LCOV - code coverage report
Current view: top level - libreoffice/svx/source/sdr/primitive2d - sdrrectangleprimitive2d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 34 36 94.4 %
Date: 2012-12-27 Functions: 4 4 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
      21             : #include <basegfx/polygon/b2dpolygontools.hxx>
      22             : #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
      23             : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
      24             : #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
      25             : #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
      26             : #include <basegfx/polygon/b2dpolygon.hxx>
      27             : 
      28             : //////////////////////////////////////////////////////////////////////////////
      29             : 
      30             : using namespace com::sun::star;
      31             : 
      32             : //////////////////////////////////////////////////////////////////////////////
      33             : 
      34             : namespace drawinglayer
      35             : {
      36             :     namespace primitive2d
      37             :     {
      38         142 :         Primitive2DSequence SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
      39             :         {
      40         142 :             Primitive2DSequence aRetval;
      41             : 
      42             :             // create unit outline polygon
      43             :             const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
      44             :                 basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
      45             :                 getCornerRadiusX(),
      46         142 :                 getCornerRadiusY()));
      47             : 
      48             :             // add fill
      49         142 :             if(!getSdrLFSTAttribute().getFill().isDefault())
      50             :             {
      51             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      52             :                     createPolyPolygonFillPrimitive(
      53             :                         basegfx::B2DPolyPolygon(aUnitOutline),
      54          23 :                         getTransform(),
      55          23 :                         getSdrLFSTAttribute().getFill(),
      56          46 :                         getSdrLFSTAttribute().getFillFloatTransGradient()));
      57             :             }
      58         119 :             else if(getForceFillForHitTest())
      59             :             {
      60             :                 // if no fill and it's a text frame, create a fill for HitTest and
      61             :                 // BoundRect fallback
      62             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      63             :                     createHiddenGeometryPrimitives2D(
      64             :                         true,
      65             :                         basegfx::B2DPolyPolygon(aUnitOutline),
      66         112 :                         getTransform()));
      67             :             }
      68             : 
      69             :             // add line
      70         142 :             if(!getSdrLFSTAttribute().getLine().isDefault())
      71             :             {
      72             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      73             :                     createPolygonLinePrimitive(
      74             :                         aUnitOutline,
      75          25 :                         getTransform(),
      76          25 :                         getSdrLFSTAttribute().getLine(),
      77          50 :                         attribute::SdrLineStartEndAttribute()));
      78             :             }
      79         117 :             else if(!getForceFillForHitTest())
      80             :             {
      81             :                 // if initially no line is defined and it's not a text frame, create
      82             :                 // a line for HitTest and BoundRect
      83             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      84             :                     createHiddenGeometryPrimitives2D(
      85             :                         false,
      86             :                         basegfx::B2DPolyPolygon(aUnitOutline),
      87           5 :                         getTransform()));
      88             :             }
      89             : 
      90             :             // add text
      91         142 :             if(!getSdrLFSTAttribute().getText().isDefault())
      92             :             {
      93             :                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
      94             :                     createTextPrimitive(
      95             :                         basegfx::B2DPolyPolygon(aUnitOutline),
      96          75 :                         getTransform(),
      97          75 :                         getSdrLFSTAttribute().getText(),
      98          75 :                         getSdrLFSTAttribute().getLine(),
      99             :                         false,
     100             :                         false,
     101          75 :                         false));
     102             :             }
     103             : 
     104             :             // add shadow
     105         142 :             if(!getSdrLFSTAttribute().getShadow().isDefault())
     106             :             {
     107             :                 aRetval = createEmbeddedShadowPrimitive(
     108             :                     aRetval,
     109           0 :                     getSdrLFSTAttribute().getShadow());
     110             :             }
     111             : 
     112         142 :             return aRetval;
     113             :         }
     114             : 
     115         152 :         SdrRectanglePrimitive2D::SdrRectanglePrimitive2D(
     116             :             const basegfx::B2DHomMatrix& rTransform,
     117             :             const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
     118             :             double fCornerRadiusX,
     119             :             double fCornerRadiusY,
     120             :             bool bForceFillForHitTest)
     121             :         :   BufferedDecompositionPrimitive2D(),
     122             :             maTransform(rTransform),
     123             :             maSdrLFSTAttribute(rSdrLFSTAttribute),
     124             :             mfCornerRadiusX(fCornerRadiusX),
     125             :             mfCornerRadiusY(fCornerRadiusY),
     126         152 :             mbForceFillForHitTest(bForceFillForHitTest)
     127             :         {
     128         152 :         }
     129             : 
     130          60 :         bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
     131             :         {
     132          60 :             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
     133             :             {
     134          60 :                 const SdrRectanglePrimitive2D& rCompare = (SdrRectanglePrimitive2D&)rPrimitive;
     135             : 
     136          60 :                 return (getCornerRadiusX() == rCompare.getCornerRadiusX()
     137          58 :                     && getCornerRadiusY() == rCompare.getCornerRadiusY()
     138          58 :                     && getTransform() == rCompare.getTransform()
     139          43 :                     && getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
     140         219 :                     && getForceFillForHitTest() == rCompare.getForceFillForHitTest());
     141             :             }
     142             : 
     143           0 :             return false;
     144             :         }
     145             : 
     146             :         // provide unique ID
     147         139 :         ImplPrimitrive2DIDBlock(SdrRectanglePrimitive2D, PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D)
     148             : 
     149             :     } // end of namespace primitive2d
     150             : } // end of namespace drawinglayer
     151             : 
     152             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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