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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef _E3D_UNDO_HXX
21 : #define _E3D_UNDO_HXX
22 :
23 : #include <svx/svdundo.hxx>
24 : #include <svx/scene3d.hxx>
25 : #include "svx/svxdllapi.h"
26 :
27 : /************************************************************************\
28 : |*
29 : |* Base class for all 3D undo actions.
30 : |*
31 : \************************************************************************/
32 : class E3dUndoAction : public SdrUndoAction
33 : {
34 :
35 : protected :
36 : E3dObject *pMy3DObj;
37 :
38 : public:
39 : TYPEINFO();
40 0 : E3dUndoAction (SdrModel *pModel,
41 : E3dObject *p3DObj) :
42 : SdrUndoAction (*pModel),
43 0 : pMy3DObj (p3DObj)
44 : {
45 0 : }
46 :
47 : virtual ~E3dUndoAction ();
48 :
49 : virtual bool CanRepeat(SfxRepeatTarget&) const;
50 : };
51 :
52 : /************************************************************************\
53 : |*
54 : |* Undo for 3D rotation through the rotation matrices
55 : |*
56 : \************************************************************************/
57 : class E3dRotateUndoAction : public E3dUndoAction
58 : {
59 : basegfx::B3DHomMatrix aMyOldRotation;
60 : basegfx::B3DHomMatrix aMyNewRotation;
61 :
62 : public:
63 : TYPEINFO();
64 0 : E3dRotateUndoAction (SdrModel *pModel,
65 : E3dObject *p3DObj,
66 : const basegfx::B3DHomMatrix &aOldRotation,
67 : const basegfx::B3DHomMatrix &aNewRotation) :
68 : E3dUndoAction (pModel, p3DObj),
69 : aMyOldRotation (aOldRotation),
70 0 : aMyNewRotation (aNewRotation)
71 : {
72 0 : }
73 :
74 : virtual ~E3dRotateUndoAction ();
75 :
76 : virtual void Undo();
77 : virtual void Redo();
78 :
79 : };
80 :
81 : /************************************************************************\
82 : |*
83 : |* Undo for 3D attributes (implemented using Set3DAttributes())
84 : |*
85 : \************************************************************************/
86 : class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
87 : {
88 : using SdrUndoAction::Repeat;
89 :
90 : SdrObject* pObject;
91 :
92 : const SfxItemSet aNewSet;
93 : const SfxItemSet aOldSet;
94 :
95 : public:
96 : TYPEINFO();
97 : E3dAttributesUndoAction( SdrModel &rModel,
98 : E3dObject* pInObject,
99 : const SfxItemSet& rNewSet,
100 : const SfxItemSet& rOldSet);
101 :
102 : virtual ~E3dAttributesUndoAction();
103 :
104 : virtual bool CanRepeat(SfxRepeatTarget& rView) const;
105 : virtual void Undo();
106 : virtual void Redo();
107 : virtual void Repeat();
108 : };
109 :
110 : #endif // _E3D_CUBE3D_HXX
111 :
112 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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