LCOV - code coverage report
Current view: top level - usr/local/src/libreoffice/include/svx - obj3d.hxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 0 4 0.0 %
Date: 2013-07-09 Functions: 0 5 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef _E3D_OBJ3D_HXX
      21             : #define _E3D_OBJ3D_HXX
      22             : 
      23             : #include <svx/svdoattr.hxx>
      24             : #include <svx/svdobj.hxx>
      25             : #include <svx/def3d.hxx>
      26             : #include <svx/svdpage.hxx>
      27             : #include <svx/deflt3d.hxx>
      28             : #include <vcl/bitmap.hxx>
      29             : #include <svx/svx3ditems.hxx>
      30             : #include <svx/xflclit.hxx>
      31             : #include <svl/itemset.hxx>
      32             : #include <basegfx/range/b3drange.hxx>
      33             : #include <basegfx/polygon/b3dpolypolygon.hxx>
      34             : #include <basegfx/point/b2dpoint.hxx>
      35             : #include <basegfx/polygon/b2dpolygon.hxx>
      36             : #include <basegfx/vector/b2enums.hxx>
      37             : #include "svx/svxdllapi.h"
      38             : 
      39             : //************************************************************
      40             : // Forward declaration
      41             : //************************************************************
      42             : 
      43             : class SfxPoolItem;
      44             : class Viewport3D;
      45             : class E3dScene;
      46             : class E3dPolyScene;
      47             : 
      48             : namespace basegfx { class B3DPolyPolygon; }
      49             : namespace sdr { namespace properties {
      50             :     class BaseProperties;
      51             :     class E3dProperties;
      52             :     class E3dCompoundProperties;
      53             :     class E3dExtrudeProperties;
      54             :     class E3dLatheProperties;
      55             :     class E3dSphereProperties;
      56             : }}
      57             : 
      58             : /*************************************************************************
      59             : |*
      60             : |* GeoData relevant for undo actions
      61             : |*
      62             : \************************************************************************/
      63             : 
      64           0 : class E3DObjGeoData : public SdrObjGeoData
      65             : {
      66             : public:
      67             :     basegfx::B3DRange           maLocalBoundVol;    // surrounding volume of the object
      68             :     basegfx::B3DHomMatrix       maTransformation;   // lokal transformations
      69             : 
      70           0 :     E3DObjGeoData() {}
      71             : };
      72             : 
      73             : /*************************************************************************
      74             : |*
      75             : |* List for 3D objects
      76             : |*
      77             : \************************************************************************/
      78             : 
      79             : class E3dObjList : public SdrObjList
      80             : {
      81             : public:
      82             :     TYPEINFO();
      83             :     E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
      84             :     SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
      85             :     SVX_DLLPUBLIC virtual ~E3dObjList();
      86             : 
      87             :     virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
      88             :     virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
      89             :     virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum);
      90             :     virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum);
      91             : };
      92             : 
      93             : /*************************************************************************
      94             : |*
      95             : |* Base class for 3D objects
      96             : |*
      97             : \************************************************************************/
      98             : 
      99             : class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
     100             : {
     101             : private:
     102             :     // to allow sdr::properties::E3dProperties access to StructureChanged()
     103             :     friend class sdr::properties::E3dProperties;
     104             : 
     105             :     // Allow everything for E3dObjList and E3dDragMethod
     106             :     friend class E3dObjList;
     107             :     friend class E3dDragMethod;
     108             : 
     109             :  protected:
     110             :     virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
     111             : 
     112             :     E3dObjList                  maSubList;          // child objects
     113             : 
     114             :     basegfx::B3DRange           maLocalBoundVol;    // surrounding volume of the object (from the geometry generation)
     115             :     basegfx::B3DHomMatrix       maTransformation;   // local transformation
     116             :     basegfx::B3DHomMatrix       maFullTransform;    // global transformation (including. parents)
     117             : 
     118             :     // Flags
     119             :     unsigned        mbTfHasChanged          : 1;
     120             :     unsigned        mbIsSelected            : 1;
     121             : 
     122             :  public:
     123             :     void SetBoundVolInvalid();
     124             : 
     125             :  protected:
     126             :     void SetTransformChanged();
     127             :     virtual void NewObjectInserted(const E3dObject* p3DObj);
     128             :     virtual void StructureChanged();
     129             :     basegfx::B3DRange RecalcBoundVolume() const;
     130             : 
     131             : protected:
     132             :     // E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
     133             :     // and no instances should be created from anyone, so i move the constructors
     134             :     // to protected area
     135             :     E3dObject();
     136             :     E3dObject(sal_Bool bIsFromChart);
     137             : 
     138             : public:
     139             :     TYPEINFO();
     140             :     virtual void RecalcSnapRect();
     141             :     virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
     142             : 
     143             :     virtual ~E3dObject();
     144             : 
     145             :     virtual sal_uInt32  GetObjInventor() const;
     146             :     virtual sal_uInt16  GetObjIdentifier() const;
     147             : 
     148             :     virtual void    TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
     149             : 
     150             :     virtual void        NbcSetLayer(SdrLayerID nLayer);
     151             : 
     152             :     virtual void        SetObjList(SdrObjList* pNewObjList);
     153             :     virtual void        SetPage(SdrPage* pNewPage);
     154             :     virtual void        SetModel(SdrModel* pNewModel);
     155             :     virtual void        NbcMove(const Size& rSize);
     156             :     virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
     157             :     virtual SdrObjList* GetSubList() const;
     158             : 
     159             :     // Insert 3D object into the group; transfer to other owner!
     160             :     virtual void Insert3DObj(E3dObject* p3DObj);
     161             :     void Remove3DObj(E3dObject* p3DObj);
     162             : 
     163             :     E3dObject* GetParentObj() const;
     164             :     virtual E3dScene* GetScene() const;
     165             : 
     166             :     const basegfx::B3DRange& GetBoundVolume() const;
     167             :     void InvalidateBoundVolume();
     168             : 
     169             :     // calculate complete transformation including all parents
     170             :     const basegfx::B3DHomMatrix& GetFullTransform() const;
     171             : 
     172             :     // get and (re)set transformation matrix
     173             :     const basegfx::B3DHomMatrix& GetTransform() const;
     174             :     virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
     175             :     virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
     176             : 
     177             :     // 2D rotations, are implemented as a rotation around the Z axis
     178             :     // which is vertical to the screen, plus a shift of the scene.
     179             :     // This means that also the scene (E3dScene) must define this
     180             :     // routine as virtual in its class.
     181             :     virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
     182             : 
     183             :     // get wireframe polygon for local object. No transform is applied.
     184             :     basegfx::B3DPolyPolygon CreateWireframe() const;
     185             : 
     186             :     // TakeObjName...() is for the display in the UI, for example "3 frames selected".
     187             :     virtual void TakeObjNameSingul(String& rName) const;
     188             :     virtual void TakeObjNamePlural(String& rName) const;
     189             :     sal_uInt16 GetLogicalGroup() { return 0; }
     190             :     virtual E3dObject* Clone() const;
     191             :     E3dObject& operator=( const E3dObject& rObj );
     192             : 
     193             :     virtual SdrObjGeoData *NewGeoData() const;
     194             :     virtual void          SaveGeoData(SdrObjGeoData& rGeo) const;
     195             :     virtual void          RestGeoData(const SdrObjGeoData& rGeo);
     196             : 
     197             :     // get/set the selection
     198           0 :     bool GetSelected() const { return mbIsSelected; }
     199             :     void SetSelected(bool bNew);
     200             : 
     201             :     // break up
     202             :     virtual bool IsBreakObjPossible();
     203             :     virtual SdrAttrObj* GetBreakObj();
     204             : };
     205             : 
     206             : /*************************************************************************
     207             : |*
     208             : |* Class for all compound objects (Cube, Lathe, Scene, Extrude)
     209             : |* This class saves some ISA queries and accelerates the behaviour
     210             : |* significantly, because all the attributes etc. are kept through this.
     211             : |* The polygons may only keep attributes if they are directly
     212             : |* subordinated to the scene.
     213             : |*
     214             : \************************************************************************/
     215             : 
     216           0 : class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
     217             : {
     218             : private:
     219             :     // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
     220             :     friend class sdr::properties::E3dCompoundProperties;
     221             :     friend class sdr::properties::E3dExtrudeProperties;
     222             :     friend class sdr::properties::E3dLatheProperties;
     223             :     friend class sdr::properties::E3dSphereProperties;
     224             : 
     225             : protected:
     226             :     virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
     227             : 
     228             :     // material of the object
     229             :     Color                   aMaterialAmbientColor;
     230             : 
     231             :     // attributes for geometry creation
     232             :     unsigned                bCreateNormals              : 1;
     233             :     unsigned                bCreateTexture              : 1;
     234             : 
     235             : protected:
     236             :     void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
     237             : 
     238             :     // convert given basegfx::B3DPolyPolygon to screen coor
     239             :     basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
     240             : 
     241             : public :
     242             :     TYPEINFO();
     243             : 
     244             :     E3dCompoundObject();
     245             :     E3dCompoundObject(E3dDefaultAttributes& rDefault);
     246             :     virtual ~E3dCompoundObject();
     247             : 
     248             :     virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
     249             :     virtual sal_uInt32 GetHdlCount() const;
     250             :     virtual void    AddToHdlList(SdrHdlList& rHdlList) const;
     251             : 
     252             :     // DoubleSided: sal_True/FALSE
     253             :     sal_Bool GetDoubleSided() const
     254             :         { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
     255             : 
     256             :     // NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
     257             :     sal_uInt16 GetNormalsKind() const
     258             :         { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
     259             : 
     260             :     // NormalsInvert: sal_True/FALSE
     261             :     sal_Bool GetNormalsInvert() const
     262             :         { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
     263             : 
     264             :     // TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
     265             :     sal_uInt16 GetTextureProjectionX() const
     266             :         { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
     267             : 
     268             :     // TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
     269             :     sal_uInt16 GetTextureProjectionY() const
     270             :         { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
     271             : 
     272             :     // Shadow3D: sal_True/FALSE
     273             :     sal_Bool GetShadow3D() const
     274             :         { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
     275             : 
     276             :     // MaterialColor: Color
     277             :     Color GetMaterialColor() const
     278             :         { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
     279             : 
     280             :     // MaterialEmission: Color
     281             :     Color GetMaterialEmission() const
     282             :         { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
     283             : 
     284             :     // MaterialSpecular: Color
     285             :     Color GetMaterialSpecular() const
     286             :         { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
     287             : 
     288             :     // MaterialSpecularIntensity:
     289             :     sal_uInt16 GetMaterialSpecularIntensity() const
     290             :         { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
     291             : 
     292             :     // TextureFilter: sal_True/FALSE
     293             :     sal_Bool GetTextureFilter() const
     294             :         { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
     295             : 
     296             :     // #i28528#
     297             :     // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
     298             :     sal_Bool GetReducedLineGeometry() const
     299             :         { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
     300             : 
     301             :     virtual sal_uInt16 GetObjIdentifier() const;
     302             :     virtual void RecalcSnapRect();
     303             : 
     304             :     // set/get parameters for geometry creation
     305             :     sal_Bool GetCreateNormals() const { return bCreateNormals; }
     306             : 
     307             :     sal_Bool GetCreateTexture() const { return bCreateTexture; }
     308             : 
     309             :     virtual E3dCompoundObject* Clone() const;
     310             : 
     311             :     // material of the object
     312             :     const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
     313             : 
     314             :     bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
     315             : };
     316             : 
     317             : #endif          // _E3D_OBJ3D_HXX
     318             : 
     319             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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