturePrimitive3D(
      96             :                 double fTransparence,
      97             :                 const Primitive3DSequence& rChildren);
      98             : 
      99             :             /// data read access
     100           0 :             double getTransparence() const { return mfTransparence; }
     101             : 
     102             :             /// compare operator
     103             :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
     104             : 
     105             :             /// own getB3DRange implementation to include transparent geometries to BoundRect calculations
     106             :             virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
     107             : 
     108             :             /// local decomposition.
     109             :             virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
     110             : 
     111             :             /// provide unique ID
     112             :             DeclPrimitrive3DIDBlock()
     113             :         };
     114             :     } // end of namespace primitive3d
     115             : } // end of namespace drawinglayer
     116             : 
     117             : //////////////////////////////////////////////////////////////////////////////
     118             : 
     119             : namespace drawinglayer
     120             : {
     121             :     namespace primitive3d
     122             :     {
     123             :         /** GradientTexturePrimitive3D class
     124             : 
     125             :             This 3D primitive expands TexturePrimitive3D to a gradient texture
     126             :             definition. All 3D primitives embedded here will be shown with the
     127             :             defined gradient.
     128             :          */
     129           0 :         class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
     130             :         {
     131             :         private:
     132             :             /// the gradient definition
     133             :             attribute::FillGradientAttribute        maGradient;
     134             : 
     135             :         public:
     136             :             /// constructor
     137             :             GradientTexturePrimitive3D(
     138             :                 const attribute::FillGradientAttribute& rGradient,
     139             :                 const Primitive3DSequence& rChildren,
     140             :                 const basegfx::B2DVector& rTextureSize,
     141             :                 bool bModulate,
     142             :                 bool bFilter);
     143             : 
     144             :             /// data read access
     145           0 :             const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
     146             : 
     147             :             /// compare operator
     148             :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
     149             : 
     150             :             /// provide unique ID
     151             :             DeclPrimitrive3DIDBlock()
     152             :         };
     153             :     } // end of namespace primitive3d
     154             : } // end of namespace drawinglayer
     155             : 
     156             : //////////////////////////////////////////////////////////////////////////////
     157             : 
     158             : namespace drawinglayer
     159             : {
     160             :     namespace primitive3d
     161             :     {
     162             :         /** BitmapTexturePrimitive3D class
     163             : 
     164             :             This 3D primitive expands TexturePrimitive3D to a bitmap texture
     165             :             definition. All 3D primitives embedded here will be shown with the
     166             :             defined bitmap (maybe tiled if defined).
     167             :          */
     168           0 :         class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D
     169             :         {
     170             :         private:
     171             :             /// bitmap fill attribute
     172             :             attribute::FillBitmapAttribute      maFillBitmapAttribute;
     173             : 
     174             :         public:
     175             :             /// constructor
     176             :             BitmapTexturePrimitive3D(
     177             :                 const attribute::FillBitmapAttribute& rFillBitmapAttribute,
     178             :                 const Primitive3DSequence& rChildren,
     179             :                 const basegfx::B2DVector& rTextureSize,
     180             :                 bool bModulate,
     181             :                 bool bFilter);
     182             : 
     183             :             /// data read access
     184           0 :             const attribute::FillBitmapAttribute& getFillBitmapAttribute() const { return maFillBitmapAttribute; }
     185             : 
     186             :             /// compare operator
     187             :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
     188             : 
     189             :             /// provide unique ID
     190             :             DeclPrimitrive3DIDBlock()
     191             :         };
     192             :     } // end of namespace primitive3d
     193             : } // end of namespace drawinglayer
     194             : 
     195             : //////////////////////////////////////////////////////////////////////////////
     196             : 
     197             : namespace drawinglayer
     198             : {
     199             :     namespace primitive3d
     200             :     {
     201             :         /** TransparenceTexturePrimitive3D class
     202             : 
     203             :             This 3D primitive expands TexturePrimitive3D to a transparence texture
     204             :             definition. For transparence definition, a gradient is used. The values in
     205             :             that gradient will be interpreted as luminance Transparence-Values. All 3D
     206             :             primitives embedded here will be shown with the defined transparence.
     207             :          */
     208           0 :         class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
     209             :         {
     210             :         public:
     211             :             /// constructor
     212             :             TransparenceTexturePrimitive3D(
     213             :                 const attribute::FillGradientAttribute& rGradient,
     214             :                 const Primitive3DSequence& rChildren,
     215             :                 const basegfx::B2DVector& rTextureSize);
     216             : 
     217             :             /// compare operator
     218             :             virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
     219             : 
     220             :             /// provide unique ID
     221             :             DeclPrimitrive3DIDBlock()
     222             :         };
     223             :     } // end of namespace primitive3d
     224             : } // end of namespace drawinglayer
     225             : 
     226             : //////////////////////////////////////////////////////////////////////////////
     227             : 
     228             : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
     229             : 
     230             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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