LCOV - code coverage report
Current view: top level - usr/local/src/libreoffice/sd/source/core - EffectMigration.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 114 517 22.1 %
Date: 2013-07-09 Functions: 15 28 53.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <com/sun/star/presentation/EffectNodeType.hpp>
      21             : #include <com/sun/star/presentation/ShapeAnimationSubType.hpp>
      22             : #include <com/sun/star/presentation/TextAnimationType.hpp>
      23             : #include <com/sun/star/presentation/ParagraphTarget.hpp>
      24             : #include <svx/unoshape.hxx>
      25             : #include <svx/svdotext.hxx>
      26             : #include <svx/svdopath.hxx>
      27             : #include "drawdoc.hxx"
      28             : #include "sdpage.hxx"
      29             : #include <CustomAnimationPreset.hxx>
      30             : #include <TransitionPreset.hxx>
      31             : #include <EffectMigration.hxx>
      32             : #include <anminfo.hxx>
      33             : 
      34             : using namespace ::sd;
      35             : using namespace ::com::sun::star::uno;
      36             : using namespace ::com::sun::star::animations;
      37             : using namespace ::com::sun::star::presentation;
      38             : 
      39             : using ::com::sun::star::drawing::XShape;
      40             : 
      41             : struct deprecated_FadeEffect_conversion_table_entry
      42             : {
      43             :     FadeEffect  meFadeEffect;
      44             :     const sal_Char* mpPresetId;
      45             : }
      46             : deprecated_FadeEffect_conversion_table[] =
      47             : {
      48             : // OOo 1.x transitions
      49             :     { FadeEffect_FADE_FROM_LEFT,            "wipe-right" },
      50             :     { FadeEffect_FADE_FROM_TOP,             "wipe-down" },
      51             :     { FadeEffect_FADE_FROM_RIGHT,           "wipe-left" },
      52             :     { FadeEffect_FADE_FROM_BOTTOM,          "wipe-up" },
      53             : 
      54             :     { FadeEffect_CLOCKWISE,                 "wheel-clockwise-1-spoke" },
      55             : 
      56             :     { FadeEffect_UNCOVER_TO_LEFT,           "uncover-left" },
      57             :     { FadeEffect_UNCOVER_TO_UPPERLEFT,      "uncover-left-up" },
      58             :     { FadeEffect_UNCOVER_TO_TOP,            "uncover-up" },
      59             :     { FadeEffect_UNCOVER_TO_UPPERRIGHT,     "uncover-right-up" },
      60             :     { FadeEffect_UNCOVER_TO_RIGHT,          "uncover-right" },
      61             :     { FadeEffect_UNCOVER_TO_LOWERRIGHT,     "uncover-right-down" },
      62             :     { FadeEffect_UNCOVER_TO_BOTTOM,         "uncover-down" },
      63             :     { FadeEffect_UNCOVER_TO_LOWERLEFT,      "uncover-left-down" },
      64             : 
      65             :     { FadeEffect_VERTICAL_LINES,            "random-bars-vertical" },
      66             :     { FadeEffect_HORIZONTAL_LINES,          "random-bars-horizontal" },
      67             : 
      68             :     { FadeEffect_VERTICAL_CHECKERBOARD,     "checkerboard-down" },
      69             :     { FadeEffect_HORIZONTAL_CHECKERBOARD,   "checkerboard-across" },
      70             : 
      71             :     { FadeEffect_FADE_TO_CENTER,            "box-in" },
      72             :     { FadeEffect_FADE_FROM_CENTER,          "box-out" },
      73             : 
      74             :     { FadeEffect_VERTICAL_STRIPES,          "venetian-blinds-vertical" },
      75             :     { FadeEffect_HORIZONTAL_STRIPES,        "venetian-blinds-horizontal" },
      76             : 
      77             :     { FadeEffect_MOVE_FROM_LEFT,            "cover-right" },
      78             :     { FadeEffect_MOVE_FROM_TOP,             "cover-down" },
      79             :     { FadeEffect_MOVE_FROM_RIGHT,           "cover-left" },
      80             :     { FadeEffect_MOVE_FROM_BOTTOM,          "cover-up" },
      81             :     { FadeEffect_MOVE_FROM_UPPERLEFT,       "cover-right-down" },
      82             :     { FadeEffect_MOVE_FROM_UPPERRIGHT,      "cover-left-down" },
      83             :     { FadeEffect_MOVE_FROM_LOWERRIGHT,      "cover-left-up" },
      84             :     { FadeEffect_MOVE_FROM_LOWERLEFT,       "cover-right-up" },
      85             : 
      86             :     { FadeEffect_DISSOLVE,                  "dissolve" },
      87             : 
      88             :     { FadeEffect_RANDOM,                    "random-transition" },
      89             : 
      90             :     { FadeEffect_ROLL_FROM_LEFT,            "push-right" },
      91             :     { FadeEffect_ROLL_FROM_TOP,             "push-down" },
      92             :     { FadeEffect_ROLL_FROM_RIGHT,           "push-left" },
      93             :     { FadeEffect_ROLL_FROM_BOTTOM,          "push-up" },
      94             : 
      95             :     { FadeEffect_CLOSE_VERTICAL,            "split-horizontal-in" },
      96             :     { FadeEffect_CLOSE_HORIZONTAL,          "split-vertical-in" },
      97             :     { FadeEffect_OPEN_VERTICAL,             "split-horizontal-out" },
      98             :     { FadeEffect_OPEN_HORIZONTAL,           "split-vertical-out" },
      99             : 
     100             :     { FadeEffect_FADE_FROM_UPPERLEFT,       "diagonal-squares-right-down" },
     101             :     { FadeEffect_FADE_FROM_UPPERRIGHT,      "diagonal-squares-left-down" },
     102             :     { FadeEffect_FADE_FROM_LOWERLEFT,       "diagonal-squares-right-up" },
     103             :     { FadeEffect_FADE_FROM_LOWERRIGHT,      "diagonal-squares-left-up" },
     104             : 
     105             : // OOo 1.x transitions not in OOo 2.x
     106             :     { FadeEffect_CLOCKWISE,                 "clock-wipe-twelve" },
     107             :     { FadeEffect_COUNTERCLOCKWISE,          "reverse-clock-wipe-twelve" },
     108             :     { FadeEffect_SPIRALIN_LEFT,             "spiral-wipe-top-left-clockwise" },
     109             :     { FadeEffect_SPIRALIN_RIGHT,            "spiral-wipe-top-right-counter-clockwise" },
     110             :     { FadeEffect_SPIRALOUT_LEFT,            "spiral-wipe-out-to-bottom-right-clockwise" },
     111             :     { FadeEffect_SPIRALOUT_RIGHT,           "spiral-wipe-out-to-bottom-left-counter-clockwise" },
     112             :     { FadeEffect_WAVYLINE_FROM_LEFT,        "snake-wipe-top-left-vertical" },
     113             :     { FadeEffect_WAVYLINE_FROM_TOP,         "snake-wipe-top-left-horizontal" },
     114             :     { FadeEffect_WAVYLINE_FROM_RIGHT,       "snake-wipe-bottom-right-vertical" },
     115             :     { FadeEffect_WAVYLINE_FROM_BOTTOM,      "snake-wipe-bottom-right-horizontal" },
     116             :     { FadeEffect_STRETCH_FROM_LEFT,         "wipe-right" }, // todo
     117             :     { FadeEffect_STRETCH_FROM_TOP,          "wipe-down" },  // todo
     118             :     { FadeEffect_STRETCH_FROM_RIGHT,        "wipe-left" },  // todo
     119             :     { FadeEffect_STRETCH_FROM_BOTTOM,       "wipe-up" },    // todo
     120             : 
     121             : // OOo 1.x not available transitions
     122             : 
     123             :     { FadeEffect_CLOCKWISE,                 "wheel-clockwise-2-spokes" },
     124             :     { FadeEffect_CLOCKWISE,                 "wheel-clockwise-3-spokes" },
     125             :     { FadeEffect_CLOCKWISE,                 "wheel-clockwise-4-spokes" },
     126             :     { FadeEffect_CLOCKWISE,                 "wheel-clockwise-8-spokes" },
     127             : 
     128             :     { FadeEffect_FADE_FROM_CENTER,          "shape-circle" },
     129             :     { FadeEffect_FADE_FROM_CENTER,          "shape-diamond" },
     130             :     { FadeEffect_FADE_FROM_CENTER,          "shape-plus" },
     131             : 
     132             :     { FadeEffect_CLOCKWISE,                 "wedge" },
     133             : 
     134             :     { FadeEffect_DISSOLVE,                  "fade-through-black" },
     135             : 
     136             :     { FadeEffect_CLOCKWISE,                 "zoom-rotate-in" },
     137             : 
     138             :     { FadeEffect_HORIZONTAL_LINES,          "comb-horizontal" },
     139             :     { FadeEffect_VERTICAL_LINES,            "comb-vertical" },
     140             : 
     141             :     { FadeEffect_DISSOLVE,                  "fade-smoothly" },
     142             : 
     143             :     { FadeEffect_NONE, 0 }
     144             : };
     145             : 
     146             : /* todo
     147             : cut                             cut                                 (same as NONE?)
     148             : cut-through-black               cut         toBlack
     149             : wedge                           wedge
     150             : */
     151             : 
     152           1 : void EffectMigration::SetFadeEffect( SdPage* pPage, ::com::sun::star::presentation::FadeEffect eNewEffect)
     153             : {
     154           1 :     deprecated_FadeEffect_conversion_table_entry* pEntry = deprecated_FadeEffect_conversion_table;
     155          72 :     while( (pEntry->meFadeEffect != FadeEffect_NONE) && (pEntry->meFadeEffect != eNewEffect) )
     156          70 :         pEntry++;
     157             : 
     158           1 :     if( pEntry->mpPresetId )
     159             :     {
     160           0 :         const OUString aPresetId( OUString::createFromAscii( pEntry->mpPresetId ) );
     161             : 
     162           0 :         const TransitionPresetList& rPresetList = TransitionPreset::getTransitionPresetList();
     163             : 
     164           0 :         TransitionPresetList::const_iterator aIt( rPresetList.begin());
     165           0 :         const TransitionPresetList::const_iterator aEndIt( rPresetList.end());
     166           0 :         for( ; aIt != aEndIt; ++aIt )
     167             :         {
     168           0 :             if( (*aIt)->getPresetId() == aPresetId)
     169             :             {
     170           0 :                 pPage->setTransitionType( (*aIt)->getTransition() );
     171           0 :                 pPage->setTransitionSubtype( (*aIt)->getSubtype() );
     172           0 :                 pPage->setTransitionDirection( (*aIt)->getDirection() );
     173           0 :                 pPage->setTransitionFadeColor( (*aIt)->getFadeColor() );
     174           0 :                 break;
     175             :             }
     176           0 :         }
     177             :     }
     178             :     else
     179             :     {
     180           1 :         pPage->setTransitionType( 0 );
     181           1 :         pPage->setTransitionSubtype( 0 );
     182           1 :         pPage->setTransitionDirection( 0 );
     183           1 :         pPage->setTransitionFadeColor( 0 );
     184             :     }
     185           1 : }
     186             : 
     187           2 : FadeEffect EffectMigration::GetFadeEffect( const SdPage* pPage )
     188             : {
     189           2 :     const TransitionPresetList & rPresetList = TransitionPreset::getTransitionPresetList();
     190           2 :     TransitionPresetList::const_iterator aIt( rPresetList.begin());
     191           2 :     const TransitionPresetList::const_iterator aEndIt( rPresetList.end());
     192         164 :     for( ; aIt != aEndIt; ++aIt )
     193             :     {
     194         324 :         if( ( (*aIt)->getTransition() == pPage->getTransitionType() ) &&
     195           0 :             ( (*aIt)->getSubtype() == pPage->getTransitionSubtype() ) &&
     196         162 :             ( (*aIt)->getDirection() == pPage->getTransitionDirection() ) &&
     197           0 :             ( (*aIt)->getFadeColor() == pPage->getTransitionFadeColor() ) )
     198             :         {
     199           0 :             const OUString& aPresetId = (*aIt)->getPresetId();
     200             : 
     201           0 :             deprecated_FadeEffect_conversion_table_entry* pEntry = deprecated_FadeEffect_conversion_table;
     202           0 :             while( (pEntry->meFadeEffect != FadeEffect_NONE) && (!aPresetId.equalsAscii( pEntry->mpPresetId ) ) )
     203           0 :                 pEntry++;
     204             : 
     205           0 :             return pEntry->meFadeEffect;
     206             :         }
     207             :     }
     208           2 :     return FadeEffect_NONE;
     209             : }
     210             : 
     211             : struct deprecated_AnimationEffect_conversion_table_entry
     212             : {
     213             :     AnimationEffect meEffect;
     214             :     const sal_Char* mpPresetId;
     215             :     const sal_Char* mpPresetSubType;
     216             : }
     217             : deprecated_AnimationEffect_conversion_table[] =
     218             : {
     219             : // OOo 1.x entrance effects
     220             :     { AnimationEffect_APPEAR, "ooo-entrance-appear",0 },
     221             : 
     222             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-box","in" },
     223             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-box","out" },
     224             : 
     225             :     { AnimationEffect_VERTICAL_CHECKERBOARD, "ooo-entrance-checkerboard","downward" },
     226             :     { AnimationEffect_HORIZONTAL_CHECKERBOARD, "ooo-entrance-checkerboard","across" },
     227             : 
     228             :     { AnimationEffect_FADE_FROM_UPPERLEFT, "ooo-entrance-diagonal-squares","right-to-bottom" },
     229             :     { AnimationEffect_FADE_FROM_UPPERRIGHT, "ooo-entrance-diagonal-squares","left-to-bottom" },
     230             :     { AnimationEffect_FADE_FROM_LOWERLEFT, "ooo-entrance-diagonal-squares","right-to-top" },
     231             :     { AnimationEffect_FADE_FROM_LOWERRIGHT, "ooo-entrance-diagonal-squares","left-to-top" },
     232             : 
     233             :     { AnimationEffect_DISSOLVE, "ooo-entrance-dissolve-in",0 },
     234             : 
     235             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-fly-in","from-left" },
     236             :     { AnimationEffect_MOVE_FROM_TOP, "ooo-entrance-fly-in","from-top" },
     237             :     { AnimationEffect_MOVE_FROM_RIGHT, "ooo-entrance-fly-in","from-right" },
     238             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-fly-in","from-bottom" },
     239             :     { AnimationEffect_MOVE_FROM_UPPERLEFT, "ooo-entrance-fly-in","from-top-left" },
     240             :     { AnimationEffect_MOVE_FROM_UPPERRIGHT, "ooo-entrance-fly-in","from-top-right" },
     241             :     { AnimationEffect_MOVE_FROM_LOWERRIGHT, "ooo-entrance-fly-in","from-bottom-right" },
     242             :     { AnimationEffect_MOVE_FROM_LOWERLEFT, "ooo-entrance-fly-in","from-bottom-left" },
     243             : 
     244             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-fly-in-slow", "from-bottom" },
     245             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-fly-in-slow", "from-left" },
     246             :     { AnimationEffect_MOVE_FROM_RIGHT, "ooo-entrance-fly-in-slow", "from-right" },
     247             :     { AnimationEffect_MOVE_FROM_TOP, "ooo-entrance-fly-in-slow", "from-top" },
     248             : 
     249             :     { AnimationEffect_MOVE_SHORT_FROM_LEFT, "ooo-entrance-peek-in","from-left" },
     250             :     { AnimationEffect_MOVE_SHORT_FROM_TOP, "ooo-entrance-peek-in","from-top" },
     251             :     { AnimationEffect_MOVE_SHORT_FROM_RIGHT, "ooo-entrance-peek-in","from-right" },
     252             :     { AnimationEffect_MOVE_SHORT_FROM_BOTTOM, "ooo-entrance-peek-in","from-bottom" },
     253             : 
     254             :     { AnimationEffect_VERTICAL_LINES, "ooo-entrance-random-bars","horizontal" },
     255             :     { AnimationEffect_HORIZONTAL_LINES, "ooo-entrance-random-bars","vertical" },
     256             : 
     257             :     { AnimationEffect_RANDOM, "ooo-entrance-random",0 },
     258             : 
     259             :     { AnimationEffect_CLOSE_VERTICAL, "ooo-entrance-split","horizontal-in" },
     260             :     { AnimationEffect_CLOSE_HORIZONTAL, "ooo-entrance-split","vertical-in" },
     261             :     { AnimationEffect_OPEN_VERTICAL, "ooo-entrance-split","horizontal-out" },
     262             :     { AnimationEffect_OPEN_HORIZONTAL, "ooo-entrance-split","vertical-out" },
     263             : 
     264             :     { AnimationEffect_VERTICAL_STRIPES, "ooo-entrance-venetian-blinds","horizontal" },
     265             :     { AnimationEffect_HORIZONTAL_STRIPES, "ooo-entrance-venetian-blinds","vertical" },
     266             : 
     267             :     { AnimationEffect_FADE_FROM_LEFT, "ooo-entrance-wipe","from-left" },
     268             :     { AnimationEffect_FADE_FROM_TOP, "ooo-entrance-wipe","from-bottom" },
     269             :     { AnimationEffect_FADE_FROM_RIGHT, "ooo-entrance-wipe","from-right" },
     270             :     { AnimationEffect_FADE_FROM_BOTTOM, "ooo-entrance-wipe","from-top" },
     271             : 
     272             :     { AnimationEffect_HORIZONTAL_ROTATE, "ooo-entrance-swivel","vertical" },
     273             :     { AnimationEffect_VERTICAL_ROTATE, "ooo-entrance-swivel","horizontal" },
     274             : 
     275             :     { AnimationEffect_STRETCH_FROM_LEFT, "ooo-entrance-stretchy","from-left" },
     276             :     { AnimationEffect_STRETCH_FROM_UPPERLEFT, "ooo-entrance-stretchy","from-top-left" },
     277             :     { AnimationEffect_STRETCH_FROM_TOP, "ooo-entrance-stretchy","from-top" },
     278             :     { AnimationEffect_STRETCH_FROM_UPPERRIGHT, "ooo-entrance-stretchy","from-top-right" },
     279             :     { AnimationEffect_STRETCH_FROM_RIGHT, "ooo-entrance-stretchy","from-right" },
     280             :     { AnimationEffect_STRETCH_FROM_LOWERRIGHT, "ooo-entrance-stretchy","from-bottom-right" },
     281             :     { AnimationEffect_STRETCH_FROM_BOTTOM, "ooo-entrance-stretchy","from-bottom" },
     282             :     { AnimationEffect_STRETCH_FROM_LOWERLEFT, "ooo-entrance-stretchy","from-bottom-left" },
     283             : 
     284             :     { AnimationEffect_HORIZONTAL_STRETCH, "ooo-entrance-expand", 0 },
     285             : 
     286             :     { AnimationEffect_CLOCKWISE, "ooo-entrance-wheel","1" },
     287             :     { AnimationEffect_COUNTERCLOCKWISE, "ooo-entrance-clock-wipe","counter-clockwise" },
     288             : 
     289             :     { AnimationEffect_SPIRALIN_LEFT, "ooo-entrance-spiral-wipe", "from-top-left-clockwise" },
     290             :     { AnimationEffect_SPIRALIN_RIGHT, "ooo-entrance-spiral-wipe", "from-top-right-counter-clockwise" },
     291             :     { AnimationEffect_SPIRALOUT_LEFT, "ooo-entrance-spiral-wipe", "from-center-clockwise" },
     292             :     { AnimationEffect_SPIRALOUT_RIGHT, "ooo-entrance-spiral-wipe", "from-center-counter-clockwise" },
     293             : 
     294             :     { AnimationEffect_WAVYLINE_FROM_LEFT, "ooo-entrance-snake-wipe","from-top-left-vertical" },
     295             :     { AnimationEffect_WAVYLINE_FROM_TOP, "ooo-entrance-snake-wipe","from-top-left-horizontal" },
     296             :     { AnimationEffect_WAVYLINE_FROM_RIGHT, "ooo-entrance-snake-wipe","from-bottom-right-vertical" },
     297             :     { AnimationEffect_WAVYLINE_FROM_BOTTOM, "ooo-entrance-snake-wipe","from-bottom-right-horizontal" },
     298             : 
     299             : // ooo 1.x exit effects
     300             :     { AnimationEffect_HIDE, "ooo-exit-disappear",0 },
     301             :     { AnimationEffect_MOVE_TO_LEFT, "ooo-exit-fly-out", "from-right" },
     302             :     { AnimationEffect_MOVE_TO_TOP, "ooo-exit-fly-out", "from-bottom" },
     303             :     { AnimationEffect_MOVE_TO_RIGHT, "ooo-exit-fly-out", "from-left" },
     304             :     { AnimationEffect_MOVE_TO_BOTTOM, "ooo-exit-fly-out", "from-top" },
     305             :     { AnimationEffect_MOVE_TO_UPPERLEFT, "ooo-exit-fly-out", "from-top-right" },
     306             :     { AnimationEffect_MOVE_TO_UPPERRIGHT, "ooo-exit-fly-out", "from-top-left" },
     307             :     { AnimationEffect_MOVE_TO_LOWERRIGHT, "ooo-exit-fly-out", "from-bottom-left" },
     308             :     { AnimationEffect_MOVE_TO_LOWERLEFT, "ooo-exit-fly-out", "from-bottom-right" },
     309             :     { AnimationEffect_MOVE_SHORT_TO_LEFT, "ooo-exit-peek-out", "from-right" },
     310             :     { AnimationEffect_MOVE_SHORT_TO_UPPERLEFT, "ooo-exit-peek-out", "from-right" },
     311             :     { AnimationEffect_MOVE_SHORT_TO_TOP, "ooo-exit-peek-out", "from-bottom" },
     312             :     { AnimationEffect_MOVE_SHORT_TO_UPPERRIGHT, "ooo-exit-peek-out", "from-bottom" },
     313             :     { AnimationEffect_MOVE_SHORT_TO_RIGHT, "ooo-exit-peek-out", "from-left" },
     314             :     { AnimationEffect_MOVE_SHORT_TO_LOWERRIGHT, "ooo-exit-peek-out","from-left" },
     315             :     { AnimationEffect_MOVE_SHORT_TO_BOTTOM, "ooo-exit-peek-out", "from-top" },
     316             :     { AnimationEffect_MOVE_SHORT_TO_LOWERLEFT, "ooo-exit-peek-out", "from-top" },
     317             : 
     318             : // no matching in OOo 2.x
     319             :     { AnimationEffect_MOVE_SHORT_FROM_UPPERLEFT, "ooo-entrance-peek-in","from-left" },
     320             :     { AnimationEffect_MOVE_SHORT_FROM_UPPERRIGHT, "ooo-entrance-peek-in","from-top" },
     321             :     { AnimationEffect_MOVE_SHORT_FROM_LOWERRIGHT, "ooo-entrance-peek-in","from-right" },
     322             :     { AnimationEffect_MOVE_SHORT_FROM_LOWERLEFT, "ooo-entrance-peek-in","from-bottom" },
     323             :     { AnimationEffect_LASER_FROM_LEFT, "ooo-entrance-fly-in","from-left" },
     324             :     { AnimationEffect_LASER_FROM_TOP, "ooo-entrance-fly-in","from-top" },
     325             :     { AnimationEffect_LASER_FROM_RIGHT, "ooo-entrance-fly-in","from-right" },
     326             :     { AnimationEffect_LASER_FROM_BOTTOM, "ooo-entrance-fly-in","from-bottom" },
     327             :     { AnimationEffect_LASER_FROM_UPPERLEFT, "ooo-entrance-fly-in","from-top-left" },
     328             :     { AnimationEffect_LASER_FROM_UPPERRIGHT, "ooo-entrance-fly-in","from-top-right" },
     329             :     { AnimationEffect_LASER_FROM_LOWERLEFT, "ooo-entrance-fly-in","from-bottom-left" },
     330             :     { AnimationEffect_LASER_FROM_LOWERRIGHT, "ooo-entrance-fly-in","from-bottom-right" },
     331             : 
     332             : // no matching in OOo 1.x
     333             : 
     334             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-circle", "in" },
     335             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-circle", "out" },
     336             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-diamond", "in" },
     337             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-diamond", "out" },
     338             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-plus", "in" },
     339             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-plus", "out" },
     340             :     { AnimationEffect_CLOCKWISE, "ooo-entrance-wedge", 0 },
     341             :     { AnimationEffect_CLOCKWISE, "ooo-entrance-wheel", "2" },
     342             :     { AnimationEffect_CLOCKWISE, "ooo-entrance-wheel", "3" },
     343             :     { AnimationEffect_CLOCKWISE, "ooo-entrance-wheel", "4" },
     344             :     { AnimationEffect_CLOCKWISE, "ooo-entrance-wheel", "8" },
     345             : 
     346             :     { AnimationEffect_MOVE_FROM_RIGHT, "ooo-entrance-boomerang", 0 },
     347             :     { AnimationEffect_MOVE_FROM_UPPERRIGHT, "ooo-entrance-bounce", 0 },
     348             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-curve-up", 0 },
     349             :     { AnimationEffect_MOVE_FROM_TOP, "ooo-entrance-float", 0 },
     350             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-glide", 0 },
     351             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-magnify", 0 },
     352             :     { AnimationEffect_HORIZONTAL_ROTATE, "ooo-entrance-pinwheel", 0 },
     353             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-breaks", 0 },
     354             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-sling", 0 },
     355             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-spiral-in", 0 },
     356             :     { AnimationEffect_MOVE_FROM_LEFT, "ooo-entrance-thread", 0 },
     357             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-ascend", 0 },
     358             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-center-revolve", 0 },
     359             :     { AnimationEffect_APPEAR, "ooo-entrance-compress", 0 },
     360             :     { AnimationEffect_MOVE_SHORT_FROM_TOP, "ooo-entrance-descend", 0 },
     361             :     { AnimationEffect_MOVE_SHORT_FROM_LEFT, "ooo-entrance-ease-in", 0 },
     362             :     { AnimationEffect_MOVE_FROM_BOTTOM, "ooo-entrance-rise-up", 0 },
     363             :     { AnimationEffect_HORIZONTAL_ROTATE, "ooo-entrance-spin-in", 0 },
     364             :     { AnimationEffect_STRETCH_FROM_LEFT, "ooo-entrance-stretchy", "across" },
     365             :     { AnimationEffect_STRETCH_FROM_TOP, "ooo-entrance-stretchy", "downward" },
     366             : 
     367             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-zoom","in" },
     368             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-zoom","in-slightly" },
     369             :     { AnimationEffect_FADE_FROM_CENTER, "ooo-entrance-zoom","in-from-screen-center" },
     370             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-zoom","out" },
     371             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-zoom","out-slightly" },
     372             :     { AnimationEffect_FADE_TO_CENTER, "ooo-entrance-zoom","out-from-screen-center" },
     373             : 
     374             :     { AnimationEffect_DISSOLVE, "ooo-entrance-fade-in", 0 },
     375             :     { AnimationEffect_DISSOLVE, "ooo-entrance-fade-in-and-zoom", 0 },
     376             :     { AnimationEffect_DISSOLVE, "ooo-entrance-fade-in-and-swivel", 0 },
     377             : 
     378             :     // still open (no matching effect: AnimationEffect_ZOOM_IN_FROM_*,
     379             :     // AnimationEffect_ZOOM_OUT_FROM_*, AnimationEffect_PATH
     380             : 
     381             :     { AnimationEffect_NONE, 0, 0 }
     382             : };
     383             : 
     384           2 : EffectSequence::iterator ImplFindEffect( MainSequencePtr& pMainSequence, const Reference< XShape >& rShape, sal_Int16 nSubItem )
     385             : {
     386           2 :     EffectSequence::iterator aIter;
     387             : 
     388           2 :     for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     389             :     {
     390           0 :         CustomAnimationEffectPtr pEffect( (*aIter) );
     391           0 :         if( (pEffect->getTargetShape() == rShape) && (pEffect->getTargetSubItem() == nSubItem) )
     392           0 :             break;
     393           0 :     }
     394             : 
     395           2 :     return aIter;
     396             : }
     397             : 
     398           0 : static bool implIsInsideGroup( SdrObject* pObj )
     399             : {
     400           0 :     return pObj && pObj->GetObjList() && pObj->GetObjList()->GetUpList();
     401             : }
     402             : 
     403           0 : void EffectMigration::SetAnimationEffect( SvxShape* pShape, AnimationEffect eEffect )
     404             : {
     405             :     DBG_ASSERT( pShape && pShape->GetSdrObject() && pShape->GetSdrObject()->GetPage(),
     406             :                 "sd::EffectMigration::SetAnimationEffect(), invalid argument!" );
     407           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
     408           0 :         return;
     409             : 
     410           0 :     SdrObject* pObj = pShape->GetSdrObject();
     411           0 :     if( implIsInsideGroup( pObj ) )
     412           0 :         return;
     413             : 
     414           0 :     OUString aPresetId;
     415           0 :     OUString aPresetSubType;
     416             : 
     417           0 :     if( !ConvertAnimationEffect( eEffect, aPresetId, aPresetSubType ) )
     418             :     {
     419             :         OSL_FAIL( "sd::EffectMigration::SetAnimationEffect(), no mapping for given AnimationEffect value" );
     420           0 :         return;
     421             :     }
     422             : 
     423           0 :     const CustomAnimationPresets& rPresets = CustomAnimationPresets::getCustomAnimationPresets();
     424             : 
     425           0 :     CustomAnimationPresetPtr pPreset( rPresets.getEffectDescriptor( aPresetId ) );
     426           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     427             : 
     428           0 :     if( pPreset.get() && pMainSequence.get() )
     429             :     {
     430           0 :         const Reference< XShape > xShape( pShape );
     431             : 
     432           0 :         EffectSequence::iterator aIterOnlyBackground( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::ONLY_BACKGROUND ) );
     433           0 :         EffectSequence::iterator aIterAsWhole( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::AS_WHOLE ) );
     434           0 :         const EffectSequence::iterator aEnd( pMainSequence->getEnd() );
     435             : 
     436           0 :         bool bEffectCreated = false;
     437             : 
     438           0 :         if( (aIterOnlyBackground == aEnd) && (aIterAsWhole == aEnd) )
     439             :         {
     440             :             // check if there is already an text effect for this shape
     441           0 :             EffectSequence::iterator aIterOnlyText( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::ONLY_TEXT ) );
     442           0 :             if( aIterOnlyText != aEnd )
     443             :             {
     444             :                 // check if this is an animation text group
     445           0 :                 sal_Int32 nGroupId = (*aIterOnlyText)->getGroupId();
     446           0 :                 if( nGroupId >= 0 )
     447             :                 {
     448           0 :                     CustomAnimationTextGroupPtr pGroup = pMainSequence->findGroup( nGroupId );
     449           0 :                     if( pGroup.get() )
     450             :                     {
     451             :                         // add an effect to animate the shape
     452           0 :                         pMainSequence->setAnimateForm( pGroup, true );
     453             : 
     454             :                         // find this effect
     455           0 :                         EffectSequence::iterator aIter( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::ONLY_BACKGROUND ) );
     456             : 
     457           0 :                         if( aIter != aEnd )
     458             :                         {
     459           0 :                             if( ((*aIter)->getPresetId() != aPresetId) ||
     460           0 :                                 ((*aIter)->getPresetSubType() != aPresetSubType) )
     461             :                             {
     462           0 :                                 (*aIter)->replaceNode( pPreset->create( aPresetSubType ) );
     463           0 :                                 pMainSequence->rebuild();
     464           0 :                                 bEffectCreated = true;
     465             :                             }
     466             :                         }
     467           0 :                     }
     468             :                 }
     469             :             }
     470             : 
     471           0 :             if( !bEffectCreated )
     472             :             {
     473             :                 // if there is not yet an effect that target this shape, we generate one
     474             :                 // we insert the shape effect before it
     475           0 :                 Reference< XAnimationNode > xNode( pPreset->create( aPresetSubType ) );
     476             :                 DBG_ASSERT( xNode.is(), "EffectMigration::SetAnimationEffect(), could not create preset!" );
     477           0 :                 if( xNode.is() )
     478             :                 {
     479           0 :                     CustomAnimationEffectPtr pEffect( new CustomAnimationEffect( xNode ) );
     480           0 :                     pEffect->setTarget( makeAny( xShape ) );
     481           0 :                     SdPage* pPage = dynamic_cast< SdPage* >( pObj->GetPage() );
     482           0 :                     const bool bManual = (pPage == 0) || (pPage->GetPresChange() == PRESCHANGE_MANUAL);
     483           0 :                     if( !bManual )
     484           0 :                         pEffect->setNodeType( EffectNodeType::AFTER_PREVIOUS );
     485             : 
     486           0 :                     pMainSequence->append( pEffect );
     487             : 
     488           0 :                     if( ( pObj->GetObjInventor() == SdrInventor ) && ( pObj->GetObjIdentifier() == OBJ_OUTLINETEXT ) )
     489             :                     {
     490             :                         // special case for outline text, effects are always mapped to text group effect
     491           0 :                         pMainSequence->
     492           0 :                             createTextGroup( pEffect, 10, bManual ? -1 : 0.0, sal_False, sal_False );
     493           0 :                     }
     494           0 :                 }
     495             :             }
     496             :         }
     497             :         else
     498             :         {
     499             :             // if there is already an effect targeting this shape
     500             :             // just replace it
     501           0 :             CustomAnimationEffectPtr pEffect;
     502           0 :             if( aIterAsWhole != aEnd )
     503             :             {
     504           0 :                 pEffect = (*aIterAsWhole);
     505             :             }
     506             :             else
     507             :             {
     508           0 :                 pEffect = (*aIterOnlyBackground);
     509             :             }
     510             : 
     511           0 :             if( pEffect.get() )
     512             :             {
     513           0 :                 if( (pEffect->getPresetId() != aPresetId) ||
     514           0 :                     (pEffect->getPresetSubType() != aPresetSubType) )
     515             :                 {
     516           0 :                     pMainSequence->replace( pEffect, pPreset, aPresetSubType );
     517             :                 }
     518           0 :             }
     519           0 :         }
     520           0 :     }
     521             : }
     522             : 
     523             : // --------------------------------------------------------------------
     524             : 
     525           6 : AnimationEffect EffectMigration::GetAnimationEffect( SvxShape* pShape )
     526             : {
     527           6 :     OUString aPresetId;
     528          12 :     OUString aPresetSubType;
     529             : 
     530           6 :     SdrObject* pObj = pShape->GetSdrObject();
     531          12 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     532             : 
     533           6 :     if( pMainSequence.get() )
     534             :     {
     535           6 :         const Reference< XShape > xShape( pShape );
     536             : 
     537           6 :         EffectSequence::iterator aIter;
     538             : 
     539           6 :         for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     540             :         {
     541           0 :             CustomAnimationEffectPtr pEffect( (*aIter) );
     542           0 :             if( pEffect->getTargetShape() == xShape )
     543             :             {
     544           0 :                 if( (pEffect->getTargetSubItem() == ShapeAnimationSubType::ONLY_BACKGROUND) ||
     545           0 :                     (pEffect->getTargetSubItem() == ShapeAnimationSubType::AS_WHOLE))
     546             :                 {
     547           0 :                     if( pEffect->getDuration() != 0.1 ) // ignore appear effects created from old text effect import
     548             :                     {
     549           0 :                         aPresetId = (*aIter)->getPresetId();
     550           0 :                         aPresetSubType = (*aIter)->getPresetSubType();
     551           0 :                         break;
     552             :                     }
     553             :                 }
     554             :             }
     555           6 :         }
     556             :     }
     557             : 
     558             :     // now find old effect
     559           6 :     AnimationEffect eEffect = AnimationEffect_NONE;
     560             : 
     561           6 :     if( !ConvertPreset( aPresetId, &aPresetSubType, eEffect ) )
     562           0 :         ConvertPreset( aPresetId, 0, eEffect );
     563             : 
     564          12 :     return eEffect;
     565             : }
     566             : 
     567             : 
     568             : // --------------------------------------------------------------------
     569             : 
     570           0 : void EffectMigration::SetTextAnimationEffect( SvxShape* pShape, AnimationEffect eEffect )
     571             : {
     572             :     DBG_ASSERT( pShape && pShape->GetSdrObject() && pShape->GetSdrObject()->GetPage(),
     573             :                 "sd::EffectMigration::SetAnimationEffect(), invalid argument!" );
     574           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
     575           0 :         return;
     576             : 
     577           0 :     SdrObject* pObj = pShape->GetSdrObject();
     578           0 :     if( implIsInsideGroup( pObj ) )
     579           0 :         return;
     580             : 
     581             :     // first map the deprecated AnimationEffect to a preset and subtype
     582           0 :     OUString aPresetId;
     583           0 :     OUString aPresetSubType;
     584             : 
     585           0 :     if( !ConvertAnimationEffect( eEffect, aPresetId, aPresetSubType ) )
     586             :     {
     587             :         OSL_FAIL( "sd::EffectMigration::SetAnimationEffect(), no mapping for given AnimationEffect value" );
     588           0 :         return;
     589             :     }
     590             : 
     591           0 :     SdrTextObj* pTextObj = dynamic_cast< SdrTextObj* >( pObj );
     592             : 
     593             :     // ignore old text effects on shape without text
     594           0 :     if( (pTextObj == 0) || (!pTextObj->HasText()) )
     595           0 :         return;
     596             : 
     597           0 :     const CustomAnimationPresets& rPresets = CustomAnimationPresets::getCustomAnimationPresets();
     598             : 
     599             :     // create an effect from this preset
     600           0 :     CustomAnimationPresetPtr pPreset( rPresets.getEffectDescriptor( aPresetId ) );
     601             : 
     602           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     603             : 
     604           0 :     if( pPreset.get() && pMainSequence.get() )
     605             :     {
     606           0 :         const Reference< XShape > xShape( pShape );
     607             : 
     608           0 :         EffectSequence::iterator aIterOnlyText( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::ONLY_TEXT ) );
     609           0 :         const EffectSequence::iterator aEnd( pMainSequence->getEnd() );
     610             : 
     611           0 :         CustomAnimationTextGroupPtr pGroup;
     612             : 
     613             :         // is there already an animation text group for this shape?
     614           0 :         if( aIterOnlyText != aEnd )
     615             :         {
     616           0 :             const sal_Int32 nGroupId = (*aIterOnlyText)->getGroupId();
     617           0 :             if( nGroupId >= 0 )
     618           0 :                 pGroup = pMainSequence->findGroup( nGroupId );
     619             :         }
     620             : 
     621             :         // if there is not yet a group, create it
     622           0 :         if( pGroup.get() == 0 )
     623             :         {
     624           0 :             CustomAnimationEffectPtr pShapeEffect;
     625             : 
     626           0 :             EffectSequence::iterator aIterOnlyBackground( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::ONLY_BACKGROUND ) );
     627           0 :             if( aIterOnlyBackground != aEnd )
     628             :             {
     629           0 :                 pShapeEffect = (*aIterOnlyBackground);
     630             :             }
     631             :             else
     632             :             {
     633           0 :                 EffectSequence::iterator aIterAsWhole( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::AS_WHOLE ) );
     634           0 :                 if( aIterAsWhole != aEnd )
     635             :                 {
     636           0 :                     pShapeEffect = (*aIterAsWhole);
     637             :                 }
     638             :                 else
     639             :                 {
     640           0 :                     OUString aEmpty;
     641           0 :                     CustomAnimationPresetPtr pShapePreset( rPresets.getEffectDescriptor( "ooo-entrance-appear" ) );
     642             : 
     643           0 :                     Reference< XAnimationNode > xNode( pPreset->create( aEmpty ) );
     644             :                     DBG_ASSERT( xNode.is(), "EffectMigration::SetTextAnimationEffect(), could not create preset!" );
     645           0 :                     if( xNode.is() )
     646             :                     {
     647           0 :                         pShapeEffect.reset( new CustomAnimationEffect( xNode ) );
     648           0 :                         pShapeEffect->setTarget( makeAny( xShape ) );
     649           0 :                         pShapeEffect->setDuration( 0.1 );
     650           0 :                         pMainSequence->append( pShapeEffect );
     651             : 
     652           0 :                         SdPage* pPage = dynamic_cast< SdPage* >( pObj->GetPage() );
     653           0 :                         if( pPage && pPage->GetPresChange() != PRESCHANGE_MANUAL )
     654           0 :                             pShapeEffect->setNodeType( EffectNodeType::AFTER_PREVIOUS );
     655           0 :                     }
     656             :                 }
     657             :             }
     658             : 
     659           0 :             if( pShapeEffect.get() )
     660             :             {
     661           0 :                 SdPage* pPage = dynamic_cast< SdPage* >( pObj->GetPage() );
     662           0 :                 const bool bManual = (pPage == 0) || (pPage->GetPresChange() == PRESCHANGE_MANUAL);
     663             : 
     664             :                 // now create effects for each paragraph
     665           0 :                 pGroup =
     666           0 :                     pMainSequence->
     667           0 :                         createTextGroup( pShapeEffect, 10, bManual ? -1 : 0.0, sal_True, sal_False );
     668           0 :             }
     669             :         }
     670             : 
     671           0 :         if( pGroup.get() != 0 )
     672             :         {
     673           0 :             const bool bLaserEffect = (eEffect >= AnimationEffect_LASER_FROM_LEFT) && (eEffect <= AnimationEffect_LASER_FROM_LOWERRIGHT);
     674             : 
     675             :             // now we have a group, so check if all effects are same as we like to have them
     676           0 :             const EffectSequence& rEffects = pGroup->getEffects();
     677             : 
     678           0 :             EffectSequence::const_iterator aIter;
     679           0 :             for( aIter = rEffects.begin(); aIter != rEffects.end(); ++aIter )
     680             :             {
     681             :                 // only work on paragraph targets
     682           0 :                 if( (*aIter)->getTarget().getValueType() == ::getCppuType((const ParagraphTarget*)0) )
     683             :                 {
     684           0 :                     if( ((*aIter)->getPresetId() != aPresetId) ||
     685           0 :                         ((*aIter)->getPresetSubType() != aPresetSubType) )
     686             :                     {
     687           0 :                         (*aIter)->replaceNode( pPreset->create( aPresetSubType ) );
     688             :                     }
     689             : 
     690           0 :                     if( bLaserEffect )
     691             :                     {
     692           0 :                         (*aIter)->setIterateType( TextAnimationType::BY_LETTER );
     693           0 :                         (*aIter)->setIterateInterval( 0.5 );// TODO:
     694             :                                                              // Determine
     695             :                                                              // interval
     696             :                                                              // according
     697             :                                                              // to
     698             :                                                              // total
     699             :                                                              // effect
     700             :                                                              // duration
     701             :                     }
     702             :                 }
     703             :             }
     704             :         }
     705           0 :         pMainSequence->rebuild();
     706           0 :     }
     707             : }
     708             : 
     709             : // --------------------------------------------------------------------
     710             : 
     711           2 : AnimationEffect EffectMigration::GetTextAnimationEffect( SvxShape* pShape )
     712             : {
     713           2 :     OUString aPresetId;
     714           4 :     OUString aPresetSubType;
     715             : 
     716           2 :     SdrObject* pObj = pShape->GetSdrObject();
     717           2 :     if( pObj )
     718             :     {
     719           2 :         sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     720             : 
     721           2 :         if( pMainSequence.get() )
     722             :         {
     723           2 :             const Reference< XShape > xShape( pShape );
     724           2 :             EffectSequence::iterator aIter( ImplFindEffect( pMainSequence, xShape, ShapeAnimationSubType::ONLY_TEXT ) );
     725           2 :             if( aIter != pMainSequence->getEnd() )
     726             :             {
     727           0 :                 aPresetId = (*aIter)->getPresetId();
     728           0 :                 aPresetSubType = (*aIter)->getPresetSubType();
     729           2 :             }
     730           2 :         }
     731             :     }
     732             : 
     733             :     // now find old effect
     734           2 :     AnimationEffect eEffect = AnimationEffect_NONE;
     735             : 
     736           2 :     if( !ConvertPreset( aPresetId, &aPresetSubType, eEffect ) )
     737           0 :         ConvertPreset( aPresetId, 0, eEffect );
     738             : 
     739           4 :     return eEffect;
     740             : }
     741             : 
     742             : // --------------------------------------------------------------------
     743             : 
     744           8 : bool EffectMigration::ConvertPreset( const OUString& rPresetId, const OUString* pPresetSubType, AnimationEffect& rEffect )
     745             : {
     746           8 :     rEffect = AnimationEffect_NONE;
     747           8 :     if( !rPresetId.isEmpty() )
     748             :     {
     749             :         // first try a match for preset id and subtype
     750           0 :         deprecated_AnimationEffect_conversion_table_entry* p = deprecated_AnimationEffect_conversion_table;
     751           0 :         while( p->mpPresetId )
     752             :         {
     753           0 :             if( rPresetId.equalsAscii( p->mpPresetId ) &&
     754           0 :                 (( p->mpPresetSubType == 0 ) ||
     755           0 :                  ( pPresetSubType == 0) ||
     756           0 :                  ( pPresetSubType->equalsAscii( p->mpPresetSubType )) ) )
     757             :             {
     758           0 :                 rEffect = p->meEffect;
     759           0 :                 return true;
     760             :             }
     761           0 :             p++;
     762             :         }
     763           0 :         return false;
     764             :     }
     765             :     else
     766             :     {
     767             :         // empty preset id means AnimationEffect_NONE
     768           8 :         return true;
     769             :     }
     770             : }
     771             : 
     772             : // --------------------------------------------------------------------
     773             : 
     774           0 : bool EffectMigration::ConvertAnimationEffect( const AnimationEffect& rEffect, OUString& rPresetId, OUString& rPresetSubType )
     775             : {
     776           0 :     deprecated_AnimationEffect_conversion_table_entry* p = deprecated_AnimationEffect_conversion_table;
     777           0 :     while( p->mpPresetId )
     778             :     {
     779           0 :         if( p->meEffect == rEffect )
     780             :         {
     781           0 :             rPresetId = OUString::createFromAscii( p->mpPresetId );
     782           0 :             rPresetSubType = OUString::createFromAscii( p->mpPresetSubType );
     783           0 :             return true;
     784             :         }
     785           0 :         p++;
     786             :     }
     787             : 
     788           0 :     return false;
     789             : }
     790             : 
     791             : // --------------------------------------------------------------------
     792             : 
     793           0 : double EffectMigration::ConvertAnimationSpeed( AnimationSpeed eSpeed )
     794             : {
     795             :     double fDuration;
     796           0 :     switch( eSpeed )
     797             :     {
     798           0 :     case AnimationSpeed_SLOW: fDuration = 2.0; break;
     799           0 :     case AnimationSpeed_FAST: fDuration = 0.5; break;
     800             :     default:
     801           0 :         fDuration = 1.0; break;
     802             :     }
     803           0 :     return fDuration;
     804             : }
     805             : // --------------------------------------------------------------------
     806             : 
     807           0 : void EffectMigration::SetAnimationSpeed( SvxShape* pShape, AnimationSpeed eSpeed )
     808             : {
     809             :     DBG_ASSERT( pShape && pShape->GetSdrObject() && pShape->GetSdrObject()->GetPage(),
     810             :                 "sd::EffectMigration::SetAnimationEffect(), invalid argument!" );
     811           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
     812           0 :         return;
     813             : 
     814           0 :     SdrObject* pObj = pShape->GetSdrObject();
     815           0 :     if( implIsInsideGroup( pObj ) )
     816           0 :         return;
     817             : 
     818           0 :     double fDuration = ConvertAnimationSpeed( eSpeed );
     819             : 
     820           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     821             : 
     822           0 :     const Reference< XShape > xShape( pShape );
     823             : 
     824           0 :     EffectSequence::iterator aIter;
     825           0 :     bool bNeedRebuild = false;
     826             : 
     827           0 :     for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     828             :     {
     829           0 :         CustomAnimationEffectPtr pEffect( (*aIter) );
     830           0 :         if( pEffect->getTargetShape() == xShape )
     831             :         {
     832           0 :             if( pEffect->getDuration() != 0.1 )
     833           0 :                 pEffect->setDuration( fDuration );
     834           0 :             bNeedRebuild = true;
     835             :         }
     836           0 :     }
     837             : 
     838           0 :     if( bNeedRebuild )
     839           0 :         pMainSequence->rebuild();
     840             : }
     841             : 
     842             : // --------------------------------------------------------------------
     843             : 
     844           2 : AnimationSpeed EffectMigration::GetAnimationSpeed( SvxShape* pShape )
     845             : {
     846           2 :     SdrObject* pObj = pShape->GetSdrObject();
     847           2 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     848             : 
     849           4 :     const Reference< XShape > xShape( pShape );
     850             : 
     851           2 :     EffectSequence::iterator aIter;
     852             : 
     853           2 :     double fDuration = 1.0;
     854             : 
     855           2 :     for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     856             :     {
     857           0 :         CustomAnimationEffectPtr pEffect( (*aIter) );
     858           0 :         if( pEffect->getTargetShape() == xShape )
     859             :         {
     860           0 :             if( pEffect->getDuration() != 0.1 )
     861             :             {
     862           0 :                 fDuration = pEffect->getDuration();
     863           0 :                 break;
     864             :             }
     865             :         }
     866           0 :     }
     867             : 
     868           4 :     return ConvertDuration( fDuration );
     869             : }
     870             : 
     871             : // --------------------------------------------------------------------
     872             : 
     873           2 : AnimationSpeed EffectMigration::ConvertDuration( double fDuration )
     874             : {
     875             :     AnimationSpeed eSpeed;
     876             : 
     877           2 :     if( fDuration < 1.0 )
     878           0 :         eSpeed = AnimationSpeed_FAST;
     879           2 :     else if( fDuration > 1.5 )
     880           0 :         eSpeed = AnimationSpeed_SLOW;
     881             :     else
     882           2 :         eSpeed = AnimationSpeed_MEDIUM;
     883             : 
     884           2 :     return eSpeed;
     885             : }
     886             : 
     887             : // --------------------------------------------------------------------
     888             : 
     889           0 : void EffectMigration::SetDimColor( SvxShape* pShape, sal_Int32 nColor )
     890             : {
     891             :     DBG_ASSERT( pShape && pShape->GetSdrObject() && pShape->GetSdrObject()->GetPage(),
     892             :                 "sd::EffectMigration::SetAnimationEffect(), invalid argument!" );
     893           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
     894           0 :         return;
     895             : 
     896           0 :     SdrObject* pObj = pShape->GetSdrObject();
     897           0 :     if( implIsInsideGroup( pObj ) )
     898           0 :         return;
     899             : 
     900           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     901             : 
     902           0 :     const Reference< XShape > xShape( pShape );
     903             : 
     904           0 :     EffectSequence::iterator aIter;
     905           0 :     bool bNeedRebuild = false;
     906             : 
     907           0 :     for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     908             :     {
     909           0 :         CustomAnimationEffectPtr pEffect( (*aIter) );
     910           0 :         if( pEffect->getTargetShape() == xShape )
     911             :         {
     912           0 :             pEffect->setHasAfterEffect( true );
     913           0 :             pEffect->setDimColor( makeAny( nColor ) );
     914           0 :             pEffect->setAfterEffectOnNext( true );
     915           0 :             bNeedRebuild = true;
     916             :         }
     917           0 :     }
     918             : 
     919           0 :     if( bNeedRebuild )
     920           0 :         pMainSequence->rebuild();
     921             : }
     922             : 
     923             : // --------------------------------------------------------------------
     924             : 
     925           0 : sal_Int32 EffectMigration::GetDimColor( SvxShape* pShape )
     926             : {
     927           0 :     sal_Int32 nColor = 0;
     928           0 :     if( pShape )
     929             :     {
     930           0 :         SdrObject* pObj = pShape->GetSdrObject();
     931           0 :         if( pObj && pObj->GetPage() )
     932             :         {
     933           0 :             sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     934             : 
     935           0 :             const Reference< XShape > xShape( pShape );
     936           0 :             EffectSequence::iterator aIter;
     937             : 
     938           0 :             for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     939             :             {
     940           0 :                 CustomAnimationEffectPtr pEffect( (*aIter) );
     941           0 :                 if( (pEffect->getTargetShape() == xShape) &&
     942           0 :                     pEffect->getDimColor().hasValue() &&
     943           0 :                     pEffect->hasAfterEffect())
     944             :                 {
     945           0 :                     pEffect->getDimColor() >>= nColor;
     946           0 :                     break;
     947             :                 }
     948           0 :             }
     949             :         }
     950             :     }
     951             : 
     952           0 :     return nColor;
     953             : }
     954             : 
     955             : // --------------------------------------------------------------------
     956             : 
     957             : 
     958           0 : void EffectMigration::SetDimHide( SvxShape* pShape, sal_Bool bDimHide )
     959             : {
     960             :     DBG_ASSERT( pShape && pShape->GetSdrObject() && pShape->GetSdrObject()->GetPage(),
     961             :                 "sd::EffectMigration::SetAnimationEffect(), invalid argument!" );
     962           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
     963           0 :         return;
     964             : 
     965           0 :     SdrObject* pObj = pShape->GetSdrObject();
     966           0 :     if( implIsInsideGroup( pObj ) )
     967           0 :         return;
     968             : 
     969           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
     970             : 
     971           0 :     const Reference< XShape > xShape( pShape );
     972             : 
     973           0 :     EffectSequence::iterator aIter;
     974           0 :     bool bNeedRebuild = false;
     975             : 
     976           0 :     for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
     977             :     {
     978           0 :         CustomAnimationEffectPtr pEffect( (*aIter) );
     979           0 :         if( pEffect->getTargetShape() == xShape )
     980             :         {
     981           0 :             pEffect->setHasAfterEffect( bDimHide ? true : false );
     982           0 :             if( bDimHide ) {
     983           0 :                 Any aEmpty;
     984           0 :                 pEffect->setDimColor( aEmpty );
     985             :             }
     986           0 :             pEffect->setAfterEffectOnNext( false );
     987           0 :             bNeedRebuild = true;
     988             :         }
     989           0 :     }
     990             : 
     991           0 :     if( bNeedRebuild )
     992           0 :         pMainSequence->rebuild();
     993             : }
     994             : 
     995             : // --------------------------------------------------------------------
     996             : 
     997           2 : sal_Bool EffectMigration::GetDimHide( SvxShape* pShape )
     998             : {
     999           2 :     sal_Bool bRet = sal_False;
    1000           2 :     if( pShape )
    1001             :     {
    1002           2 :         SdrObject* pObj = pShape->GetSdrObject();
    1003           2 :         if( pObj && pObj->GetPage() )
    1004             :         {
    1005           2 :             sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1006             : 
    1007           4 :             const Reference< XShape > xShape( pShape );
    1008             : 
    1009           2 :             EffectSequence::iterator aIter;
    1010           2 :             for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
    1011             :             {
    1012           0 :                 CustomAnimationEffectPtr pEffect( (*aIter) );
    1013           0 :                 if( pEffect->getTargetShape() == xShape )
    1014             :                 {
    1015           0 :                     bRet = pEffect->hasAfterEffect() &&
    1016           0 :                             !pEffect->getDimColor().hasValue() &&
    1017           0 :                             (!pEffect->IsAfterEffectOnNext());
    1018           0 :                     break;
    1019             :                 }
    1020           2 :             }
    1021             :         }
    1022             :     }
    1023             : 
    1024           2 :     return bRet;
    1025             : }
    1026             : 
    1027             : // --------------------------------------------------------------------
    1028             : 
    1029           0 : void EffectMigration::SetDimPrevious( SvxShape* pShape, sal_Bool bDimPrevious )
    1030             : {
    1031             :     DBG_ASSERT( pShape && pShape->GetSdrObject() && pShape->GetSdrObject()->GetPage(),
    1032             :                 "sd::EffectMigration::SetAnimationEffect(), invalid argument!" );
    1033           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
    1034           0 :         return;
    1035             : 
    1036           0 :     SdrObject* pObj = pShape->GetSdrObject();
    1037           0 :     if( implIsInsideGroup( pObj ) )
    1038           0 :         return;
    1039             : 
    1040           0 :     Any aColor;
    1041             : 
    1042           0 :     if( bDimPrevious )
    1043           0 :         aColor <<= (sal_Int32)COL_LIGHTGRAY;
    1044             : 
    1045           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1046             : 
    1047           0 :     const Reference< XShape > xShape( pShape );
    1048             : 
    1049           0 :     EffectSequence::iterator aIter;
    1050           0 :     bool bNeedRebuild = false;
    1051             : 
    1052           0 :     for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
    1053             :     {
    1054           0 :         CustomAnimationEffectPtr pEffect( (*aIter) );
    1055           0 :         if( pEffect->getTargetShape() == xShape )
    1056             :         {
    1057           0 :             pEffect->setHasAfterEffect( bDimPrevious );
    1058           0 :             if( !bDimPrevious || !pEffect->getDimColor().hasValue() )
    1059           0 :                 pEffect->setDimColor( aColor );
    1060           0 :             pEffect->setAfterEffectOnNext( true );
    1061           0 :             bNeedRebuild = true;
    1062             :         }
    1063           0 :     }
    1064             : 
    1065           0 :     if( bNeedRebuild )
    1066           0 :         pMainSequence->rebuild();
    1067             : }
    1068             : 
    1069             : // --------------------------------------------------------------------
    1070             : 
    1071           2 : sal_Bool EffectMigration::GetDimPrevious( SvxShape* pShape )
    1072             : {
    1073           2 :     sal_Bool bRet = sal_False;
    1074           2 :     if( pShape )
    1075             :     {
    1076           2 :         SdrObject* pObj = pShape->GetSdrObject();
    1077           2 :         if( pObj && pObj->GetPage() )
    1078             :         {
    1079           2 :             sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1080             : 
    1081           4 :             const Reference< XShape > xShape( pShape );
    1082             : 
    1083           2 :             EffectSequence::iterator aIter;
    1084           2 :             for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
    1085             :             {
    1086           0 :                 CustomAnimationEffectPtr pEffect( (*aIter) );
    1087           0 :                 if( pEffect->getTargetShape() == xShape )
    1088             :                 {
    1089           0 :                     bRet = pEffect->hasAfterEffect() &&
    1090           0 :                             pEffect->getDimColor().hasValue() &&
    1091           0 :                             pEffect->IsAfterEffectOnNext();
    1092           0 :                     break;
    1093             :                 }
    1094           2 :             }
    1095             :         }
    1096             :     }
    1097             : 
    1098           2 :     return bRet;
    1099             : }
    1100             : 
    1101             : // --------------------------------------------------------------------
    1102             : 
    1103           0 : void EffectMigration::SetPresentationOrder( SvxShape* pShape, sal_Int32 nNewPos )
    1104             : {
    1105           0 :     if( !pShape || !pShape->GetSdrObject() || !pShape->GetSdrObject()->GetPage() )
    1106           0 :         return;
    1107             : 
    1108           0 :     SdrObject* pObj = pShape->GetSdrObject();
    1109           0 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1110             : 
    1111           0 :     EffectSequence& rSequence = pMainSequence->getSequence();
    1112             :     sal_Int32 nPos;
    1113           0 :     sal_Int32 nCurrentPos = -1;
    1114           0 :     std::vector< std::vector< EffectSequence::iterator > > aEffectVector(1);
    1115             : 
    1116           0 :     if( !rSequence.empty() )
    1117             :     {
    1118           0 :         Reference< XShape > xThis( pShape );
    1119           0 :         Reference< XShape > xCurrent;
    1120             : 
    1121           0 :         EffectSequence::iterator aIter( rSequence.begin() );
    1122           0 :         EffectSequence::iterator aEnd( rSequence.end() );
    1123           0 :         for( nPos = 0; aIter != aEnd; ++aIter )
    1124             :         {
    1125           0 :             CustomAnimationEffectPtr pEffect = (*aIter);
    1126             : 
    1127           0 :             if( !xCurrent.is() )
    1128             :             {
    1129           0 :                 xCurrent = pEffect->getTargetShape();
    1130             :             }
    1131           0 :             else if( pEffect->getTargetShape() != xCurrent )
    1132             :             {
    1133           0 :                 nPos++;
    1134           0 :                 xCurrent = pEffect->getTargetShape();
    1135           0 :                 aEffectVector.resize( nPos+1 );
    1136             :             }
    1137             : 
    1138             :             // is this the first effect for xThis shape?
    1139           0 :             if(( nCurrentPos == -1 ) && ( xCurrent == xThis ) )
    1140             :             {
    1141           0 :                 nCurrentPos = nPos;
    1142             :             }
    1143             : 
    1144           0 :             aEffectVector[nPos].push_back( aIter );
    1145           0 :         }
    1146             :     }
    1147             : 
    1148             :     // check if there is at least one effect for xThis
    1149           0 :     if( nCurrentPos == -1 )
    1150             :     {
    1151             :         OSL_FAIL("sd::EffectMigration::SetPresentationOrder() failed cause this shape has no effect" );
    1152           0 :         return;
    1153             :     }
    1154             : 
    1155             :     // check trivial case
    1156           0 :     if( nCurrentPos != nNewPos )
    1157             :     {
    1158           0 :         std::vector< CustomAnimationEffectPtr > aEffects;
    1159             : 
    1160           0 :         std::vector< EffectSequence::iterator >::iterator aIter( aEffectVector[nCurrentPos].begin() );
    1161           0 :         std::vector< EffectSequence::iterator >::iterator aEnd( aEffectVector[nCurrentPos].end() );
    1162           0 :         while( aIter != aEnd )
    1163             :         {
    1164           0 :             aEffects.push_back( (*(*aIter)) );
    1165           0 :             rSequence.erase( (*aIter++) );
    1166             :         }
    1167             : 
    1168           0 :         if( nNewPos > nCurrentPos )
    1169           0 :             nNewPos++;
    1170             : 
    1171           0 :         std::vector< CustomAnimationEffectPtr >::iterator aTempIter( aEffects.begin() );
    1172           0 :         std::vector< CustomAnimationEffectPtr >::iterator aTempEnd( aEffects.end() );
    1173             : 
    1174           0 :         if( nNewPos == (sal_Int32)aEffectVector.size() )
    1175             :         {
    1176           0 :             while( aTempIter != aTempEnd )
    1177             :             {
    1178           0 :                 rSequence.push_back( (*aTempIter++) );
    1179             :             }
    1180             :         }
    1181             :         else
    1182             :         {
    1183           0 :             EffectSequence::iterator aPos( aEffectVector[nNewPos][0] );
    1184           0 :             while( aTempIter != aTempEnd )
    1185             :             {
    1186           0 :                 rSequence.insert( aPos, (*aTempIter++) );
    1187             :             }
    1188           0 :         }
    1189           0 :     }
    1190             : }
    1191             : 
    1192             : // --------------------------------------------------------------------
    1193             : 
    1194             : /** Returns the position of the given SdrObject in the Presentation order.
    1195             :  *  This function returns -1 if the SdrObject is not in the Presentation order
    1196             :  *  or if its the path-object.
    1197             :  */
    1198           2 : sal_Int32 EffectMigration::GetPresentationOrder( SvxShape* pShape )
    1199             : {
    1200           2 :     sal_Int32 nPos = -1, nFound = -1;
    1201             : 
    1202           2 :     SdrObject* pObj = pShape->GetSdrObject();
    1203           2 :     sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1204             : 
    1205           2 :     EffectSequence& rSequence = pMainSequence->getSequence();
    1206             : 
    1207           4 :     Reference< XShape > xThis( pShape );
    1208           4 :     Reference< XShape > xCurrent;
    1209             : 
    1210           2 :     EffectSequence::iterator aIter( rSequence.begin() );
    1211           2 :     EffectSequence::iterator aEnd( rSequence.end() );
    1212           0 :     for( ; aIter != aEnd; ++aIter )
    1213             :     {
    1214           0 :         CustomAnimationEffectPtr pEffect = (*aIter);
    1215             : 
    1216           0 :         if( !xCurrent.is() || pEffect->getTargetShape() != xCurrent )
    1217             :         {
    1218           0 :             nPos++;
    1219           0 :             xCurrent = pEffect->getTargetShape();
    1220             : 
    1221             :             // is this the first effect for xThis shape?
    1222           0 :             if( xCurrent == xThis )
    1223             :             {
    1224           0 :                 nFound = nPos;
    1225           0 :                 break;
    1226             :             }
    1227             :         }
    1228           0 :     }
    1229             : 
    1230           4 :     return nFound;
    1231             : }
    1232             : 
    1233             : // --------------------------------------------------------------------
    1234             : 
    1235           0 : void EffectMigration::UpdateSoundEffect( SvxShape* pShape, SdAnimationInfo* pInfo )
    1236             : {
    1237           0 :     if( pInfo )
    1238             :     {
    1239           0 :         SdrObject* pObj = pShape->GetSdrObject();
    1240           0 :         sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1241             : 
    1242           0 :         const Reference< XShape > xShape( pShape );
    1243             : 
    1244           0 :         EffectSequence::iterator aIter;
    1245           0 :         bool bNeedRebuild = false;
    1246             : 
    1247           0 :         OUString aSoundFile;
    1248           0 :         if( pInfo->mbSoundOn )
    1249           0 :             aSoundFile = pInfo->maSoundFile;
    1250             : 
    1251           0 :         for( aIter = pMainSequence->getBegin(); aIter != pMainSequence->getEnd(); ++aIter )
    1252             :         {
    1253           0 :             CustomAnimationEffectPtr pEffect( (*aIter) );
    1254           0 :             if( pEffect->getTargetShape() == xShape )
    1255             :             {
    1256           0 :                 if( !aSoundFile.isEmpty() )
    1257             :                 {
    1258           0 :                     pEffect->createAudio( makeAny( aSoundFile ) );
    1259             :                 }
    1260             :                 else
    1261             :                 {
    1262           0 :                     pEffect->removeAudio();
    1263             :                 }
    1264           0 :                 bNeedRebuild = true;
    1265             :             }
    1266           0 :         }
    1267             : 
    1268           0 :         if( bNeedRebuild )
    1269           0 :             pMainSequence->rebuild();
    1270             :     }
    1271           0 : }
    1272             : 
    1273             : // --------------------------------------------------------------------
    1274             : 
    1275           2 : OUString EffectMigration::GetSoundFile( SvxShape* pShape )
    1276             : {
    1277           2 :     OUString aSoundFile;
    1278             : 
    1279           2 :     if( pShape )
    1280             :     {
    1281           2 :         SdrObject* pObj = pShape->GetSdrObject();
    1282           2 :         if( pObj && pObj->GetPage() )
    1283             :         {
    1284           2 :             sd::MainSequencePtr pMainSequence = static_cast<SdPage*>(pObj->GetPage())->getMainSequence();
    1285             : 
    1286           4 :             const Reference< XShape > xShape( pShape );
    1287             : 
    1288           2 :             EffectSequence::iterator aIter;
    1289             : 
    1290           6 :             for(    aIter = pMainSequence->getBegin();
    1291           6 :                     (aSoundFile.isEmpty()) && (aIter != pMainSequence->getEnd());
    1292             :                     ++aIter )
    1293             :             {
    1294           0 :                 CustomAnimationEffectPtr pEffect( (*aIter) );
    1295           0 :                 if( pEffect->getTargetShape() == xShape )
    1296             :                 {
    1297           0 :                     if( pEffect->getAudio().is() )
    1298           0 :                         pEffect->getAudio()->getSource() >>= aSoundFile;
    1299             :                 }
    1300           2 :             }
    1301             :         }
    1302             :     }
    1303           2 :     return aSoundFile;
    1304             : }
    1305             : 
    1306             : // --------------------------------------------------------------------
    1307             : 
    1308           2 : sal_Bool EffectMigration::GetSoundOn( SvxShape* pShape )
    1309             : {
    1310           2 :     return !GetSoundFile( pShape ).isEmpty();
    1311             : }
    1312             : 
    1313             : // --------------------------------------------------------------------
    1314             : 
    1315           0 : void EffectMigration::SetAnimationPath( SvxShape* pShape, SdrPathObj* pPathObj )
    1316             : {
    1317           0 :     if( pShape && pPathObj )
    1318             :     {
    1319           0 :         SdrObject* pObj = pShape->GetSdrObject();
    1320             : 
    1321           0 :         if( pObj )
    1322             :         {
    1323           0 :             const Reference< XShape > xShape( pShape );
    1324           0 :             SdPage* pPage = dynamic_cast< SdPage* >(pPathObj->GetPage());
    1325           0 :             if( pPage )
    1326             :             {
    1327           0 :                 boost::shared_ptr< sd::MainSequence > pMainSequence( pPage->getMainSequence() );
    1328           0 :                 if( pMainSequence.get() )
    1329           0 :                     CustomAnimationEffectPtr pCreated( pMainSequence->append( *pPathObj, makeAny( xShape ), -1.0 ) );
    1330           0 :             }
    1331             :         }
    1332             :     }
    1333          33 : }
    1334             : 
    1335             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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