LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/overlay - overlayobjectlist.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 8 57 14.0 %
Date: 2012-12-27 Functions: 2 5 40.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/sdr/overlay/overlayobjectlist.hxx>
      21             : #include <svx/sdr/overlay/overlaymanager.hxx>
      22             : #include <vcl/outdev.hxx>
      23             : #include <basegfx/matrix/b2dhommatrix.hxx>
      24             : 
      25             : // for SOLARIS compiler include of algorithm part of _STL is necesary to
      26             : // get access to basic algos like ::std::find
      27             : #include <algorithm>
      28             : 
      29             : #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
      30             : 
      31             : //////////////////////////////////////////////////////////////////////////////
      32             : 
      33             : namespace sdr
      34             : {
      35             :     namespace overlay
      36             :     {
      37         572 :         OverlayObjectList::~OverlayObjectList()
      38             :         {
      39         286 :             clear();
      40         286 :         }
      41             : 
      42         572 :         void OverlayObjectList::clear()
      43             :         {
      44         572 :             OverlayObjectVector::iterator aStart(maVector.begin());
      45             : 
      46         572 :             for(; aStart != maVector.end(); ++aStart)
      47             :             {
      48           0 :                 ::sdr::overlay::OverlayObject* pCandidate = *aStart;
      49             : 
      50           0 :                 if(pCandidate->getOverlayManager())
      51             :                 {
      52           0 :                     pCandidate->getOverlayManager()->remove(*pCandidate);
      53             :                 }
      54             : 
      55           0 :                 delete pCandidate;
      56             :             }
      57             : 
      58         572 :             maVector.clear();
      59         572 :         }
      60             : 
      61           0 :         bool OverlayObjectList::isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance) const
      62             :         {
      63           0 :             if(!maVector.empty())
      64             :             {
      65           0 :                 OverlayObjectVector::const_iterator aStart(maVector.begin());
      66           0 :                 sdr::overlay::OverlayObject* pFirst = *aStart;
      67             :                 OSL_ENSURE(pFirst, "Corrupt OverlayObjectList (!)");
      68           0 :                 OverlayManager* pManager = pFirst->getOverlayManager();
      69             : 
      70           0 :                 if(pManager)
      71             :                 {
      72           0 :                     if(0.0 == fLogicTolerance)
      73             :                     {
      74           0 :                         const Size aSizeLogic(pManager->getOutputDevice().PixelToLogic(
      75           0 :                             Size(DEFAULT_VALUE_FOR_HITTEST_PIXEL, DEFAULT_VALUE_FOR_HITTEST_PIXEL)));
      76           0 :                         fLogicTolerance = aSizeLogic.Width();
      77             :                     }
      78             : 
      79           0 :                     const drawinglayer::geometry::ViewInformation2D aViewInformation2D(pManager->getCurrentViewInformation2D());
      80             :                     drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
      81             :                         aViewInformation2D,
      82             :                         rLogicPosition,
      83             :                         fLogicTolerance,
      84           0 :                         false);
      85             : 
      86           0 :                     for(; aStart != maVector.end(); ++aStart)
      87             :                     {
      88           0 :                         sdr::overlay::OverlayObject* pCandidate = *aStart;
      89             :                         OSL_ENSURE(pCandidate, "Corrupt OverlayObjectList (!)");
      90             : 
      91           0 :                         if(pCandidate->isHittable())
      92             :                         {
      93           0 :                             const drawinglayer::primitive2d::Primitive2DSequence& rSequence = pCandidate->getOverlayObjectPrimitive2DSequence();
      94             : 
      95           0 :                             if(rSequence.hasElements())
      96             :                             {
      97           0 :                                 aHitTestProcessor2D.process(rSequence);
      98             : 
      99           0 :                                 if(aHitTestProcessor2D.getHit())
     100             :                                 {
     101           0 :                                     return true;
     102             :                                 }
     103           0 :                             }
     104             :                         }
     105           0 :                     }
     106             :                 }
     107             :             }
     108             : 
     109           0 :             return false;
     110             :         }
     111             : 
     112           0 :         bool OverlayObjectList::isHitPixel(const Point& rDiscretePosition, sal_uInt32 nDiscreteTolerance) const
     113             :         {
     114           0 :             if(!maVector.empty())
     115             :             {
     116           0 :                 OverlayObjectVector::const_iterator aStart(maVector.begin());
     117           0 :                 sdr::overlay::OverlayObject* pCandidate = *aStart;
     118           0 :                 OverlayManager* pManager = pCandidate->getOverlayManager();
     119             : 
     120           0 :                 if(pManager)
     121             :                 {
     122           0 :                     const Point aPosLogic(pManager->getOutputDevice().PixelToLogic(rDiscretePosition));
     123           0 :                     const basegfx::B2DPoint aPosition(aPosLogic.X(), aPosLogic.Y());
     124             : 
     125           0 :                     if(nDiscreteTolerance)
     126             :                     {
     127           0 :                         const Size aSizeLogic(pManager->getOutputDevice().PixelToLogic(Size(nDiscreteTolerance, nDiscreteTolerance)));
     128           0 :                         return isHitLogic(aPosition, (double)aSizeLogic.Width());
     129             :                     }
     130             :                     else
     131             :                     {
     132           0 :                         return isHitLogic(aPosition);
     133           0 :                     }
     134             :                 }
     135             :             }
     136             : 
     137           0 :             return false;
     138             :         }
     139             : 
     140           0 :         basegfx::B2DRange OverlayObjectList::getBaseRange() const
     141             :         {
     142           0 :             basegfx::B2DRange aRetval;
     143             : 
     144           0 :             if(!maVector.empty())
     145             :             {
     146           0 :                 OverlayObjectVector::const_iterator aStart(maVector.begin());
     147             : 
     148           0 :                 for(; aStart != maVector.end(); ++aStart)
     149             :                 {
     150           0 :                     ::sdr::overlay::OverlayObject* pCandidate = *aStart;
     151           0 :                     aRetval.expand(pCandidate->getBaseRange());
     152             :                 }
     153             :             }
     154             : 
     155           0 :             return aRetval;
     156             :         }
     157             :     } // end of namespace overlay
     158             : } // end of namespace sdr
     159             : 
     160             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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