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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 :
21 : #include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
22 : #include <svx/sphere3d.hxx>
23 : #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
24 : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 : #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 :
27 : //////////////////////////////////////////////////////////////////////////////
28 :
29 : namespace sdr
30 : {
31 : namespace contact
32 : {
33 0 : ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere)
34 0 : : ViewContactOfE3d(rSphere)
35 : {
36 0 : }
37 :
38 0 : ViewContactOfE3dSphere::~ViewContactOfE3dSphere()
39 : {
40 0 : }
41 :
42 0 : drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const
43 : {
44 0 : drawinglayer::primitive3d::Primitive3DSequence xRetval;
45 0 : const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet();
46 : const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
47 0 : drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
48 :
49 : // get sphere center and size for geometry
50 0 : basegfx::B3DRange aSphereRange;
51 0 : const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center());
52 0 : const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
53 0 : basegfx::B3DHomMatrix aWorldTransform;
54 :
55 0 : aWorldTransform.translate(-0.5, -0.5, -0.5);
56 0 : aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ());
57 0 : aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ());
58 :
59 : // get 3D Object Attributes
60 0 : drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
61 :
62 : // get segment count
63 0 : const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments());
64 0 : const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
65 :
66 : // calculate texture size, use radii for (2 * PI * r) to get a perfect
67 : // mapping on the sphere
68 : const basegfx::B2DVector aTextureSize(
69 0 : F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
70 0 : F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
71 :
72 : // create primitive and add
73 : const drawinglayer::primitive3d::Primitive3DReference xReference(
74 : new drawinglayer::primitive3d::SdrSpherePrimitive3D(
75 : aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
76 0 : nHorizontalSegments, nVerticalSegments));
77 0 : xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
78 :
79 : // delete 3D Object Attributes
80 0 : delete pSdr3DObjectAttribute;
81 :
82 0 : return xRetval;
83 : }
84 : } // end of namespace contact
85 : } // end of namespace sdr
86 :
87 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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