LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/primitive2d - sdrconnectorprimitive2d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 12 25 48.0 %
Date: 2012-12-27 Functions: 2 4 50.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
      21             : #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
      22             : #include <basegfx/matrix/b2dhommatrix.hxx>
      23             : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
      24             : #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
      25             : #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
      26             : #include <basegfx/polygon/b2dpolypolygon.hxx>
      27             : 
      28             : //////////////////////////////////////////////////////////////////////////////
      29             : 
      30             : using namespace com::sun::star;
      31             : 
      32             : //////////////////////////////////////////////////////////////////////////////
      33             : 
      34             : namespace drawinglayer
      35             : {
      36             :     namespace primitive2d
      37             :     {
      38           3 :         Primitive2DSequence SdrConnectorPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
      39             :         {
      40           3 :             Primitive2DSequence aRetval;
      41             : 
      42             :             // add line
      43           3 :             if(getSdrLSTAttribute().getLine().isDefault())
      44             :             {
      45             :                 // create invisible line for HitTest/BoundRect
      46             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      47             :                     createHiddenGeometryPrimitives2D(
      48             :                         false,
      49           0 :                         basegfx::B2DPolyPolygon(getUnitPolygon())));
      50             :             }
      51             :             else
      52             :             {
      53             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      54             :                     createPolygonLinePrimitive(
      55           3 :                         getUnitPolygon(),
      56             :                         basegfx::B2DHomMatrix(),
      57           3 :                         getSdrLSTAttribute().getLine(),
      58           9 :                         getSdrLSTAttribute().getLineStartEnd()));
      59             :             }
      60             : 
      61             :             // add text
      62           3 :             if(!getSdrLSTAttribute().getText().isDefault())
      63             :             {
      64             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      65             :                     createTextPrimitive(
      66           0 :                         basegfx::B2DPolyPolygon(getUnitPolygon()),
      67             :                         basegfx::B2DHomMatrix(),
      68           0 :                         getSdrLSTAttribute().getText(),
      69           0 :                         getSdrLSTAttribute().getLine(),
      70             :                         false,
      71             :                         false,
      72           0 :                         false));
      73             :             }
      74             : 
      75             :             // add shadow
      76           3 :             if(!getSdrLSTAttribute().getShadow().isDefault())
      77             :             {
      78             :                 aRetval = createEmbeddedShadowPrimitive(
      79             :                     aRetval,
      80           0 :                     getSdrLSTAttribute().getShadow());
      81             :             }
      82             : 
      83           3 :             return aRetval;
      84             :         }
      85             : 
      86           3 :         SdrConnectorPrimitive2D::SdrConnectorPrimitive2D(
      87             :             const attribute::SdrLineShadowTextAttribute& rSdrLSTAttribute,
      88             :             const ::basegfx::B2DPolygon& rUnitPolygon)
      89             :         :   BufferedDecompositionPrimitive2D(),
      90             :             maSdrLSTAttribute(rSdrLSTAttribute),
      91           3 :             maUnitPolygon(rUnitPolygon)
      92             :         {
      93           3 :         }
      94             : 
      95           0 :         bool SdrConnectorPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
      96             :         {
      97           0 :             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
      98             :             {
      99           0 :                 const SdrConnectorPrimitive2D& rCompare = (SdrConnectorPrimitive2D&)rPrimitive;
     100             : 
     101           0 :                 return (getUnitPolygon() == rCompare.getUnitPolygon()
     102           0 :                     && getSdrLSTAttribute() == rCompare.getSdrLSTAttribute());
     103             :             }
     104             : 
     105           0 :             return false;
     106             :         }
     107             : 
     108             :         // provide unique ID
     109           0 :         ImplPrimitrive2DIDBlock(SdrConnectorPrimitive2D, PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D)
     110             : 
     111             :     } // end of namespace primitive2d
     112             : } // end of namespace drawinglayer
     113             : 
     114             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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