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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/contact/viewcontactofgraphic.hxx>
21 : #include <svx/sdr/contact/viewobjectcontactofgraphic.hxx>
22 : #include <svx/svdograf.hxx>
23 : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
24 : #include <svl/itemset.hxx>
25 :
26 : #ifndef ITEMID_GRF_CROP
27 : #define ITEMID_GRF_CROP 0
28 : #endif
29 :
30 : #include <svx/sdgcpitm.hxx>
31 : #include <svx/sdr/contact/displayinfo.hxx>
32 : #include <svx/sdr/contact/viewobjectcontact.hxx>
33 : #include <svx/sdr/contact/objectcontact.hxx>
34 : #include <svx/sdr/event/eventhandler.hxx>
35 : #include <basegfx/matrix/b2dhommatrix.hxx>
36 : #include <svx/sdr/primitive2d/sdrgrafprimitive2d.hxx>
37 : #include "svx/svdstr.hrc"
38 : #include <svx/svdglob.hxx>
39 : #include <vcl/svapp.hxx>
40 : #include <basegfx/polygon/b2dpolygontools.hxx>
41 : #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
42 : #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
43 : #include <drawinglayer/primitive2d/textprimitive2d.hxx>
44 : #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
45 : #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
46 : #include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
47 : #include <editeng/eeitem.hxx>
48 : #include <editeng/colritem.hxx>
49 : #include <basegfx/matrix/b2dhommatrixtools.hxx>
50 : #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
51 :
52 : //////////////////////////////////////////////////////////////////////////////
53 :
54 : namespace sdr
55 : {
56 : namespace contact
57 : {
58 : // Create a Object-Specific ViewObjectContact, set ViewContact and
59 : // ObjectContact. Always needs to return something.
60 8 : ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
61 : {
62 8 : ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this);
63 : DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
64 :
65 8 : return *pRetval;
66 : }
67 :
68 64 : ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj)
69 64 : : ViewContactOfTextObj(rGrafObj)
70 : {
71 64 : }
72 :
73 116 : ViewContactOfGraphic::~ViewContactOfGraphic()
74 : {
75 116 : }
76 :
77 2 : void ViewContactOfGraphic::flushGraphicObjects()
78 : {
79 : // #i102380# The graphic is swapped out. To let that have an effect ist is necessary to
80 : // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set
81 : // (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This
82 : // is best achieved for the VC by clearing the local decomposition cache. It would be possible
83 : // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object
84 : // gets visualised, so this would be wrong.
85 2 : flushViewIndependentPrimitive2DSequence();
86 2 : }
87 :
88 0 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj(
89 : const basegfx::B2DHomMatrix& rObjectMatrix,
90 : const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute,
91 : const GraphicAttr& rLocalGrafInfo) const
92 : {
93 0 : drawinglayer::primitive2d::Primitive2DSequence xRetval;
94 0 : GraphicObject aEmptyGraphicObject;
95 0 : GraphicAttr aEmptyGraphicAttr;
96 :
97 : // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
98 : const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
99 : rObjectMatrix,
100 : rAttribute,
101 : aEmptyGraphicObject,
102 0 : aEmptyGraphicAttr));
103 0 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
104 :
105 : // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and
106 : // without attributes
107 0 : basegfx::B2DHomMatrix aSmallerMatrix;
108 :
109 : // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic
110 : // into account. Since EmptyPresObj's are only used in Draw/Impress, it is
111 : // safe to assume 100th mm as target.
112 0 : Size aPrefSize(GetGrafObject().GetGrafPrefSize());
113 :
114 0 : if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit())
115 : {
116 0 : aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM);
117 : }
118 : else
119 : {
120 0 : aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM);
121 : }
122 :
123 : // decompose object matrix to get single values
124 0 : basegfx::B2DVector aScale, aTranslate;
125 : double fRotate, fShearX;
126 0 : rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
127 :
128 0 : const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0);
129 0 : const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0);
130 :
131 0 : if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0))
132 : {
133 : // create the EmptyPresObj fallback visualisation. The fallback graphic
134 : // is already provided in rGraphicObject in this case, use it
135 0 : aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY);
136 : aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate)
137 0 : * aSmallerMatrix;
138 :
139 0 : const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
140 : const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
141 : aSmallerMatrix,
142 : drawinglayer::attribute::SdrLineFillShadowTextAttribute(),
143 : rGraphicObject,
144 0 : rLocalGrafInfo));
145 :
146 0 : drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB);
147 : }
148 :
149 0 : return xRetval;
150 : }
151 :
152 25 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft(
153 : const basegfx::B2DHomMatrix& rObjectMatrix,
154 : const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const
155 : {
156 25 : drawinglayer::primitive2d::Primitive2DSequence xRetval;
157 25 : GraphicObject aEmptyGraphicObject;
158 25 : GraphicAttr aEmptyGraphicAttr;
159 :
160 : // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
161 : const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
162 : rObjectMatrix,
163 : rAttribute,
164 : aEmptyGraphicObject,
165 25 : aEmptyGraphicAttr));
166 25 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
167 :
168 25 : if(rAttribute.getLine().isDefault())
169 : {
170 : // create a surrounding frame when no linestyle given
171 25 : const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor());
172 25 : const basegfx::BColor aBColor(aColor.getBColor());
173 25 : basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon());
174 25 : aOutline.transform(rObjectMatrix);
175 :
176 : drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
177 : drawinglayer::primitive2d::Primitive2DReference(
178 : new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(
179 : aOutline,
180 25 : aBColor)));
181 : }
182 :
183 : // decompose object matrix to get single values
184 25 : basegfx::B2DVector aScale, aTranslate;
185 : double fRotate, fShearX;
186 25 : rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
187 :
188 : // define a distance value, used for distance from bitmap to borders and from bitmap
189 : // to text, too (2 mm)
190 25 : const double fDistance(200.0);
191 :
192 : // consume borders from values
193 25 : aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance)));
194 25 : aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance)));
195 25 : aTranslate.setX(aTranslate.getX() + fDistance);
196 25 : aTranslate.setY(aTranslate.getY() + fDistance);
197 :
198 : // draw a draft bitmap
199 25 : const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr()));
200 :
201 25 : if(!aDraftBitmap.IsEmpty())
202 : {
203 0 : Size aPrefSize(aDraftBitmap.GetPrefSize());
204 :
205 0 : if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit())
206 : {
207 0 : aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM);
208 : }
209 : else
210 : {
211 0 : aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM);
212 : }
213 :
214 0 : const double fBitmapScaling(2.0);
215 0 : const double fWidth(aPrefSize.getWidth() * fBitmapScaling);
216 0 : const double fHeight(aPrefSize.getHeight() * fBitmapScaling);
217 :
218 0 : if(basegfx::fTools::more(fWidth, 1.0)
219 0 : && basegfx::fTools::more(fHeight, 1.0)
220 0 : && basegfx::fTools::lessOrEqual(fWidth, aScale.getX())
221 0 : && basegfx::fTools::lessOrEqual(fHeight, aScale.getY()))
222 : {
223 : const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
224 0 : fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
225 :
226 : drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
227 : drawinglayer::primitive2d::Primitive2DReference(
228 : new drawinglayer::primitive2d::BitmapPrimitive2D(
229 : BitmapEx(aDraftBitmap),
230 0 : aBitmapMatrix)));
231 :
232 : // consume bitmap size in X
233 0 : aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance)));
234 0 : aTranslate.setX(aTranslate.getX() + fWidth + fDistance);
235 : }
236 : }
237 :
238 : // Build the text for the draft object
239 25 : XubString aDraftText = GetGrafObject().GetFileName();
240 :
241 25 : if(!aDraftText.Len())
242 : {
243 25 : aDraftText = GetGrafObject().GetName();
244 25 : aDraftText.AppendAscii(" ...");
245 : }
246 :
247 25 : if(aDraftText.Len() && GetGrafObject().GetModel())
248 : {
249 : // #i103255# Goal is to produce TextPrimitives which hold the given text as
250 : // BlockText in the available space. It would be very tricky to do
251 : // an own word wrap/line layout here.
252 : // Using SdrBlockTextPrimitive2D OTOH is critical since it internally
253 : // uses the SdrObject it references. To solve this, create a temp
254 : // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D
255 : // directly and immediately decompose it. After that, it is no longer
256 : // needed and can be deleted.
257 :
258 : // create temp RectObj as TextObj and set needed attributes
259 25 : SdrRectObj aRectObj(OBJ_TEXT);
260 25 : aRectObj.SetModel(GetGrafObject().GetModel());
261 25 : aRectObj.NbcSetText(aDraftText);
262 25 : aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR));
263 :
264 : // get SdrText and OPO
265 25 : SdrText* pSdrText = aRectObj.getText(0);
266 25 : OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject();
267 :
268 25 : if(pSdrText && pOPO)
269 : {
270 : // directly use the remaining space as TextRangeTransform
271 : const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
272 25 : aScale, fShearX, fRotate, aTranslate));
273 :
274 : // directly create temp SdrBlockTextPrimitive2D
275 : drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive(
276 : pSdrText,
277 : *pOPO,
278 : aTextRangeTransform,
279 : SDRTEXTHORZADJUST_LEFT,
280 : SDRTEXTVERTADJUST_TOP,
281 : false,
282 : false,
283 : false,
284 : false,
285 25 : false);
286 :
287 : // decompose immediately with neutral ViewInformation. This will
288 : // layout the text to more simple TextPrimitives from drawinglayer
289 25 : const drawinglayer::geometry::ViewInformation2D aViewInformation2D;
290 :
291 : drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(
292 : xRetval,
293 25 : aBlockTextPrimitive.get2DDecomposition(aViewInformation2D));
294 25 : }
295 : }
296 :
297 25 : return xRetval;
298 : }
299 :
300 46 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const
301 : {
302 46 : drawinglayer::primitive2d::Primitive2DSequence xRetval;
303 46 : const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet();
304 : drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
305 : drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
306 : rItemSet,
307 46 : GetGrafObject().getText(0)));
308 :
309 : // create and fill GraphicAttr
310 46 : GraphicAttr aLocalGrafInfo;
311 46 : const sal_uInt16 nTrans(((SdrGrafTransparenceItem&)rItemSet.Get(SDRATTR_GRAFTRANSPARENCE)).GetValue());
312 46 : const SdrGrafCropItem& rCrop((const SdrGrafCropItem&)rItemSet.Get(SDRATTR_GRAFCROP));
313 46 : aLocalGrafInfo.SetLuminance(((SdrGrafLuminanceItem&)rItemSet.Get(SDRATTR_GRAFLUMINANCE)).GetValue());
314 46 : aLocalGrafInfo.SetContrast(((SdrGrafContrastItem&)rItemSet.Get(SDRATTR_GRAFCONTRAST)).GetValue());
315 46 : aLocalGrafInfo.SetChannelR(((SdrGrafRedItem&)rItemSet.Get(SDRATTR_GRAFRED)).GetValue());
316 46 : aLocalGrafInfo.SetChannelG(((SdrGrafGreenItem&)rItemSet.Get(SDRATTR_GRAFGREEN)).GetValue());
317 46 : aLocalGrafInfo.SetChannelB(((SdrGrafBlueItem&)rItemSet.Get(SDRATTR_GRAFBLUE)).GetValue());
318 46 : aLocalGrafInfo.SetGamma(((SdrGrafGamma100Item&)rItemSet.Get(SDRATTR_GRAFGAMMA)).GetValue() * 0.01);
319 46 : aLocalGrafInfo.SetTransparency((sal_uInt8)::basegfx::fround(Min(nTrans, (sal_uInt16)100) * 2.55));
320 46 : aLocalGrafInfo.SetInvert(((SdrGrafInvertItem&)rItemSet.Get(SDRATTR_GRAFINVERT)).GetValue());
321 46 : aLocalGrafInfo.SetDrawMode(((SdrGrafModeItem&)rItemSet.Get(SDRATTR_GRAFMODE)).GetValue());
322 46 : aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom());
323 :
324 46 : if(aAttribute.isDefault() && 255L != aLocalGrafInfo.GetTransparency())
325 : {
326 : // no fill, no line, no text (invisible), but the graphic content is visible.
327 : // Create evtl. shadow for content which was not created by createNewSdrLineFillShadowTextAttribute yet
328 : const drawinglayer::attribute::SdrShadowAttribute aShadow(
329 46 : drawinglayer::primitive2d::createNewSdrShadowAttribute(rItemSet));
330 :
331 46 : if(!aShadow.isDefault())
332 : {
333 : // create new attribute set if indeed shadow is used
334 : aAttribute = drawinglayer::attribute::SdrLineFillShadowTextAttribute(
335 0 : aAttribute.getLine(),
336 0 : aAttribute.getFill(),
337 0 : aAttribute.getLineStartEnd(),
338 : aShadow,
339 0 : aAttribute.getFillFloatTransGradient(),
340 0 : aAttribute.getText());
341 46 : }
342 : }
343 : // take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect()
344 : // which will use the primitive data we just create in the near future
345 46 : Rectangle rRectangle = GetGrafObject().GetGeoRect();
346 : // Hack for calc, transform position of object according
347 : // to current zoom so as objects relative position to grid
348 : // appears stable
349 46 : rRectangle += GetGrafObject().GetGridOffset();
350 : const ::basegfx::B2DRange aObjectRange(
351 92 : rRectangle.Left(), rRectangle.Top(),
352 138 : rRectangle.Right(), rRectangle.Bottom());
353 :
354 : // look for mirroring
355 46 : const GeoStat& rGeoStat(GetGrafObject().GetGeoStat());
356 46 : const sal_Int32 nDrehWink(rGeoStat.nDrehWink);
357 46 : const bool bRota180(18000 == nDrehWink);
358 46 : const bool bMirrored(GetGrafObject().IsMirrored());
359 46 : const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1));
360 46 : bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase));
361 46 : bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase));
362 :
363 : // set mirror flags at LocalGrafInfo. Take into account that the geometry in
364 : // aObjectRange is already changed and rotated when bRota180 is used. To rebuild
365 : // that old behaviour (as long as part of the model data), correct the H/V flags
366 : // accordingly. The created bitmapPrimitive WILL use the rotation, too.
367 46 : if(bRota180)
368 : {
369 : // if bRota180 which is used for vertical mirroring, the graphic will already be rotated
370 : // by 180 degrees. To correct, switch off VMirror and invert HMirroring.
371 0 : bHMirr = !bHMirr;
372 0 : bVMirr = false;
373 : }
374 :
375 46 : if(bHMirr || bVMirr)
376 : {
377 0 : aLocalGrafInfo.SetMirrorFlags((bHMirr ? BMP_MIRROR_HORZ : 0)|(bVMirr ? BMP_MIRROR_VERT : 0));
378 : }
379 :
380 : // fill object matrix
381 46 : const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
382 46 : const double fRotate(nDrehWink ? (36000 - nDrehWink) * F_PI18000 : 0.0);
383 : const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
384 : aObjectRange.getWidth(), aObjectRange.getHeight(),
385 : fShearX, fRotate,
386 46 : aObjectRange.getMinX(), aObjectRange.getMinY()));
387 :
388 : // get the current, unchenged graphic obect from SdrGrafObj
389 46 : const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
390 :
391 46 : if(visualisationUsesPresObj())
392 : {
393 : // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one
394 : // with the content which is the placeholder graphic
395 0 : xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute, aLocalGrafInfo);
396 : }
397 46 : else if(visualisationUsesDraft())
398 : {
399 : // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism
400 : // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious
401 : // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent
402 : // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster
403 : // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages
404 25 : xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute);
405 : }
406 : else
407 : {
408 : // create primitive. Info: Calling the copy-constructor of GraphicObject in this
409 : // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic
410 : const drawinglayer::primitive2d::Primitive2DReference xReference(
411 : new drawinglayer::primitive2d::SdrGrafPrimitive2D(
412 : aObjectMatrix,
413 : aAttribute,
414 : rGraphicObject,
415 21 : aLocalGrafInfo));
416 :
417 21 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
418 : }
419 :
420 : // always append an invisible outline for the cases where no visible content exists
421 : drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
422 : drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
423 46 : false, aObjectMatrix));
424 :
425 46 : return xRetval;
426 : }
427 :
428 100 : bool ViewContactOfGraphic::visualisationUsesPresObj() const
429 : {
430 100 : return GetGrafObject().IsEmptyPresObj();
431 : }
432 :
433 54 : bool ViewContactOfGraphic::visualisationUsesDraft() const
434 : {
435 : // no draft when already PresObj
436 54 : if(visualisationUsesPresObj())
437 0 : return false;
438 :
439 : // draft when swapped out
440 54 : const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
441 : static bool bAllowReplacements(true);
442 :
443 54 : if(rGraphicObject.IsSwappedOut() && bAllowReplacements)
444 0 : return true;
445 :
446 : // draft when no graphic
447 54 : if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType())
448 25 : return true;
449 :
450 29 : return false;
451 : }
452 :
453 : } // end of namespace contact
454 : } // end of namespace sdr
455 :
456 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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