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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
21 : #include <svx/svdoole2.hxx>
22 : #include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
23 : #include <basegfx/matrix/b2dhommatrix.hxx>
24 : #include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
25 : #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
26 : #include <basegfx/polygon/b2dpolygontools.hxx>
27 : #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
28 : #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
29 : #include <svtools/colorcfg.hxx>
30 : #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
31 : #include <vcl/svapp.hxx>
32 : #include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
33 : #include <basegfx/matrix/b2dhommatrixtools.hxx>
34 : #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
35 : #include <svx/charthelper.hxx>
36 :
37 : //////////////////////////////////////////////////////////////////////////////
38 :
39 : namespace sdr
40 : {
41 : namespace contact
42 : {
43 : // Create a Object-Specific ViewObjectContact, set ViewContact and
44 : // ObjectContact. Always needs to return something.
45 0 : ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
46 : {
47 0 : ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
48 : DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
49 :
50 0 : return *pRetval;
51 : }
52 :
53 49 : ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
54 49 : : ViewContactOfSdrRectObj(rOle2Obj)
55 : {
56 49 : }
57 :
58 98 : ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
59 : {
60 98 : }
61 :
62 41 : basegfx::B2DHomMatrix ViewContactOfSdrOle2Obj::createObjectTransform() const
63 : {
64 : // take unrotated snap rect (direct model data) for position and size
65 41 : Rectangle rRectangle = GetOle2Obj().GetGeoRect();
66 : // Hack for calc, transform position of object according
67 : // to current zoom so as objects relative position to grid
68 : // appears stable
69 41 : rRectangle += GetOle2Obj().GetGridOffset();
70 41 : const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
71 :
72 : // create object matrix
73 41 : const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
74 41 : const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
75 41 : const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
76 :
77 : return basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
78 : aObjectRange.getWidth(), aObjectRange.getHeight(),
79 : fShearX,
80 : fRotate,
81 41 : aObjectRange.getMinX(), aObjectRange.getMinY());
82 : }
83 :
84 41 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters() const
85 : {
86 : // get object transformation
87 41 : const basegfx::B2DHomMatrix aObjectMatrix(createObjectTransform());
88 :
89 : // Prepare attribute settings, will be used soon anyways
90 41 : const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
91 : const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
92 : drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
93 : rItemSet,
94 41 : GetOle2Obj().getText(0)));
95 41 : drawinglayer::primitive2d::Primitive2DReference xContent;
96 :
97 41 : if(GetOle2Obj().IsChart())
98 : {
99 : // try to get chart primitives and chart range directly from xChartModel
100 41 : basegfx::B2DRange aChartContentRange;
101 : const drawinglayer::primitive2d::Primitive2DSequence aChartSequence(
102 : ChartHelper::tryToGetChartContentAsPrimitive2DSequence(
103 41 : GetOle2Obj().getXModel(),
104 41 : aChartContentRange));
105 41 : const double fWidth(aChartContentRange.getWidth());
106 41 : const double fHeight(aChartContentRange.getHeight());
107 :
108 82 : if(aChartSequence.hasElements()
109 41 : && basegfx::fTools::more(fWidth, 0.0)
110 41 : && basegfx::fTools::more(fHeight, 0.0))
111 : {
112 : // create embedding transformation
113 : basegfx::B2DHomMatrix aEmbed(
114 : basegfx::tools::createTranslateB2DHomMatrix(
115 0 : -aChartContentRange.getMinX(),
116 0 : -aChartContentRange.getMinY()));
117 :
118 0 : aEmbed.scale(1.0 / fWidth, 1.0 / fHeight);
119 0 : aEmbed = aObjectMatrix * aEmbed;
120 : xContent = new drawinglayer::primitive2d::TransformPrimitive2D(
121 : aEmbed,
122 0 : aChartSequence);
123 41 : }
124 : }
125 :
126 41 : if(!xContent.is())
127 : {
128 : // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
129 : // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
130 : // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
131 : // It will also take care of HighContrast and ScaleContent
132 : xContent = new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
133 : GetOle2Obj(),
134 : aObjectMatrix,
135 :
136 : // #i104867# add GraphicVersion number to be able to check for
137 : // content change in the primitive later
138 41 : GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion() );
139 : }
140 :
141 : // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
142 : // be used soon anyways. Always create primitives to allow the decomposition of
143 : // SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
144 : const drawinglayer::primitive2d::Primitive2DReference xReference(
145 : new drawinglayer::primitive2d::SdrOle2Primitive2D(
146 : drawinglayer::primitive2d::Primitive2DSequence(&xContent, 1),
147 : aObjectMatrix,
148 41 : aAttribute));
149 :
150 41 : return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
151 : }
152 :
153 41 : drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
154 : {
155 41 : return createPrimitive2DSequenceWithParameters();
156 : }
157 : } // end of namespace contact
158 : } // end of namespace sdr
159 :
160 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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