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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
21 : #include <basegfx/polygon/b2dpolygontools.hxx>
22 : #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
23 : #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
24 : #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
25 : #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
26 : #include <basegfx/polygon/b2dpolygon.hxx>
27 :
28 : //////////////////////////////////////////////////////////////////////////////
29 :
30 : using namespace com::sun::star;
31 :
32 : //////////////////////////////////////////////////////////////////////////////
33 :
34 : namespace drawinglayer
35 : {
36 : namespace primitive2d
37 : {
38 142 : Primitive2DSequence SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
39 : {
40 142 : Primitive2DSequence aRetval;
41 :
42 : // create unit outline polygon
43 : const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
44 : basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
45 : getCornerRadiusX(),
46 142 : getCornerRadiusY()));
47 :
48 : // add fill
49 142 : if(!getSdrLFSTAttribute().getFill().isDefault())
50 : {
51 : appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
52 : createPolyPolygonFillPrimitive(
53 : basegfx::B2DPolyPolygon(aUnitOutline),
54 23 : getTransform(),
55 23 : getSdrLFSTAttribute().getFill(),
56 46 : getSdrLFSTAttribute().getFillFloatTransGradient()));
57 : }
58 119 : else if(getForceFillForHitTest())
59 : {
60 : // if no fill and it's a text frame, create a fill for HitTest and
61 : // BoundRect fallback
62 : appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
63 : createHiddenGeometryPrimitives2D(
64 : true,
65 : basegfx::B2DPolyPolygon(aUnitOutline),
66 112 : getTransform()));
67 : }
68 :
69 : // add line
70 142 : if(!getSdrLFSTAttribute().getLine().isDefault())
71 : {
72 : appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
73 : createPolygonLinePrimitive(
74 : aUnitOutline,
75 25 : getTransform(),
76 25 : getSdrLFSTAttribute().getLine(),
77 50 : attribute::SdrLineStartEndAttribute()));
78 : }
79 117 : else if(!getForceFillForHitTest())
80 : {
81 : // if initially no line is defined and it's not a text frame, create
82 : // a line for HitTest and BoundRect
83 : appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
84 : createHiddenGeometryPrimitives2D(
85 : false,
86 : basegfx::B2DPolyPolygon(aUnitOutline),
87 5 : getTransform()));
88 : }
89 :
90 : // add text
91 142 : if(!getSdrLFSTAttribute().getText().isDefault())
92 : {
93 : appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
94 : createTextPrimitive(
95 : basegfx::B2DPolyPolygon(aUnitOutline),
96 75 : getTransform(),
97 75 : getSdrLFSTAttribute().getText(),
98 75 : getSdrLFSTAttribute().getLine(),
99 : false,
100 : false,
101 75 : false));
102 : }
103 :
104 : // add shadow
105 142 : if(!getSdrLFSTAttribute().getShadow().isDefault())
106 : {
107 : aRetval = createEmbeddedShadowPrimitive(
108 : aRetval,
109 0 : getSdrLFSTAttribute().getShadow());
110 : }
111 :
112 142 : return aRetval;
113 : }
114 :
115 152 : SdrRectanglePrimitive2D::SdrRectanglePrimitive2D(
116 : const basegfx::B2DHomMatrix& rTransform,
117 : const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
118 : double fCornerRadiusX,
119 : double fCornerRadiusY,
120 : bool bForceFillForHitTest)
121 : : BufferedDecompositionPrimitive2D(),
122 : maTransform(rTransform),
123 : maSdrLFSTAttribute(rSdrLFSTAttribute),
124 : mfCornerRadiusX(fCornerRadiusX),
125 : mfCornerRadiusY(fCornerRadiusY),
126 152 : mbForceFillForHitTest(bForceFillForHitTest)
127 : {
128 152 : }
129 :
130 60 : bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
131 : {
132 60 : if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
133 : {
134 60 : const SdrRectanglePrimitive2D& rCompare = (SdrRectanglePrimitive2D&)rPrimitive;
135 :
136 60 : return (getCornerRadiusX() == rCompare.getCornerRadiusX()
137 58 : && getCornerRadiusY() == rCompare.getCornerRadiusY()
138 58 : && getTransform() == rCompare.getTransform()
139 43 : && getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
140 219 : && getForceFillForHitTest() == rCompare.getForceFillForHitTest());
141 : }
142 :
143 0 : return false;
144 : }
145 :
146 : // provide unique ID
147 139 : ImplPrimitrive2DIDBlock(SdrRectanglePrimitive2D, PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D)
148 :
149 : } // end of namespace primitive2d
150 : } // end of namespace drawinglayer
151 :
152 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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