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Test: libreoffice_filtered.info Lines: 0 14 0.0 %
Date: 2012-12-27 Functions: 0 9 0.0 %
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       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : #ifndef _SVTOOLS_WIZARDMACHINE_HXX_
      20             : #define _SVTOOLS_WIZARDMACHINE_HXX_
      21             : 
      22             : #include "svtools/svtdllapi.h"
      23             : #include <svtools/wizdlg.hxx>
      24             : #include <vcl/button.hxx>
      25             : #include <vcl/tabpage.hxx>
      26             : #include <comphelper/stl_types.hxx>
      27             : 
      28             : class Bitmap;
      29             : //.........................................................................
      30             : namespace svt
      31             : {
      32             : //.........................................................................
      33             : 
      34             : // wizard buttons
      35             : #define WZB_NONE                0x0000
      36             : #define WZB_NEXT                0x0001
      37             : #define WZB_PREVIOUS            0x0002
      38             : #define WZB_FINISH              0x0004
      39             : #define WZB_CANCEL              0x0008
      40             : #define WZB_HELP                0x0010
      41             : 
      42             : // wizard states
      43             : #define WZS_INVALID_STATE       ((WizardState)-1)
      44             : 
      45             :     //=====================================================================
      46             :     //= WizardTypes
      47             :     //=====================================================================
      48           0 :     struct WizardTypes
      49             :     {
      50             :         typedef sal_Int16  WizardState;
      51             :         enum CommitPageReason
      52             :         {
      53             :             eTravelForward,         // traveling forward (maybe with skipping pages)
      54             :             eTravelBackward,        // traveling backward (maybe with skipping pages)
      55             :             eFinish,                // the wizard is about to be finished
      56             :             eValidate               // the data should be validated only, no traveling wll happen
      57             :         };
      58             :     };
      59             : 
      60           0 :     class SAL_NO_VTABLE IWizardPageController
      61             :     {
      62             :     public:
      63             :         //-----------------------------------------------------------------
      64             :         // This methods  behave somewhat different than ActivatePage/DeactivatePage
      65             :         // The latter are handled by the base class itself whenever changing the pages is in the offing,
      66             :         // i.e., when it's already decided which page is the next.
      67             :         // We may have situations where the next page depends on the state of the current, which needs
      68             :         // to be committed for this.
      69             :         // So initializePage and commitPage are designated to initialitzing/committing data on the page.
      70             :         virtual void        initializePage() = 0;
      71             :         virtual sal_Bool    commitPage( WizardTypes::CommitPageReason _eReason ) = 0;
      72             : 
      73             :         /** determines whether or not it is allowed to advance to a next page
      74             : 
      75             :             You should make this dependent on the current state of the page only, not on
      76             :             states on other pages of the whole dialog.
      77             : 
      78             :             The default implementation always returns <TRUE/>.
      79             :         */
      80             :         virtual bool    canAdvance() const = 0;
      81             : 
      82             :     protected:
      83           0 :         ~IWizardPageController() {}
      84             :     };
      85             : 
      86             :     //=====================================================================
      87             :     //= OWizardPage
      88             :     //=====================================================================
      89             :     class OWizardMachine;
      90             :     struct WizardPageImplData;
      91             : 
      92             :     class SVT_DLLPUBLIC OWizardPage : public TabPage, public IWizardPageController
      93             :     {
      94             :     private:
      95             :         WizardPageImplData*     m_pImpl;
      96             : 
      97             :     public:
      98             :         /** @param _pParent
      99             :                 if the OWizardPage is used in an OWizardMachine, this parameter
     100             :                 must be the OWizardMachine (which is derived from Window)
     101             :          */
     102             :         OWizardPage( Window* _pParent, const ResId& _rResId );
     103             :         ~OWizardPage();
     104             : 
     105             :         // IWizardPageController overridables
     106             :         virtual void        initializePage();
     107             :         virtual sal_Bool    commitPage( WizardTypes::CommitPageReason _eReason );
     108             :         virtual bool        canAdvance() const;
     109             : 
     110             :     protected:
     111             :         // TabPage overridables
     112             :         virtual void    ActivatePage();
     113             : 
     114             :         /** updates the travel-related UI elements of the OWizardMachine we live in (if any)
     115             : 
     116             :             If the parent of the tab page is a OWizardMachine, then updateTravelUI at this instance
     117             :             is called. Otherwise, nothing happens.
     118             :         */
     119             :         void    updateDialogTravelUI();
     120             :     };
     121             : 
     122             :     //=====================================================================
     123             :     //= OWizardMachine
     124             :     //=====================================================================
     125             :     struct WizardMachineImplData;
     126             :     /** implements some kind of finite automata, where the states of the automata exactly correlate
     127             :         with tab pages.
     128             : 
     129             :         That is, the machine can have up to n states, where at each point in time exactly one state is
     130             :         the current one. A state being current is represented as one of n tab pages being displayed
     131             :         currently.
     132             : 
     133             :         The class handles the UI for traveling between the states (e.g. it administrates the <em>Next</em> and
     134             :         <em>Previous</em> buttons which you usually find in a wizard.
     135             : 
     136             :         Derived classes have to implement the travel logic by overriding <member>determineNextState</member>,
     137             :         which has to determine the state which follows the current state. Since this may depend
     138             :         on the actual data presented in the wizard (e.g. checkboxes checked, or something like this),
     139             :         they can implement non-linear traveling this way.
     140             :     */
     141             : 
     142             :     class SVT_DLLPUBLIC OWizardMachine : public WizardDialog, public WizardTypes
     143             :     {
     144             :     private:
     145             :         // restrict access to some aspects of our base class
     146           0 :         SVT_DLLPRIVATE void             AddPage( TabPage* pPage ) { WizardDialog::AddPage(pPage); }
     147             :         SVT_DLLPRIVATE void             RemovePage( TabPage* pPage ) { WizardDialog::RemovePage(pPage); }
     148           0 :         SVT_DLLPRIVATE void             SetPage( sal_uInt16 nLevel, TabPage* pPage ) { WizardDialog::SetPage(nLevel, pPage); }
     149             :         //  TabPage*            GetPage( sal_uInt16 nLevel ) const { return WizardDialog::GetPage(nLevel); }
     150             :         // TODO: probably the complete page handling (next, previous etc.) should be prohibited ...
     151             : 
     152             :         // IMPORTANT:
     153             :         // traveling pages should not be done by calling these base class member, some mechanisms of this class
     154             :         // here (e.g. committing page data) depend on having full control over page traveling.
     155             :         // So use the travelXXX methods if you need to travel
     156             : 
     157             :     protected:
     158             :         OKButton*       m_pFinish;
     159             :         CancelButton*   m_pCancel;
     160             :         PushButton*     m_pNextPage;
     161             :         PushButton*     m_pPrevPage;
     162             :         HelpButton*     m_pHelp;
     163             : 
     164             :     private:
     165             :         WizardMachineImplData*
     166             :                         m_pImpl;
     167             :             // hold members in this structure to allow keeping compatible when members are added
     168             : 
     169             :         SVT_DLLPRIVATE void addButtons(Window* _pParent, sal_uInt32 _nButtonFlags);
     170             : 
     171             :     public:
     172             :         /** ctor
     173             : 
     174             :             The ctor does not call FreeResource, this is the resposibility of the derived class.
     175             : 
     176             :             For the button flags, use any combination of the WZB_* flags.
     177             :         */
     178             :         OWizardMachine(Window* _pParent, const ResId& _rRes, sal_uInt32 _nButtonFlags );
     179             :         OWizardMachine(Window* _pParent, const WinBits i_nStyle, sal_uInt32 _nButtonFlags );
     180             :         ~OWizardMachine();
     181             : 
     182             :         /// enable (or disable) buttons
     183             :         void    enableButtons(sal_uInt32 _nWizardButtonFlags, sal_Bool _bEnable);
     184             :         /// set the default style for a button
     185             :         void    defaultButton(sal_uInt32 _nWizardButtonFlags);
     186             :         /// set the default style for a button
     187             :         void    defaultButton(PushButton* _pNewDefButton);
     188             : 
     189             :         /// set the base of the title to use - the title of the current page is appended
     190             :         void            setTitleBase(const String& _rTitleBase);
     191             : 
     192             :         /// determines whether there is a next state to which we can advance
     193             :         virtual bool    canAdvance() const;
     194             : 
     195             :         /** updates the user interface which deals with traveling in the wizard
     196             : 
     197             :             The default implementation simply checks whether both the current page and the wizard
     198             :             itself allow to advance to the next state (<code>canAdvance</code>), and enables the "Next"
     199             :             button if and only if this is the case.
     200             :         */
     201             :         virtual void    updateTravelUI();
     202             : 
     203             :     protected:
     204             :         // WizardDialog overridables
     205             :         virtual void        ActivatePage();
     206             :         virtual long        DeactivatePage();
     207             : 
     208             :         // our own overridables
     209             : 
     210             :         /// to override to create new pages
     211             :         virtual TabPage*    createPage(WizardState _nState) = 0;
     212             : 
     213             :         /// will be called when a new page is about to be displayed
     214             :         virtual void        enterState(WizardState _nState);
     215             : 
     216             :         /** will be called when the current state is about to be left for the given reason
     217             : 
     218             :             The base implementation in this class will simply call <member>OWizardPage::commitPage</member>
     219             :             for the current page, and return whatever this call returns.
     220             : 
     221             :             @param _eReason
     222             :                 The reason why the state is to be left.
     223             :             @return
     224             :                 <TRUE/> if and only if the page is allowed to be left
     225             :         */
     226             :         virtual sal_Bool    prepareLeaveCurrentState( CommitPageReason _eReason );
     227             : 
     228             :         /** will be called when the given state is left
     229             : 
     230             :             This is the very last possibility for derived classes to veto the deactivation
     231             :             of a page.
     232             : 
     233             :             @todo Normally, we would not need the return value here - derived classes now have
     234             :             the possibility to veto page deactivations in <member>prepareLeaveCurrentState</member>. However,
     235             :             changing this return type is too incompatible at the moment ...
     236             : 
     237             :             @return
     238             :                 <TRUE/> if and only if the page is allowed to be left
     239             :         */
     240             :         virtual sal_Bool    leaveState( WizardState _nState );
     241             : 
     242             :         /** determine the next state to travel from the given one
     243             : 
     244             :             The default behaviour is linear traveling, overwrite this to change it
     245             : 
     246             :             Return WZS_INVALID_STATE to prevent traveling.
     247             :         */
     248             :         virtual WizardState determineNextState( WizardState _nCurrentState ) const;
     249             : 
     250             :         /** called when the finish button is pressed
     251             :             <p>By default, only the base class' Finnish method (which is not virtual) is called</p>
     252             :         */
     253             :         virtual sal_Bool    onFinish();
     254             : 
     255             :         /// travel to the next state
     256             :         sal_Bool            travelNext();
     257             : 
     258             :         /// travel to the previous state
     259             :         sal_Bool            travelPrevious();
     260             : 
     261             :         /** enables the automatic enabled/disabled state of the "Next" button
     262             : 
     263             :             If this is <TRUE/>, then upon entering a new state, the "Next" button will automatically be
     264             :             enabled if and only if determineNextState does not return WZS_INVALID_STATE.
     265             :         */
     266             :         void                enableAutomaticNextButtonState( bool _bEnable = true );
     267             :         bool                isAutomaticNextButtonStateEnabled() const;
     268             : 
     269             :         /** removes a page from the history. Should be called when the page is being disabled
     270             :         */
     271             :         void                removePageFromHistory( WizardState nToRemove );
     272             : 
     273             :         /** skip a state
     274             : 
     275             :             The method behaves as if from the current state, <arg>_nSteps</arg> <method>travelNext</method>s were
     276             :             called, but without actually creating or displaying the íntermediate pages. Only the
     277             :             (<arg>_nSteps</arg> + 1)th page is created.
     278             : 
     279             :             The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
     280             : 
     281             :             A very essential precondition for using this method is that your <method>determineNextState</method>
     282             :             method is able to determine the next state without actually having the page of the current state.
     283             : 
     284             :             @return
     285             :                 <TRUE/> if and only if traveling was successfull
     286             : 
     287             :             @see skipUntil
     288             :             @see skipBackwardUntil
     289             :         */
     290             :         sal_Bool                skip( sal_Int32 _nSteps = 1 );
     291             : 
     292             :         /** skips one or more states, until a given state is reached
     293             : 
     294             :             The method behaves as if from the current state, <method>travelNext</method>s were called
     295             :             successively, until <arg>_nTargetState</arg> is reached, but without actually creating or
     296             :             displaying the íntermediate pages.
     297             : 
     298             :             The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
     299             : 
     300             :             @return
     301             :                 <TRUE/> if and only if traveling was successfull
     302             : 
     303             :             @see skip
     304             :             @see skipBackwardUntil
     305             :         */
     306             :         sal_Bool                skipUntil( WizardState _nTargetState );
     307             : 
     308             :         /** moves back one or more states, until a given state is reached
     309             : 
     310             :             This method allows traveling backwards more than one state without actually showing the intermediate
     311             :             states.
     312             : 
     313             :             For instance, if you want to travel two steps backward at a time, you could used
     314             :             two travelPrevious calls, but this would <em>show</em> both pages, which is not necessary,
     315             :             since you're interested in the target page only. Using <member>skipBackwardUntil</member> reliefs
     316             :             you from this.
     317             : 
     318             :             @return
     319             :                 <TRUE/> if and only if traveling was successfull
     320             : 
     321             :             @see skipUntil
     322             :             @see skip
     323             :         */
     324             :         sal_Bool                skipBackwardUntil( WizardState _nTargetState );
     325             : 
     326             :         /** returns the current state of the machine
     327             : 
     328             :             Vulgo, this is the identifier of the current tab page :)
     329             :         */
     330           0 :         WizardState             getCurrentState() const { return WizardDialog::GetCurLevel(); }
     331             : 
     332             :         virtual IWizardPageController*
     333             :                                 getPageController( TabPage* _pCurrentPage ) const;
     334             : 
     335             :         /** retrieves a copy of the state history, i.e. all states we already visited
     336             :         */
     337             :         void    getStateHistory( ::std::vector< WizardState >& _out_rHistory );
     338             : 
     339             :     public:
     340           0 :         class AccessGuard { friend class WizardTravelSuspension; private: AccessGuard() { } };
     341             : 
     342             :         void suspendTraveling( AccessGuard );
     343             :         void resumeTraveling( AccessGuard );
     344             :         bool isTravelingSuspended() const;
     345             : 
     346             :     protected:
     347             :         TabPage* GetOrCreatePage( const WizardState i_nState );
     348             : 
     349             :     private:
     350             :        // long OnNextPage( PushButton* );
     351             :         DECL_DLLPRIVATE_LINK(OnNextPage, void*);
     352             :         DECL_DLLPRIVATE_LINK(OnPrevPage, void*);
     353             :         DECL_DLLPRIVATE_LINK(OnFinish, void*);
     354             : 
     355             :         SVT_DLLPRIVATE void     implResetDefault(Window* _pWindow);
     356             :         SVT_DLLPRIVATE void     implUpdateTitle();
     357             :         SVT_DLLPRIVATE void     implConstruct( const sal_uInt32 _nButtonFlags );
     358             :     };
     359             : 
     360             :     /// helper class to temporarily suspend any traveling in the wizard
     361             :     class WizardTravelSuspension
     362             :     {
     363             :     public:
     364           0 :         WizardTravelSuspension( OWizardMachine& _rWizard )
     365           0 :             :m_rWizard( _rWizard )
     366             :         {
     367           0 :             m_rWizard.suspendTraveling( OWizardMachine::AccessGuard() );
     368           0 :         }
     369             : 
     370           0 :         ~WizardTravelSuspension()
     371             :         {
     372           0 :             m_rWizard.resumeTraveling( OWizardMachine::AccessGuard() );
     373           0 :         }
     374             : 
     375             :     private:
     376             :         OWizardMachine& m_rWizard;
     377             :     };
     378             : 
     379             : //.........................................................................
     380             : }   // namespace svt
     381             : //.........................................................................
     382             : 
     383             : #endif // _SVTOOLS_WIZARDMACHINE_HXX_
     384             : 
     385             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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