LCOV - code coverage report
Current view: top level - usr/local/src/libreoffice/svx/source/sdr/overlay - overlayanimatedbitmapex.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 1 27 3.7 %
Date: 2013-07-09 Functions: 2 7 28.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
      21             : #include <vcl/outdev.hxx>
      22             : #include <svx/sdr/overlay/overlaymanager.hxx>
      23             : #include <basegfx/matrix/b2dhommatrix.hxx>
      24             : #include <svx/sdr/overlay/overlaytools.hxx>
      25             : 
      26             : //////////////////////////////////////////////////////////////////////////////
      27             : 
      28             : namespace sdr
      29             : {
      30             :     namespace overlay
      31             :     {
      32           0 :         drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
      33             :         {
      34           0 :             if(mbOverlayState)
      35             :             {
      36             :                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
      37             :                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
      38             :                         getBitmapEx1(),
      39           0 :                         getBasePosition(),
      40           0 :                         getCenterX1(),
      41           0 :                         getCenterY1()));
      42             : 
      43           0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
      44             :             }
      45             :             else
      46             :             {
      47             :                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
      48             :                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
      49             :                         getBitmapEx2(),
      50           0 :                         getBasePosition(),
      51           0 :                         getCenterX2(),
      52           0 :                         getCenterY2()));
      53             : 
      54           0 :                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
      55             :             }
      56             :         }
      57             : 
      58           0 :         OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
      59             :             const basegfx::B2DPoint& rBasePos,
      60             :             const BitmapEx& rBitmapEx1,
      61             :             const BitmapEx& rBitmapEx2,
      62             :             sal_uInt32 nBlinkTime,
      63             :             sal_uInt16 nCenX1,
      64             :             sal_uInt16 nCenY1,
      65             :             sal_uInt16 nCenX2,
      66             :             sal_uInt16 nCenY2)
      67             :         :   OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
      68             :             maBitmapEx1(rBitmapEx1),
      69             :             maBitmapEx2(rBitmapEx2),
      70             :             mnCenterX1(nCenX1), mnCenterY1(nCenY1),
      71             :             mnCenterX2(nCenX2), mnCenterY2(nCenY2),
      72             :             mnBlinkTime(nBlinkTime),
      73           0 :             mbOverlayState(false)
      74             :         {
      75             :             // set AllowsAnimation flag to mark this object as animation capable
      76           0 :             mbAllowsAnimation = true;
      77             : 
      78             :             // #i53216# check blink time value range
      79           0 :             mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
      80           0 :         }
      81             : 
      82           0 :         OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
      83             :         {
      84           0 :         }
      85             : 
      86           0 :         void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
      87             :         {
      88           0 :             if(getOverlayManager())
      89             :             {
      90             :                 // #i53216# produce event after nTime + x
      91           0 :                 SetTime(nTime + mnBlinkTime);
      92             : 
      93             :                 // switch state
      94           0 :                 if(mbOverlayState)
      95             :                 {
      96           0 :                     mbOverlayState = false;
      97             :                 }
      98             :                 else
      99             :                 {
     100           0 :                     mbOverlayState = true;
     101             :                 }
     102             : 
     103             :                 // re-insert me as event
     104           0 :                 getOverlayManager()->InsertEvent(this);
     105             : 
     106             :                 // register change (after change)
     107           0 :                 objectChange();
     108             :             }
     109           0 :         }
     110             :     } // end of namespace overlay
     111         258 : } // end of namespace sdr
     112             : 
     113             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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