LCOV - code coverage report
Current view: top level - usr/local/src/libreoffice/svx/source/sdr/overlay - overlayrectangle.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 1 38 2.6 %
Date: 2013-07-09 Functions: 2 7 28.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /*
       2             :  * This file is part of the LibreOffice project.
       3             :  *
       4             :  * This Source Code Form is subject to the terms of the Mozilla Public
       5             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       6             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       7             :  *
       8             :  * This file incorporates work covered by the following license notice:
       9             :  *
      10             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      11             :  *   contributor license agreements. See the NOTICE file distributed
      12             :  *   with this work for additional information regarding copyright
      13             :  *   ownership. The ASF licenses this file to you under the Apache
      14             :  *   License, Version 2.0 (the "License"); you may not use this file
      15             :  *   except in compliance with the License. You may obtain a copy of
      16             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      17             :  */
      18             : 
      19             : #include <svx/sdr/overlay/overlayrectangle.hxx>
      20             : #include <vcl/outdev.hxx>
      21             : #include <basegfx/matrix/b2dhommatrix.hxx>
      22             : #include <basegfx/polygon/b2dpolygontools.hxx>
      23             : #include <basegfx/polygon/b2dpolygon.hxx>
      24             : #include <basegfx/numeric/ftools.hxx>
      25             : #include <svx/sdr/overlay/overlaytools.hxx>
      26             : #include <svx/sdr/overlay/overlaymanager.hxx>
      27             : #include <vcl/svapp.hxx>
      28             : 
      29             : //////////////////////////////////////////////////////////////////////////////
      30             : 
      31             : namespace sdr
      32             : {
      33             :     namespace overlay
      34             :     {
      35           0 :         drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence()
      36             :         {
      37           0 :             const basegfx::B2DRange aHatchRange(getBasePosition(), getSecondPosition());
      38           0 :             basegfx::BColor aColor(getBaseColor().getBColor());
      39             :             static double fChange(0.1); // just small optical change, do not make it annoying
      40             : 
      41           0 :             if(mbOverlayState)
      42             :             {
      43           0 :                 aColor += basegfx::B3DTuple(fChange, fChange, fChange);
      44           0 :                 aColor.clamp();
      45             :             }
      46             :             else
      47             :             {
      48           0 :                 aColor -= basegfx::B3DTuple(fChange, fChange, fChange);
      49           0 :                 aColor.clamp();
      50             :             }
      51             : 
      52             :             const drawinglayer::primitive2d::Primitive2DReference aReference(
      53             :                 new drawinglayer::primitive2d::OverlayRectanglePrimitive(
      54             :                     aHatchRange,
      55             :                     aColor,
      56             :                     getTransparence(),
      57             :                     getDiscreteGrow(),
      58             :                     getDiscreteShrink(),
      59           0 :                     getRotation()));
      60             : 
      61           0 :             return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
      62             :         }
      63             : 
      64           0 :         OverlayRectangle::OverlayRectangle(
      65             :             const basegfx::B2DPoint& rBasePosition,
      66             :             const basegfx::B2DPoint& rSecondPosition,
      67             :             const Color& rHatchColor,
      68             :             double fTransparence,
      69             :             double fDiscreteGrow,
      70             :             double fDiscreteShrink,
      71             :             double fRotation,
      72             :             sal_uInt32 nBlinkTime,
      73             :             bool bAnimate)
      74             :         :   OverlayObjectWithBasePosition(rBasePosition, rHatchColor),
      75             :             maSecondPosition(rSecondPosition),
      76             :             mfTransparence(fTransparence),
      77             :             mfDiscreteGrow(fDiscreteGrow),
      78             :             mfDiscreteShrink(fDiscreteShrink),
      79             :             mfRotation(fRotation),
      80             :             mnBlinkTime(nBlinkTime),
      81           0 :             mbOverlayState(false)
      82             :         {
      83           0 :             if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
      84             :             {
      85             :                 // no animation in high contrast mode
      86           0 :                 bAnimate = false;
      87             :             }
      88             : 
      89             :             // set AllowsAnimation flag to mark this object as animation capable
      90           0 :             mbAllowsAnimation = bAnimate;
      91             : 
      92             :             // #i53216# check blink time value range
      93           0 :             mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
      94           0 :         }
      95             : 
      96           0 :         void OverlayRectangle::setSecondPosition(const basegfx::B2DPoint& rNew)
      97             :         {
      98           0 :             if(rNew != maSecondPosition)
      99             :             {
     100             :                 // remember new value
     101           0 :                 maSecondPosition = rNew;
     102             : 
     103             :                 // register change (after change)
     104           0 :                 objectChange();
     105             :             }
     106           0 :         }
     107             : 
     108           0 :         void OverlayRectangle::setBlinkTime(sal_uInt32 nNew)
     109             :         {
     110           0 :             if(mnBlinkTime != nNew)
     111             :             {
     112             :                 // remember new value
     113           0 :                 mnBlinkTime = nNew;
     114             : 
     115             :                 // #i53216# check blink time value range
     116           0 :                 mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
     117             : 
     118             :                 // register change (after change)
     119           0 :                 objectChange();
     120             :             }
     121           0 :         }
     122             : 
     123           0 :         void OverlayRectangle::Trigger(sal_uInt32 nTime)
     124             :         {
     125           0 :             if(getOverlayManager())
     126             :             {
     127             :                 // #i53216# produce event after nTime + x
     128           0 :                 SetTime(nTime + mnBlinkTime);
     129             : 
     130             :                 // switch state
     131           0 :                 if(mbOverlayState)
     132             :                 {
     133           0 :                     mbOverlayState = false;
     134             :                 }
     135             :                 else
     136             :                 {
     137           0 :                     mbOverlayState = true;
     138             :                 }
     139             : 
     140             :                 // re-insert me as event
     141           0 :                 getOverlayManager()->InsertEvent(this);
     142             : 
     143             :                 // register change (after change)
     144           0 :                 objectChange();
     145             :             }
     146           0 :         }
     147             :     } // end of namespace overlay
     148         258 : } // end of namespace sdr
     149             : 
     150             : //////////////////////////////////////////////////////////////////////////////

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