LCOV - code coverage report
Current view: top level - libreoffice/solver/unxlngi6.pro/inc/svx/sdr/contact - viewobjectcontact.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 1 2 50.0 %
Date: 2012-12-27 Functions: 1 2 50.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
      21             : #define _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
      22             : 
      23             : #include <sal/types.h>
      24             : 
      25             : #include <vector>
      26             : #include <tools/gen.hxx>
      27             : #include "svx/svxdllapi.h"
      28             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      29             : 
      30             : //////////////////////////////////////////////////////////////////////////////
      31             : // predeclarations
      32             : 
      33             : class Region;
      34             : 
      35             : namespace sdr { namespace contact {
      36             :     class DisplayInfo;
      37             :     class ObjectContact;
      38             :     class ViewContact;
      39             :     class ViewObjectContactRedirector;
      40             : }}
      41             : 
      42             : namespace sdr { namespace animation {
      43             :     class PrimitiveAnimation;
      44             : }}
      45             : 
      46             : //////////////////////////////////////////////////////////////////////////////
      47             : 
      48             : namespace sdr
      49             : {
      50             :     namespace contact
      51             :     {
      52             :         class SVX_DLLPUBLIC ViewObjectContact
      53             :         {
      54             :         private:
      55             :             // must-exist and constant contacts
      56             :             ObjectContact&                                  mrObjectContact;
      57             :             ViewContact&                                    mrViewContact;
      58             : 
      59             :             // This range defines the object's BoundRect
      60             :             basegfx::B2DRange                               maObjectRange;
      61             : 
      62             :             // PrimitiveSequence of the ViewContact. This contains all necessary information
      63             :             // for the graphical visualisation and needs to be supported by all VCs which
      64             :             // can be visualized.
      65             :             drawinglayer::primitive2d::Primitive2DSequence  mxPrimitive2DSequence;
      66             : 
      67             :             // the PrimitiveAnimation if Primitive2DSequence contains animations
      68             :             sdr::animation::PrimitiveAnimation*             mpPrimitiveAnimation;
      69             : 
      70             :             // bitfield
      71             :             // This bool gets set when the object gets invalidated by ActionChanged() and
      72             :             // can be used from the OC to late-invalidates
      73             :             unsigned                                        mbLazyInvalidate : 1;
      74             : 
      75             :         protected:
      76             :             // make redirector a protected friend, it needs to call createPrimitives as default action
      77             :             friend class ViewObjectContactRedirector;
      78             : 
      79             :             // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
      80             :             // and setup accordingly
      81             :             void checkForPrimitive2DAnimations();
      82             : 
      83             :             // This method is responsible for creating the graphical visualisation data which is
      84             :             // stored/cached in the local primitive. Default gets view-independent Primitive
      85             :             // from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of
      86             :             // visibility, handles glue and ghosted.
      87             :             // This method will not handle included hierarchies and not check geometric visibility.
      88             :             virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
      89             : 
      90             :             // method for flushing Primitive2DSequence for VOC implementations
      91             :             void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); }
      92             : 
      93             :         public:
      94             :             // basic constructor.
      95             :             ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact);
      96             :             virtual ~ViewObjectContact();
      97             : 
      98             :             // access to ObjectContact
      99           0 :             ObjectContact& GetObjectContact() const { return mrObjectContact; }
     100             : 
     101             :             // access to ViewContact
     102         244 :             ViewContact& GetViewContact() const { return mrViewContact; }
     103             : 
     104             :             // get the oebject's size range
     105             :             const basegfx::B2DRange& getObjectRange() const;
     106             : 
     107             :             // A ViewObjectContact was deleted and shall be forgotten.
     108             :             void RemoveViewObjectContact(ViewObjectContact& rVOContact);
     109             : 
     110             :             // React on changes of the object of this ViewContact
     111             :             virtual void ActionChanged();
     112             : 
     113             :             // LazyInvalidate handling
     114             :             void triggerLazyInvalidate();
     115             : 
     116             :             // Check if this primitive is animated in any OC (View) which means it has
     117             :             // generated a PrimitiveAnimation
     118             :             bool isAnimated() const { return (0 != mpPrimitiveAnimation); }
     119             : 
     120             :             // Take some action when new objects are inserted
     121             :             virtual void ActionChildInserted(ViewContact& rChild);
     122             : 
     123             :             // access to the local primitive. This will ensure that the local primitive is
     124             :             // current in comparing the local one with a fresh created incarnation
     125             :             // This method will not handle included hierarchies and not check visibility.
     126             :             drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
     127             : 
     128             :             // test this VOC for visibility concerning model-view stuff like e.g. Layer
     129             :             virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const;
     130             : 
     131             :             // test this VOC for ghosted mode
     132             :             virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const;
     133             : 
     134             :             // process this primitive: Eventually also recursively travel an existing hierarchy,
     135             :             // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
     136             :             virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
     137             : 
     138             :             // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
     139             :             drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const;
     140             :         };
     141             :     } // end of namespace contact
     142             : } // end of namespace sdr
     143             : 
     144             : //////////////////////////////////////////////////////////////////////////////
     145             : 
     146             : #endif //_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
     147             : 
     148             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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