Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
21 : #include <vcl/outdev.hxx>
22 : #include <svx/sdr/overlay/overlaymanager.hxx>
23 : #include <basegfx/matrix/b2dhommatrix.hxx>
24 : #include <svx/sdr/overlay/overlaytools.hxx>
25 :
26 : //////////////////////////////////////////////////////////////////////////////
27 :
28 : namespace sdr
29 : {
30 : namespace overlay
31 : {
32 : // #i53216# check blink time value range
33 0 : void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
34 : {
35 0 : if(mnBlinkTime < 25)
36 : {
37 0 : mnBlinkTime = 25;
38 : }
39 0 : else if(mnBlinkTime > 10000)
40 : {
41 0 : mnBlinkTime = 10000;
42 : }
43 0 : }
44 :
45 0 : drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
46 : {
47 0 : if(mbOverlayState)
48 : {
49 : const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
50 : new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
51 : getBitmapEx1(),
52 0 : getBasePosition(),
53 0 : getCenterX1(),
54 0 : getCenterY1()));
55 :
56 0 : return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
57 : }
58 : else
59 : {
60 : const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
61 : new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
62 : getBitmapEx2(),
63 0 : getBasePosition(),
64 0 : getCenterX2(),
65 0 : getCenterY2()));
66 :
67 0 : return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
68 : }
69 : }
70 :
71 0 : OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
72 : const basegfx::B2DPoint& rBasePos,
73 : const BitmapEx& rBitmapEx1,
74 : const BitmapEx& rBitmapEx2,
75 : sal_uInt32 nBlinkTime,
76 : sal_uInt16 nCenX1,
77 : sal_uInt16 nCenY1,
78 : sal_uInt16 nCenX2,
79 : sal_uInt16 nCenY2)
80 : : OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
81 : maBitmapEx1(rBitmapEx1),
82 : maBitmapEx2(rBitmapEx2),
83 : mnCenterX1(nCenX1), mnCenterY1(nCenY1),
84 : mnCenterX2(nCenX2), mnCenterY2(nCenY2),
85 : mnBlinkTime(nBlinkTime),
86 0 : mbOverlayState(false)
87 : {
88 : // set AllowsAnimation flag to mark this object as animation capable
89 0 : mbAllowsAnimation = true;
90 :
91 : // #i53216# check blink time value range
92 0 : impCheckBlinkTimeValueRange();
93 0 : }
94 :
95 0 : OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
96 : {
97 0 : }
98 :
99 0 : void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
100 : {
101 0 : if(getOverlayManager())
102 : {
103 : // #i53216# produce event after nTime + x
104 0 : SetTime(nTime + mnBlinkTime);
105 :
106 : // switch state
107 0 : if(mbOverlayState)
108 : {
109 0 : mbOverlayState = false;
110 : }
111 : else
112 : {
113 0 : mbOverlayState = true;
114 : }
115 :
116 : // re-insert me as event
117 0 : getOverlayManager()->InsertEvent(this);
118 :
119 : // register change (after change)
120 0 : objectChange();
121 : }
122 0 : }
123 : } // end of namespace overlay
124 : } // end of namespace sdr
125 :
126 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|