LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/contact - viewobjectcontactofe3dscene.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 37 0.0 %
Date: 2012-12-27 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
      22             : #include <svx/sdr/contact/displayinfo.hxx>
      23             : #include <svx/sdr/contact/objectcontact.hxx>
      24             : #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
      25             : #include <basegfx/matrix/b3dhommatrix.hxx>
      26             : #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
      27             : #include <basegfx/color/bcolormodifier.hxx>
      28             : #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
      29             : #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
      30             : #include <basegfx/tools/canvastools.hxx>
      31             : 
      32             : //////////////////////////////////////////////////////////////////////////////
      33             : 
      34             : using namespace com::sun::star;
      35             : 
      36             : //////////////////////////////////////////////////////////////////////////////
      37             : 
      38             : namespace
      39             : {
      40             :     // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
      41             :     // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
      42             :     // for ActionChanged() functionality
      43           0 :     void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
      44             :     {
      45           0 :         const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
      46           0 :         const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
      47             : 
      48           0 :         for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
      49             :         {
      50           0 :             const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
      51           0 :             impInternalSubHierarchyTraveller(rCandidate);
      52             :         }
      53           0 :     }
      54             : } // end of anonymous namespace
      55             : 
      56             : //////////////////////////////////////////////////////////////////////////////
      57             : 
      58             : namespace sdr
      59             : {
      60             :     namespace contact
      61             :     {
      62           0 :         ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
      63           0 :         :   ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
      64             :         {
      65           0 :         }
      66             : 
      67           0 :         ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
      68             :         {
      69           0 :         }
      70             : 
      71           0 :         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
      72             :         {
      73             :             // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
      74           0 :             const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
      75           0 :             const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
      76             : 
      77           0 :             if(bIsActiveVC)
      78             :             {
      79             :                 // switch off ghosted, display contents normal
      80           0 :                 const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
      81             :             }
      82             : 
      83             :             // create 2d primitive with content, use layer visibility test
      84             :             // this uses no ghosted mode, so scenes in scenes and entering them will not
      85             :             // support ghosted for now. This is no problem currently but would need to be
      86             :             // added when sub-groups in 3d will be added one day.
      87           0 :             const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
      88           0 :             const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers();
      89           0 :             drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
      90             : 
      91           0 :             if(xRetval.hasElements())
      92             :             {
      93             :                 // handle GluePoint
      94           0 :                 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
      95             :                 {
      96           0 :                     const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
      97             : 
      98           0 :                     if(xGlue.hasElements())
      99             :                     {
     100           0 :                         drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
     101           0 :                     }
     102             :                 }
     103             : 
     104             :                 // handle ghosted
     105           0 :                 if(isPrimitiveGhosted(rDisplayInfo))
     106             :                 {
     107           0 :                     const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
     108           0 :                     const ::basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE);
     109           0 :                     const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier));
     110             : 
     111           0 :                     xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
     112             :                 }
     113             :             }
     114             : 
     115           0 :             if(bIsActiveVC)
     116             :             {
     117             :                 // set back, display ghosted again
     118           0 :                 const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
     119             :             }
     120             : 
     121           0 :             return xRetval;
     122             :         }
     123             : 
     124           0 :         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
     125             :         {
     126             :             // To get the VOCs for the contained 3D objects created to get the correct
     127             :             // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
     128             :             // using a local tooling method
     129           0 :             impInternalSubHierarchyTraveller(*this);
     130             : 
     131             :             // call parent
     132           0 :             return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
     133             :         }
     134             :     } // end of namespace contact
     135             : } // end of namespace sdr
     136             : 
     137             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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