Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include "tablegeometry.hxx"
22 : #include "tablecontrol_impl.hxx"
23 :
24 : //......................................................................................................................
25 : namespace svt { namespace table
26 : {
27 : //......................................................................................................................
28 :
29 : //==================================================================================================================
30 : //= TableRowGeometry
31 : //==================================================================================================================
32 : //------------------------------------------------------------------------------------------------------------------
33 0 : TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries,
34 : RowPos const _nRow, bool const i_allowVirtualRows )
35 : :TableGeometry( _rControl, _rBoundaries )
36 : ,m_nRowPos( _nRow )
37 0 : ,m_bAllowVirtualRows( i_allowVirtualRows )
38 : {
39 0 : if ( m_nRowPos == ROW_COL_HEADERS )
40 : {
41 0 : m_aRect.Top() = 0;
42 0 : m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1;
43 : }
44 : else
45 : {
46 0 : impl_initRect();
47 : }
48 0 : }
49 :
50 : //------------------------------------------------------------------------------------------------------------------
51 0 : void TableRowGeometry::impl_initRect()
52 : {
53 0 : if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) )
54 : {
55 0 : m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel;
56 0 : m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1;
57 : }
58 : else
59 0 : m_aRect.SetEmpty();
60 0 : }
61 :
62 : //------------------------------------------------------------------------------------------------------------------
63 0 : bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const
64 : {
65 0 : return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() );
66 : }
67 :
68 : //------------------------------------------------------------------------------------------------------------------
69 0 : bool TableRowGeometry::moveDown()
70 : {
71 0 : if ( m_nRowPos == ROW_COL_HEADERS )
72 : {
73 0 : m_nRowPos = m_rControl.m_nTopRow;
74 0 : impl_initRect();
75 : }
76 : else
77 : {
78 0 : if ( impl_isValidRow( ++m_nRowPos ) )
79 0 : m_aRect.Move( 0, m_rControl.m_nRowHeightPixel );
80 : else
81 0 : m_aRect.SetEmpty();
82 : }
83 0 : return isValid();
84 : }
85 :
86 : //==================================================================================================================
87 : //= TableColumnGeometry
88 : //==================================================================================================================
89 : //------------------------------------------------------------------------------------------------------------------
90 0 : TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries,
91 : ColPos const _nCol, bool const i_allowVirtualColumns )
92 : :TableGeometry( _rControl, _rBoundaries )
93 : ,m_nColPos( _nCol )
94 0 : ,m_bAllowVirtualColumns( i_allowVirtualColumns )
95 : {
96 0 : if ( m_nColPos == COL_ROW_HEADERS )
97 : {
98 0 : m_aRect.Left() = 0;
99 0 : m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1;
100 : }
101 : else
102 : {
103 0 : impl_initRect();
104 : }
105 0 : }
106 :
107 : //------------------------------------------------------------------------------------------------------------------
108 0 : void TableColumnGeometry::impl_initRect()
109 : {
110 0 : ColPos nLeftColumn = m_rControl.m_nLeftColumn;
111 0 : if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) )
112 : {
113 0 : m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel;
114 : // TODO: take into account any possibly frozen columns
115 :
116 0 : for ( ColPos col = nLeftColumn; col < m_nColPos; ++col )
117 0 : m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth();
118 0 : m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1;
119 : }
120 : else
121 0 : m_aRect.SetEmpty();
122 0 : }
123 :
124 : //------------------------------------------------------------------------------------------------------------------
125 0 : bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const
126 : {
127 0 : return m_bAllowVirtualColumns || ( i_column < ColPos( m_rControl.m_aColumnWidths.size() ) );
128 : }
129 :
130 : //------------------------------------------------------------------------------------------------------------------
131 0 : bool TableColumnGeometry::moveRight()
132 : {
133 0 : if ( m_nColPos == COL_ROW_HEADERS )
134 : {
135 0 : m_nColPos = m_rControl.m_nLeftColumn;
136 0 : impl_initRect();
137 : }
138 : else
139 : {
140 0 : if ( impl_isValidColumn( ++m_nColPos ) )
141 : {
142 0 : m_aRect.Left() = m_aRect.Right() + 1;
143 0 : m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth();
144 : }
145 : else
146 0 : m_aRect.SetEmpty();
147 : }
148 :
149 0 : return isValid();
150 : }
151 :
152 : //......................................................................................................................
153 : } } // namespace svt::table
154 : //......................................................................................................................
155 :
156 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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