LCOV - code coverage report
Current view: top level - libreoffice/vcl/source/gdi - bitmap4.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 616 0.0 %
Date: 2012-12-27 Functions: 0 14 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <stdlib.h>
      22             : #include <vcl/bmpacc.hxx>
      23             : #include <vcl/bitmap.hxx>
      24             : 
      25             : // -----------
      26             : // - Defines -
      27             : // -----------
      28             : 
      29             : #define S2(a,b)             { register long t; if( ( t = b - a ) < 0 ) { a += t; b -= t; } }
      30             : #define MN3(a,b,c)          S2(a,b); S2(a,c);
      31             : #define MX3(a,b,c)          S2(b,c); S2(a,c);
      32             : #define MNMX3(a,b,c)        MX3(a,b,c); S2(a,b);
      33             : #define MNMX4(a,b,c,d)      S2(a,b); S2(c,d); S2(a,c); S2(b,d);
      34             : #define MNMX5(a,b,c,d,e)    S2(a,b); S2(c,d); MN3(a,c,e); MX3(b,d,e);
      35             : #define MNMX6(a,b,c,d,e,f)  S2(a,d); S2(b,e); S2(c,f); MN3(a,b,c); MX3(d,e,f);
      36             : 
      37             : // ----------
      38             : // - Bitmap -
      39             : // ----------
      40             : 
      41           0 : sal_Bool Bitmap::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
      42             : {
      43           0 :     sal_Bool bRet = sal_False;
      44             : 
      45           0 :     switch( eFilter )
      46             :     {
      47             :         case( BMP_FILTER_SMOOTH ):
      48             :         {
      49             :             // Blur for positive values of mnRadius
      50           0 :             if (pFilterParam->mnRadius > 0.0)
      51             :             {
      52           0 :                 bRet = ImplSeparableBlurFilter(pFilterParam->mnRadius);
      53             :             }
      54             :             // Unsharpen Mask for negative values of mnRadius
      55           0 :             else if (pFilterParam->mnRadius < 0.0)
      56             :             {
      57           0 :                 bRet = ImplSeparableUnsharpenFilter(pFilterParam->mnRadius);
      58             :             }
      59             :             else
      60             :             {
      61           0 :                 bRet = sal_False;
      62             :             }
      63             :         }
      64           0 :         break;
      65             : 
      66             :         case( BMP_FILTER_SHARPEN ):
      67             :         {
      68           0 :             const long pSharpenMatrix[] = { -1, -1,  -1, -1, 16, -1, -1, -1,  -1 };
      69           0 :             bRet = ImplConvolute3( &pSharpenMatrix[ 0 ], 8, pFilterParam, pProgress );
      70             :         }
      71           0 :         break;
      72             : 
      73             :         case( BMP_FILTER_REMOVENOISE ):
      74           0 :             bRet = ImplMedianFilter( pFilterParam, pProgress );
      75           0 :         break;
      76             : 
      77             :         case( BMP_FILTER_SOBEL_GREY ):
      78           0 :             bRet = ImplSobelGrey( pFilterParam, pProgress );
      79           0 :         break;
      80             : 
      81             :         case( BMP_FILTER_SOLARIZE ):
      82           0 :             bRet = ImplSolarize( pFilterParam, pProgress );
      83           0 :         break;
      84             : 
      85             :         case( BMP_FILTER_SEPIA ):
      86           0 :             bRet = ImplSepia( pFilterParam, pProgress );
      87           0 :         break;
      88             : 
      89             :         case( BMP_FILTER_MOSAIC ):
      90           0 :             bRet = ImplMosaic( pFilterParam, pProgress );
      91           0 :         break;
      92             : 
      93             :         case( BMP_FILTER_EMBOSS_GREY ):
      94           0 :             bRet = ImplEmbossGrey( pFilterParam, pProgress );
      95           0 :         break;
      96             : 
      97             :         case( BMP_FILTER_POPART ):
      98           0 :             bRet = ImplPopArt( pFilterParam, pProgress );
      99           0 :         break;
     100             : 
     101             :         default:
     102             :             OSL_FAIL( "Bitmap::Convert(): Unsupported filter" );
     103           0 :         break;
     104             :     }
     105             : 
     106           0 :     return bRet;
     107             : }
     108             : 
     109             : // -----------------------------------------------------------------------------
     110             : 
     111           0 : sal_Bool Bitmap::ImplConvolute3( const long* pMatrix, long nDivisor,
     112             :                              const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     113             : {
     114           0 :     BitmapReadAccess*   pReadAcc = AcquireReadAccess();
     115           0 :     sal_Bool                bRet = sal_False;
     116             : 
     117           0 :     if( pReadAcc )
     118             :     {
     119           0 :         Bitmap              aNewBmp( GetSizePixel(), 24 );
     120           0 :         BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     121             : 
     122           0 :         if( pWriteAcc )
     123             :         {
     124           0 :             const long      nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
     125           0 :             const long      nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
     126           0 :             long*           pColm = new long[ nWidth2 ];
     127           0 :             long*           pRows = new long[ nHeight2 ];
     128           0 :             BitmapColor*    pColRow1 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     129           0 :             BitmapColor*    pColRow2 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     130           0 :             BitmapColor*    pColRow3 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     131           0 :             BitmapColor*    pRowTmp1 = pColRow1;
     132           0 :             BitmapColor*    pRowTmp2 = pColRow2;
     133           0 :             BitmapColor*    pRowTmp3 = pColRow3;
     134             :             BitmapColor*    pColor;
     135             :             long            nY, nX, i, nSumR, nSumG, nSumB, nMatrixVal, nTmp;
     136           0 :             long            (*pKoeff)[ 256 ] = new long[ 9 ][ 256 ];
     137             :             long*           pTmp;
     138             : 
     139             :             // create LUT of products of matrix value and possible color component values
     140           0 :             for( nY = 0; nY < 9; nY++ )
     141           0 :                 for( nX = nTmp = 0, nMatrixVal = pMatrix[ nY ]; nX < 256; nX++, nTmp += nMatrixVal )
     142           0 :                     pKoeff[ nY ][ nX ] = nTmp;
     143             : 
     144             :             // create column LUT
     145           0 :             for( i = 0; i < nWidth2; i++ )
     146           0 :                 pColm[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     147             : 
     148           0 :             pColm[ nWidth + 1 ] = pColm[ nWidth ];
     149             : 
     150             :             // create row LUT
     151           0 :             for( i = 0; i < nHeight2; i++ )
     152           0 :                 pRows[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     153             : 
     154           0 :             pRows[ nHeight + 1 ] = pRows[ nHeight ];
     155             : 
     156             :             // read first three rows of bitmap color
     157           0 :             for( i = 0; i < nWidth2; i++ )
     158             :             {
     159           0 :                 pColRow1[ i ] = pReadAcc->GetColor( pRows[ 0 ], pColm[ i ] );
     160           0 :                 pColRow2[ i ] = pReadAcc->GetColor( pRows[ 1 ], pColm[ i ] );
     161           0 :                 pColRow3[ i ] = pReadAcc->GetColor( pRows[ 2 ], pColm[ i ] );
     162             :             }
     163             : 
     164             :             // do convolution
     165           0 :             for( nY = 0; nY < nHeight; )
     166             :             {
     167           0 :                 for( nX = 0; nX < nWidth; nX++ )
     168             :                 {
     169             :                     // first row
     170           0 :                     nSumR = ( pTmp = pKoeff[ 0 ] )[ ( pColor = pRowTmp1 + nX )->GetRed() ];
     171           0 :                     nSumG = pTmp[ pColor->GetGreen() ];
     172           0 :                     nSumB = pTmp[ pColor->GetBlue() ];
     173             : 
     174           0 :                     nSumR += ( pTmp = pKoeff[ 1 ] )[ ( ++pColor )->GetRed() ];
     175           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     176           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     177             : 
     178           0 :                     nSumR += ( pTmp = pKoeff[ 2 ] )[ ( ++pColor )->GetRed() ];
     179           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     180           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     181             : 
     182             :                     // second row
     183           0 :                     nSumR += ( pTmp = pKoeff[ 3 ] )[ ( pColor = pRowTmp2 + nX )->GetRed() ];
     184           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     185           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     186             : 
     187           0 :                     nSumR += ( pTmp = pKoeff[ 4 ] )[ ( ++pColor )->GetRed() ];
     188           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     189           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     190             : 
     191           0 :                     nSumR += ( pTmp = pKoeff[ 5 ] )[ ( ++pColor )->GetRed() ];
     192           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     193           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     194             : 
     195             :                     // third row
     196           0 :                     nSumR += ( pTmp = pKoeff[ 6 ] )[ ( pColor = pRowTmp3 + nX )->GetRed() ];
     197           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     198           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     199             : 
     200           0 :                     nSumR += ( pTmp = pKoeff[ 7 ] )[ ( ++pColor )->GetRed() ];
     201           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     202           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     203             : 
     204           0 :                     nSumR += ( pTmp = pKoeff[ 8 ] )[ ( ++pColor )->GetRed() ];
     205           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     206           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     207             : 
     208             :                     // calculate destination color
     209           0 :                     pWriteAcc->SetPixel( nY, nX, BitmapColor( (sal_uInt8) MinMax( nSumR / nDivisor, 0, 255 ),
     210           0 :                                                               (sal_uInt8) MinMax( nSumG / nDivisor, 0, 255 ),
     211           0 :                                                               (sal_uInt8) MinMax( nSumB / nDivisor, 0, 255 ) ) );
     212             :                 }
     213             : 
     214           0 :                 if( ++nY < nHeight )
     215             :                 {
     216           0 :                     if( pRowTmp1 == pColRow1 )
     217           0 :                         pRowTmp1 = pColRow2, pRowTmp2 = pColRow3, pRowTmp3 = pColRow1;
     218           0 :                     else if( pRowTmp1 == pColRow2 )
     219           0 :                         pRowTmp1 = pColRow3, pRowTmp2 = pColRow1, pRowTmp3 = pColRow2;
     220             :                     else
     221           0 :                         pRowTmp1 = pColRow1, pRowTmp2 = pColRow2, pRowTmp3 = pColRow3;
     222             : 
     223           0 :                     for( i = 0; i < nWidth2; i++ )
     224           0 :                         pRowTmp3[ i ] = pReadAcc->GetColor( pRows[ nY + 2 ], pColm[ i ] );
     225             :                 }
     226             :             }
     227             : 
     228           0 :             delete[] pKoeff;
     229           0 :             delete[] (sal_uInt8*) pColRow1;
     230           0 :             delete[] (sal_uInt8*) pColRow2;
     231           0 :             delete[] (sal_uInt8*) pColRow3;
     232           0 :             delete[] pColm;
     233           0 :             delete[] pRows;
     234             : 
     235           0 :             aNewBmp.ReleaseAccess( pWriteAcc );
     236             : 
     237           0 :             bRet = sal_True;
     238             :         }
     239             : 
     240           0 :         ReleaseAccess( pReadAcc );
     241             : 
     242           0 :         if( bRet )
     243             :         {
     244           0 :             const MapMode   aMap( maPrefMapMode );
     245           0 :             const Size      aSize( maPrefSize );
     246             : 
     247           0 :             *this = aNewBmp;
     248             : 
     249           0 :             maPrefMapMode = aMap;
     250           0 :             maPrefSize = aSize;
     251           0 :         }
     252             :     }
     253             : 
     254           0 :     return bRet;
     255             : }
     256             : 
     257             : // -----------------------------------------------------------------------------
     258             : 
     259           0 : sal_Bool Bitmap::ImplMedianFilter( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     260             : {
     261           0 :     BitmapReadAccess*   pReadAcc = AcquireReadAccess();
     262           0 :     sal_Bool                bRet = sal_False;
     263             : 
     264           0 :     if( pReadAcc )
     265             :     {
     266           0 :         Bitmap              aNewBmp( GetSizePixel(), 24 );
     267           0 :         BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     268             : 
     269           0 :         if( pWriteAcc )
     270             :         {
     271           0 :             const long      nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
     272           0 :             const long      nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
     273           0 :             long*           pColm = new long[ nWidth2 ];
     274           0 :             long*           pRows = new long[ nHeight2 ];
     275           0 :             BitmapColor*    pColRow1 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     276           0 :             BitmapColor*    pColRow2 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     277           0 :             BitmapColor*    pColRow3 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     278           0 :             BitmapColor*    pRowTmp1 = pColRow1;
     279           0 :             BitmapColor*    pRowTmp2 = pColRow2;
     280           0 :             BitmapColor*    pRowTmp3 = pColRow3;
     281             :             BitmapColor*    pColor;
     282             :             long            nY, nX, i;
     283             :             long            nR1, nR2, nR3, nR4, nR5, nR6, nR7, nR8, nR9;
     284             :             long            nG1, nG2, nG3, nG4, nG5, nG6, nG7, nG8, nG9;
     285             :             long            nB1, nB2, nB3, nB4, nB5, nB6, nB7, nB8, nB9;
     286             : 
     287             :             // create column LUT
     288           0 :             for( i = 0; i < nWidth2; i++ )
     289           0 :                 pColm[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     290             : 
     291           0 :             pColm[ nWidth + 1 ] = pColm[ nWidth ];
     292             : 
     293             :             // create row LUT
     294           0 :             for( i = 0; i < nHeight2; i++ )
     295           0 :                 pRows[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     296             : 
     297           0 :             pRows[ nHeight + 1 ] = pRows[ nHeight ];
     298             : 
     299             :             // read first three rows of bitmap color
     300           0 :             if (nHeight2 > 2)
     301             :             {
     302           0 :                 for( i = 0; i < nWidth2; i++ )
     303             :                 {
     304           0 :                     pColRow1[ i ] = pReadAcc->GetColor( pRows[ 0 ], pColm[ i ] );
     305           0 :                     pColRow2[ i ] = pReadAcc->GetColor( pRows[ 1 ], pColm[ i ] );
     306           0 :                     pColRow3[ i ] = pReadAcc->GetColor( pRows[ 2 ], pColm[ i ] );
     307             :                 }
     308             :             }
     309             : 
     310             :             // do median filtering
     311           0 :             for( nY = 0; nY < nHeight; )
     312             :             {
     313           0 :                 for( nX = 0; nX < nWidth; nX++ )
     314             :                 {
     315           0 :                     nR1 = ( pColor = pRowTmp1 + nX )->GetRed(), nG1 = pColor->GetGreen(), nB1 = pColor->GetBlue();
     316           0 :                     nR2 = ( ++pColor )->GetRed(), nG2 = pColor->GetGreen(), nB2 = pColor->GetBlue();
     317           0 :                     nR3 = ( ++pColor )->GetRed(), nG3 = pColor->GetGreen(), nB3 = pColor->GetBlue();
     318             : 
     319           0 :                     nR4 = ( pColor = pRowTmp2 + nX )->GetRed(), nG4 = pColor->GetGreen(), nB4 = pColor->GetBlue();
     320           0 :                     nR5 = ( ++pColor )->GetRed(), nG5 = pColor->GetGreen(), nB5 = pColor->GetBlue();
     321           0 :                     nR6 = ( ++pColor )->GetRed(), nG6 = pColor->GetGreen(), nB6 = pColor->GetBlue();
     322             : 
     323           0 :                     nR7 = ( pColor = pRowTmp3 + nX )->GetRed(), nG7 = pColor->GetGreen(), nB7 = pColor->GetBlue();
     324           0 :                     nR8 = ( ++pColor )->GetRed(), nG8 = pColor->GetGreen(), nB8 = pColor->GetBlue();
     325           0 :                     nR9 = ( ++pColor )->GetRed(), nG9 = pColor->GetGreen(), nB9 = pColor->GetBlue();
     326             : 
     327           0 :                     MNMX6( nR1, nR2, nR3, nR4, nR5, nR6 );
     328           0 :                     MNMX5( nR7, nR2, nR3, nR4, nR5 );
     329           0 :                     MNMX4( nR8, nR2, nR3, nR4 );
     330           0 :                     MNMX3( nR9, nR2, nR3 );
     331             : 
     332           0 :                     MNMX6( nG1, nG2, nG3, nG4, nG5, nG6 );
     333           0 :                     MNMX5( nG7, nG2, nG3, nG4, nG5 );
     334           0 :                     MNMX4( nG8, nG2, nG3, nG4 );
     335           0 :                     MNMX3( nG9, nG2, nG3 );
     336             : 
     337           0 :                     MNMX6( nB1, nB2, nB3, nB4, nB5, nB6 );
     338           0 :                     MNMX5( nB7, nB2, nB3, nB4, nB5 );
     339           0 :                     MNMX4( nB8, nB2, nB3, nB4 );
     340           0 :                     MNMX3( nB9, nB2, nB3 );
     341             : 
     342             :                     // set destination color
     343           0 :                     pWriteAcc->SetPixel( nY, nX, BitmapColor( (sal_uInt8) nR2, (sal_uInt8) nG2, (sal_uInt8) nB2 ) );
     344             :                 }
     345             : 
     346           0 :                 if( ++nY < nHeight )
     347             :                 {
     348           0 :                     if( pRowTmp1 == pColRow1 )
     349           0 :                         pRowTmp1 = pColRow2, pRowTmp2 = pColRow3, pRowTmp3 = pColRow1;
     350           0 :                     else if( pRowTmp1 == pColRow2 )
     351           0 :                         pRowTmp1 = pColRow3, pRowTmp2 = pColRow1, pRowTmp3 = pColRow2;
     352             :                     else
     353           0 :                         pRowTmp1 = pColRow1, pRowTmp2 = pColRow2, pRowTmp3 = pColRow3;
     354             : 
     355           0 :                     for( i = 0; i < nWidth2; i++ )
     356           0 :                         pRowTmp3[ i ] = pReadAcc->GetColor( pRows[ nY + 2 ], pColm[ i ] );
     357             :                 }
     358             :             }
     359             : 
     360           0 :             delete[] (sal_uInt8*) pColRow1;
     361           0 :             delete[] (sal_uInt8*) pColRow2;
     362           0 :             delete[] (sal_uInt8*) pColRow3;
     363           0 :             delete[] pColm;
     364           0 :             delete[] pRows;
     365             : 
     366           0 :             aNewBmp.ReleaseAccess( pWriteAcc );
     367             : 
     368           0 :             bRet = sal_True;
     369             :         }
     370             : 
     371           0 :         ReleaseAccess( pReadAcc );
     372             : 
     373           0 :         if( bRet )
     374             :         {
     375           0 :             const MapMode   aMap( maPrefMapMode );
     376           0 :             const Size      aSize( maPrefSize );
     377             : 
     378           0 :             *this = aNewBmp;
     379             : 
     380           0 :             maPrefMapMode = aMap;
     381           0 :             maPrefSize = aSize;
     382           0 :         }
     383             :     }
     384             : 
     385           0 :     return bRet;
     386             : }
     387             : 
     388             : // -----------------------------------------------------------------------------
     389             : 
     390           0 : sal_Bool Bitmap::ImplSobelGrey( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     391             : {
     392           0 :     sal_Bool bRet = ImplMakeGreyscales( 256 );
     393             : 
     394           0 :     if( bRet )
     395             :     {
     396           0 :         bRet = sal_False;
     397             : 
     398           0 :         BitmapReadAccess* pReadAcc = AcquireReadAccess();
     399             : 
     400           0 :         if( pReadAcc )
     401             :         {
     402           0 :             Bitmap              aNewBmp( GetSizePixel(), 8, &pReadAcc->GetPalette() );
     403           0 :             BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     404             : 
     405           0 :             if( pWriteAcc )
     406             :             {
     407           0 :                 BitmapColor aGrey( (sal_uInt8) 0 );
     408           0 :                 const long  nWidth = pWriteAcc->Width();
     409           0 :                 const long  nHeight = pWriteAcc->Height();
     410           0 :                 const long  nMask111 = -1, nMask121 =  0, nMask131 =  1;
     411           0 :                 const long  nMask211 = -2, nMask221 =  0, nMask231 =  2;
     412           0 :                 const long  nMask311 = -1, nMask321 =  0, nMask331 =  1;
     413           0 :                 const long  nMask112 =  1, nMask122 =  2, nMask132 =  1;
     414           0 :                 const long  nMask212 =  0, nMask222 =  0, nMask232 =  0;
     415           0 :                 const long  nMask312 = -1, nMask322 = -2, nMask332 = -1;
     416             :                 long        nGrey11, nGrey12, nGrey13;
     417             :                 long        nGrey21, nGrey22, nGrey23;
     418             :                 long        nGrey31, nGrey32, nGrey33;
     419           0 :                 long*       pHMap = new long[ nWidth + 2 ];
     420           0 :                 long*       pVMap = new long[ nHeight + 2 ];
     421             :                 long        nX, nY, nSum1, nSum2;
     422             : 
     423             :                 // fill mapping tables
     424           0 :                 pHMap[ 0 ] = 0;
     425           0 :                 for( nX = 1; nX <= nWidth; nX++ )
     426           0 :                     pHMap[ nX ] = nX - 1;
     427           0 :                 pHMap[ nWidth + 1 ] = nWidth - 1;
     428             : 
     429           0 :                 pVMap[ 0 ] = 0;
     430           0 :                 for( nY = 1; nY <= nHeight; nY++ )
     431           0 :                     pVMap[ nY ] = nY - 1;
     432           0 :                 pVMap[ nHeight + 1 ] = nHeight - 1;
     433             : 
     434           0 :                 for( nY = 0; nY < nHeight ; nY++ )
     435             :                 {
     436           0 :                     nGrey11 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 0 ] ).GetIndex();
     437           0 :                     nGrey12 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 1 ] ).GetIndex();
     438           0 :                     nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 2 ] ).GetIndex();
     439           0 :                     nGrey21 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 0 ] ).GetIndex();
     440           0 :                     nGrey22 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 1 ] ).GetIndex();
     441           0 :                     nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 2 ] ).GetIndex();
     442           0 :                     nGrey31 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 0 ] ).GetIndex();
     443           0 :                     nGrey32 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 1 ] ).GetIndex();
     444           0 :                     nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 2 ] ).GetIndex();
     445             : 
     446           0 :                     for( nX = 0; nX < nWidth; nX++ )
     447             :                     {
     448           0 :                         nSum1 = nSum2 = 0;
     449             : 
     450           0 :                         nSum1 += nMask111 * nGrey11;
     451           0 :                         nSum2 += nMask112 * nGrey11;
     452             : 
     453           0 :                         nSum1 += nMask121 * nGrey12;
     454           0 :                         nSum2 += nMask122 * nGrey12;
     455             : 
     456           0 :                         nSum1 += nMask131 * nGrey13;
     457           0 :                         nSum2 += nMask132 * nGrey13;
     458             : 
     459           0 :                         nSum1 += nMask211 * nGrey21;
     460           0 :                         nSum2 += nMask212 * nGrey21;
     461             : 
     462           0 :                         nSum1 += nMask221 * nGrey22;
     463           0 :                         nSum2 += nMask222 * nGrey22;
     464             : 
     465           0 :                         nSum1 += nMask231 * nGrey23;
     466           0 :                         nSum2 += nMask232 * nGrey23;
     467             : 
     468           0 :                         nSum1 += nMask311 * nGrey31;
     469           0 :                         nSum2 += nMask312 * nGrey31;
     470             : 
     471           0 :                         nSum1 += nMask321 * nGrey32;
     472           0 :                         nSum2 += nMask322 * nGrey32;
     473             : 
     474           0 :                         nSum1 += nMask331 * nGrey33;
     475           0 :                         nSum2 += nMask332 * nGrey33;
     476             : 
     477           0 :                         nSum1 = (long) sqrt( (double)( nSum1 * nSum1 + nSum2 * nSum2 ) );
     478           0 :                         aGrey.SetIndex( ~(sal_uInt8) SAL_BOUND( nSum1, 0, 255 ) );
     479           0 :                         pWriteAcc->SetPixel( nY, nX, aGrey );
     480             : 
     481           0 :                         if( nX < ( nWidth - 1 ) )
     482             :                         {
     483           0 :                             const long nNextX = pHMap[ nX + 3 ];
     484             : 
     485           0 :                             nGrey11 = nGrey12; nGrey12 = nGrey13; nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], nNextX ).GetIndex();
     486           0 :                             nGrey21 = nGrey22; nGrey22 = nGrey23; nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], nNextX ).GetIndex();
     487           0 :                             nGrey31 = nGrey32; nGrey32 = nGrey33; nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], nNextX ).GetIndex();
     488             :                         }
     489             :                     }
     490             :                 }
     491             : 
     492           0 :                 delete[] pHMap;
     493           0 :                 delete[] pVMap;
     494           0 :                 aNewBmp.ReleaseAccess( pWriteAcc );
     495           0 :                 bRet = sal_True;
     496             :             }
     497             : 
     498           0 :             ReleaseAccess( pReadAcc );
     499             : 
     500           0 :             if( bRet )
     501             :             {
     502           0 :                 const MapMode   aMap( maPrefMapMode );
     503           0 :                 const Size      aSize( maPrefSize );
     504             : 
     505           0 :                 *this = aNewBmp;
     506             : 
     507           0 :                 maPrefMapMode = aMap;
     508           0 :                 maPrefSize = aSize;
     509           0 :             }
     510             :         }
     511             :     }
     512             : 
     513           0 :     return bRet;
     514             : }
     515             : 
     516             : // -----------------------------------------------------------------------------
     517             : 
     518           0 : sal_Bool Bitmap::ImplEmbossGrey( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     519             : {
     520           0 :     sal_Bool bRet = ImplMakeGreyscales( 256 );
     521             : 
     522           0 :     if( bRet )
     523             :     {
     524           0 :         bRet = sal_False;
     525             : 
     526           0 :         BitmapReadAccess* pReadAcc = AcquireReadAccess();
     527             : 
     528           0 :         if( pReadAcc )
     529             :         {
     530           0 :             Bitmap              aNewBmp( GetSizePixel(), 8, &pReadAcc->GetPalette() );
     531           0 :             BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     532             : 
     533           0 :             if( pWriteAcc )
     534             :             {
     535           0 :                 BitmapColor aGrey( (sal_uInt8) 0 );
     536           0 :                 const long  nWidth = pWriteAcc->Width();
     537           0 :                 const long  nHeight = pWriteAcc->Height();
     538             :                 long        nGrey11, nGrey12, nGrey13;
     539             :                 long        nGrey21, nGrey22, nGrey23;
     540             :                 long        nGrey31, nGrey32, nGrey33;
     541             :                 double      fAzim = ( ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_EMBOSS_GREY ) ?
     542           0 :                                       ( pFilterParam->maEmbossAngles.mnAzimuthAngle100 * 0.01 ) : 0.0 ) * F_PI180;
     543             :                 double      fElev = ( ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_EMBOSS_GREY ) ?
     544           0 :                                       ( pFilterParam->maEmbossAngles.mnElevationAngle100 * 0.01 ) : 90.0 ) * F_PI180;
     545           0 :                 long*       pHMap = new long[ nWidth + 2 ];
     546           0 :                 long*       pVMap = new long[ nHeight + 2 ];
     547             :                 long        nX, nY, nNx, nNy, nDotL;
     548           0 :                 const long  nLx = FRound( cos( fAzim ) * cos( fElev ) * 255.0 );
     549           0 :                 const long  nLy = FRound( sin( fAzim ) * cos( fElev ) * 255.0 );
     550           0 :                 const long  nLz = FRound( sin( fElev ) * 255.0 );
     551           0 :                 const long  nZ2 = ( ( 6 * 255 ) / 4 ) * ( ( 6 * 255 ) / 4 );
     552           0 :                 const long  nNzLz = ( ( 6 * 255 ) / 4 ) * nLz;
     553           0 :                 const sal_uInt8 cLz = (sal_uInt8) SAL_BOUND( nLz, 0, 255 );
     554             : 
     555             :                 // fill mapping tables
     556           0 :                 pHMap[ 0 ] = 0;
     557           0 :                 for( nX = 1; nX <= nWidth; nX++ )
     558           0 :                     pHMap[ nX ] = nX - 1;
     559           0 :                 pHMap[ nWidth + 1 ] = nWidth - 1;
     560             : 
     561           0 :                 pVMap[ 0 ] = 0;
     562           0 :                 for( nY = 1; nY <= nHeight; nY++ )
     563           0 :                     pVMap[ nY ] = nY - 1;
     564           0 :                 pVMap[ nHeight + 1 ] = nHeight - 1;
     565             : 
     566           0 :                 for( nY = 0; nY < nHeight ; nY++ )
     567             :                 {
     568           0 :                     nGrey11 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 0 ] ).GetIndex();
     569           0 :                     nGrey12 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 1 ] ).GetIndex();
     570           0 :                     nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 2 ] ).GetIndex();
     571           0 :                     nGrey21 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 0 ] ).GetIndex();
     572           0 :                     nGrey22 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 1 ] ).GetIndex();
     573           0 :                     nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 2 ] ).GetIndex();
     574           0 :                     nGrey31 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 0 ] ).GetIndex();
     575           0 :                     nGrey32 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 1 ] ).GetIndex();
     576           0 :                     nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 2 ] ).GetIndex();
     577             : 
     578           0 :                     for( nX = 0; nX < nWidth; nX++ )
     579             :                     {
     580           0 :                         nNx = nGrey11 + nGrey21 + nGrey31 - nGrey13 - nGrey23 - nGrey33;
     581           0 :                         nNy = nGrey31 + nGrey32 + nGrey33 - nGrey11 - nGrey12 - nGrey13;
     582             : 
     583           0 :                         if( !nNx && !nNy )
     584           0 :                             aGrey.SetIndex( cLz );
     585           0 :                         else if( ( nDotL = nNx * nLx + nNy * nLy +nNzLz ) < 0 )
     586           0 :                             aGrey.SetIndex( 0 );
     587             :                         else
     588             :                         {
     589           0 :                             const double fGrey = nDotL / sqrt( (double)(nNx * nNx + nNy * nNy + nZ2) );
     590           0 :                             aGrey.SetIndex( (sal_uInt8) SAL_BOUND( fGrey, 0, 255 ) );
     591             :                         }
     592             : 
     593           0 :                         pWriteAcc->SetPixel( nY, nX, aGrey );
     594             : 
     595           0 :                         if( nX < ( nWidth - 1 ) )
     596             :                         {
     597           0 :                             const long nNextX = pHMap[ nX + 3 ];
     598             : 
     599           0 :                             nGrey11 = nGrey12; nGrey12 = nGrey13; nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], nNextX ).GetIndex();
     600           0 :                             nGrey21 = nGrey22; nGrey22 = nGrey23; nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], nNextX ).GetIndex();
     601           0 :                             nGrey31 = nGrey32; nGrey32 = nGrey33; nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], nNextX ).GetIndex();
     602             :                         }
     603             :                     }
     604             :                 }
     605             : 
     606           0 :                 delete[] pHMap;
     607           0 :                 delete[] pVMap;
     608           0 :                 aNewBmp.ReleaseAccess( pWriteAcc );
     609           0 :                 bRet = sal_True;
     610             :             }
     611             : 
     612           0 :             ReleaseAccess( pReadAcc );
     613             : 
     614           0 :             if( bRet )
     615             :             {
     616           0 :                 const MapMode   aMap( maPrefMapMode );
     617           0 :                 const Size      aSize( maPrefSize );
     618             : 
     619           0 :                 *this = aNewBmp;
     620             : 
     621           0 :                 maPrefMapMode = aMap;
     622           0 :                 maPrefSize = aSize;
     623           0 :             }
     624             :         }
     625             :     }
     626             : 
     627           0 :     return bRet;
     628             : }
     629             : 
     630             : // -----------------------------------------------------------------------------
     631             : 
     632           0 : sal_Bool Bitmap::ImplSolarize( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     633             : {
     634           0 :     sal_Bool                bRet = sal_False;
     635           0 :     BitmapWriteAccess*  pWriteAcc = AcquireWriteAccess();
     636             : 
     637           0 :     if( pWriteAcc )
     638             :     {
     639             :         const sal_uInt8 cThreshold = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_SOLARIZE ) ?
     640           0 :                                 pFilterParam->mcSolarGreyThreshold : 128;
     641             : 
     642           0 :         if( pWriteAcc->HasPalette() )
     643             :         {
     644           0 :             const BitmapPalette& rPal = pWriteAcc->GetPalette();
     645             : 
     646           0 :             for( sal_uInt16 i = 0, nCount = rPal.GetEntryCount(); i < nCount; i++ )
     647             :             {
     648           0 :                 if( rPal[ i ].GetLuminance() >= cThreshold )
     649             :                 {
     650           0 :                     BitmapColor aCol( rPal[ i ] );
     651           0 :                     pWriteAcc->SetPaletteColor( i, aCol.Invert() );
     652             :                 }
     653             :             }
     654             :         }
     655             :         else
     656             :         {
     657           0 :             BitmapColor aCol;
     658           0 :             const long  nWidth = pWriteAcc->Width();
     659           0 :             const long  nHeight = pWriteAcc->Height();
     660             : 
     661           0 :             for( long nY = 0; nY < nHeight ; nY++ )
     662             :             {
     663           0 :                 for( long nX = 0; nX < nWidth; nX++ )
     664             :                 {
     665           0 :                     aCol = pWriteAcc->GetPixel( nY, nX );
     666             : 
     667           0 :                     if( aCol.GetLuminance() >= cThreshold )
     668           0 :                         pWriteAcc->SetPixel( nY, nX, aCol.Invert() );
     669             :                 }
     670           0 :             }
     671             :         }
     672             : 
     673           0 :         ReleaseAccess( pWriteAcc );
     674           0 :         bRet = sal_True;
     675             :     }
     676             : 
     677           0 :     return bRet;
     678             : }
     679             : 
     680             : // -----------------------------------------------------------------------------
     681             : 
     682           0 : sal_Bool Bitmap::ImplSepia( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     683             : {
     684           0 :     BitmapReadAccess*   pReadAcc = AcquireReadAccess();
     685           0 :     sal_Bool                bRet = sal_False;
     686             : 
     687           0 :     if( pReadAcc )
     688             :     {
     689             :         long            nSepiaPercent = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_SEPIA ) ?
     690           0 :                                         pFilterParam->mcSolarGreyThreshold : 10;
     691           0 :         const long      nSepia = 10000 - 100 * SAL_BOUND( nSepiaPercent, 0, 100 );
     692           0 :         BitmapPalette   aSepiaPal( 256 );
     693             : 
     694             :         DBG_ASSERT( nSepiaPercent <= 100, "Bitmap::ImplSepia(): sepia value out of range; defaulting to 100%" );
     695             : 
     696           0 :         for( sal_uInt16 i = 0; i < 256; i++ )
     697             :         {
     698           0 :             BitmapColor&    rCol = aSepiaPal[ i ];
     699           0 :             const sal_uInt8     cSepiaValue = (sal_uInt8) ( ( nSepia * i ) / 10000 );
     700             : 
     701           0 :             rCol.SetRed( (sal_uInt8) i );
     702           0 :             rCol.SetGreen( cSepiaValue );
     703           0 :             rCol.SetBlue( cSepiaValue );
     704             :         }
     705             : 
     706           0 :         Bitmap              aNewBmp( GetSizePixel(), 8, &aSepiaPal );
     707           0 :         BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     708             : 
     709           0 :         if( pWriteAcc )
     710             :         {
     711           0 :             BitmapColor aCol( (sal_uInt8) 0 );
     712           0 :             const long  nWidth = pWriteAcc->Width();
     713           0 :             const long  nHeight = pWriteAcc->Height();
     714             : 
     715           0 :             if( pReadAcc->HasPalette() )
     716             :             {
     717           0 :                 for( long nY = 0; nY < nHeight ; nY++ )
     718             :                 {
     719           0 :                     const sal_uInt16    nPalCount = pReadAcc->GetPaletteEntryCount();
     720           0 :                     sal_uInt8*          pIndexMap = new sal_uInt8[ nPalCount ];
     721             : 
     722           0 :                     for( sal_uInt16 i = 0; i < nPalCount; i++ )
     723           0 :                         pIndexMap[ i ] = pReadAcc->GetPaletteColor( i ).GetLuminance();
     724             : 
     725           0 :                     for( long nX = 0; nX < nWidth; nX++ )
     726             :                     {
     727           0 :                         aCol.SetIndex( pIndexMap[ pReadAcc->GetPixel( nY, nX ).GetIndex() ] );
     728           0 :                         pWriteAcc->SetPixel( nY, nX, aCol );
     729             :                     }
     730             : 
     731           0 :                     delete[] pIndexMap;
     732             :                 }
     733             :             }
     734             :             else
     735             :             {
     736           0 :                 for( long nY = 0; nY < nHeight ; nY++ )
     737             :                 {
     738           0 :                     for( long nX = 0; nX < nWidth; nX++ )
     739             :                     {
     740           0 :                         aCol.SetIndex( pReadAcc->GetPixel( nY, nX ).GetLuminance() );
     741           0 :                         pWriteAcc->SetPixel( nY, nX, aCol );
     742             :                     }
     743             :                 }
     744             :             }
     745             : 
     746           0 :             aNewBmp.ReleaseAccess( pWriteAcc );
     747           0 :             bRet = sal_True;
     748             :         }
     749             : 
     750           0 :         ReleaseAccess( pReadAcc );
     751             : 
     752           0 :         if( bRet )
     753             :         {
     754           0 :             const MapMode   aMap( maPrefMapMode );
     755           0 :             const Size      aSize( maPrefSize );
     756             : 
     757           0 :             *this = aNewBmp;
     758             : 
     759           0 :             maPrefMapMode = aMap;
     760           0 :             maPrefSize = aSize;
     761           0 :         }
     762             :     }
     763             : 
     764           0 :     return bRet;
     765             : }
     766             : 
     767             : // -----------------------------------------------------------------------------
     768             : 
     769           0 : sal_Bool Bitmap::ImplMosaic( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     770             : {
     771             :     sal_uLong               nTileWidth = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_MOSAIC ) ?
     772           0 :                                      pFilterParam->maMosaicTileSize.mnTileWidth : 4;
     773             :     sal_uLong               nTileHeight = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_MOSAIC ) ?
     774           0 :                                       pFilterParam->maMosaicTileSize.mnTileHeight : 4;
     775           0 :     sal_Bool                bRet = sal_False;
     776             : 
     777           0 :     if( !nTileWidth )
     778           0 :         nTileWidth = 1;
     779             : 
     780           0 :     if( !nTileHeight )
     781           0 :         nTileHeight = 1;
     782             : 
     783           0 :     if( nTileWidth > 1 || nTileHeight > 1 )
     784             :     {
     785             :         Bitmap*             pNewBmp;
     786             :         BitmapReadAccess*   pReadAcc;
     787             :         BitmapWriteAccess*  pWriteAcc;
     788             : 
     789           0 :         if( GetBitCount() > 8 )
     790             :         {
     791           0 :             pNewBmp = NULL;
     792           0 :             pReadAcc = pWriteAcc = AcquireWriteAccess();
     793             :         }
     794             :         else
     795             :         {
     796           0 :             pNewBmp = new Bitmap( GetSizePixel(), 24 );
     797           0 :             pReadAcc = AcquireReadAccess();
     798           0 :             pWriteAcc = pNewBmp->AcquireWriteAccess();
     799             :         }
     800             : 
     801           0 :         if( pReadAcc && pWriteAcc )
     802             :         {
     803           0 :             BitmapColor aCol;
     804           0 :             long        nWidth = pReadAcc->Width();
     805           0 :             long        nHeight = pReadAcc->Height();
     806             :             long        nX, nY, nX1, nX2, nY1, nY2, nSumR, nSumG, nSumB;
     807             :             double      fArea_1;
     808             : 
     809           0 :             nY1 = 0; nY2 = nTileHeight - 1;
     810             : 
     811           0 :             if( nY2 >= nHeight )
     812           0 :                 nY2 = nHeight - 1;
     813             : 
     814           0 :             do
     815             :             {
     816           0 :                 nX1 = 0; nX2 = nTileWidth - 1;
     817             : 
     818           0 :                 if( nX2 >= nWidth )
     819           0 :                     nX2 = nWidth - 1;
     820             : 
     821           0 :                 fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
     822             : 
     823           0 :                 if( !pNewBmp )
     824             :                 {
     825           0 :                     do
     826             :                     {
     827           0 :                         for( nY = nY1, nSumR = nSumG = nSumB = 0; nY <= nY2; nY++ )
     828             :                         {
     829           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     830             :                             {
     831           0 :                                 aCol = pReadAcc->GetPixel( nY, nX );
     832           0 :                                 nSumR += aCol.GetRed();
     833           0 :                                 nSumG += aCol.GetGreen();
     834           0 :                                 nSumB += aCol.GetBlue();
     835             :                             }
     836             :                         }
     837             : 
     838           0 :                         aCol.SetRed( (sal_uInt8) ( nSumR * fArea_1 ) );
     839           0 :                         aCol.SetGreen( (sal_uInt8) ( nSumG * fArea_1 ) );
     840           0 :                         aCol.SetBlue( (sal_uInt8) ( nSumB * fArea_1 ) );
     841             : 
     842           0 :                         for( nY = nY1; nY <= nY2; nY++ )
     843           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     844           0 :                                 pWriteAcc->SetPixel( nY, nX, aCol );
     845             : 
     846           0 :                         nX1 += nTileWidth; nX2 += nTileWidth;
     847             : 
     848           0 :                         if( nX2 >= nWidth )
     849             :                         {
     850           0 :                             nX2 = nWidth - 1;
     851           0 :                             fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
     852             :                         }
     853             :                     }
     854             :                     while( nX1 < nWidth );
     855             :                 }
     856             :                 else
     857             :                 {
     858           0 :                     do
     859             :                     {
     860           0 :                         for( nY = nY1, nSumR = nSumG = nSumB = 0; nY <= nY2; nY++ )
     861             :                         {
     862           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     863             :                             {
     864           0 :                                 const BitmapColor& rCol = pReadAcc->GetPaletteColor( (sal_uInt8) pReadAcc->GetPixel( nY, nX ) );
     865           0 :                                 nSumR += rCol.GetRed();
     866           0 :                                 nSumG += rCol.GetGreen();
     867           0 :                                 nSumB += rCol.GetBlue();
     868             :                             }
     869             :                         }
     870             : 
     871           0 :                         aCol.SetRed( (sal_uInt8) ( nSumR * fArea_1 ) );
     872           0 :                         aCol.SetGreen( (sal_uInt8) ( nSumG * fArea_1 ) );
     873           0 :                         aCol.SetBlue( (sal_uInt8) ( nSumB * fArea_1 ) );
     874             : 
     875           0 :                         for( nY = nY1; nY <= nY2; nY++ )
     876           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     877           0 :                                 pWriteAcc->SetPixel( nY, nX, aCol );
     878             : 
     879           0 :                         nX1 += nTileWidth; nX2 += nTileWidth;
     880             : 
     881           0 :                         if( nX2 >= nWidth )
     882             :                         {
     883           0 :                             nX2 = nWidth - 1;
     884           0 :                             fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
     885             :                         }
     886             :                     }
     887             :                     while( nX1 < nWidth );
     888             :                 }
     889             : 
     890           0 :                 nY1 += nTileHeight; nY2 += nTileHeight;
     891             : 
     892           0 :                 if( nY2 >= nHeight )
     893           0 :                     nY2 = nHeight - 1;
     894             :             }
     895             :             while( nY1 < nHeight );
     896             : 
     897           0 :             bRet = sal_True;
     898             :         }
     899             : 
     900           0 :         ReleaseAccess( pReadAcc );
     901             : 
     902           0 :         if( pNewBmp )
     903             :         {
     904           0 :             pNewBmp->ReleaseAccess( pWriteAcc );
     905             : 
     906           0 :             if( bRet )
     907             :             {
     908           0 :                 const MapMode   aMap( maPrefMapMode );
     909           0 :                 const Size      aSize( maPrefSize );
     910             : 
     911           0 :                 *this = *pNewBmp;
     912             : 
     913           0 :                 maPrefMapMode = aMap;
     914           0 :                 maPrefSize = aSize;
     915             :             }
     916             : 
     917           0 :             delete pNewBmp;
     918           0 :         }
     919             :     }
     920             :     else
     921           0 :         bRet = sal_True;
     922             : 
     923           0 :     return bRet;
     924             : }
     925             : 
     926             : // -----------------------------------------------------------------------------
     927             : 
     928             : struct PopArtEntry
     929             : {
     930             :     sal_uInt32  mnIndex;
     931             :     sal_uInt32  mnCount;
     932             : };
     933             : 
     934             : // ------------------------------------------------------------------------
     935             : 
     936           0 : extern "C" int SAL_CALL ImplPopArtCmpFnc( const void* p1, const void* p2 )
     937             : {
     938             :     int nRet;
     939             : 
     940           0 :     if( ( (PopArtEntry*) p1 )->mnCount < ( (PopArtEntry*) p2 )->mnCount )
     941           0 :         nRet = 1;
     942           0 :     else if( ( (PopArtEntry*) p1 )->mnCount == ( (PopArtEntry*) p2 )->mnCount )
     943           0 :         nRet = 0;
     944             :     else
     945           0 :         nRet = -1;
     946             : 
     947           0 :     return nRet;
     948             : }
     949             : 
     950             : // ------------------------------------------------------------------------
     951             : 
     952           0 : sal_Bool Bitmap::ImplPopArt( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     953             : {
     954           0 :     sal_Bool bRet = ( GetBitCount() > 8 ) ? Convert( BMP_CONVERSION_8BIT_COLORS ) : sal_True;
     955             : 
     956           0 :     if( bRet )
     957             :     {
     958           0 :         bRet = sal_False;
     959             : 
     960           0 :         BitmapWriteAccess* pWriteAcc = AcquireWriteAccess();
     961             : 
     962           0 :         if( pWriteAcc )
     963             :         {
     964           0 :             const long      nWidth = pWriteAcc->Width();
     965           0 :             const long      nHeight = pWriteAcc->Height();
     966           0 :             const sal_uLong     nEntryCount = 1 << pWriteAcc->GetBitCount();
     967             :             sal_uLong           n;
     968           0 :             PopArtEntry*    pPopArtTable = new PopArtEntry[ nEntryCount ];
     969             : 
     970           0 :             for( n = 0; n < nEntryCount; n++ )
     971             :             {
     972           0 :                 PopArtEntry& rEntry = pPopArtTable[ n ];
     973           0 :                 rEntry.mnIndex = (sal_uInt16) n;
     974           0 :                 rEntry.mnCount = 0;
     975             :             }
     976             : 
     977             :             // get pixel count for each palette entry
     978           0 :             for( long nY = 0; nY < nHeight ; nY++ )
     979           0 :                 for( long nX = 0; nX < nWidth; nX++ )
     980           0 :                     pPopArtTable[ pWriteAcc->GetPixel( nY, nX ).GetIndex() ].mnCount++;
     981             : 
     982             :             // sort table
     983           0 :             qsort( pPopArtTable, nEntryCount, sizeof( PopArtEntry ), ImplPopArtCmpFnc );
     984             : 
     985             :             // get last used entry
     986             :             sal_uLong nFirstEntry;
     987           0 :             sal_uLong nLastEntry = 0;
     988             : 
     989           0 :             for( n = 0; n < nEntryCount; n++ )
     990           0 :                 if( pPopArtTable[ n ].mnCount )
     991           0 :                     nLastEntry = n;
     992             : 
     993             :             // rotate palette (one entry)
     994           0 :             const BitmapColor aFirstCol( pWriteAcc->GetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ 0 ].mnIndex) ) );
     995           0 :             for( nFirstEntry = 0; nFirstEntry < nLastEntry; nFirstEntry++ )
     996             :             {
     997           0 :                 pWriteAcc->SetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ nFirstEntry ].mnIndex),
     998           0 :                                             pWriteAcc->GetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ nFirstEntry + 1 ].mnIndex) ) );
     999             :             }
    1000           0 :             pWriteAcc->SetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ nLastEntry ].mnIndex), aFirstCol );
    1001             : 
    1002             :             // cleanup
    1003           0 :             delete[] pPopArtTable;
    1004           0 :             ReleaseAccess( pWriteAcc );
    1005           0 :             bRet = sal_True;
    1006             :         }
    1007             :     }
    1008             : 
    1009           0 :     return bRet;
    1010             : }
    1011             : 
    1012             : 
    1013           0 : double* MakeBlurKernel(const double radius, int& rows) {
    1014           0 :     int intRadius = (int) radius + 1.0;
    1015           0 :     rows = intRadius * 2 + 1;
    1016           0 :     double* matrix = new double[rows];
    1017             : 
    1018           0 :     double sigma = radius / 3;
    1019           0 :     double radius2 = radius * radius;
    1020           0 :     int index = 0;
    1021           0 :     for (int row = -intRadius; row <= intRadius; row++)
    1022             :     {
    1023           0 :         double distance = row*row;
    1024           0 :         if (distance > radius2) {
    1025           0 :             matrix[index] = 0.0;
    1026             :         }else {
    1027           0 :             matrix[index] = exp( -distance / (2.0 * sigma * sigma) ) / sqrt( 2.0 * M_PI * sigma );
    1028             :         }
    1029           0 :         index++;
    1030             :     }
    1031           0 :     return matrix;
    1032             : }
    1033             : 
    1034           0 : void Bitmap::ImplBlurContributions( const int aSize, const int aNumberOfContributions,
    1035             :                                     double* pBlurVector, double*& pWeights, int*& pPixels, int*& pCount )
    1036             : {
    1037           0 :     pWeights = new double[ aSize*aNumberOfContributions ];
    1038           0 :     pPixels = new int[ aSize*aNumberOfContributions ];
    1039           0 :     pCount = new int[ aSize ];
    1040             : 
    1041             :     int aLeft, aRight, aCurrentCount, aPixelIndex;
    1042             :     double aWeight;
    1043             : 
    1044           0 :     for ( int i = 0; i < aSize; i++ )
    1045             :     {
    1046           0 :         aLeft = (int)  i - aNumberOfContributions / 2;
    1047           0 :         aRight = (int) i + aNumberOfContributions / 2;
    1048           0 :         aCurrentCount = 0;
    1049           0 :         for ( int j = aLeft; j <= aRight; j++ )
    1050             :         {
    1051           0 :             aWeight = pBlurVector[aCurrentCount];
    1052             : 
    1053             :             // Mirror edges
    1054           0 :             if (j < 0)
    1055             :             {
    1056           0 :                 aPixelIndex = -j;
    1057             :             }
    1058           0 :             else if ( j >= aSize )
    1059             :             {
    1060           0 :                 aPixelIndex = (aSize - j) + aSize - 1;
    1061             :             }
    1062             :             else
    1063             :             {
    1064           0 :                 aPixelIndex = j;
    1065             :             }
    1066             : 
    1067             :             // Edge case for small bitmaps
    1068           0 :             if ( aPixelIndex < 0 || aPixelIndex >= aSize )
    1069             :             {
    1070           0 :                 aWeight = 0.0;
    1071             :             }
    1072             : 
    1073           0 :             pWeights[ i*aNumberOfContributions + aCurrentCount ] = aWeight;
    1074           0 :             pPixels[ i*aNumberOfContributions + aCurrentCount ] = aPixelIndex;
    1075             : 
    1076           0 :             aCurrentCount++;
    1077             :         }
    1078           0 :         pCount[ i ] = aCurrentCount;
    1079             :     }
    1080           0 : }
    1081             : 
    1082             : // Separable Gaussian Blur
    1083             : //
    1084             : // Separable Gaussian Blur filter and accepts a blur radius
    1085             : // as a parameter so the user can change the strength of the blur.
    1086             : // Radius of 1.0 is 3 * standard deviation of gauss function.
    1087             : //
    1088             : // Separable Blur implementation uses 2x separable 1D convolution
    1089             : // to process the image.
    1090           0 : bool Bitmap::ImplSeparableBlurFilter(const double radius)
    1091             : {
    1092           0 :     const long  nWidth = GetSizePixel().Width();
    1093           0 :     const long  nHeight = GetSizePixel().Height();
    1094             : 
    1095             :     // Prepare Blur Vector
    1096             :     int aNumberOfContributions;
    1097           0 :     double* pBlurVector = MakeBlurKernel(radius, aNumberOfContributions);
    1098             : 
    1099             :     double* pWeights;
    1100             :     int* pPixels;
    1101             :     int* pCount;
    1102             : 
    1103             :     // Do horizontal filtering
    1104           0 :     ImplBlurContributions( nWidth, aNumberOfContributions, pBlurVector, pWeights, pPixels, pCount);
    1105             : 
    1106           0 :     BitmapReadAccess* pReadAcc = AcquireReadAccess();
    1107             : 
    1108             :     // switch coordinates as convolution pass transposes result
    1109           0 :     Bitmap aNewBitmap( Size( nHeight, nWidth ), 24 );
    1110             : 
    1111           0 :     bool bResult = ImplConvolutionPass( aNewBitmap, nWidth, pReadAcc, aNumberOfContributions, pWeights, pPixels, pCount );
    1112             : 
    1113             :     // Cleanup
    1114           0 :     ReleaseAccess( pReadAcc );
    1115           0 :     delete[] pWeights;
    1116           0 :     delete[] pPixels;
    1117           0 :     delete[] pCount;
    1118             : 
    1119           0 :     if ( !bResult )
    1120           0 :         return bResult;
    1121             : 
    1122             :     // Swap current bitmap with new bitmap
    1123           0 :     ImplAssignWithSize( aNewBitmap );
    1124             : 
    1125             :     // Do vertical filtering
    1126           0 :     ImplBlurContributions(nHeight, aNumberOfContributions, pBlurVector, pWeights, pPixels, pCount );
    1127             : 
    1128           0 :     pReadAcc = AcquireReadAccess();
    1129           0 :     aNewBitmap = Bitmap( Size( nWidth, nHeight ), 24 );
    1130           0 :     bResult = ImplConvolutionPass( aNewBitmap, nHeight, pReadAcc, aNumberOfContributions, pWeights, pPixels, pCount );
    1131             : 
    1132             :     // Cleanup
    1133           0 :     ReleaseAccess( pReadAcc );
    1134           0 :     delete[] pWeights;
    1135           0 :     delete[] pCount;
    1136           0 :     delete[] pPixels;
    1137           0 :     delete[] pBlurVector;
    1138             : 
    1139           0 :     if ( !bResult )
    1140           0 :         return bResult;
    1141             : 
    1142             :     // Swap current bitmap with new bitmap
    1143           0 :     ImplAssignWithSize( aNewBitmap );
    1144             : 
    1145           0 :     return true;
    1146             : }
    1147             : 
    1148             : // Separable Unsharepn Mask filter is actually a substracted blured
    1149             : // image from the original image.
    1150           0 : bool Bitmap::ImplSeparableUnsharpenFilter(const double radius) {
    1151           0 :     const long  nWidth = GetSizePixel().Width();
    1152           0 :     const long  nHeight = GetSizePixel().Height();
    1153             : 
    1154           0 :     Bitmap aBlur( *this );
    1155           0 :     aBlur.ImplSeparableBlurFilter(-radius);
    1156             : 
    1157             :     // Amount of unsharpening effect on image - currently set to a fixed value
    1158           0 :     double aAmount = 2.0;
    1159             : 
    1160           0 :     Bitmap aResultBitmap( Size( nWidth, nHeight ), 24);
    1161             : 
    1162           0 :     BitmapReadAccess* pReadAccBlur = aBlur.AcquireReadAccess();
    1163           0 :     BitmapReadAccess* pReadAcc = AcquireReadAccess();
    1164           0 :     BitmapWriteAccess* pWriteAcc = aResultBitmap.AcquireWriteAccess();
    1165             : 
    1166           0 :     BitmapColor aColor, aColorBlur;
    1167             : 
    1168             :     // For all pixels in original image substract pixels values from blured image.
    1169           0 :     for( int x = 0; x < nWidth; x++ )
    1170             :     {
    1171           0 :         for( int y = 0; y < nHeight; y++ )
    1172             :         {
    1173           0 :             aColorBlur = pReadAccBlur->GetPixel( y , x );
    1174           0 :             if( pReadAccBlur->HasPalette() )
    1175             :             {
    1176           0 :                  pReadAccBlur->GetPaletteColor( aColorBlur );
    1177             :             }
    1178             : 
    1179           0 :             aColor = pReadAcc->GetPixel( y , x );
    1180           0 :             if( pReadAcc->HasPalette() )
    1181             :             {
    1182           0 :                 aColor = pReadAcc->GetPaletteColor( aColor );
    1183             :             }
    1184             : 
    1185             :             BitmapColor aResultColor(
    1186           0 :                 (sal_uInt8) MinMax( aColor.GetRed()   + (aColor.GetRed()   - aColorBlur.GetRed())   * aAmount, 0, 255 ),
    1187           0 :                 (sal_uInt8) MinMax( aColor.GetGreen() + (aColor.GetGreen() - aColorBlur.GetGreen()) * aAmount, 0, 255 ),
    1188           0 :                 (sal_uInt8) MinMax( aColor.GetBlue()  + (aColor.GetBlue()  - aColorBlur.GetBlue())  * aAmount, 0, 255 ) );
    1189             : 
    1190           0 :             pWriteAcc->SetPixel( y, x, aResultColor );
    1191           0 :         }
    1192             :     }
    1193             : 
    1194           0 :     ReleaseAccess( pWriteAcc );
    1195           0 :     ReleaseAccess( pReadAcc );
    1196           0 :     ReleaseAccess( pReadAccBlur );
    1197           0 :     ImplAssignWithSize ( aResultBitmap );
    1198           0 :     return true;
    1199             : }
    1200             : 
    1201             : 
    1202             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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