LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/contact - viewobjectcontactofgraphic.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 28 93 30.1 %
Date: 2012-12-27 Functions: 6 13 46.2 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <svx/sdr/contact/viewobjectcontactofgraphic.hxx>
      22             : #include <svx/sdr/contact/viewcontactofgraphic.hxx>
      23             : #include <svx/sdr/event/eventhandler.hxx>
      24             : #include <svx/svdograf.hxx>
      25             : #include <svx/sdr/contact/objectcontact.hxx>
      26             : #include <svx/svdmodel.hxx>
      27             : #include <svx/svdpage.hxx>
      28             : 
      29             : //////////////////////////////////////////////////////////////////////////////
      30             : 
      31             : namespace sdr
      32             : {
      33             :     namespace event
      34             :     {
      35             :         class AsynchGraphicLoadingEvent : public BaseEvent
      36             :         {
      37             :             // the ViewContactOfGraphic to work with
      38             :             sdr::contact::ViewObjectContactOfGraphic&       mrVOCOfGraphic;
      39             : 
      40             :         public:
      41             :             // basic constructor.
      42             :             AsynchGraphicLoadingEvent(EventHandler& rEventHandler, sdr::contact::ViewObjectContactOfGraphic& rVOCOfGraphic);
      43             : 
      44             :             // destructor
      45             :             virtual ~AsynchGraphicLoadingEvent();
      46             : 
      47             :             // the called method if the event is triggered
      48             :             virtual void ExecuteEvent();
      49             :         };
      50             : 
      51           0 :         AsynchGraphicLoadingEvent::AsynchGraphicLoadingEvent(
      52             :             EventHandler& rEventHandler, sdr::contact::ViewObjectContactOfGraphic& rVOCOfGraphic)
      53             :         :   BaseEvent(rEventHandler),
      54           0 :             mrVOCOfGraphic(rVOCOfGraphic)
      55             :         {
      56           0 :         }
      57             : 
      58           0 :         AsynchGraphicLoadingEvent::~AsynchGraphicLoadingEvent()
      59             :         {
      60           0 :             mrVOCOfGraphic.forgetAsynchGraphicLoadingEvent(this);
      61           0 :         }
      62             : 
      63           0 :         void AsynchGraphicLoadingEvent::ExecuteEvent()
      64             :         {
      65           0 :             mrVOCOfGraphic.doAsynchGraphicLoading();
      66           0 :         }
      67             :     } // end of namespace event
      68             : } // end of namespace sdr
      69             : 
      70             : //////////////////////////////////////////////////////////////////////////////
      71             : 
      72             : namespace sdr
      73             : {
      74             :     namespace contact
      75             :     {
      76             :         // Test graphics state and eventually trigger a SwapIn event or an Asynchronous
      77             :         // load event. Return value gives info if SwapIn was triggered or not
      78           8 :         bool ViewObjectContactOfGraphic::impPrepareGraphicWithAsynchroniousLoading()
      79             :         {
      80           8 :             bool bRetval(false);
      81           8 :             SdrGrafObj& rGrafObj = getSdrGrafObj();
      82             : 
      83           8 :             if(rGrafObj.IsSwappedOut())
      84             :             {
      85           0 :                 if(rGrafObj.IsLinkedGraphic())
      86             :                 {
      87             :                     // update graphic link
      88           0 :                     rGrafObj.ImpUpdateGraphicLink();
      89             :                 }
      90             :                 else
      91             :                 {
      92             :                     // SwapIn needs to be done. Decide if it can be done asynchronious.
      93           0 :                     bool bSwapInAsynchronious(false);
      94           0 :                     ObjectContact& rObjectContact = GetObjectContact();
      95             : 
      96             :                     // only when allowed from configuration
      97           0 :                     if(rObjectContact.IsAsynchronGraphicsLoadingAllowed())
      98             :                     {
      99             :                         // direct output or vdev output (PageView buffering)
     100           0 :                         if(rObjectContact.isOutputToWindow() || rObjectContact.isOutputToVirtualDevice())
     101             :                         {
     102             :                             // only when no metafile recording
     103           0 :                             if(!rObjectContact.isOutputToRecordingMetaFile())
     104             :                             {
     105             :                                 // allow asynchronious loading
     106           0 :                                 bSwapInAsynchronious = true;
     107             :                             }
     108             :                         }
     109             :                     }
     110             : 
     111           0 :                     if(bSwapInAsynchronious)
     112             :                     {
     113             :                         // maybe it's on the way, then do nothing
     114           0 :                         if(!mpAsynchLoadEvent)
     115             :                         {
     116             :                             // Trigger asynchronious SwapIn.
     117           0 :                             sdr::event::TimerEventHandler& rEventHandler = rObjectContact.GetEventHandler();
     118             : 
     119           0 :                             mpAsynchLoadEvent = new sdr::event::AsynchGraphicLoadingEvent(rEventHandler, *this);
     120             :                         }
     121             :                     }
     122             :                     else
     123             :                     {
     124           0 :                         if(rObjectContact.isOutputToPrinter() || rObjectContact.isOutputToPDFFile())
     125             :                         {
     126             :                             // #i76395# preview mechanism is only active if
     127             :                             // swapin is called from inside paint preparation, so mbInsidePaint
     128             :                             // has to be false to be able to print with high resolution
     129           0 :                             rGrafObj.ForceSwapIn();
     130             :                         }
     131             :                         else
     132             :                         {
     133             :                             // SwapIn direct
     134           0 :                             rGrafObj.mbInsidePaint = true;
     135           0 :                             rGrafObj.ForceSwapIn();
     136           0 :                             rGrafObj.mbInsidePaint = false;
     137             :                         }
     138             : 
     139           0 :                         bRetval = true;
     140             :                     }
     141             :                 }
     142             :             }
     143             :             else
     144             :             {
     145             :                 // it is not swapped out, somehow it was loaded. In that case, forget
     146             :                 // about an existing triggered event
     147           8 :                 if(mpAsynchLoadEvent)
     148             :                 {
     149             :                     // just delete it, this will remove it from the EventHandler and
     150             :                     // will trigger forgetAsynchGraphicLoadingEvent from the destructor
     151           0 :                     delete mpAsynchLoadEvent;
     152             :                 }
     153             :             }
     154             : 
     155           8 :             return bRetval;
     156             :         }
     157             : 
     158             :         // Test graphics state and eventually trigger a SwapIn event. Return value
     159             :         // gives info if SwapIn was triggered or not
     160           0 :         bool ViewObjectContactOfGraphic::impPrepareGraphicWithSynchroniousLoading()
     161             :         {
     162           0 :             bool bRetval(false);
     163           0 :             SdrGrafObj& rGrafObj = getSdrGrafObj();
     164             : 
     165           0 :             if(rGrafObj.IsSwappedOut())
     166             :             {
     167           0 :                 if(rGrafObj.IsLinkedGraphic())
     168             :                 {
     169             :                     // update graphic link
     170           0 :                     rGrafObj.ImpUpdateGraphicLink( sal_False );
     171             :                 }
     172             :                 else
     173             :                 {
     174           0 :                     ObjectContact& rObjectContact = GetObjectContact();
     175             : 
     176           0 :                     if(rObjectContact.isOutputToPrinter() || rObjectContact.isOutputToPDFFile())
     177             :                     {
     178             :                         // #i76395# preview mechanism is only active if
     179             :                         // swapin is called from inside paint preparation, so mbInsidePaint
     180             :                         // has to be false to be able to print with high resolution
     181           0 :                         rGrafObj.ForceSwapIn();
     182             :                     }
     183             :                     else
     184             :                     {
     185             :                         // SwapIn direct
     186           0 :                         rGrafObj.mbInsidePaint = true;
     187           0 :                         rGrafObj.ForceSwapIn();
     188           0 :                         rGrafObj.mbInsidePaint = false;
     189             :                     }
     190             : 
     191           0 :                     bRetval = true;
     192             :                 }
     193             :             }
     194             : 
     195           0 :             return bRetval;
     196             :         }
     197             : 
     198             :         // This is the call from the asynch graphic loading. This may only be called from
     199             :         // AsynchGraphicLoadingEvent::ExecuteEvent(). Do load the graphics. The event will
     200             :         // be deleted (consumed) and forgetAsynchGraphicLoadingEvent will be called.
     201           0 :         void ViewObjectContactOfGraphic::doAsynchGraphicLoading()
     202             :         {
     203             :             DBG_ASSERT(mpAsynchLoadEvent, "ViewObjectContactOfGraphic::doAsynchGraphicLoading: I did not trigger a event, why am i called (?)");
     204             : 
     205             :             // swap it in
     206           0 :             SdrGrafObj& rGrafObj = getSdrGrafObj();
     207           0 :             rGrafObj.ForceSwapIn();
     208             : 
     209             :             // #i103720# forget event to avoid possible deletion by the following ActionChanged call
     210             :             // which may use createPrimitive2DSequence/impPrepareGraphicWithAsynchroniousLoading again.
     211             :             // Deletion is actally done by the scheduler who leaded to coming here
     212           0 :             mpAsynchLoadEvent = 0;
     213             : 
     214             :             // Invalidate all paint areas and check existing animation (which may have changed).
     215           0 :             GetViewContact().ActionChanged();
     216           0 :         }
     217             : 
     218             :         // This is the call from the destructor of the asynch graphic loading event.
     219             :         // No one else has to call this. It is needed to let this object forget about
     220             :         // the event. The parameter allows checking for the correct event.
     221           0 :         void ViewObjectContactOfGraphic::forgetAsynchGraphicLoadingEvent(sdr::event::AsynchGraphicLoadingEvent* pEvent)
     222             :         {
     223             :             (void) pEvent; // suppress warning
     224             : 
     225           0 :             if(mpAsynchLoadEvent)
     226             :             {
     227             :                 OSL_ENSURE(!pEvent || mpAsynchLoadEvent == pEvent,
     228             :                     "ViewObjectContactOfGraphic::forgetAsynchGraphicLoadingEvent: Forced to forget another event then i have scheduled (?)");
     229             : 
     230             :                 // forget event
     231           0 :                 mpAsynchLoadEvent = 0;
     232             :             }
     233           0 :         }
     234             : 
     235          16 :         SdrGrafObj& ViewObjectContactOfGraphic::getSdrGrafObj()
     236             :         {
     237          16 :             return static_cast< ViewContactOfGraphic& >(GetViewContact()).GetGrafObject();
     238             :         }
     239             : 
     240           8 :         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfGraphic::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
     241             :         {
     242             :             // prepare primitive generation with evtl. loading the graphic when it's swapped out
     243           8 :             SdrGrafObj& rGrafObj = const_cast< ViewObjectContactOfGraphic* >(this)->getSdrGrafObj();
     244           8 :             bool bDoAsynchronGraphicLoading(rGrafObj.GetModel() && rGrafObj.GetModel()->IsSwapGraphics());
     245           8 :             bool bSwapInDone(false);
     246           8 :             bool bSwapInExclusive(false);
     247             : 
     248           8 :             if( bDoAsynchronGraphicLoading && rGrafObj.IsSwappedOut() )
     249             :             {
     250             :                 // sometimes it is needed that each graphic is completely available and swapped in
     251             :                 // for these cases a ForceSwapIn is called later at the graphic object
     252           0 :                 if ( rGrafObj.GetPage() && rGrafObj.GetPage()->IsMasterPage() )
     253             :                 {
     254             :                     // #i102380# force Swap-In for GraphicObjects on MasterPage to have a nicer visualisation
     255           0 :                     bDoAsynchronGraphicLoading = false;
     256             :                 }
     257           0 :                 else if ( GetObjectContact().isOutputToPrinter()
     258           0 :                     || GetObjectContact().isOutputToRecordingMetaFile()
     259           0 :                     || GetObjectContact().isOutputToPDFFile() )
     260             :                 {
     261           0 :                     bDoAsynchronGraphicLoading = false;
     262           0 :                     bSwapInExclusive = true;
     263             :                 }
     264             :             }
     265           8 :             if( bDoAsynchronGraphicLoading )
     266             :             {
     267           8 :                 bSwapInDone = const_cast< ViewObjectContactOfGraphic* >(this)->impPrepareGraphicWithAsynchroniousLoading();
     268             :             }
     269             :             else
     270             :             {
     271           0 :                 bSwapInDone = const_cast< ViewObjectContactOfGraphic* >(this)->impPrepareGraphicWithSynchroniousLoading();
     272             :             }
     273             : 
     274             :             // get return value by calling parent
     275           8 :             drawinglayer::primitive2d::Primitive2DSequence xRetval = ViewObjectContactOfSdrObj::createPrimitive2DSequence(rDisplayInfo);
     276             : 
     277           8 :             if(xRetval.hasElements())
     278             :             {
     279             :                 // #i103255# suppress when graphic needs draft visualisation and output
     280             :                 // is for PDF export/Printer
     281           8 :                 const ViewContactOfGraphic& rVCOfGraphic = static_cast< const ViewContactOfGraphic& >(GetViewContact());
     282             : 
     283           8 :                 if(rVCOfGraphic.visualisationUsesDraft())
     284             :                 {
     285           0 :                     const ObjectContact& rObjectContact = GetObjectContact();
     286             : 
     287           0 :                     if(rObjectContact.isOutputToPDFFile() || rObjectContact.isOutputToPrinter())
     288             :                     {
     289           0 :                         xRetval = drawinglayer::primitive2d::Primitive2DSequence();
     290             :                     }
     291             :                 }
     292             :             }
     293             : 
     294             :             // if swap in was forced only for printing metafile and pdf, swap out again
     295           8 :             if( bSwapInDone && bSwapInExclusive )
     296             :             {
     297           0 :                 rGrafObj.ForceSwapOut();
     298             :             }
     299             : 
     300           8 :             return xRetval;
     301             :         }
     302             : 
     303           8 :         ViewObjectContactOfGraphic::ViewObjectContactOfGraphic(ObjectContact& rObjectContact, ViewContact& rViewContact)
     304             :         :   ViewObjectContactOfSdrObj(rObjectContact, rViewContact),
     305           8 :             mpAsynchLoadEvent(0)
     306             :         {
     307           8 :         }
     308             : 
     309          24 :         ViewObjectContactOfGraphic::~ViewObjectContactOfGraphic()
     310             :         {
     311             :             // evtl. delete the asynch loading event
     312           8 :             if(mpAsynchLoadEvent)
     313             :             {
     314             :                 // just delete it, this will remove it from the EventHandler and
     315             :                 // will trigger forgetAsynchGraphicLoadingEvent from the destructor
     316           0 :                 delete mpAsynchLoadEvent;
     317             :             }
     318          16 :         }
     319             :     } // end of namespace contact
     320             : } // end of namespace sdr
     321             : 
     322             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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