LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/overlay - overlayanimatedbitmapex.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 32 0.0 %
Date: 2012-12-27 Functions: 0 6 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
      21             : #include <vcl/outdev.hxx>
      22             : #include <svx/sdr/overlay/overlaymanager.hxx>
      23             : #include <basegfx/matrix/b2dhommatrix.hxx>
      24             : #include <svx/sdr/overlay/overlaytools.hxx>
      25             : 
      26             : //////////////////////////////////////////////////////////////////////////////
      27             : 
      28             : namespace sdr
      29             : {
      30             :     namespace overlay
      31             :     {
      32             :         // #i53216# check blink time value range
      33           0 :         void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
      34             :         {
      35           0 :             if(mnBlinkTime < 25)
      36             :             {
      37           0 :                 mnBlinkTime = 25;
      38             :             }
      39           0 :             else if(mnBlinkTime > 10000)
      40             :             {
      41           0 :                 mnBlinkTime = 10000;
      42             :             }
      43           0 :         }
      44             : 
      45           0 :         drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
      46             :         {
      47           0 :             if(mbOverlayState)
      48             :             {
      49             :                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
      50             :                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
      51             :                         getBitmapEx1(),
      52           0 :                         getBasePosition(),
      53           0 :                         getCenterX1(),
      54           0 :                         getCenterY1()));
      55             : 
      56           0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
      57             :             }
      58             :             else
      59             :             {
      60             :                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
      61             :                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
      62             :                         getBitmapEx2(),
      63           0 :                         getBasePosition(),
      64           0 :                         getCenterX2(),
      65           0 :                         getCenterY2()));
      66             : 
      67           0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
      68             :             }
      69             :         }
      70             : 
      71           0 :         OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
      72             :             const basegfx::B2DPoint& rBasePos,
      73             :             const BitmapEx& rBitmapEx1,
      74             :             const BitmapEx& rBitmapEx2,
      75             :             sal_uInt32 nBlinkTime,
      76             :             sal_uInt16 nCenX1,
      77             :             sal_uInt16 nCenY1,
      78             :             sal_uInt16 nCenX2,
      79             :             sal_uInt16 nCenY2)
      80             :         :   OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
      81             :             maBitmapEx1(rBitmapEx1),
      82             :             maBitmapEx2(rBitmapEx2),
      83             :             mnCenterX1(nCenX1), mnCenterY1(nCenY1),
      84             :             mnCenterX2(nCenX2), mnCenterY2(nCenY2),
      85             :             mnBlinkTime(nBlinkTime),
      86           0 :             mbOverlayState(false)
      87             :         {
      88             :             // set AllowsAnimation flag to mark this object as animation capable
      89           0 :             mbAllowsAnimation = true;
      90             : 
      91             :             // #i53216# check blink time value range
      92           0 :             impCheckBlinkTimeValueRange();
      93           0 :         }
      94             : 
      95           0 :         OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
      96             :         {
      97           0 :         }
      98             : 
      99           0 :         void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
     100             :         {
     101           0 :             if(getOverlayManager())
     102             :             {
     103             :                 // #i53216# produce event after nTime + x
     104           0 :                 SetTime(nTime + mnBlinkTime);
     105             : 
     106             :                 // switch state
     107           0 :                 if(mbOverlayState)
     108             :                 {
     109           0 :                     mbOverlayState = false;
     110             :                 }
     111             :                 else
     112             :                 {
     113           0 :                     mbOverlayState = true;
     114             :                 }
     115             : 
     116             :                 // re-insert me as event
     117           0 :                 getOverlayManager()->InsertEvent(this);
     118             : 
     119             :                 // register change (after change)
     120           0 :                 objectChange();
     121             :             }
     122           0 :         }
     123             :     } // end of namespace overlay
     124             : } // end of namespace sdr
     125             : 
     126             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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