LCOV - code coverage report
Current view: top level - usr/local/src/libreoffice/drawinglayer/source/processor2d - vclprocessor2d.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 375 669 56.1 %
Date: 2013-07-09 Functions: 20 26 76.9 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <comphelper/string.hxx>
      21             : #include "vclprocessor2d.hxx"
      22             : #include <drawinglayer/primitive2d/textprimitive2d.hxx>
      23             : #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
      24             : #include <tools/debug.hxx>
      25             : #include <vcl/outdev.hxx>
      26             : #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
      27             : #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
      28             : #include <basegfx/polygon/b2dpolygontools.hxx>
      29             : #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
      30             : #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
      31             : #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
      32             : #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
      33             : #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
      34             : #include <basegfx/polygon/b2dpolypolygontools.hxx>
      35             : #include <vclhelperbufferdevice.hxx>
      36             : #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
      37             : #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
      38             : #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
      39             : #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
      40             : #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
      41             : #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
      42             : #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
      43             : #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
      44             : #include <tools/diagnose_ex.h>
      45             : #include <rtl/ustrbuf.hxx>
      46             : #include <vcl/metric.hxx>
      47             : #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
      48             : #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
      49             : #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
      50             : #include <basegfx/color/bcolor.hxx>
      51             : #include <basegfx/matrix/b2dhommatrixtools.hxx>
      52             : #include <vcl/graph.hxx>
      53             : 
      54             : #include "getdigitlanguage.hxx"
      55             : 
      56             : //////////////////////////////////////////////////////////////////////////////
      57             : // control support
      58             : 
      59             : #include <com/sun/star/awt/XWindow2.hpp>
      60             : #include <com/sun/star/awt/PosSize.hpp>
      61             : #include <com/sun/star/awt/XView.hpp>
      62             : #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
      63             : #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
      64             : 
      65             : //////////////////////////////////////////////////////////////////////////////
      66             : // for test, can be removed again
      67             : 
      68             : #include <basegfx/polygon/b2dpolygonclipper.hxx>
      69             : #include <basegfx/polygon/b2dtrapezoid.hxx>
      70             : 
      71             : //////////////////////////////////////////////////////////////////////////////
      72             : 
      73             : using namespace com::sun::star;
      74             : 
      75             : //////////////////////////////////////////////////////////////////////////////
      76             : 
      77             : namespace
      78             : {
      79        6616 :     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
      80             :     {
      81             :         // use color distance, assume to do every color step
      82        6616 :         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
      83             : 
      84        6616 :         if(nSteps)
      85             :         {
      86             :             // calc discrete length to change color each disctete unit (pixel)
      87        2211 :             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
      88             : 
      89        2211 :             nSteps = std::min(nSteps, nDistSteps);
      90             :         }
      91             : 
      92             :         // reduce quality to 3 discrete units or every 3rd color step for rendering
      93        6616 :         nSteps /= 2;
      94             : 
      95             :         // roughly cut when too big or too small (not full quality, reduce complexity)
      96        6616 :         nSteps = std::min(nSteps, sal_uInt32(255));
      97        6616 :         nSteps = std::max(nSteps, sal_uInt32(1));
      98             : 
      99        6616 :         return nSteps;
     100             :     }
     101             : } // end of anonymous namespace
     102             : 
     103             : //////////////////////////////////////////////////////////////////////////////
     104             : 
     105             : namespace drawinglayer
     106             : {
     107             :     namespace processor2d
     108             :     {
     109             :         //////////////////////////////////////////////////////////////////////////////
     110             :         // UNO class usages
     111             :         using ::com::sun::star::uno::Reference;
     112             :         using ::com::sun::star::uno::UNO_QUERY;
     113             :         using ::com::sun::star::uno::UNO_QUERY_THROW;
     114             :         using ::com::sun::star::uno::Exception;
     115             :         using ::com::sun::star::awt::XView;
     116             :         using ::com::sun::star::awt::XGraphics;
     117             :         using ::com::sun::star::awt::XWindow;
     118             :         using ::com::sun::star::awt::PosSize::POSSIZE;
     119             : 
     120             :         //////////////////////////////////////////////////////////////////////////////
     121             :         // rendering support
     122             : 
     123             :         // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
     124             :         // information is translated to VCL parameters and set at the font.
     125             :         // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
     126             :         // for VCL)
     127        7424 :         void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
     128             :         {
     129             :             // decompose matrix to have position and size of text
     130        7424 :             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
     131       14848 :             basegfx::B2DVector aFontScaling, aTranslate;
     132             :             double fRotate, fShearX;
     133        7424 :             aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
     134        7424 :             bool bPrimitiveAccepted(false);
     135             : 
     136        7424 :             if(basegfx::fTools::equalZero(fShearX))
     137             :             {
     138        6566 :                 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
     139             :                 {
     140             :                     // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
     141             :                     // be expressed as rotation by PI. Use this since the Font rendering will not
     142             :                     // apply the negative scales in any form
     143           0 :                     aFontScaling = basegfx::absolute(aFontScaling);
     144           0 :                     fRotate += F_PI;
     145             :                 }
     146             : 
     147        6566 :                 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
     148             :                 {
     149             :                     // Get the VCL font (use FontHeight as FontWidth)
     150             :                     Font aFont(primitive2d::getVclFontFromFontAttribute(
     151        6566 :                         rTextCandidate.getFontAttribute(),
     152             :                         aFontScaling.getX(),
     153             :                         aFontScaling.getY(),
     154             :                         fRotate,
     155       13132 :                         rTextCandidate.getLocale()));
     156             : 
     157             :                     // Don't draw fonts without height
     158        6566 :                     if( aFont.GetHeight() <= 0 )
     159        7424 :                         return;
     160             : 
     161             :                     // handle additional font attributes
     162             :                     const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
     163        6566 :                         dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
     164             : 
     165        6566 :                     if( pTCPP != NULL )
     166             :                     {
     167             : 
     168             :                         // set the color of text decorations
     169        1534 :                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
     170        1534 :                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
     171             : 
     172             :                         // set Overline attribute
     173        1534 :                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
     174        1534 :                         if( eFontOverline != UNDERLINE_NONE )
     175             :                         {
     176        1129 :                             aFont.SetOverline( eFontOverline );
     177        1129 :                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
     178        1129 :                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
     179        1129 :                             if( pTCPP->getWordLineMode() )
     180         751 :                                 aFont.SetWordLineMode( true );
     181             :                         }
     182             : 
     183             :                         // set Underline attribute
     184        1534 :                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
     185        1534 :                         if( eFontUnderline != UNDERLINE_NONE )
     186             :                         {
     187        1470 :                             aFont.SetUnderline( eFontUnderline );
     188        1470 :                             if( pTCPP->getWordLineMode() )
     189         879 :                                 aFont.SetWordLineMode( true );
     190             : //TODO: ???                 if( pTCPP->getUnderlineAbove() )
     191             : //                              aFont.SetUnderlineAbove( true );
     192             :                         }
     193             : 
     194             :                         // set Strikeout attribute
     195        1534 :                         const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
     196             : 
     197        1534 :                         if( eFontStrikeout != STRIKEOUT_NONE )
     198         736 :                             aFont.SetStrikeout( eFontStrikeout );
     199             : 
     200             :                         // set EmphasisMark attribute
     201        1534 :                         FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
     202        1534 :                         switch( pTCPP->getTextEmphasisMark() )
     203             :                         {
     204             :                             default:
     205             :                                 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
     206             :                                 // fall through
     207          84 :                             case primitive2d::TEXT_EMPHASISMARK_NONE:   eFontEmphasisMark = EMPHASISMARK_NONE; break;
     208         445 :                             case primitive2d::TEXT_EMPHASISMARK_DOT:    eFontEmphasisMark = EMPHASISMARK_DOT; break;
     209         645 :                             case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
     210         360 :                             case primitive2d::TEXT_EMPHASISMARK_DISC:   eFontEmphasisMark = EMPHASISMARK_DISC; break;
     211           0 :                             case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
     212             :                         }
     213             : 
     214        1534 :                         if( eFontEmphasisMark != EMPHASISMARK_NONE )
     215             :                         {
     216             :                             DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
     217             :                                 "DrawingLayer: Bad EmphasisMark position!" );
     218        1450 :                             if( pTCPP->getEmphasisMarkAbove() )
     219        1450 :                                 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
     220             :                             else
     221           0 :                                 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
     222        1450 :                             aFont.SetEmphasisMark( eFontEmphasisMark );
     223             :                         }
     224             : 
     225             :                         // set Relief attribute
     226        1534 :                         FontRelief eFontRelief = RELIEF_NONE;
     227        1534 :                         switch( pTCPP->getTextRelief() )
     228             :                         {
     229             :                             default:
     230             :                                 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
     231             :                                 // fall through
     232         272 :                             case primitive2d::TEXT_RELIEF_NONE:     eFontRelief = RELIEF_NONE; break;
     233        1262 :                             case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
     234           0 :                             case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
     235             :                         }
     236             : 
     237        1534 :                         if( eFontRelief != RELIEF_NONE )
     238        1262 :                             aFont.SetRelief( eFontRelief );
     239             : 
     240             :                         // set Shadow attribute
     241        1534 :                         if( pTCPP->getShadow() )
     242         816 :                             aFont.SetShadow( true );
     243             :                     }
     244             : 
     245             :                     // create transformed integer DXArray in view coordinate system
     246        6566 :                     ::std::vector< sal_Int32 > aTransformedDXArray;
     247             : 
     248        6566 :                     if(rTextCandidate.getDXArray().size())
     249             :                     {
     250        6566 :                         aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
     251        6566 :                         const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
     252        6566 :                         const double fPixelVectorFactor(aPixelVector.getLength());
     253             : 
     254      112920 :                         for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
     255       75280 :                             aStart != rTextCandidate.getDXArray().end(); ++aStart)
     256             :                         {
     257       31074 :                             aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
     258        6566 :                         }
     259             :                     }
     260             : 
     261             :                     // set parameters and paint text snippet
     262       13132 :                     const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
     263       13132 :                     const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
     264        6566 :                     const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
     265        6566 :                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
     266             : 
     267        6566 :                     if(rTextCandidate.getFontAttribute().getRTL())
     268             :                     {
     269           0 :                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
     270           0 :                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
     271           0 :                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
     272             :                     }
     273             : 
     274        6566 :                     mpOutputDevice->SetFont(aFont);
     275        6566 :                     mpOutputDevice->SetTextColor(Color(aRGBFontColor));
     276             : 
     277       13132 :                     String aText( rTextCandidate.getText() );
     278        6566 :                     xub_StrLen nPos = rTextCandidate.getTextPosition();
     279        6566 :                     xub_StrLen nLen = rTextCandidate.getTextLength();
     280             : 
     281        6566 :                     sal_Int32* pDXArray = aTransformedDXArray.size() ? &(aTransformedDXArray[0]) : NULL ;
     282             : 
     283        6566 :                     if ( rTextCandidate.isFilled() )
     284             :                     {
     285           0 :                         basegfx::B2DVector aOldFontScaling, aOldTranslate;
     286             :                         double fOldRotate, fOldShearX;
     287           0 :                         rTextCandidate.getTextTransform().decompose(aOldFontScaling, aOldTranslate, fOldRotate, fOldShearX);
     288             : 
     289           0 :                         long nWidthToFill = static_cast<long>(rTextCandidate.getWidthToFill( ) * aFontScaling.getX() / aOldFontScaling.getX());
     290             : 
     291             :                         long nWidth = mpOutputDevice->GetTextArray(
     292           0 :                             rTextCandidate.getText(), pDXArray, 0, 1 );
     293           0 :                         long nChars = 2;
     294           0 :                         if ( nWidth )
     295           0 :                             nChars = nWidthToFill / nWidth;
     296             : 
     297           0 :                         OUStringBuffer aFilled;
     298           0 :                         comphelper::string::padToLength(aFilled, (sal_uInt16)nChars, aText.GetChar(0));
     299           0 :                         aText = aFilled.makeStringAndClear();
     300           0 :                         nPos = 0;
     301           0 :                         nLen = nChars;
     302             :                     }
     303             : 
     304        6566 :                     if(!aTransformedDXArray.empty())
     305             :                     {
     306             :                         mpOutputDevice->DrawTextArray(
     307             :                             aStartPoint,
     308             :                             aText,
     309             :                             pDXArray,
     310             :                             nPos,
     311        6566 :                             nLen);
     312             :                     }
     313             :                     else
     314             :                     {
     315             :                         mpOutputDevice->DrawText(
     316             :                             aStartPoint,
     317             :                             aText,
     318             :                             nPos,
     319           0 :                             nLen);
     320             :                     }
     321             : 
     322        6566 :                     if(rTextCandidate.getFontAttribute().getRTL())
     323             :                     {
     324           0 :                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
     325             :                     }
     326             : 
     327       13132 :                     bPrimitiveAccepted = true;
     328             :                 }
     329             :             }
     330             : 
     331        7424 :             if(!bPrimitiveAccepted)
     332             :             {
     333             :                 // let break down
     334         858 :                 process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
     335        7424 :             }
     336             :         }
     337             : 
     338             :         // direct draw of hairline
     339       66234 :         void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
     340             :         {
     341       66234 :             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
     342       66234 :             mpOutputDevice->SetLineColor(Color(aHairlineColor));
     343       66234 :             mpOutputDevice->SetFillColor();
     344             : 
     345      132468 :             basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
     346       66234 :             aLocalPolygon.transform(maCurrentTransformation);
     347             : 
     348             :             static bool bCheckTrapezoidDecomposition(false);
     349             :             static bool bShowOutlinesThere(false);
     350       66234 :             if(bCheckTrapezoidDecomposition)
     351             :             {
     352             :                 // clip against discrete ViewPort
     353           0 :                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
     354             :                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
     355           0 :                     aLocalPolygon, rDiscreteViewport, true, false));
     356             : 
     357           0 :                 if(aLocalPolyPolygon.count())
     358             :                 {
     359             :                     // subdivide
     360           0 :                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
     361           0 :                         aLocalPolyPolygon, 0.5);
     362             : 
     363             :                     // trapezoidize
     364             :                     static double fLineWidth(2.0);
     365           0 :                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
     366           0 :                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
     367             : 
     368           0 :                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
     369             : 
     370           0 :                     if(nCount)
     371             :                     {
     372           0 :                         basegfx::BColor aInvPolygonColor(aHairlineColor);
     373           0 :                         aInvPolygonColor.invert();
     374             : 
     375           0 :                         for(sal_uInt32 a(0); a < nCount; a++)
     376             :                         {
     377           0 :                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
     378             : 
     379           0 :                             if(bShowOutlinesThere)
     380             :                             {
     381           0 :                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
     382           0 :                                 mpOutputDevice->SetLineColor();
     383             :                             }
     384             : 
     385           0 :                             mpOutputDevice->DrawPolygon(aTempPolygon);
     386             : 
     387           0 :                             if(bShowOutlinesThere)
     388             :                             {
     389           0 :                                 mpOutputDevice->SetFillColor();
     390           0 :                                 mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
     391           0 :                                 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
     392             :                             }
     393           0 :                         }
     394           0 :                     }
     395           0 :                 }
     396             :             }
     397             :             else
     398             :             {
     399       66234 :                 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
     400             :                 {
     401             :                     // #i98289#
     402             :                     // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
     403             :                     // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
     404             :                     // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
     405             :                     // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
     406           0 :                     aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
     407             :                 }
     408             : 
     409       66234 :                 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
     410       66234 :             }
     411       66234 :         }
     412             : 
     413             :         // direct draw of transformed BitmapEx primitive
     414        2149 :         void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
     415             :         {
     416        2149 :             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
     417        4298 :             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
     418             : 
     419        2149 :             if(maBColorModifierStack.count())
     420             :             {
     421         204 :                 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
     422             : 
     423         204 :                 if(aBitmapEx.IsEmpty())
     424             :                 {
     425             :                     // color gets completely replaced, get it
     426           0 :                     const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
     427           0 :                     basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
     428           0 :                     aPolygon.transform(aLocalTransform);
     429             : 
     430           0 :                     mpOutputDevice->SetFillColor(Color(aModifiedColor));
     431           0 :                     mpOutputDevice->SetLineColor();
     432           0 :                     mpOutputDevice->DrawPolygon(aPolygon);
     433             : 
     434        2149 :                     return;
     435             :                 }
     436             :             }
     437             : 
     438             :             // decompose matrix to check for shear, rotate and mirroring
     439        4298 :             basegfx::B2DVector aScale, aTranslate;
     440             :             double fRotate, fShearX;
     441             : 
     442        2149 :             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
     443             : 
     444        2149 :             const bool bRotated(!basegfx::fTools::equalZero(fRotate));
     445        2149 :             const bool bSheared(!basegfx::fTools::equalZero(fShearX));
     446             : 
     447        2149 :             if(!aBitmapEx.IsTransparent() && (bSheared || bRotated))
     448             :             {
     449             :                 // parts will be uncovered, extend aBitmapEx with a mask bitmap
     450           0 :                 const Bitmap aContent(aBitmapEx.GetBitmap());
     451             : #if defined(MACOSX)
     452             :                 const AlphaMask aMaskBmp( aContent.GetSizePixel());
     453             : #else
     454           0 :                 const Bitmap aMaskBmp( aContent.GetSizePixel(), 1);
     455             : #endif
     456           0 :                 aBitmapEx = BitmapEx(aContent, aMaskBmp);
     457             :             }
     458             : 
     459             :             // draw using OutputDevice'sDrawTransformedBitmapEx
     460        4298 :             mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
     461             :         }
     462             : 
     463         123 :         void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
     464             :         {
     465         123 :             const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
     466         123 :             bool bPrimitiveAccepted(false);
     467             :             static bool bTryTilingDirect = true;
     468             : 
     469             :             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
     470             :             // renderer on pixel base to ensure tight fitting. Do not do this when
     471             :             // the fill is rotated or sheared.
     472             : 
     473             :             // ovveride static bool (for debug) and tiling is active
     474         123 :             if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
     475             :             {
     476             :                 // content is bitmap(ex)
     477             :                 //
     478             :                 // for SVG support, force decomposition when SVG is present. This will lead to use
     479             :                 // the primitive representation of the svg directly.
     480             :                 //
     481             :                 // when graphic is animated, force decomposition to use the correct graphic, else
     482             :                 // fill style will not be animated
     483         246 :                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
     484         123 :                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
     485         246 :                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
     486             :                 {
     487             :                     // decompose matrix to check for shear, rotate and mirroring
     488         123 :                     basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
     489         246 :                     basegfx::B2DVector aScale, aTranslate;
     490             :                     double fRotate, fShearX;
     491         123 :                     aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
     492             : 
     493             :                     // when nopt rotated/sheared
     494         123 :                     if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
     495             :                     {
     496             :                         // no shear or rotate, draw direct in pixel coordinates
     497         123 :                         bPrimitiveAccepted = true;
     498             : 
     499             :                         // transform object range to device coordinates (pixels). Use
     500             :                         // the device transformation for better accuracy
     501         123 :                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
     502         123 :                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
     503             : 
     504             :                         // extract discrete size of object
     505         123 :                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
     506         123 :                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
     507             : 
     508             :                         // only do something when object has a size in discrete units
     509         123 :                         if(nOWidth > 0 && nOHeight > 0)
     510             :                         {
     511             :                             // transform graphic range to device coordinates (pixels). Use
     512             :                             // the device transformation for better accuracy
     513         123 :                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
     514         123 :                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
     515             : 
     516             :                             // extract discrete size of graphic
     517         123 :                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
     518         123 :                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
     519             : 
     520             :                             // only do something when bitmap fill has a size in discrete units
     521         123 :                             if(nBWidth > 0 && nBHeight > 0)
     522             :                             {
     523             :                                 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
     524             :                                 // in vcl many times, create a size-optimized version
     525         123 :                                 const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
     526         123 :                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
     527             :                                 static bool bEnablePreScaling(true);
     528         123 :                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
     529             : 
     530         123 :                                 if(bPreScaled)
     531             :                                 {
     532             :                                     // ... but only up to a maximum size, else it gets too expensive
     533         123 :                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
     534             :                                 }
     535             : 
     536         123 :                                 bool bPainted(false);
     537             : 
     538         123 :                                 if(maBColorModifierStack.count())
     539             :                                 {
     540             :                                     // when color modifier, apply to bitmap
     541           0 :                                     aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
     542             : 
     543             :                                     // impModifyBitmapEx uses empty bitmap as sign to return that
     544             :                                     // the content will be completely replaced to mono color, use shortcut
     545           0 :                                     if(aBitmapEx.IsEmpty())
     546             :                                     {
     547             :                                         // color gets completely replaced, get it
     548           0 :                                         const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
     549           0 :                                         basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
     550           0 :                                         aPolygon.transform(aLocalTransform);
     551             : 
     552           0 :                                         mpOutputDevice->SetFillColor(Color(aModifiedColor));
     553           0 :                                         mpOutputDevice->SetLineColor();
     554           0 :                                         mpOutputDevice->DrawPolygon(aPolygon);
     555             : 
     556           0 :                                         bPainted = true;
     557             :                                     }
     558             :                                 }
     559             : 
     560         123 :                                 if(!bPainted)
     561             :                                 {
     562         123 :                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
     563         123 :                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
     564         123 :                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
     565         123 :                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
     566         123 :                                     sal_Int32 nPosX(0);
     567         123 :                                     sal_Int32 nPosY(0);
     568             : 
     569         123 :                                     if(nBLeft > nOLeft)
     570             :                                     {
     571         123 :                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
     572             : 
     573         123 :                                         nPosX -= nDiff;
     574         123 :                                         nBLeft -= nDiff * nBWidth;
     575             :                                     }
     576             : 
     577         123 :                                     if(nBLeft + nBWidth <= nOLeft)
     578             :                                     {
     579           0 :                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
     580             : 
     581           0 :                                         nPosX += nDiff;
     582           0 :                                         nBLeft += nDiff * nBWidth;
     583             :                                     }
     584             : 
     585         123 :                                     if(nBTop > nOTop)
     586             :                                     {
     587         123 :                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
     588             : 
     589         123 :                                         nPosY -= nDiff;
     590         123 :                                         nBTop -= nDiff * nBHeight;
     591             :                                     }
     592             : 
     593         123 :                                     if(nBTop + nBHeight <= nOTop)
     594             :                                     {
     595           0 :                                         const sal_Int32 nDiff(-nBTop / nBHeight);
     596             : 
     597           0 :                                         nPosY += nDiff;
     598           0 :                                         nBTop += nDiff * nBHeight;
     599             :                                     }
     600             : 
     601             :                                     // prepare OutDev
     602         123 :                                     const Point aEmptyPoint(0, 0);
     603         123 :                                     const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
     604         123 :                                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
     605         123 :                                     mpOutputDevice->EnableMapMode(false);
     606             : 
     607             :                                     // check if offset is used
     608         123 :                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
     609             : 
     610         123 :                                     if(nOffsetX)
     611             :                                     {
     612             :                                         // offset in X, so iterate over Y first and draw lines
     613           0 :                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
     614             :                                         {
     615           0 :                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
     616           0 :                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
     617             :                                             {
     618           0 :                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
     619             : 
     620           0 :                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
     621             :                                                 {
     622           0 :                                                     if(bPreScaled)
     623             :                                                     {
     624           0 :                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
     625             :                                                     }
     626             :                                                     else
     627             :                                                     {
     628           0 :                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
     629             :                                                     }
     630             :                                                 }
     631             :                                             }
     632             :                                         }
     633             :                                     }
     634             :                                     else
     635             :                                     {
     636             :                                         // check if offset is used
     637         123 :                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
     638             : 
     639             :                                         // possible offset in Y, so iterate over X first and draw columns
     640        2214 :                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
     641             :                                         {
     642       35424 :                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
     643       17712 :                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
     644             :                                             {
     645       15621 :                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
     646             : 
     647       15621 :                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
     648             :                                                 {
     649       14637 :                                                     if(bPreScaled)
     650             :                                                     {
     651       14637 :                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
     652             :                                                     }
     653             :                                                     else
     654             :                                                     {
     655           0 :                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
     656             :                                                     }
     657             :                                                 }
     658             :                                             }
     659             :                                         }
     660             :                                     }
     661             : 
     662             :                                     // restore OutDev
     663         123 :                                     mpOutputDevice->EnableMapMode(bWasEnabled);
     664         123 :                                 }
     665             :                             }
     666             :                         }
     667         123 :                     }
     668             :                 }
     669             :             }
     670             : 
     671         123 :             if(!bPrimitiveAccepted)
     672             :             {
     673             :                 // do not accept, use decomposition
     674           0 :                 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
     675             :             }
     676         123 :         }
     677             : 
     678             :         // direct draw of Graphic
     679         123 :         void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
     680             :         {
     681         123 :             bool bDone(false);
     682         123 :             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
     683             : 
     684             :             // #121194# Todo: check if this works
     685         123 :             if(!rPolyPolygon.count())
     686             :             {
     687             :                 // empty polyPolygon, done
     688           0 :                 bDone = true;
     689             :             }
     690             :             else
     691             :             {
     692         123 :                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
     693             : 
     694             :                 // try to catch cases where the graphic will be color-modified to a single
     695             :                 // color (e.g. shadow)
     696         123 :                 switch(rFillGraphicAttribute.getGraphic().GetType())
     697             :                 {
     698             :                     case GRAPHIC_GDIMETAFILE:
     699             :                     {
     700             :                         // metafiles are potentially transparent, cannot optimize´, not done
     701           0 :                         break;
     702             :                     }
     703             :                     case GRAPHIC_BITMAP:
     704             :                     {
     705         123 :                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
     706             :                         {
     707             :                             // bitmap is not transparent and has no alpha
     708         123 :                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
     709             : 
     710         123 :                             if(nBColorModifierStackCount)
     711             :                             {
     712           0 :                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
     713             : 
     714           0 :                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
     715             :                                 {
     716             :                                     // the bitmap fill is in unified color, so we can replace it with
     717             :                                     // a single polygon fill. The form of the fill depends on tiling
     718           0 :                                     if(rFillGraphicAttribute.getTiling())
     719             :                                     {
     720             :                                         // with tiling, fill the whole PolyPolygon with the modifier color
     721           0 :                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
     722             : 
     723           0 :                                         aLocalPolyPolygon.transform(maCurrentTransformation);
     724           0 :                                         mpOutputDevice->SetLineColor();
     725           0 :                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
     726           0 :                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
     727             :                                     }
     728             :                                     else
     729             :                                     {
     730             :                                         // without tiling, only the area common to the bitmap tile and the
     731             :                                         // PolyPolygon is filled. Create the bitmap tile area in object
     732             :                                         // coordinates. For this, the object transformation needs to be created
     733             :                                         // from the already scaled PolyPolygon. The tile area in object
     734             :                                         // coordinates wil always be non-rotated, so it's not necessary to
     735             :                                         // work with a polygon here
     736           0 :                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
     737           0 :                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
     738             :                                         const basegfx::B2DHomMatrix aNewObjectTransform(
     739             :                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
     740             :                                                 aPolyPolygonRange.getRange(),
     741           0 :                                                 aPolyPolygonRange.getMinimum()));
     742             : 
     743           0 :                                         aTileRange.transform(aNewObjectTransform);
     744             : 
     745             :                                         // now clip the object polyPolygon against the tile range
     746             :                                         // to get the common area
     747             :                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
     748             :                                             rPolyPolygon,
     749             :                                             aTileRange,
     750             :                                             true,
     751           0 :                                             false);
     752             : 
     753           0 :                                         if(aTarget.count())
     754             :                                         {
     755           0 :                                             aTarget.transform(maCurrentTransformation);
     756           0 :                                             mpOutputDevice->SetLineColor();
     757           0 :                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
     758           0 :                                             mpOutputDevice->DrawPolyPolygon(aTarget);
     759           0 :                                         }
     760             :                                     }
     761             : 
     762             :                                     // simplified output executed, we are done
     763           0 :                                     bDone = true;
     764             :                                 }
     765             :                             }
     766             :                         }
     767         123 :                         break;
     768             :                     }
     769             :                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
     770             :                     {
     771             :                         // empty graphic, we are done
     772           0 :                         bDone = true;
     773           0 :                         break;
     774             :                     }
     775             :                 }
     776             :             }
     777             : 
     778         123 :             if(!bDone)
     779             :             {
     780             :                 // use default decomposition
     781         123 :                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
     782             :             }
     783         123 :         }
     784             : 
     785             :         // direct draw of MetaFile
     786           0 :         void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
     787             :         {
     788             :             // decompose matrix to check for shear, rotate and mirroring
     789           0 :             basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
     790           0 :             basegfx::B2DVector aScale, aTranslate;
     791             :             double fRotate, fShearX;
     792           0 :             aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
     793             : 
     794           0 :             if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
     795             :             {
     796             :                 // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
     797             :                 // be expressed as rotation by PI. This needs to be done for Metafiles since
     798             :                 // these can be rotated, but not really mirrored
     799           0 :                 aScale = basegfx::absolute(aScale);
     800           0 :                 fRotate += F_PI;
     801             :             }
     802             : 
     803             :             // get BoundRect
     804           0 :             basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
     805           0 :             aOutlineRange.transform(maCurrentTransformation);
     806             : 
     807             :             // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
     808             :             // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
     809             :             // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
     810             :             // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
     811             :             // units e.g. when creating a new MetaFile, but since much huger value ranges are used
     812             :             // there typically will be okay for this compromize.
     813             :             Rectangle aDestRectView(
     814             :                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
     815             :                 // looking for a standard conversion to rectangle (!)
     816           0 :                 (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
     817           0 :                 (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
     818             : 
     819             :             // get metafile (copy it)
     820           0 :             GDIMetaFile aMetaFile;
     821             : 
     822           0 :             if(maBColorModifierStack.count())
     823             :             {
     824           0 :                 const basegfx::BColor aRGBBaseColor(0, 0, 0);
     825           0 :                 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
     826           0 :                 aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
     827             :             }
     828             :             else
     829             :             {
     830           0 :                 aMetaFile = rMetaCandidate.getMetaFile();
     831             :             }
     832             : 
     833             :             // rotation
     834           0 :             if(!basegfx::fTools::equalZero(fRotate))
     835             :             {
     836             :                 // #i103530#
     837             :                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
     838             :                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
     839           0 :                 sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
     840             : 
     841           0 :                 while(nRotation < 0)
     842           0 :                     nRotation += 3600;
     843             : 
     844           0 :                 while(nRotation >= 3600)
     845           0 :                     nRotation -= 3600;
     846             : 
     847           0 :                 aMetaFile.Rotate(nRotation);
     848             :             }
     849             : 
     850             :             // Prepare target output size
     851           0 :             Size aDestSize(aDestRectView.GetSize());
     852             : 
     853           0 :             if(aDestSize.getWidth() && aDestSize.getHeight())
     854             :             {
     855             :                 // Get preferred Metafile output size. When it's very equal to the output size, it's probably
     856             :                 // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
     857             :                 // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
     858           0 :                 const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
     859             : 
     860           0 :                 if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
     861             :                 {
     862           0 :                     aDestSize.setWidth(aPrefSize.getWidth());
     863             :                 }
     864             : 
     865           0 :                 if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
     866             :                 {
     867           0 :                     aDestSize.setHeight(aPrefSize.getHeight());
     868             :                 }
     869             : 
     870             :                 // paint it
     871           0 :                 aMetaFile.WindStart();
     872           0 :                 aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
     873           0 :             }
     874           0 :         }
     875             : 
     876             :         // mask group. Force output to VDev and create mask from given mask
     877        3711 :         void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
     878             :         {
     879        3711 :             if(rMaskCandidate.getChildren().hasElements())
     880             :             {
     881        3711 :                 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
     882             : 
     883        3711 :                 if(aMask.count())
     884             :                 {
     885        3711 :                     aMask.transform(maCurrentTransformation);
     886        3711 :                     const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
     887        3711 :                     impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
     888             : 
     889        3711 :                     if(aBufferDevice.isVisible())
     890             :                     {
     891             :                         // remember last OutDev and set to content
     892        3703 :                         OutputDevice* pLastOutputDevice = mpOutputDevice;
     893        3703 :                         mpOutputDevice = &aBufferDevice.getContent();
     894             : 
     895             :                         // paint to it
     896        3703 :                         process(rMaskCandidate.getChildren());
     897             : 
     898             :                         // back to old OutDev
     899        3703 :                         mpOutputDevice = pLastOutputDevice;
     900             : 
     901             :                         // draw mask
     902        3703 :                         if(getOptionsDrawinglayer().IsAntiAliasing())
     903             :                         {
     904             :                             // with AA, use 8bit AlphaMask to get nice borders
     905           0 :                             VirtualDevice& rTransparence = aBufferDevice.getTransparence();
     906           0 :                             rTransparence.SetLineColor();
     907           0 :                             rTransparence.SetFillColor(COL_BLACK);
     908           0 :                             rTransparence.DrawPolyPolygon(aMask);
     909             : 
     910             :                             // dump buffer to outdev
     911           0 :                             aBufferDevice.paint();
     912             :                         }
     913             :                         else
     914             :                         {
     915             :                             // No AA, use 1bit mask
     916        3703 :                             VirtualDevice& rMask = aBufferDevice.getMask();
     917        3703 :                             rMask.SetLineColor();
     918        3703 :                             rMask.SetFillColor(COL_BLACK);
     919        3703 :                             rMask.DrawPolyPolygon(aMask);
     920             : 
     921             :                             // dump buffer to outdev
     922        3703 :                             aBufferDevice.paint();
     923             :                         }
     924        3711 :                     }
     925        3711 :                 }
     926             :             }
     927        3711 :         }
     928             : 
     929             :         // modified color group. Force output to unified color.
     930         892 :         void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
     931             :         {
     932         892 :             if(rModifiedCandidate.getChildren().hasElements())
     933             :             {
     934         892 :                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
     935         892 :                 process(rModifiedCandidate.getChildren());
     936         892 :                 maBColorModifierStack.pop();
     937             :             }
     938         892 :         }
     939             : 
     940             :         // unified sub-transparence. Draw to VDev first.
     941         685 :         void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
     942             :         {
     943             :             static bool bForceToDecomposition(false);
     944             : 
     945         685 :             if(rTransCandidate.getChildren().hasElements())
     946             :             {
     947         685 :                 if(bForceToDecomposition)
     948             :                 {
     949             :                     // use decomposition
     950           0 :                     process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
     951             :                 }
     952             :                 else
     953             :                 {
     954         685 :                     if(0.0 == rTransCandidate.getTransparence())
     955             :                     {
     956             :                         // no transparence used, so just use the content
     957           0 :                         process(rTransCandidate.getChildren());
     958             :                     }
     959         685 :                     else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
     960             :                     {
     961             :                         // transparence is in visible range
     962         685 :                         basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
     963         685 :                         aRange.transform(maCurrentTransformation);
     964         685 :                         impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
     965             : 
     966         685 :                         if(aBufferDevice.isVisible())
     967             :                         {
     968             :                             // remember last OutDev and set to content
     969         605 :                             OutputDevice* pLastOutputDevice = mpOutputDevice;
     970         605 :                             mpOutputDevice = &aBufferDevice.getContent();
     971             : 
     972             :                             // paint content to it
     973         605 :                             process(rTransCandidate.getChildren());
     974             : 
     975             :                             // back to old OutDev
     976         605 :                             mpOutputDevice = pLastOutputDevice;
     977             : 
     978             :                             // dump buffer to outdev using given transparence
     979         605 :                             aBufferDevice.paint(rTransCandidate.getTransparence());
     980         685 :                         }
     981             :                     }
     982             :                 }
     983             :             }
     984         685 :         }
     985             : 
     986             :         // sub-transparence group. Draw to VDev first.
     987         942 :         void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
     988             :         {
     989         942 :             if(rTransCandidate.getChildren().hasElements())
     990             :             {
     991         942 :                 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
     992         942 :                 aRange.transform(maCurrentTransformation);
     993         942 :                 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
     994             : 
     995         942 :                 if(aBufferDevice.isVisible())
     996             :                 {
     997             :                     // remember last OutDev and set to content
     998         942 :                     OutputDevice* pLastOutputDevice = mpOutputDevice;
     999         942 :                     mpOutputDevice = &aBufferDevice.getContent();
    1000             : 
    1001             :                     // paint content to it
    1002         942 :                     process(rTransCandidate.getChildren());
    1003             : 
    1004             :                     // set to mask
    1005         942 :                     mpOutputDevice = &aBufferDevice.getTransparence();
    1006             : 
    1007             :                     // when painting transparence masks, reset the color stack
    1008         942 :                     basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
    1009         942 :                     maBColorModifierStack = basegfx::BColorModifierStack();
    1010             : 
    1011             :                     // paint mask to it (always with transparence intensities, evtl. with AA)
    1012         942 :                     process(rTransCandidate.getTransparence());
    1013             : 
    1014             :                     // back to old color stack
    1015         942 :                     maBColorModifierStack = aLastBColorModifierStack;
    1016             : 
    1017             :                     // back to old OutDev
    1018         942 :                     mpOutputDevice = pLastOutputDevice;
    1019             : 
    1020             :                     // dump buffer to outdev
    1021         942 :                     aBufferDevice.paint();
    1022         942 :                 }
    1023             :             }
    1024         942 :         }
    1025             : 
    1026             :         // transform group.
    1027        6765 :         void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
    1028             :         {
    1029             :             // remember current transformation and ViewInformation
    1030        6765 :             const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
    1031       13530 :             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
    1032             : 
    1033             :             // create new transformations for CurrentTransformation
    1034             :             // and for local ViewInformation2D
    1035        6765 :             maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
    1036             :             const geometry::ViewInformation2D aViewInformation2D(
    1037       13530 :                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
    1038        6765 :                 getViewInformation2D().getViewTransformation(),
    1039        6765 :                 getViewInformation2D().getViewport(),
    1040        6765 :                 getViewInformation2D().getVisualizedPage(),
    1041        6765 :                 getViewInformation2D().getViewTime(),
    1042       27060 :                 getViewInformation2D().getExtendedInformationSequence());
    1043        6765 :             updateViewInformation(aViewInformation2D);
    1044             : 
    1045             :             // proccess content
    1046        6765 :             process(rTransformCandidate.getChildren());
    1047             : 
    1048             :             // restore transformations
    1049        6765 :             maCurrentTransformation = aLastCurrentTransformation;
    1050       13530 :             updateViewInformation(aLastViewInformation2D);
    1051        6765 :         }
    1052             : 
    1053             :         // new XDrawPage for ViewInformation2D
    1054           0 :         void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
    1055             :         {
    1056             :             // remember current transformation and ViewInformation
    1057           0 :             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
    1058             : 
    1059             :             // create new local ViewInformation2D
    1060             :             const geometry::ViewInformation2D aViewInformation2D(
    1061           0 :                 getViewInformation2D().getObjectTransformation(),
    1062           0 :                 getViewInformation2D().getViewTransformation(),
    1063           0 :                 getViewInformation2D().getViewport(),
    1064           0 :                 rPagePreviewCandidate.getXDrawPage(),
    1065           0 :                 getViewInformation2D().getViewTime(),
    1066           0 :                 getViewInformation2D().getExtendedInformationSequence());
    1067           0 :             updateViewInformation(aViewInformation2D);
    1068             : 
    1069             :             // proccess decomposed content
    1070           0 :             process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
    1071             : 
    1072             :             // restore transformations
    1073           0 :             updateViewInformation(aLastViewInformation2D);
    1074           0 :         }
    1075             : 
    1076             :         // marker
    1077           0 :         void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
    1078             :         {
    1079             :             static bool bCheckCompleteMarkerDecompose(false);
    1080           0 :             if(bCheckCompleteMarkerDecompose)
    1081             :             {
    1082           0 :                 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
    1083           0 :                 return;
    1084             :             }
    1085             : 
    1086             :             // get data
    1087           0 :             const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
    1088           0 :             const sal_uInt32 nCount(rPositions.size());
    1089             : 
    1090           0 :             if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
    1091             :             {
    1092             :                 // get pixel size
    1093           0 :                 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
    1094           0 :                 const Size aBitmapSize(rMarker.GetSizePixel());
    1095             : 
    1096           0 :                 if(aBitmapSize.Width() && aBitmapSize.Height())
    1097             :                 {
    1098             :                     // get discrete half size
    1099             :                     const basegfx::B2DVector aDiscreteHalfSize(
    1100           0 :                         (aBitmapSize.getWidth() - 1.0) * 0.5,
    1101           0 :                         (aBitmapSize.getHeight() - 1.0) * 0.5);
    1102           0 :                     const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
    1103             : 
    1104             :                     // do not forget evtl. moved origin in target device MapMode when
    1105             :                     // switching it off; it would be missing and lead to wrong positions.
    1106             :                     // All his could be done using logic sizes and coordinates, too, but
    1107             :                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
    1108             :                     // to work with switching off MapMode usage completely.
    1109           0 :                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
    1110             : 
    1111           0 :                     mpOutputDevice->EnableMapMode(false);
    1112             : 
    1113           0 :                     for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); ++aIter)
    1114             :                     {
    1115           0 :                         const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
    1116           0 :                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
    1117             : 
    1118           0 :                         mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
    1119           0 :                     }
    1120             : 
    1121           0 :                     mpOutputDevice->EnableMapMode(bWasEnabled);
    1122             :                 }
    1123             :             }
    1124             :         }
    1125             : 
    1126             :         // point
    1127           0 :         void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
    1128             :         {
    1129           0 :             const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
    1130           0 :             const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
    1131           0 :             const Color aVCLColor(aRGBColor);
    1132             : 
    1133           0 :             for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); ++aIter)
    1134             :             {
    1135           0 :                 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
    1136           0 :                 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
    1137             : 
    1138           0 :                 mpOutputDevice->DrawPixel(aPos, aVCLColor);
    1139           0 :             }
    1140           0 :         }
    1141             : 
    1142       12521 :         void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
    1143             :         {
    1144             :             // #i101491# method restructured to clearly use the DrawPolyLine
    1145             :             // calls starting from a deined line width
    1146       12521 :             const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
    1147       12521 :             const double fLineWidth(rLineAttribute.getWidth());
    1148       12521 :             bool bDone(false);
    1149             : 
    1150       12521 :             if(basegfx::fTools::more(fLineWidth, 0.0))
    1151             :             {
    1152        3012 :                 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
    1153        3012 :                 const double fDiscreteLineWidth(aDiscreteUnit.getLength());
    1154        3012 :                 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
    1155        6024 :                 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
    1156        6024 :                 basegfx::B2DPolyPolygon aHairlinePolyPolygon;
    1157             : 
    1158        3012 :                 mpOutputDevice->SetLineColor(Color(aHairlineColor));
    1159        3012 :                 mpOutputDevice->SetFillColor();
    1160             : 
    1161        3012 :                 if(0.0 == rStrokeAttribute.getFullDotDashLen())
    1162             :                 {
    1163             :                     // no line dashing, just copy
    1164        1929 :                     aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
    1165             :                 }
    1166             :                 else
    1167             :                 {
    1168             :                     // else apply LineStyle
    1169        1083 :                     basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
    1170        1083 :                         rStrokeAttribute.getDotDashArray(),
    1171        2166 :                         &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
    1172             :                 }
    1173             : 
    1174        3012 :                 const sal_uInt32 nCount(aHairlinePolyPolygon.count());
    1175             : 
    1176        3012 :                 if(nCount)
    1177             :                 {
    1178        3012 :                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
    1179        3012 :                     aHairlinePolyPolygon.transform(maCurrentTransformation);
    1180             : 
    1181        3012 :                     if(bAntiAliased)
    1182             :                     {
    1183           0 :                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
    1184             :                         {
    1185             :                             // line in range ]0.0 .. 1.0[
    1186             :                             // paint as simple hairline
    1187           0 :                             for(sal_uInt32 a(0); a < nCount; a++)
    1188             :                             {
    1189           0 :                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
    1190             :                             }
    1191             : 
    1192           0 :                             bDone = true;
    1193             :                         }
    1194           0 :                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
    1195             :                         {
    1196             :                             // line in range [1.0 .. 2.0[
    1197             :                             // paint as 2x2 with dynamic line distance
    1198           0 :                             basegfx::B2DHomMatrix aMat;
    1199           0 :                             const double fDistance(fDiscreteLineWidth - 1.0);
    1200           0 :                             const double fHalfDistance(fDistance * 0.5);
    1201             : 
    1202           0 :                             for(sal_uInt32 a(0); a < nCount; a++)
    1203             :                             {
    1204           0 :                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
    1205             : 
    1206           0 :                                 aMat.set(0, 2, -fHalfDistance);
    1207           0 :                                 aMat.set(1, 2, -fHalfDistance);
    1208           0 :                                 aCandidate.transform(aMat);
    1209           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1210             : 
    1211           0 :                                 aMat.set(0, 2, fDistance);
    1212           0 :                                 aMat.set(1, 2, 0.0);
    1213           0 :                                 aCandidate.transform(aMat);
    1214           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1215             : 
    1216           0 :                                 aMat.set(0, 2, 0.0);
    1217           0 :                                 aMat.set(1, 2, fDistance);
    1218           0 :                                 aCandidate.transform(aMat);
    1219           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1220             : 
    1221           0 :                                 aMat.set(0, 2, -fDistance);
    1222           0 :                                 aMat.set(1, 2, 0.0);
    1223           0 :                                 aCandidate.transform(aMat);
    1224           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1225           0 :                             }
    1226             : 
    1227           0 :                             bDone = true;
    1228             :                         }
    1229           0 :                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
    1230             :                         {
    1231             :                             // line in range [2.0 .. 3.0]
    1232             :                             // paint as cross in a 3x3  with dynamic line distance
    1233           0 :                             basegfx::B2DHomMatrix aMat;
    1234           0 :                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
    1235             : 
    1236           0 :                             for(sal_uInt32 a(0); a < nCount; a++)
    1237             :                             {
    1238           0 :                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
    1239             : 
    1240           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1241             : 
    1242           0 :                                 aMat.set(0, 2, -fDistance);
    1243           0 :                                 aMat.set(1, 2, 0.0);
    1244           0 :                                 aCandidate.transform(aMat);
    1245           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1246             : 
    1247           0 :                                 aMat.set(0, 2, fDistance);
    1248           0 :                                 aMat.set(1, 2, -fDistance);
    1249           0 :                                 aCandidate.transform(aMat);
    1250           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1251             : 
    1252           0 :                                 aMat.set(0, 2, fDistance);
    1253           0 :                                 aMat.set(1, 2, fDistance);
    1254           0 :                                 aCandidate.transform(aMat);
    1255           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1256             : 
    1257           0 :                                 aMat.set(0, 2, -fDistance);
    1258           0 :                                 aMat.set(1, 2, fDistance);
    1259           0 :                                 aCandidate.transform(aMat);
    1260           0 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1261           0 :                             }
    1262             : 
    1263           0 :                             bDone = true;
    1264             :                         }
    1265             :                         else
    1266             :                         {
    1267             :                             // #i101491# line width above 3.0
    1268             :                         }
    1269             :                     }
    1270             :                     else
    1271             :                     {
    1272        3012 :                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
    1273             :                         {
    1274             :                             // line width below 1.5, draw the basic hairline polygon
    1275       10172 :                             for(sal_uInt32 a(0); a < nCount; a++)
    1276             :                             {
    1277        9900 :                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
    1278             :                             }
    1279             : 
    1280         272 :                             bDone = true;
    1281             :                         }
    1282        2740 :                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
    1283             :                         {
    1284             :                             // line width is in range ]1.5 .. 2.5], use four hairlines
    1285             :                             // drawn in a square
    1286       15665 :                             for(sal_uInt32 a(0); a < nCount; a++)
    1287             :                             {
    1288       14481 :                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
    1289       28962 :                                 basegfx::B2DHomMatrix aMat;
    1290             : 
    1291       14481 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1292             : 
    1293       14481 :                                 aMat.set(0, 2, 1.0);
    1294       14481 :                                 aMat.set(1, 2, 0.0);
    1295       14481 :                                 aCandidate.transform(aMat);
    1296             : 
    1297       14481 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1298             : 
    1299       14481 :                                 aMat.set(0, 2, 0.0);
    1300       14481 :                                 aMat.set(1, 2, 1.0);
    1301       14481 :                                 aCandidate.transform(aMat);
    1302             : 
    1303       14481 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1304             : 
    1305       14481 :                                 aMat.set(0, 2, -1.0);
    1306       14481 :                                 aMat.set(1, 2, 0.0);
    1307       14481 :                                 aCandidate.transform(aMat);
    1308             : 
    1309       14481 :                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
    1310       14481 :                             }
    1311             : 
    1312        1184 :                             bDone = true;
    1313             :                         }
    1314             :                         else
    1315             :                         {
    1316             :                             // #i101491# line width is above 2.5
    1317             :                         }
    1318             :                     }
    1319             : 
    1320        3012 :                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
    1321             :                     {
    1322             :                         // #i101491# If the polygon complexity uses more than a given amount, do
    1323             :                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
    1324             :                         // decompositions in primitives (memory) and fallback to old line painting
    1325             :                         // for very complex polygons, too
    1326           0 :                         for(sal_uInt32 a(0); a < nCount; a++)
    1327             :                         {
    1328             :                             mpOutputDevice->DrawPolyLine(
    1329             :                                 aHairlinePolyPolygon.getB2DPolygon(a),
    1330             :                                 fDiscreteLineWidth,
    1331             :                                 rLineAttribute.getLineJoin(),
    1332           0 :                                 rLineAttribute.getLineCap());
    1333             :                         }
    1334             : 
    1335           0 :                         bDone = true;
    1336             :                     }
    1337        3012 :                 }
    1338             :             }
    1339             : 
    1340       12521 :             if(!bDone)
    1341             :             {
    1342             :                 // remember that we enter a PolygonStrokePrimitive2D decomposition,
    1343             :                 // used for AA thick line drawing
    1344       11065 :                 mnPolygonStrokePrimitive2D++;
    1345             : 
    1346             :                 // line width is big enough for standard filled polygon visualisation or zero
    1347       11065 :                 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
    1348             : 
    1349             :                 // leave PolygonStrokePrimitive2D
    1350       11065 :                 mnPolygonStrokePrimitive2D--;
    1351             :             }
    1352       12521 :         }
    1353             : 
    1354           0 :         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
    1355             :         {
    1356             :             // The new decomposition of Metafiles made it necessary to add an Eps
    1357             :             // primitive to handle embedded Eps data. On some devices, this can be
    1358             :             // painted directly (mac, printer).
    1359             :             // To be able to handle the replacement correctly, i need to handle it myself
    1360             :             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
    1361             :             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
    1362             :             // to know when EPS was handled directly already.
    1363           0 :             basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
    1364           0 :             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
    1365             : 
    1366           0 :             if(!aRange.isEmpty())
    1367             :             {
    1368             :                 const Rectangle aRectangle(
    1369           0 :                     (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
    1370           0 :                     (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
    1371             : 
    1372           0 :                 if(!aRectangle.IsEmpty())
    1373             :                 {
    1374             :                     // try to paint EPS directly without fallback visualisation
    1375             :                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
    1376             :                         aRectangle.TopLeft(),
    1377             :                         aRectangle.GetSize(),
    1378           0 :                         rEpsPrimitive2D.getGfxLink(),
    1379           0 :                         0));
    1380             : 
    1381           0 :                     if(!bEPSPaintedDirectly)
    1382             :                     {
    1383             :                         // use the decomposition which will correctly handle the
    1384             :                         // fallback visualisation using full transformation (e.g. rotation)
    1385           0 :                         process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
    1386             :                     }
    1387             :                 }
    1388             :             }
    1389           0 :         }
    1390             : 
    1391        6150 :         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
    1392             :         {
    1393        6150 :             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
    1394             : 
    1395        6150 :             if(basegfx::fTools::more(fDelta, 0.0))
    1396             :             {
    1397        6150 :                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
    1398       12300 :                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
    1399             : 
    1400             :                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
    1401       12300 :                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
    1402        6150 :                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
    1403             : 
    1404             :                 // use color distance and discrete lengths to calculate step count
    1405        6150 :                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
    1406             : 
    1407             :                 // switch off line painting
    1408        6150 :                 mpOutputDevice->SetLineColor();
    1409             : 
    1410             :                 // prepare polygon in needed width at start position (with discrete overlap)
    1411             :                 const basegfx::B2DPolygon aPolygon(
    1412             :                     basegfx::tools::createPolygonFromRect(
    1413             :                         basegfx::B2DRange(
    1414        6150 :                             rCandidate.getOffsetA() - fDiscreteUnit,
    1415             :                             0.0,
    1416        6150 :                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
    1417       18450 :                             1.0)));
    1418             : 
    1419             : 
    1420             :                 // prepare loop ([0.0 .. 1.0[)
    1421        6150 :                 double fUnitScale(0.0);
    1422        6150 :                 const double fUnitStep(1.0 / nSteps);
    1423             : 
    1424             :                 // loop and paint
    1425       46792 :                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
    1426             :                 {
    1427       40642 :                     basegfx::B2DPolygon aNew(aPolygon);
    1428             : 
    1429       40642 :                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
    1430       40642 :                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
    1431       40642 :                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
    1432       46792 :                 }
    1433             :             }
    1434        6150 :         }
    1435             : 
    1436         466 :         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
    1437             :         {
    1438         466 :             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
    1439             : 
    1440         466 :             if(basegfx::fTools::more(fDeltaScale, 0.0))
    1441             :             {
    1442         466 :                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
    1443         932 :                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
    1444             : 
    1445             :                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
    1446         932 :                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
    1447         466 :                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
    1448             : 
    1449             :                 // use color distance and discrete lengths to calculate step count
    1450         466 :                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
    1451             : 
    1452             :                 // switch off line painting
    1453         466 :                 mpOutputDevice->SetLineColor();
    1454             : 
    1455             :                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
    1456         466 :                 double fUnitScale(0.0);
    1457         466 :                 const double fUnitStep(1.0 / nSteps);
    1458             : 
    1459        3859 :                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
    1460             :                 {
    1461        3393 :                     basegfx::B2DHomMatrix aTransform;
    1462        3393 :                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
    1463             : 
    1464        3393 :                     if(rCandidate.isTranslateSet())
    1465             :                     {
    1466             :                         const basegfx::B2DVector aTranslate(
    1467             :                             basegfx::interpolate(
    1468             :                                 rCandidate.getTranslateB(),
    1469             :                                 rCandidate.getTranslateA(),
    1470           0 :                                 fUnitScale));
    1471             : 
    1472           0 :                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
    1473             :                             fEndScale,
    1474             :                             fEndScale,
    1475             :                             aTranslate.getX(),
    1476           0 :                             aTranslate.getY());
    1477             :                     }
    1478             :                     else
    1479             :                     {
    1480        6786 :                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
    1481             :                             fEndScale,
    1482        3393 :                             fEndScale);
    1483             :                     }
    1484             : 
    1485        6786 :                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
    1486             : 
    1487        3393 :                     aNew.transform(maCurrentTransformation * aTransform);
    1488        3393 :                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
    1489        3393 :                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
    1490        3859 :                 }
    1491             :             }
    1492         466 :         }
    1493             : 
    1494       12521 :         void VclProcessor2D::adaptLineToFillDrawMode() const
    1495             :         {
    1496       12521 :             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
    1497             : 
    1498       12521 :             if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
    1499             :             {
    1500           0 :                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
    1501             : 
    1502           0 :                 if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
    1503             :                 {
    1504           0 :                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
    1505             :                 }
    1506             :                 else
    1507             :                 {
    1508           0 :                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
    1509             :                 }
    1510             : 
    1511           0 :                 if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
    1512             :                 {
    1513           0 :                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
    1514             :                 }
    1515             :                 else
    1516             :                 {
    1517           0 :                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
    1518             :                 }
    1519             : 
    1520           0 :                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
    1521             :                 {
    1522           0 :                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
    1523             :                 }
    1524             :                 else
    1525             :                 {
    1526           0 :                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
    1527             :                 }
    1528             : 
    1529           0 :                 if(nOriginalDrawMode & DRAWMODE_WHITELINE)
    1530             :                 {
    1531           0 :                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
    1532             :                 }
    1533             :                 else
    1534             :                 {
    1535           0 :                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
    1536             :                 }
    1537             : 
    1538           0 :                 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
    1539             :                 {
    1540           0 :                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
    1541             :                 }
    1542             :                 else
    1543             :                 {
    1544           0 :                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
    1545             :                 }
    1546             : 
    1547           0 :                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
    1548             :             }
    1549       12521 :         }
    1550             : 
    1551        7424 :         void VclProcessor2D::adaptTextToFillDrawMode() const
    1552             :         {
    1553        7424 :             const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
    1554        7424 :             if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
    1555             :             {
    1556           0 :                 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
    1557             : 
    1558           0 :                 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
    1559             :                 {
    1560           0 :                     nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
    1561             :                 }
    1562             :                 else
    1563             :                 {
    1564           0 :                     nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
    1565             :                 }
    1566             : 
    1567           0 :                 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
    1568             :                 {
    1569           0 :                     nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
    1570             :                 }
    1571             :                 else
    1572             :                 {
    1573           0 :                     nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
    1574             :                 }
    1575             : 
    1576           0 :                 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
    1577             :                 {
    1578           0 :                     nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
    1579             :                 }
    1580             :                 else
    1581             :                 {
    1582           0 :                     nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
    1583             :                 }
    1584             : 
    1585           0 :                 if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
    1586             :                 {
    1587           0 :                     nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
    1588             :                 }
    1589             :                 else
    1590             :                 {
    1591           0 :                     nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
    1592             :                 }
    1593             : 
    1594           0 :                 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
    1595             :                 {
    1596           0 :                     nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
    1597             :                 }
    1598             :                 else
    1599             :                 {
    1600           0 :                     nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
    1601             :                 }
    1602             : 
    1603           0 :                 mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
    1604             :             }
    1605        7424 :         }
    1606             : 
    1607             :         //////////////////////////////////////////////////////////////////////////////
    1608             :         // process support
    1609             : 
    1610       23381 :         VclProcessor2D::VclProcessor2D(
    1611             :             const geometry::ViewInformation2D& rViewInformation,
    1612             :             OutputDevice& rOutDev)
    1613             :         :   BaseProcessor2D(rViewInformation),
    1614             :             mpOutputDevice(&rOutDev),
    1615             :             maBColorModifierStack(),
    1616             :             maCurrentTransformation(),
    1617             :             maDrawinglayerOpt(),
    1618       23381 :             mnPolygonStrokePrimitive2D(0)
    1619             :         {
    1620             :             // set digit language, derived from SvtCTLOptions to have the correct
    1621             :             // number display for arabic/hindi numerals
    1622       23381 :             rOutDev.SetDigitLanguage(drawinglayer::detail::getDigitLanguage());
    1623       23381 :         }
    1624             : 
    1625       23381 :         VclProcessor2D::~VclProcessor2D()
    1626             :         {
    1627       23381 :         }
    1628             :     } // end of namespace processor2d
    1629         408 : } // end of namespace drawinglayer
    1630             : 
    1631             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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