LCOV - code coverage report
Current view: top level - libreoffice/svx/source/customshapes - EnhancedCustomShape3d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 455 0.0 %
Date: 2012-12-27 Functions: 0 17 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include "EnhancedCustomShape3d.hxx"
      21             : #include <svx/svdetc.hxx>
      22             : #include <svx/svdmodel.hxx>
      23             : #include <tools/poly.hxx>
      24             : #include <svx/svditer.hxx>
      25             : #include <svx/svdobj.hxx>
      26             : #include <svx/svdoashp.hxx>
      27             : #include <svl/poolitem.hxx>
      28             : #include <svl/itemset.hxx>
      29             : #include <svx/xfillit0.hxx>
      30             : #include <svx/xsflclit.hxx>
      31             : #include <svx/xit.hxx>
      32             : #include <svx/xbtmpit.hxx>
      33             : #include <svx/xflclit.hxx>
      34             : #include <svx/svdopath.hxx>
      35             : #include <svx/svdogrp.hxx>
      36             : #include <svx/svdpage.hxx>
      37             : #include <svx/polysc3d.hxx>
      38             : #include <svx/svddef.hxx>
      39             : #include <svx/svx3ditems.hxx>
      40             : #include <svx/extrud3d.hxx>
      41             : #include <svx/xflbmtit.hxx>
      42             : #include <vcl/svapp.hxx>
      43             : #include <svx/xlnclit.hxx>
      44             : #include <svx/sdasitm.hxx>
      45             : #include <com/sun/star/awt/Point.hpp>
      46             : #include <com/sun/star/drawing/Position3D.hpp>
      47             : #include <com/sun/star/drawing/Direction3D.hpp>
      48             : #include <com/sun/star/drawing/ShadeMode.hpp>
      49             : #include <svx/sdr/properties/properties.hxx>
      50             : #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
      51             : #include <basegfx/polygon/b2dpolypolygontools.hxx>
      52             : #include <basegfx/range/b2drange.hxx>
      53             : 
      54             : #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
      55             : using namespace com::sun::star;
      56             : using namespace com::sun::star::uno;
      57             : 
      58             : const char aExtrusion[] = "Extrusion";
      59             : 
      60           0 : void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
      61             : {
      62           0 :     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
      63           0 :      const rtl::OUString    sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
      64           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sOrigin );
      65           0 :     if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
      66             :     {
      67           0 :         rOriginX = 0.50;
      68           0 :         rOriginY =-0.50;
      69           0 :     }
      70           0 : }
      71             : 
      72           0 : void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
      73             : {
      74           0 :     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
      75           0 :      const rtl::OUString    sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
      76           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sRotateAngle );
      77           0 :     if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
      78             :     {
      79           0 :         rAngleX = 0.0;
      80           0 :         rAngleY = 0.0;
      81             :     }
      82           0 :     rAngleX *= F_PI180;
      83           0 :     rAngleY *= F_PI180;
      84           0 : }
      85             : 
      86           0 : void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
      87             : {
      88           0 :     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
      89           0 :      const rtl::OUString    sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
      90           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sSkew );
      91           0 :     if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
      92             :     {
      93           0 :         rSkewAmount = 50;
      94           0 :         rSkewAngle = -135;
      95             :     }
      96           0 :     rSkewAngle *= F_PI180;
      97           0 : }
      98             : 
      99           0 : void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
     100             : {
     101           0 :     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
     102           0 :     double fDepth = 0, fFraction = 0;
     103           0 :     const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
     104           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sDepth );
     105           0 :     if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
     106             :     {
     107           0 :         rForwardDepth = fDepth * fFraction;
     108           0 :         rBackwardDepth = fDepth - rForwardDepth;
     109             :     }
     110             :     else
     111             :     {
     112           0 :         rBackwardDepth = 1270;
     113           0 :         rForwardDepth = 0;
     114             :     }
     115           0 :     if ( pMap )
     116             :     {
     117           0 :         double fMap = *pMap;
     118           0 :         rBackwardDepth *= fMap;
     119           0 :         rForwardDepth *= fMap;
     120           0 :     }
     121           0 : }
     122             : 
     123           0 : double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
     124             : {
     125           0 :     double fRetValue = fDefault;
     126           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
     127           0 :     if ( pAny )
     128           0 :         *pAny >>= fRetValue;
     129           0 :     if ( pMap )
     130           0 :         fRetValue *= *pMap;
     131           0 :     return fRetValue;
     132             : }
     133             : 
     134           0 : drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
     135             : {
     136           0 :     drawing::ShadeMode eRet( eDefault );
     137           0 :     const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
     138           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sShadeMode );
     139           0 :     if ( pAny )
     140           0 :         *pAny >>= eRet;
     141           0 :     return eRet;
     142             : }
     143             : 
     144           0 : sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
     145             : {
     146           0 :     sal_Int32 nRetValue = nDefault;
     147           0 :     Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
     148           0 :     if ( pAny )
     149           0 :         *pAny >>= nRetValue;
     150           0 :     return nRetValue;
     151             : }
     152             : 
     153           0 : sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
     154             : {
     155           0 :     sal_Bool bRetValue = bDefault;
     156           0 :     const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
     157           0 :     if ( pAny )
     158           0 :         *pAny >>= bRetValue;
     159           0 :     return bRetValue;
     160             : }
     161             : 
     162           0 : awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
     163             : {
     164           0 :     awt::Point aRetValue( rDefault );
     165           0 :     const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
     166           0 :     if ( pAny )
     167           0 :         *pAny >>= aRetValue;
     168           0 :     return aRetValue;
     169             : }
     170             : 
     171           0 : drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
     172             :                                     const drawing::Position3D& rDefault, const double* pMap )
     173             : {
     174           0 :     drawing::Position3D aRetValue( rDefault );
     175           0 :     const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
     176           0 :     if ( pAny )
     177           0 :         *pAny >>= aRetValue;
     178           0 :     if ( pMap )
     179             :     {
     180           0 :         aRetValue.PositionX *= *pMap;
     181           0 :         aRetValue.PositionY *= *pMap;
     182           0 :         aRetValue.PositionZ *= *pMap;
     183             :     }
     184           0 :     return aRetValue;
     185             : }
     186             : 
     187           0 : drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
     188             : {
     189           0 :     drawing::Direction3D aRetValue( rDefault );
     190           0 :     const Any* pAny = rItem.GetPropertyValueByName( rtl::OUString(aExtrusion), rPropertyName );
     191           0 :     if ( pAny )
     192           0 :         *pAny >>= aRetValue;
     193           0 :     return aRetValue;
     194             : }
     195             : 
     196           0 : EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
     197           0 : :   aCenter( pCustomShape->GetSnapRect().Center() )
     198             : ,   eProjectionMode( drawing::ProjectionMode_PARALLEL )
     199           0 : ,   pMap( pM )
     200             : {
     201           0 :     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
     202           0 :     const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
     203           0 :     Any* pAny = rGeometryItem.GetPropertyValueByName( rtl::OUString(aExtrusion), sProjectionMode );
     204           0 :     if ( pAny )
     205           0 :         *pAny >>= eProjectionMode;
     206             : 
     207           0 :     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
     208           0 :         GetSkew( rGeometryItem, fSkew, fSkewAngle );
     209             :     else
     210             :     {
     211           0 :         fZScreen = 0.0;
     212           0 :         GetOrigin( rGeometryItem, fOriginX, fOriginY );
     213           0 :         fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
     214           0 :         fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
     215             : 
     216           0 :         const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
     217           0 :         drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
     218           0 :         drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
     219           0 :         fViewPoint.setX(aViewPoint.PositionX);
     220           0 :         fViewPoint.setY(aViewPoint.PositionY);
     221           0 :         fViewPoint.setZ(-aViewPoint.PositionZ);
     222           0 :     }
     223           0 : }
     224             : 
     225           0 : basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
     226             : {
     227           0 :     basegfx::B3DPolygon aRetval;
     228             : 
     229             :     sal_uInt32 j;
     230           0 :     for ( j = 0L; j < rPoly3D.count(); j++ )
     231             :     {
     232           0 :         const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
     233           0 :         double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
     234             :         aRetval.append(basegfx::B3DPoint(
     235           0 :             aPoint.getX() + (fDepth * cos( fSkewAngle )),
     236           0 :             aPoint.getY() - (fDepth * sin( fSkewAngle )),
     237           0 :             aPoint.getZ()));
     238           0 :     }
     239             : 
     240           0 :     return aRetval;
     241             : }
     242             : 
     243           0 : Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
     244             : {
     245           0 :     Point aPoint2D;
     246           0 :     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
     247             :     {
     248           0 :         aPoint2D.X() = (sal_Int32)rPoint3D.getX();
     249           0 :         aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
     250             :     }
     251             :     else
     252             :     {
     253           0 :         double fX = rPoint3D.getX() - fOriginX;
     254           0 :         double fY = rPoint3D.getY() - fOriginY;
     255           0 :         double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
     256           0 :         aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
     257           0 :         aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
     258             :     }
     259           0 :     aPoint2D.Move( aCenter.X(), aCenter.Y() );
     260           0 :     return aPoint2D;
     261             : }
     262             : 
     263           0 : sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
     264             : {
     265           0 :     return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
     266             : }
     267             : 
     268           0 : SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
     269             : {
     270           0 :     SdrObject*  pRet = NULL;
     271           0 :     SdrModel*   pModel = pCustomShape->GetModel();
     272           0 :     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
     273             : 
     274           0 :     double      fMap, *pMap = NULL;
     275           0 :     if ( pModel )
     276             :     {
     277           0 :         fMap = 1.0;
     278           0 :         Fraction aFraction( pModel->GetScaleFraction() );
     279           0 :         if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
     280             :         {
     281           0 :             fMap *= aFraction.GetNumerator();
     282           0 :             fMap /= aFraction.GetDenominator();
     283           0 :             pMap = &fMap;
     284             :         }
     285           0 :         if ( pModel->GetScaleUnit() != MAP_100TH_MM )
     286             :         {
     287             :             DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
     288           0 :             fMap *= 1440.0 / 2540.0;
     289           0 :             pMap = &fMap;
     290             :         }
     291             :     }
     292           0 :     if ( GetBool( rGeometryItem, aExtrusion, sal_False ) )
     293             :     {
     294           0 :         sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
     295           0 :         sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
     296           0 :         Rectangle aSnapRect( pCustomShape->GetLogicRect() );
     297           0 :         long nObjectRotation = pCustomShape->GetRotateAngle();
     298           0 :         if ( nObjectRotation )
     299             :         {
     300           0 :             double a = ( 36000 - nObjectRotation ) * nPi180;
     301           0 :             long dx = aSnapRect.Right() - aSnapRect.Left();
     302           0 :             long dy = aSnapRect.Bottom()- aSnapRect.Top();
     303           0 :             Point aP( aSnapRect.TopLeft() );
     304           0 :             RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
     305           0 :             aSnapRect.Left() = aP.X();
     306           0 :             aSnapRect.Top() = aP.Y();
     307           0 :             aSnapRect.Right() = aSnapRect.Left() + dx;
     308           0 :             aSnapRect.Bottom() = aSnapRect.Top() + dy;
     309             :         }
     310           0 :         Point aCenter( aSnapRect.Center() );
     311             : 
     312           0 :         SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
     313             : 
     314             :         //SJ: vertical writing is not required, by removing this item no outliner is created
     315           0 :         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
     316             : 
     317             :         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
     318             :         // created visualisation helper model shape individually. The shadow itself
     319             :         // will then be rendered from the 3D renderer correctly for the whole 3D scene
     320             :         // (and thus behind all objects of which the visualisation may be built). So,
     321             :         // dio NOT remove it from the ItemSet here.
     322             :         // aSet.ClearItem(SDRATTR_SHADOW);
     323             : 
     324           0 :         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
     325             : 
     326             :         double fExtrusionBackward, fExtrusionForward;
     327           0 :         GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
     328           0 :         double fDepth = fExtrusionBackward - fExtrusionForward;
     329           0 :         if ( fDepth < 1.0 )
     330           0 :             fDepth = 1.0;
     331             : 
     332           0 :         drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
     333           0 :         const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
     334           0 :         Any* pAny = rGeometryItem.GetPropertyValueByName( aExtrusion, sProjectionMode );
     335           0 :         if ( pAny )
     336           0 :             *pAny >>= eProjectionMode;
     337           0 :         ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
     338             :         // pShape2d Convert in scenes which include 3D Objects
     339           0 :         E3dDefaultAttributes a3DDefaultAttr;
     340           0 :         a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
     341           0 :         a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
     342             : 
     343           0 :         E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
     344             : 
     345           0 :         sal_Bool bSceneHasObjects ( sal_False );
     346           0 :         sal_Bool bUseTwoFillStyles( sal_False );
     347             : 
     348           0 :         drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
     349           0 :         const rtl::OUString aExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
     350           0 :         sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, aExtrusionColor, sal_False );
     351             : 
     352           0 :         XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
     353           0 :         pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
     354           0 :         aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
     355           0 :         aSet.Put( Svx3DTextureModeItem( 1 ) );
     356           0 :         aSet.Put( Svx3DNormalsKindItem( 1 ) );
     357             : 
     358           0 :         if ( eShadeMode == drawing::ShadeMode_DRAFT )
     359             :         {
     360           0 :             aSet.Put( XLineStyleItem( XLINE_SOLID ) );
     361           0 :             aSet.Put( XFillStyleItem ( XFILL_NONE ) );
     362           0 :             aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
     363             :         }
     364             :         else
     365             :         {
     366           0 :             aSet.Put( XLineStyleItem( XLINE_NONE ) );
     367           0 :             if ( eFillStyle == XFILL_NONE )
     368           0 :                 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
     369           0 :             else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
     370           0 :                 bUseTwoFillStyles = sal_True;
     371             : 
     372             :             // #116336#
     373             :             // If shapes are mirrored once (mirroring two times correct geometry again)
     374             :             // double-sided at the object and two-sided-lighting at the scene need to be set.
     375           0 :             if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
     376             :             {
     377           0 :                 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
     378           0 :                 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
     379             :             }
     380             :         }
     381             : 
     382           0 :         Rectangle aBoundRect2d;
     383           0 :         SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
     384           0 :         while( aIter.IsMore() )
     385             :         {
     386           0 :             const SdrObject* pNext = aIter.Next();
     387           0 :             sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
     388           0 :                                         && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
     389           0 :             basegfx::B2DPolyPolygon aPolyPoly;
     390             : 
     391           0 :             if ( pNext->ISA( SdrPathObj ) )
     392             :             {
     393           0 :                 aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
     394             : 
     395           0 :                 if(aPolyPoly.areControlPointsUsed())
     396             :                 {
     397           0 :                     aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
     398             :                 }
     399             :             }
     400             :             else
     401             :             {
     402           0 :                 SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
     403           0 :                 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
     404           0 :                 if ( pPath )
     405           0 :                     aPolyPoly = pPath->GetPathPoly();
     406           0 :                 SdrObject::Free( pNewObj );
     407             :             }
     408             : 
     409           0 :             if( aPolyPoly.count() )
     410             :             {
     411           0 :                 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
     412           0 :                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
     413           0 :                 aBoundRect2d.Union( aBoundRect );
     414             : 
     415           0 :                 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
     416           0 :                 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
     417           0 :                 p3DObj->SetMergedItemSet( aSet );
     418           0 :                 if ( bIsPlaceholderObject )
     419           0 :                     aPlaceholderObjectList.push_back( p3DObj );
     420           0 :                 else if ( bUseTwoFillStyles )
     421             :                 {
     422           0 :                     Bitmap aFillBmp;
     423           0 :                     sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
     424           0 :                     if ( bFillBmpTile )
     425             :                     {
     426           0 :                         const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
     427           0 :                         const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
     428           0 :                         aFillBmp = rXOBmp.GetBitmap();
     429           0 :                         Size aLogicalSize = aFillBmp.GetPrefSize();
     430           0 :                         if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
     431           0 :                             aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
     432             :                         else
     433           0 :                             aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
     434           0 :                         aLogicalSize.Width()  *= 5;         ;//             :-(     nice scaling, look at engine3d/obj3d.cxx
     435           0 :                         aLogicalSize.Height() *= 5;
     436           0 :                         aFillBmp.SetPrefSize( aLogicalSize );
     437           0 :                         aFillBmp.SetPrefMapMode( MAP_100TH_MM );
     438           0 :                         p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
     439             :                     }
     440             :                     else
     441             :                     {
     442           0 :                         if ( aSnapRect != aBoundRect )
     443             :                         {
     444           0 :                             const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
     445           0 :                             const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
     446           0 :                             aFillBmp = rXOBmp.GetBitmap();
     447           0 :                             Size aBmpSize( aFillBmp.GetSizePixel() );
     448           0 :                             double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
     449           0 :                             double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
     450             : 
     451           0 :                             Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
     452           0 :                                                 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
     453           0 :                             Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
     454           0 :                                                     (sal_Int32)( aBmpSize.Height() * fYScale ) );
     455           0 :                             Rectangle aCropRect( aPt, aSize );
     456           0 :                              aFillBmp.Crop( aCropRect );
     457           0 :                             p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
     458             :                         }
     459             :                     }
     460           0 :                     pScene->Insert3DObj( p3DObj );
     461           0 :                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
     462           0 :                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
     463           0 :                     p3DObj->SetMergedItemSet( aSet );
     464           0 :                     if ( bUseExtrusionColor )
     465           0 :                         p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
     466           0 :                     p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
     467           0 :                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
     468           0 :                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
     469           0 :                     pScene->Insert3DObj( p3DObj );
     470           0 :                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
     471           0 :                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
     472           0 :                     p3DObj->SetMergedItemSet( aSet );
     473             : 
     474           0 :                     basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
     475           0 :                     aFrontTransform.translate( 0.0, 0.0, fDepth );
     476           0 :                     p3DObj->NbcSetTransform( aFrontTransform );
     477             : 
     478           0 :                     if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
     479           0 :                         p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
     480             :                 }
     481           0 :                 else if ( eFillStyle == XFILL_NONE )
     482             :                 {
     483           0 :                     XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
     484           0 :                     p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
     485           0 :                     p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
     486           0 :                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
     487           0 :                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
     488             :                 }
     489           0 :                 pScene->Insert3DObj( p3DObj );
     490           0 :                 bSceneHasObjects = sal_True;
     491             :             }
     492           0 :         }
     493             : 
     494           0 :         if ( bSceneHasObjects ) // is the SdrObject properly converted
     495             :         {
     496             :             // then we can change the return value
     497           0 :             pRet = pScene;
     498             : 
     499             :             // Camera settings, Perspective ...
     500           0 :             Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
     501           0 :             const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
     502           0 :             pScene->NbcSetSnapRect( aSnapRect );
     503             : 
     504             :             // InitScene replacement
     505           0 :             double fW = rVolume.getWidth();
     506           0 :             double fH = rVolume.getHeight();
     507             : 
     508           0 :             rCamera.SetAutoAdjustProjection( sal_False );
     509           0 :             rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
     510           0 :             basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
     511           0 :             basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
     512           0 :             rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
     513           0 :             rCamera.SetPosAndLookAt( aCamPos, aLookAt );
     514           0 :             rCamera.SetFocalLength( 1.0 );
     515           0 :             rCamera.SetProjection( eProjectionType );
     516           0 :             pScene->SetCamera( rCamera );
     517           0 :             pScene->SetRectsDirty();
     518             : 
     519             :             double fOriginX, fOriginY;
     520           0 :             GetOrigin( rGeometryItem, fOriginX, fOriginY );
     521           0 :             fOriginX = fOriginX * aSnapRect.GetWidth();
     522           0 :             fOriginY = fOriginY * aSnapRect.GetHeight();
     523             : 
     524           0 :             basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
     525           0 :             aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
     526             : 
     527             :             double fXRotate, fYRotate;
     528           0 :             GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
     529           0 :             double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
     530           0 :             if ( fZRotate != 0.0 )
     531           0 :                 aNewTransform.rotate( 0.0, 0.0, fZRotate );
     532           0 :             if ( bIsMirroredX )
     533           0 :                 aNewTransform.scale( -1.0, 1, 1 );
     534           0 :             if ( bIsMirroredY )
     535           0 :                 aNewTransform.scale( 1, -1.0, 1 );
     536           0 :             if( fYRotate != 0.0 )
     537           0 :                 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
     538           0 :             if( fXRotate != 0.0 )
     539           0 :                 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
     540           0 :             if ( eProjectionType == PR_PARALLEL )
     541             :             {
     542             :                 double fSkew, fAlpha;
     543           0 :                 GetSkew( rGeometryItem, fSkew, fAlpha );
     544           0 :                 if ( fSkew != 0.0 )
     545             :                 {
     546           0 :                     double fInvTanBeta( fSkew / 100.0 );
     547           0 :                     if(fInvTanBeta)
     548             :                     {
     549             :                         aNewTransform.shearXY(
     550           0 :                             fInvTanBeta * cos(fAlpha),
     551           0 :                             fInvTanBeta * sin(fAlpha));
     552             :                     }
     553             :                 }
     554           0 :                 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
     555           0 :                 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
     556           0 :                 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
     557           0 :                 pScene->SetCamera( rCamera );
     558             :             }
     559             :             else
     560             :             {
     561           0 :                 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
     562             :                 // now set correct camera position
     563           0 :                 const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
     564           0 :                 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
     565           0 :                 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
     566           0 :                 double fViewPointX = aViewPoint.PositionX;
     567           0 :                 double fViewPointY = aViewPoint.PositionY;
     568           0 :                 double fViewPointZ = aViewPoint.PositionZ;
     569           0 :                 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
     570           0 :                 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
     571           0 :                 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
     572           0 :                 pScene->SetCamera( rCamera );
     573             :             }
     574             : 
     575           0 :             pScene->NbcSetTransform( aNewTransform );
     576             : 
     577             :             ///////////
     578             :             // light //
     579             :             ///////////
     580             : 
     581           0 :             const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
     582           0 :             double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
     583             : 
     584             : 
     585           0 :             const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
     586           0 :             drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
     587           0 :             drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
     588           0 :             if ( aFirstLightDirection.DirectionZ == 0.0 )
     589           0 :                 aFirstLightDirection.DirectionZ = 1.0;
     590             : 
     591           0 :             const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
     592           0 :             double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
     593             : 
     594           0 :             const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
     595           0 :             /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
     596             : 
     597           0 :             const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
     598           0 :             drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
     599           0 :             drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
     600           0 :             if ( aSecondLightDirection.DirectionZ == 0.0 )
     601           0 :                 aSecondLightDirection.DirectionZ = -1;
     602             : 
     603           0 :             const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
     604           0 :             double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
     605             : 
     606           0 :             const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
     607           0 :             const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
     608           0 :             /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
     609           0 :             /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
     610             : 
     611           0 :             sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
     612           0 :             if ( nAmbientColor > 255 )
     613           0 :                 nAmbientColor = 255;
     614           0 :             Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
     615           0 :             pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
     616             : 
     617           0 :             sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
     618           0 :             basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
     619           0 :             aSpotLight1.normalize();
     620           0 :             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
     621           0 :             Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
     622           0 :             pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
     623           0 :             pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
     624             : 
     625           0 :             sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
     626           0 :             basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
     627           0 :             aSpotLight2.normalize();
     628           0 :             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
     629           0 :             Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
     630           0 :             pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
     631           0 :             pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
     632             : 
     633           0 :                 sal_uInt8 nSpotLight3 = 70;
     634           0 :                 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
     635           0 :                 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
     636           0 :                 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
     637           0 :                 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
     638           0 :                 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
     639             : 
     640           0 :             const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
     641           0 :             const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
     642           0 :             double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
     643           0 :             sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
     644             : 
     645           0 :             Color aSpecularCol( 225,225,225 );
     646           0 :             if ( bMetal )
     647             :             {
     648           0 :                 aSpecularCol = Color( 200, 200, 200 );
     649           0 :                 fSpecular += 0.15;
     650             :             }
     651           0 :             sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
     652           0 :             if ( nIntensity > 100 )
     653           0 :                 nIntensity = 100;
     654           0 :             else if ( nIntensity < 0 )
     655           0 :                 nIntensity = 0;
     656           0 :             nIntensity = 100 - nIntensity;
     657           0 :             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
     658           0 :             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
     659             : 
     660           0 :             pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
     661             : 
     662             :             // removing placeholder objects
     663           0 :             std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
     664           0 :             while ( aObjectListIter != aPlaceholderObjectList.end() )
     665             :             {
     666           0 :                 pScene->Remove3DObj( *aObjectListIter );
     667           0 :                 delete *aObjectListIter++;
     668           0 :             }
     669             :         }
     670             :         else
     671           0 :             delete pScene;
     672             :     }
     673           0 :     return pRet;
     674             : }
     675             : 
     676           0 : Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
     677             : {
     678           0 :     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
     679           0 :     const Point aCenter( rSnapRect.Center() );
     680             :     double fExtrusionBackward, fExtrusionForward;
     681           0 :     GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
     682             :     sal_uInt32 i;
     683             : 
     684             :     // creating initial bound volume ( without rotation. skewing.and camera )
     685           0 :     basegfx::B3DPolygon aBoundVolume;
     686           0 :     const Polygon aPolygon( rBoundRect );
     687             : 
     688           0 :     for ( i = 0L; i < 4L; i++ )
     689             :     {
     690           0 :         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
     691             :     }
     692             : 
     693           0 :     for ( i = 0L; i < 4L; i++ )
     694             :     {
     695           0 :         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
     696             :     }
     697             : 
     698           0 :     const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
     699           0 :     drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
     700           0 :     drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
     701             : 
     702             :     double fXRotate, fYRotate;
     703           0 :     GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
     704           0 :     double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
     705             : 
     706             :     // rotating bound volume
     707           0 :     basegfx::B3DHomMatrix aMatrix;
     708           0 :     aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
     709           0 :     if ( fZRotate != 0.0 )
     710           0 :         aMatrix.rotate( 0.0, 0.0, fZRotate );
     711           0 :     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
     712           0 :         aMatrix.scale( -1.0, 1, 1 );
     713           0 :     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
     714           0 :         aMatrix.scale( 1, -1.0, 1 );
     715           0 :     if( fYRotate != 0.0 )
     716           0 :         aMatrix.rotate( 0.0, fYRotate, 0.0 );
     717           0 :     if( fXRotate != 0.0 )
     718           0 :         aMatrix.rotate( -fXRotate, 0.0, 0.0 );
     719           0 :     aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
     720           0 :     aBoundVolume.transform(aMatrix);
     721             : 
     722           0 :     Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
     723           0 :     if ( aTransformation2D.IsParallel() )
     724           0 :         aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
     725             : 
     726           0 :     Polygon aTransformed( 8 );
     727           0 :     for ( i = 0L; i < 8L; i++ )
     728           0 :         aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
     729             : 
     730           0 :     return aTransformed.GetBoundRect();
     731             : }
     732             : 
     733             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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