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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/sdr/properties/e3dsceneproperties.hxx>
21 : #include <svl/itemset.hxx>
22 : #include <svl/whiter.hxx>
23 : #include <svx/svddef.hxx>
24 : #include <svx/scene3d.hxx>
25 : #include <svx/svditer.hxx>
26 :
27 : //////////////////////////////////////////////////////////////////////////////
28 :
29 : namespace sdr
30 : {
31 : namespace properties
32 : {
33 0 : E3dSceneProperties::E3dSceneProperties(SdrObject& rObj)
34 0 : : E3dProperties(rObj)
35 : {
36 0 : }
37 :
38 0 : E3dSceneProperties::E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj)
39 0 : : E3dProperties(rProps, rObj)
40 : {
41 0 : }
42 :
43 0 : E3dSceneProperties::~E3dSceneProperties()
44 : {
45 0 : }
46 :
47 0 : BaseProperties& E3dSceneProperties::Clone(SdrObject& rObj) const
48 : {
49 0 : return *(new E3dSceneProperties(*this, rObj));
50 : }
51 :
52 0 : const SfxItemSet& E3dSceneProperties::GetObjectItemSet() const
53 : {
54 : //DBG_ASSERT(sal_False, "E3dSceneProperties::GetObjectItemSet() maybe the wrong call (!)");
55 0 : return E3dProperties::GetObjectItemSet();
56 : }
57 :
58 0 : const SfxItemSet& E3dSceneProperties::GetMergedItemSet() const
59 : {
60 : // prepare ItemSet
61 0 : if(mpItemSet)
62 : {
63 : // filter for SDRATTR_3DSCENE_ items, only keep those items
64 0 : SfxItemSet aNew(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
65 0 : aNew.Put(*mpItemSet);
66 0 : mpItemSet->ClearItem();
67 0 : mpItemSet->Put(aNew);
68 : }
69 : else
70 : {
71 : // No ItemSet yet, force local ItemSet
72 0 : GetObjectItemSet();
73 : }
74 :
75 : // collect all ItemSets of contained 3d objects
76 0 : const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
77 0 : const sal_uInt32 nCount(pSub->GetObjCount());
78 :
79 0 : for(sal_uInt32 a(0L); a < nCount; a++)
80 : {
81 0 : SdrObject* pObj = pSub->GetObj(a);
82 :
83 0 : if(pObj && pObj->ISA(E3dCompoundObject))
84 : {
85 0 : const SfxItemSet& rSet = pObj->GetMergedItemSet();
86 0 : SfxWhichIter aIter(rSet);
87 0 : sal_uInt16 nWhich(aIter.FirstWhich());
88 :
89 0 : while(nWhich)
90 : {
91 : // Leave out the SDRATTR_3DSCENE_ range, this would only be double
92 : // and always equal.
93 0 : if(nWhich <= SDRATTR_3DSCENE_FIRST || nWhich >= SDRATTR_3DSCENE_LAST)
94 : {
95 0 : if(SFX_ITEM_DONTCARE == rSet.GetItemState(nWhich, sal_False))
96 : {
97 0 : mpItemSet->InvalidateItem(nWhich);
98 : }
99 : else
100 : {
101 0 : mpItemSet->MergeValue(rSet.Get(nWhich), sal_True);
102 : }
103 : }
104 :
105 0 : nWhich = aIter.NextWhich();
106 0 : }
107 : }
108 : }
109 :
110 : // call parent
111 0 : return E3dProperties::GetMergedItemSet();
112 : }
113 :
114 0 : void E3dSceneProperties::SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems)
115 : {
116 : // Set SDRATTR_3DOBJ_ range at contained objects.
117 0 : const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
118 0 : const sal_uInt32 nCount(pSub->GetObjCount());
119 :
120 0 : if(nCount)
121 : {
122 : // Generate filtered ItemSet which contains all but the SDRATTR_3DSCENE items.
123 : // #i50808# Leak fix, Clone produces a new instance and we get ownership here
124 0 : SfxItemSet* pNewSet = rSet.Clone(sal_True);
125 : DBG_ASSERT(pNewSet, "E3dSceneProperties::SetMergedItemSet(): Could not clone ItemSet (!)");
126 :
127 0 : for(sal_uInt16 b(SDRATTR_3DSCENE_FIRST); b <= SDRATTR_3DSCENE_LAST; b++)
128 : {
129 0 : pNewSet->ClearItem(b);
130 : }
131 :
132 0 : if(pNewSet->Count())
133 : {
134 0 : for(sal_uInt32 a(0L); a < nCount; a++)
135 : {
136 0 : SdrObject* pObj = pSub->GetObj(a);
137 :
138 0 : if(pObj && pObj->ISA(E3dCompoundObject))
139 : {
140 : // set merged ItemSet at contained 3d object.
141 0 : pObj->SetMergedItemSet(*pNewSet, bClearAllItems);
142 : }
143 : }
144 : }
145 :
146 0 : delete pNewSet;
147 : }
148 :
149 : // call parent. This will set items on local object, too.
150 0 : E3dProperties::SetMergedItemSet(rSet, bClearAllItems);
151 0 : }
152 :
153 0 : void E3dSceneProperties::SetMergedItem(const SfxPoolItem& rItem)
154 : {
155 0 : const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
156 0 : const sal_uInt32 nCount(pSub->GetObjCount());
157 :
158 0 : for(sal_uInt32 a(0L); a < nCount; a++)
159 : {
160 0 : pSub->GetObj(a)->SetMergedItem(rItem);
161 : }
162 :
163 : // #i43809# call parent. This will set items on local object, too.
164 0 : E3dProperties::SetMergedItem(rItem);
165 0 : }
166 :
167 0 : void E3dSceneProperties::ClearMergedItem(const sal_uInt16 nWhich)
168 : {
169 0 : const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
170 0 : const sal_uInt32 nCount(pSub->GetObjCount());
171 :
172 0 : for(sal_uInt32 a(0L); a < nCount; a++)
173 : {
174 0 : pSub->GetObj(a)->ClearMergedItem(nWhich);
175 : }
176 :
177 : // #i43809# call parent. This will clear items on local object, too.
178 0 : E3dProperties::ClearMergedItem(nWhich);
179 0 : }
180 :
181 0 : void E3dSceneProperties::PostItemChange(const sal_uInt16 nWhich)
182 : {
183 : // call parent
184 0 : E3dProperties::PostItemChange(nWhich);
185 :
186 : // local changes
187 0 : E3dScene& rObj = (E3dScene&)GetSdrObject();
188 0 : rObj.StructureChanged();
189 :
190 0 : switch(nWhich)
191 : {
192 : case SDRATTR_3DSCENE_PERSPECTIVE :
193 : case SDRATTR_3DSCENE_DISTANCE :
194 : case SDRATTR_3DSCENE_FOCAL_LENGTH :
195 : {
196 : // #83387#, #83391#
197 : // one common function for the camera attributes
198 : // since SetCamera() sets all three back to the ItemSet
199 0 : Camera3D aSceneCam(rObj.GetCamera());
200 0 : sal_Bool bChange(sal_False);
201 :
202 : // for SDRATTR_3DSCENE_PERSPECTIVE:
203 0 : if(aSceneCam.GetProjection() != rObj.GetPerspective())
204 : {
205 0 : aSceneCam.SetProjection(rObj.GetPerspective());
206 0 : bChange = sal_True;
207 : }
208 :
209 : // for SDRATTR_3DSCENE_DISTANCE:
210 0 : basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition());
211 0 : double fNew = rObj.GetDistance();
212 :
213 0 : if(fNew != aActualPosition.getZ())
214 : {
215 0 : aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew));
216 0 : bChange = sal_True;
217 : }
218 :
219 : // for SDRATTR_3DSCENE_FOCAL_LENGTH:
220 0 : fNew = rObj.GetFocalLength() / 100.0;
221 :
222 0 : if(aSceneCam.GetFocalLength() != fNew)
223 : {
224 0 : aSceneCam.SetFocalLength(fNew);
225 0 : bChange = sal_True;
226 : }
227 :
228 : // for all
229 0 : if(bChange)
230 : {
231 0 : rObj.SetCamera(aSceneCam);
232 : }
233 :
234 0 : break;
235 : }
236 : }
237 0 : }
238 :
239 0 : void E3dSceneProperties::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr)
240 : {
241 0 : const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
242 0 : const sal_uInt32 nCount(pSub->GetObjCount());
243 :
244 0 : for(sal_uInt32 a(0L); a < nCount; a++)
245 : {
246 0 : pSub->GetObj(a)->SetStyleSheet(pNewStyleSheet, bDontRemoveHardAttr);
247 : }
248 0 : }
249 :
250 0 : SfxStyleSheet* E3dSceneProperties::GetStyleSheet() const
251 : {
252 0 : SfxStyleSheet* pRetval = 0L;
253 :
254 0 : const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
255 0 : const sal_uInt32 nCount(pSub->GetObjCount());
256 :
257 0 : for(sal_uInt32 a(0L); a < nCount; a++)
258 : {
259 0 : SfxStyleSheet* pCandidate = pSub->GetObj(a)->GetStyleSheet();
260 :
261 0 : if(pRetval)
262 : {
263 0 : if(pCandidate != pRetval)
264 : {
265 : // different StyleSheelts, return none
266 0 : return 0L;
267 : }
268 : }
269 : else
270 : {
271 0 : pRetval = pCandidate;
272 : }
273 : }
274 :
275 0 : return pRetval;
276 : }
277 :
278 0 : void E3dSceneProperties::MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel)
279 : {
280 0 : if(pSrcPool && pDestPool && (pSrcPool != pDestPool))
281 : {
282 : // call parent
283 0 : E3dProperties::MoveToItemPool(pSrcPool, pDestPool, pNewModel);
284 :
285 : // own reaction, but only with outmost scene
286 0 : E3dScene& rObj = (E3dScene&)GetSdrObject();
287 0 : const SdrObjList* pSubList = rObj.GetSubList();
288 :
289 0 : if(pSubList && rObj.GetScene() == &rObj)
290 : {
291 0 : SdrObjListIter a3DIterator(*pSubList, IM_DEEPWITHGROUPS);
292 :
293 0 : while(a3DIterator.IsMore())
294 : {
295 0 : E3dObject* pObj = (E3dObject*)a3DIterator.Next();
296 : DBG_ASSERT(pObj->ISA(E3dObject), "In scenes there are only 3D objects allowed (!)");
297 0 : pObj->GetProperties().MoveToItemPool(pSrcPool, pDestPool, pNewModel);
298 0 : }
299 : }
300 : }
301 0 : }
302 :
303 0 : void E3dSceneProperties::SetSceneItemsFromCamera()
304 : {
305 : // force ItemSet
306 0 : GetObjectItemSet();
307 :
308 0 : E3dScene& rObj = (E3dScene&)GetSdrObject();
309 0 : Camera3D aSceneCam(rObj.GetCamera());
310 :
311 : // ProjectionType
312 0 : mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection()));
313 :
314 : // CamPos
315 0 : mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5)));
316 :
317 : // FocalLength
318 0 : mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
319 0 : }
320 : } // end of namespace properties
321 : } // end of namespace sdr
322 :
323 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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