LCOV - code coverage report
Current view: top level - usr/local/src/libreoffice/vcl/source/gdi - bitmap4.cxx (source / functions) Hit Total Coverage
Test: libreoffice_filtered.info Lines: 1 620 0.2 %
Date: 2013-07-09 Functions: 2 16 12.5 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <stdlib.h>
      22             : #include <vcl/bmpacc.hxx>
      23             : #include <vcl/bitmap.hxx>
      24             : 
      25             : #define S2(a,b)             { long t; if( ( t = b - a ) < 0 ) { a += t; b -= t; } }
      26             : #define MN3(a,b,c)          S2(a,b); S2(a,c);
      27             : #define MX3(a,b,c)          S2(b,c); S2(a,c);
      28             : #define MNMX3(a,b,c)        MX3(a,b,c); S2(a,b);
      29             : #define MNMX4(a,b,c,d)      S2(a,b); S2(c,d); S2(a,c); S2(b,d);
      30             : #define MNMX5(a,b,c,d,e)    S2(a,b); S2(c,d); MN3(a,c,e); MX3(b,d,e);
      31             : #define MNMX6(a,b,c,d,e,f)  S2(a,d); S2(b,e); S2(c,f); MN3(a,b,c); MX3(d,e,f);
      32             : 
      33           0 : sal_Bool Bitmap::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
      34             : {
      35           0 :     sal_Bool bRet = sal_False;
      36             : 
      37           0 :     switch( eFilter )
      38             :     {
      39             :         case( BMP_FILTER_SMOOTH ):
      40             :         {
      41             :             // Blur for positive values of mnRadius
      42           0 :             if (pFilterParam->mnRadius > 0.0)
      43             :             {
      44           0 :                 bRet = ImplSeparableBlurFilter(pFilterParam->mnRadius);
      45             :             }
      46             :             // Unsharpen Mask for negative values of mnRadius
      47           0 :             else if (pFilterParam->mnRadius < 0.0)
      48             :             {
      49           0 :                 bRet = ImplSeparableUnsharpenFilter(pFilterParam->mnRadius);
      50             :             }
      51             :             else
      52             :             {
      53           0 :                 bRet = sal_False;
      54             :             }
      55             :         }
      56           0 :         break;
      57             : 
      58             :         case( BMP_FILTER_SHARPEN ):
      59             :         {
      60           0 :             const long pSharpenMatrix[] = { -1, -1,  -1, -1, 16, -1, -1, -1,  -1 };
      61           0 :             bRet = ImplConvolute3( &pSharpenMatrix[ 0 ], 8, pFilterParam, pProgress );
      62             :         }
      63           0 :         break;
      64             : 
      65             :         case( BMP_FILTER_REMOVENOISE ):
      66           0 :             bRet = ImplMedianFilter( pFilterParam, pProgress );
      67           0 :         break;
      68             : 
      69             :         case( BMP_FILTER_SOBEL_GREY ):
      70           0 :             bRet = ImplSobelGrey( pFilterParam, pProgress );
      71           0 :         break;
      72             : 
      73             :         case( BMP_FILTER_SOLARIZE ):
      74           0 :             bRet = ImplSolarize( pFilterParam, pProgress );
      75           0 :         break;
      76             : 
      77             :         case( BMP_FILTER_SEPIA ):
      78           0 :             bRet = ImplSepia( pFilterParam, pProgress );
      79           0 :         break;
      80             : 
      81             :         case( BMP_FILTER_MOSAIC ):
      82           0 :             bRet = ImplMosaic( pFilterParam, pProgress );
      83           0 :         break;
      84             : 
      85             :         case( BMP_FILTER_EMBOSS_GREY ):
      86           0 :             bRet = ImplEmbossGrey( pFilterParam, pProgress );
      87           0 :         break;
      88             : 
      89             :         case( BMP_FILTER_POPART ):
      90           0 :             bRet = ImplPopArt( pFilterParam, pProgress );
      91           0 :         break;
      92             : 
      93             :         default:
      94             :             OSL_FAIL( "Bitmap::Convert(): Unsupported filter" );
      95           0 :         break;
      96             :     }
      97             : 
      98           0 :     return bRet;
      99             : }
     100             : 
     101           0 : sal_Bool Bitmap::ImplConvolute3( const long* pMatrix, long nDivisor,
     102             :                              const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     103             : {
     104           0 :     BitmapReadAccess*   pReadAcc = AcquireReadAccess();
     105           0 :     sal_Bool                bRet = sal_False;
     106             : 
     107           0 :     if( pReadAcc )
     108             :     {
     109           0 :         Bitmap              aNewBmp( GetSizePixel(), 24 );
     110           0 :         BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     111             : 
     112           0 :         if( pWriteAcc )
     113             :         {
     114           0 :             const long      nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
     115           0 :             const long      nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
     116           0 :             long*           pColm = new long[ nWidth2 ];
     117           0 :             long*           pRows = new long[ nHeight2 ];
     118           0 :             BitmapColor*    pColRow1 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     119           0 :             BitmapColor*    pColRow2 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     120           0 :             BitmapColor*    pColRow3 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     121           0 :             BitmapColor*    pRowTmp1 = pColRow1;
     122           0 :             BitmapColor*    pRowTmp2 = pColRow2;
     123           0 :             BitmapColor*    pRowTmp3 = pColRow3;
     124             :             BitmapColor*    pColor;
     125             :             long            nY, nX, i, nSumR, nSumG, nSumB, nMatrixVal, nTmp;
     126           0 :             long            (*pKoeff)[ 256 ] = new long[ 9 ][ 256 ];
     127             :             long*           pTmp;
     128             : 
     129             :             // create LUT of products of matrix value and possible color component values
     130           0 :             for( nY = 0; nY < 9; nY++ )
     131           0 :                 for( nX = nTmp = 0, nMatrixVal = pMatrix[ nY ]; nX < 256; nX++, nTmp += nMatrixVal )
     132           0 :                     pKoeff[ nY ][ nX ] = nTmp;
     133             : 
     134             :             // create column LUT
     135           0 :             for( i = 0; i < nWidth2; i++ )
     136           0 :                 pColm[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     137             : 
     138           0 :             pColm[ nWidth + 1 ] = pColm[ nWidth ];
     139             : 
     140             :             // create row LUT
     141           0 :             for( i = 0; i < nHeight2; i++ )
     142           0 :                 pRows[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     143             : 
     144           0 :             pRows[ nHeight + 1 ] = pRows[ nHeight ];
     145             : 
     146             :             // read first three rows of bitmap color
     147           0 :             for( i = 0; i < nWidth2; i++ )
     148             :             {
     149           0 :                 pColRow1[ i ] = pReadAcc->GetColor( pRows[ 0 ], pColm[ i ] );
     150           0 :                 pColRow2[ i ] = pReadAcc->GetColor( pRows[ 1 ], pColm[ i ] );
     151           0 :                 pColRow3[ i ] = pReadAcc->GetColor( pRows[ 2 ], pColm[ i ] );
     152             :             }
     153             : 
     154             :             // do convolution
     155           0 :             for( nY = 0; nY < nHeight; )
     156             :             {
     157           0 :                 for( nX = 0; nX < nWidth; nX++ )
     158             :                 {
     159             :                     // first row
     160           0 :                     nSumR = ( pTmp = pKoeff[ 0 ] )[ ( pColor = pRowTmp1 + nX )->GetRed() ];
     161           0 :                     nSumG = pTmp[ pColor->GetGreen() ];
     162           0 :                     nSumB = pTmp[ pColor->GetBlue() ];
     163             : 
     164           0 :                     nSumR += ( pTmp = pKoeff[ 1 ] )[ ( ++pColor )->GetRed() ];
     165           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     166           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     167             : 
     168           0 :                     nSumR += ( pTmp = pKoeff[ 2 ] )[ ( ++pColor )->GetRed() ];
     169           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     170           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     171             : 
     172             :                     // second row
     173           0 :                     nSumR += ( pTmp = pKoeff[ 3 ] )[ ( pColor = pRowTmp2 + nX )->GetRed() ];
     174           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     175           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     176             : 
     177           0 :                     nSumR += ( pTmp = pKoeff[ 4 ] )[ ( ++pColor )->GetRed() ];
     178           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     179           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     180             : 
     181           0 :                     nSumR += ( pTmp = pKoeff[ 5 ] )[ ( ++pColor )->GetRed() ];
     182           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     183           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     184             : 
     185             :                     // third row
     186           0 :                     nSumR += ( pTmp = pKoeff[ 6 ] )[ ( pColor = pRowTmp3 + nX )->GetRed() ];
     187           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     188           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     189             : 
     190           0 :                     nSumR += ( pTmp = pKoeff[ 7 ] )[ ( ++pColor )->GetRed() ];
     191           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     192           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     193             : 
     194           0 :                     nSumR += ( pTmp = pKoeff[ 8 ] )[ ( ++pColor )->GetRed() ];
     195           0 :                     nSumG += pTmp[ pColor->GetGreen() ];
     196           0 :                     nSumB += pTmp[ pColor->GetBlue() ];
     197             : 
     198             :                     // calculate destination color
     199           0 :                     pWriteAcc->SetPixel( nY, nX, BitmapColor( (sal_uInt8) MinMax( nSumR / nDivisor, 0, 255 ),
     200           0 :                                                               (sal_uInt8) MinMax( nSumG / nDivisor, 0, 255 ),
     201           0 :                                                               (sal_uInt8) MinMax( nSumB / nDivisor, 0, 255 ) ) );
     202             :                 }
     203             : 
     204           0 :                 if( ++nY < nHeight )
     205             :                 {
     206           0 :                     if( pRowTmp1 == pColRow1 )
     207           0 :                         pRowTmp1 = pColRow2, pRowTmp2 = pColRow3, pRowTmp3 = pColRow1;
     208           0 :                     else if( pRowTmp1 == pColRow2 )
     209           0 :                         pRowTmp1 = pColRow3, pRowTmp2 = pColRow1, pRowTmp3 = pColRow2;
     210             :                     else
     211           0 :                         pRowTmp1 = pColRow1, pRowTmp2 = pColRow2, pRowTmp3 = pColRow3;
     212             : 
     213           0 :                     for( i = 0; i < nWidth2; i++ )
     214           0 :                         pRowTmp3[ i ] = pReadAcc->GetColor( pRows[ nY + 2 ], pColm[ i ] );
     215             :                 }
     216             :             }
     217             : 
     218           0 :             delete[] pKoeff;
     219           0 :             delete[] (sal_uInt8*) pColRow1;
     220           0 :             delete[] (sal_uInt8*) pColRow2;
     221           0 :             delete[] (sal_uInt8*) pColRow3;
     222           0 :             delete[] pColm;
     223           0 :             delete[] pRows;
     224             : 
     225           0 :             aNewBmp.ReleaseAccess( pWriteAcc );
     226             : 
     227           0 :             bRet = sal_True;
     228             :         }
     229             : 
     230           0 :         ReleaseAccess( pReadAcc );
     231             : 
     232           0 :         if( bRet )
     233             :         {
     234           0 :             const MapMode   aMap( maPrefMapMode );
     235           0 :             const Size      aSize( maPrefSize );
     236             : 
     237           0 :             *this = aNewBmp;
     238             : 
     239           0 :             maPrefMapMode = aMap;
     240           0 :             maPrefSize = aSize;
     241           0 :         }
     242             :     }
     243             : 
     244           0 :     return bRet;
     245             : }
     246             : 
     247           0 : sal_Bool Bitmap::ImplMedianFilter( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     248             : {
     249           0 :     BitmapReadAccess*   pReadAcc = AcquireReadAccess();
     250           0 :     sal_Bool                bRet = sal_False;
     251             : 
     252           0 :     if( pReadAcc )
     253             :     {
     254           0 :         Bitmap              aNewBmp( GetSizePixel(), 24 );
     255           0 :         BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     256             : 
     257           0 :         if( pWriteAcc )
     258             :         {
     259           0 :             const long      nWidth = pWriteAcc->Width(), nWidth2 = nWidth + 2;
     260           0 :             const long      nHeight = pWriteAcc->Height(), nHeight2 = nHeight + 2;
     261           0 :             long*           pColm = new long[ nWidth2 ];
     262           0 :             long*           pRows = new long[ nHeight2 ];
     263           0 :             BitmapColor*    pColRow1 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     264           0 :             BitmapColor*    pColRow2 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     265           0 :             BitmapColor*    pColRow3 = (BitmapColor*) new sal_uInt8[ sizeof( BitmapColor ) * nWidth2 ];
     266           0 :             BitmapColor*    pRowTmp1 = pColRow1;
     267           0 :             BitmapColor*    pRowTmp2 = pColRow2;
     268           0 :             BitmapColor*    pRowTmp3 = pColRow3;
     269             :             BitmapColor*    pColor;
     270             :             long            nY, nX, i;
     271             :             long            nR1, nR2, nR3, nR4, nR5, nR6, nR7, nR8, nR9;
     272             :             long            nG1, nG2, nG3, nG4, nG5, nG6, nG7, nG8, nG9;
     273             :             long            nB1, nB2, nB3, nB4, nB5, nB6, nB7, nB8, nB9;
     274             : 
     275             :             // create column LUT
     276           0 :             for( i = 0; i < nWidth2; i++ )
     277           0 :                 pColm[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     278             : 
     279           0 :             pColm[ nWidth + 1 ] = pColm[ nWidth ];
     280             : 
     281             :             // create row LUT
     282           0 :             for( i = 0; i < nHeight2; i++ )
     283           0 :                 pRows[ i ] = ( i > 0 ) ? ( i - 1 ) : 0;
     284             : 
     285           0 :             pRows[ nHeight + 1 ] = pRows[ nHeight ];
     286             : 
     287             :             // read first three rows of bitmap color
     288           0 :             if (nHeight2 > 2)
     289             :             {
     290           0 :                 for( i = 0; i < nWidth2; i++ )
     291             :                 {
     292           0 :                     pColRow1[ i ] = pReadAcc->GetColor( pRows[ 0 ], pColm[ i ] );
     293           0 :                     pColRow2[ i ] = pReadAcc->GetColor( pRows[ 1 ], pColm[ i ] );
     294           0 :                     pColRow3[ i ] = pReadAcc->GetColor( pRows[ 2 ], pColm[ i ] );
     295             :                 }
     296             :             }
     297             : 
     298             :             // do median filtering
     299           0 :             for( nY = 0; nY < nHeight; )
     300             :             {
     301           0 :                 for( nX = 0; nX < nWidth; nX++ )
     302             :                 {
     303           0 :                     nR1 = ( pColor = pRowTmp1 + nX )->GetRed(), nG1 = pColor->GetGreen(), nB1 = pColor->GetBlue();
     304           0 :                     nR2 = ( ++pColor )->GetRed(), nG2 = pColor->GetGreen(), nB2 = pColor->GetBlue();
     305           0 :                     nR3 = ( ++pColor )->GetRed(), nG3 = pColor->GetGreen(), nB3 = pColor->GetBlue();
     306             : 
     307           0 :                     nR4 = ( pColor = pRowTmp2 + nX )->GetRed(), nG4 = pColor->GetGreen(), nB4 = pColor->GetBlue();
     308           0 :                     nR5 = ( ++pColor )->GetRed(), nG5 = pColor->GetGreen(), nB5 = pColor->GetBlue();
     309           0 :                     nR6 = ( ++pColor )->GetRed(), nG6 = pColor->GetGreen(), nB6 = pColor->GetBlue();
     310             : 
     311           0 :                     nR7 = ( pColor = pRowTmp3 + nX )->GetRed(), nG7 = pColor->GetGreen(), nB7 = pColor->GetBlue();
     312           0 :                     nR8 = ( ++pColor )->GetRed(), nG8 = pColor->GetGreen(), nB8 = pColor->GetBlue();
     313           0 :                     nR9 = ( ++pColor )->GetRed(), nG9 = pColor->GetGreen(), nB9 = pColor->GetBlue();
     314             : 
     315           0 :                     MNMX6( nR1, nR2, nR3, nR4, nR5, nR6 );
     316           0 :                     MNMX5( nR7, nR2, nR3, nR4, nR5 );
     317           0 :                     MNMX4( nR8, nR2, nR3, nR4 );
     318           0 :                     MNMX3( nR9, nR2, nR3 );
     319             : 
     320           0 :                     MNMX6( nG1, nG2, nG3, nG4, nG5, nG6 );
     321           0 :                     MNMX5( nG7, nG2, nG3, nG4, nG5 );
     322           0 :                     MNMX4( nG8, nG2, nG3, nG4 );
     323           0 :                     MNMX3( nG9, nG2, nG3 );
     324             : 
     325           0 :                     MNMX6( nB1, nB2, nB3, nB4, nB5, nB6 );
     326           0 :                     MNMX5( nB7, nB2, nB3, nB4, nB5 );
     327           0 :                     MNMX4( nB8, nB2, nB3, nB4 );
     328           0 :                     MNMX3( nB9, nB2, nB3 );
     329             : 
     330             :                     // set destination color
     331           0 :                     pWriteAcc->SetPixel( nY, nX, BitmapColor( (sal_uInt8) nR2, (sal_uInt8) nG2, (sal_uInt8) nB2 ) );
     332             :                 }
     333             : 
     334           0 :                 if( ++nY < nHeight )
     335             :                 {
     336           0 :                     if( pRowTmp1 == pColRow1 )
     337           0 :                         pRowTmp1 = pColRow2, pRowTmp2 = pColRow3, pRowTmp3 = pColRow1;
     338           0 :                     else if( pRowTmp1 == pColRow2 )
     339           0 :                         pRowTmp1 = pColRow3, pRowTmp2 = pColRow1, pRowTmp3 = pColRow2;
     340             :                     else
     341           0 :                         pRowTmp1 = pColRow1, pRowTmp2 = pColRow2, pRowTmp3 = pColRow3;
     342             : 
     343           0 :                     for( i = 0; i < nWidth2; i++ )
     344           0 :                         pRowTmp3[ i ] = pReadAcc->GetColor( pRows[ nY + 2 ], pColm[ i ] );
     345             :                 }
     346             :             }
     347             : 
     348           0 :             delete[] (sal_uInt8*) pColRow1;
     349           0 :             delete[] (sal_uInt8*) pColRow2;
     350           0 :             delete[] (sal_uInt8*) pColRow3;
     351           0 :             delete[] pColm;
     352           0 :             delete[] pRows;
     353             : 
     354           0 :             aNewBmp.ReleaseAccess( pWriteAcc );
     355             : 
     356           0 :             bRet = sal_True;
     357             :         }
     358             : 
     359           0 :         ReleaseAccess( pReadAcc );
     360             : 
     361           0 :         if( bRet )
     362             :         {
     363           0 :             const MapMode   aMap( maPrefMapMode );
     364           0 :             const Size      aSize( maPrefSize );
     365             : 
     366           0 :             *this = aNewBmp;
     367             : 
     368           0 :             maPrefMapMode = aMap;
     369           0 :             maPrefSize = aSize;
     370           0 :         }
     371             :     }
     372             : 
     373           0 :     return bRet;
     374             : }
     375             : 
     376           0 : sal_Bool Bitmap::ImplSobelGrey( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     377             : {
     378           0 :     sal_Bool bRet = ImplMakeGreyscales( 256 );
     379             : 
     380           0 :     if( bRet )
     381             :     {
     382           0 :         bRet = sal_False;
     383             : 
     384           0 :         BitmapReadAccess* pReadAcc = AcquireReadAccess();
     385             : 
     386           0 :         if( pReadAcc )
     387             :         {
     388           0 :             Bitmap              aNewBmp( GetSizePixel(), 8, &pReadAcc->GetPalette() );
     389           0 :             BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     390             : 
     391           0 :             if( pWriteAcc )
     392             :             {
     393           0 :                 BitmapColor aGrey( (sal_uInt8) 0 );
     394           0 :                 const long  nWidth = pWriteAcc->Width();
     395           0 :                 const long  nHeight = pWriteAcc->Height();
     396           0 :                 const long  nMask111 = -1, nMask121 =  0, nMask131 =  1;
     397           0 :                 const long  nMask211 = -2, nMask221 =  0, nMask231 =  2;
     398           0 :                 const long  nMask311 = -1, nMask321 =  0, nMask331 =  1;
     399           0 :                 const long  nMask112 =  1, nMask122 =  2, nMask132 =  1;
     400           0 :                 const long  nMask212 =  0, nMask222 =  0, nMask232 =  0;
     401           0 :                 const long  nMask312 = -1, nMask322 = -2, nMask332 = -1;
     402             :                 long        nGrey11, nGrey12, nGrey13;
     403             :                 long        nGrey21, nGrey22, nGrey23;
     404             :                 long        nGrey31, nGrey32, nGrey33;
     405           0 :                 long*       pHMap = new long[ nWidth + 2 ];
     406           0 :                 long*       pVMap = new long[ nHeight + 2 ];
     407             :                 long        nX, nY, nSum1, nSum2;
     408             : 
     409             :                 // fill mapping tables
     410           0 :                 pHMap[ 0 ] = 0;
     411           0 :                 for( nX = 1; nX <= nWidth; nX++ )
     412           0 :                     pHMap[ nX ] = nX - 1;
     413           0 :                 pHMap[ nWidth + 1 ] = nWidth - 1;
     414             : 
     415           0 :                 pVMap[ 0 ] = 0;
     416           0 :                 for( nY = 1; nY <= nHeight; nY++ )
     417           0 :                     pVMap[ nY ] = nY - 1;
     418           0 :                 pVMap[ nHeight + 1 ] = nHeight - 1;
     419             : 
     420           0 :                 for( nY = 0; nY < nHeight ; nY++ )
     421             :                 {
     422           0 :                     nGrey11 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 0 ] ).GetIndex();
     423           0 :                     nGrey12 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 1 ] ).GetIndex();
     424           0 :                     nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 2 ] ).GetIndex();
     425           0 :                     nGrey21 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 0 ] ).GetIndex();
     426           0 :                     nGrey22 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 1 ] ).GetIndex();
     427           0 :                     nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 2 ] ).GetIndex();
     428           0 :                     nGrey31 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 0 ] ).GetIndex();
     429           0 :                     nGrey32 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 1 ] ).GetIndex();
     430           0 :                     nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 2 ] ).GetIndex();
     431             : 
     432           0 :                     for( nX = 0; nX < nWidth; nX++ )
     433             :                     {
     434           0 :                         nSum1 = nSum2 = 0;
     435             : 
     436           0 :                         nSum1 += nMask111 * nGrey11;
     437           0 :                         nSum2 += nMask112 * nGrey11;
     438             : 
     439           0 :                         nSum1 += nMask121 * nGrey12;
     440           0 :                         nSum2 += nMask122 * nGrey12;
     441             : 
     442           0 :                         nSum1 += nMask131 * nGrey13;
     443           0 :                         nSum2 += nMask132 * nGrey13;
     444             : 
     445           0 :                         nSum1 += nMask211 * nGrey21;
     446           0 :                         nSum2 += nMask212 * nGrey21;
     447             : 
     448           0 :                         nSum1 += nMask221 * nGrey22;
     449           0 :                         nSum2 += nMask222 * nGrey22;
     450             : 
     451           0 :                         nSum1 += nMask231 * nGrey23;
     452           0 :                         nSum2 += nMask232 * nGrey23;
     453             : 
     454           0 :                         nSum1 += nMask311 * nGrey31;
     455           0 :                         nSum2 += nMask312 * nGrey31;
     456             : 
     457           0 :                         nSum1 += nMask321 * nGrey32;
     458           0 :                         nSum2 += nMask322 * nGrey32;
     459             : 
     460           0 :                         nSum1 += nMask331 * nGrey33;
     461           0 :                         nSum2 += nMask332 * nGrey33;
     462             : 
     463           0 :                         nSum1 = (long) sqrt( (double)( nSum1 * nSum1 + nSum2 * nSum2 ) );
     464           0 :                         aGrey.SetIndex( ~(sal_uInt8) SAL_BOUND( nSum1, 0, 255 ) );
     465           0 :                         pWriteAcc->SetPixel( nY, nX, aGrey );
     466             : 
     467           0 :                         if( nX < ( nWidth - 1 ) )
     468             :                         {
     469           0 :                             const long nNextX = pHMap[ nX + 3 ];
     470             : 
     471           0 :                             nGrey11 = nGrey12; nGrey12 = nGrey13; nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], nNextX ).GetIndex();
     472           0 :                             nGrey21 = nGrey22; nGrey22 = nGrey23; nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], nNextX ).GetIndex();
     473           0 :                             nGrey31 = nGrey32; nGrey32 = nGrey33; nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], nNextX ).GetIndex();
     474             :                         }
     475             :                     }
     476             :                 }
     477             : 
     478           0 :                 delete[] pHMap;
     479           0 :                 delete[] pVMap;
     480           0 :                 aNewBmp.ReleaseAccess( pWriteAcc );
     481           0 :                 bRet = sal_True;
     482             :             }
     483             : 
     484           0 :             ReleaseAccess( pReadAcc );
     485             : 
     486           0 :             if( bRet )
     487             :             {
     488           0 :                 const MapMode   aMap( maPrefMapMode );
     489           0 :                 const Size      aSize( maPrefSize );
     490             : 
     491           0 :                 *this = aNewBmp;
     492             : 
     493           0 :                 maPrefMapMode = aMap;
     494           0 :                 maPrefSize = aSize;
     495           0 :             }
     496             :         }
     497             :     }
     498             : 
     499           0 :     return bRet;
     500             : }
     501             : 
     502           0 : sal_Bool Bitmap::ImplEmbossGrey( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     503             : {
     504           0 :     sal_Bool bRet = ImplMakeGreyscales( 256 );
     505             : 
     506           0 :     if( bRet )
     507             :     {
     508           0 :         bRet = sal_False;
     509             : 
     510           0 :         BitmapReadAccess* pReadAcc = AcquireReadAccess();
     511             : 
     512           0 :         if( pReadAcc )
     513             :         {
     514           0 :             Bitmap              aNewBmp( GetSizePixel(), 8, &pReadAcc->GetPalette() );
     515           0 :             BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     516             : 
     517           0 :             if( pWriteAcc )
     518             :             {
     519           0 :                 BitmapColor aGrey( (sal_uInt8) 0 );
     520           0 :                 const long  nWidth = pWriteAcc->Width();
     521           0 :                 const long  nHeight = pWriteAcc->Height();
     522             :                 long        nGrey11, nGrey12, nGrey13;
     523             :                 long        nGrey21, nGrey22, nGrey23;
     524             :                 long        nGrey31, nGrey32, nGrey33;
     525           0 :                 double      fAzim = ( ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_EMBOSS_GREY ) ?
     526           0 :                                       ( pFilterParam->maEmbossAngles.mnAzimuthAngle100 * 0.01 ) : 0.0 ) * F_PI180;
     527           0 :                 double      fElev = ( ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_EMBOSS_GREY ) ?
     528           0 :                                       ( pFilterParam->maEmbossAngles.mnElevationAngle100 * 0.01 ) : 90.0 ) * F_PI180;
     529           0 :                 long*       pHMap = new long[ nWidth + 2 ];
     530           0 :                 long*       pVMap = new long[ nHeight + 2 ];
     531             :                 long        nX, nY, nNx, nNy, nDotL;
     532           0 :                 const long  nLx = FRound( cos( fAzim ) * cos( fElev ) * 255.0 );
     533           0 :                 const long  nLy = FRound( sin( fAzim ) * cos( fElev ) * 255.0 );
     534           0 :                 const long  nLz = FRound( sin( fElev ) * 255.0 );
     535           0 :                 const long  nZ2 = ( ( 6 * 255 ) / 4 ) * ( ( 6 * 255 ) / 4 );
     536           0 :                 const long  nNzLz = ( ( 6 * 255 ) / 4 ) * nLz;
     537           0 :                 const sal_uInt8 cLz = (sal_uInt8) SAL_BOUND( nLz, 0, 255 );
     538             : 
     539             :                 // fill mapping tables
     540           0 :                 pHMap[ 0 ] = 0;
     541           0 :                 for( nX = 1; nX <= nWidth; nX++ )
     542           0 :                     pHMap[ nX ] = nX - 1;
     543           0 :                 pHMap[ nWidth + 1 ] = nWidth - 1;
     544             : 
     545           0 :                 pVMap[ 0 ] = 0;
     546           0 :                 for( nY = 1; nY <= nHeight; nY++ )
     547           0 :                     pVMap[ nY ] = nY - 1;
     548           0 :                 pVMap[ nHeight + 1 ] = nHeight - 1;
     549             : 
     550           0 :                 for( nY = 0; nY < nHeight ; nY++ )
     551             :                 {
     552           0 :                     nGrey11 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 0 ] ).GetIndex();
     553           0 :                     nGrey12 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 1 ] ).GetIndex();
     554           0 :                     nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], pHMap[ 2 ] ).GetIndex();
     555           0 :                     nGrey21 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 0 ] ).GetIndex();
     556           0 :                     nGrey22 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 1 ] ).GetIndex();
     557           0 :                     nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], pHMap[ 2 ] ).GetIndex();
     558           0 :                     nGrey31 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 0 ] ).GetIndex();
     559           0 :                     nGrey32 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 1 ] ).GetIndex();
     560           0 :                     nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], pHMap[ 2 ] ).GetIndex();
     561             : 
     562           0 :                     for( nX = 0; nX < nWidth; nX++ )
     563             :                     {
     564           0 :                         nNx = nGrey11 + nGrey21 + nGrey31 - nGrey13 - nGrey23 - nGrey33;
     565           0 :                         nNy = nGrey31 + nGrey32 + nGrey33 - nGrey11 - nGrey12 - nGrey13;
     566             : 
     567           0 :                         if( !nNx && !nNy )
     568           0 :                             aGrey.SetIndex( cLz );
     569           0 :                         else if( ( nDotL = nNx * nLx + nNy * nLy +nNzLz ) < 0 )
     570           0 :                             aGrey.SetIndex( 0 );
     571             :                         else
     572             :                         {
     573           0 :                             const double fGrey = nDotL / sqrt( (double)(nNx * nNx + nNy * nNy + nZ2) );
     574           0 :                             aGrey.SetIndex( (sal_uInt8) SAL_BOUND( fGrey, 0, 255 ) );
     575             :                         }
     576             : 
     577           0 :                         pWriteAcc->SetPixel( nY, nX, aGrey );
     578             : 
     579           0 :                         if( nX < ( nWidth - 1 ) )
     580             :                         {
     581           0 :                             const long nNextX = pHMap[ nX + 3 ];
     582             : 
     583           0 :                             nGrey11 = nGrey12; nGrey12 = nGrey13; nGrey13 = pReadAcc->GetPixel( pVMap[ nY ], nNextX ).GetIndex();
     584           0 :                             nGrey21 = nGrey22; nGrey22 = nGrey23; nGrey23 = pReadAcc->GetPixel( pVMap[ nY + 1 ], nNextX ).GetIndex();
     585           0 :                             nGrey31 = nGrey32; nGrey32 = nGrey33; nGrey33 = pReadAcc->GetPixel( pVMap[ nY + 2 ], nNextX ).GetIndex();
     586             :                         }
     587             :                     }
     588             :                 }
     589             : 
     590           0 :                 delete[] pHMap;
     591           0 :                 delete[] pVMap;
     592           0 :                 aNewBmp.ReleaseAccess( pWriteAcc );
     593           0 :                 bRet = sal_True;
     594             :             }
     595             : 
     596           0 :             ReleaseAccess( pReadAcc );
     597             : 
     598           0 :             if( bRet )
     599             :             {
     600           0 :                 const MapMode   aMap( maPrefMapMode );
     601           0 :                 const Size      aSize( maPrefSize );
     602             : 
     603           0 :                 *this = aNewBmp;
     604             : 
     605           0 :                 maPrefMapMode = aMap;
     606           0 :                 maPrefSize = aSize;
     607           0 :             }
     608             :         }
     609             :     }
     610             : 
     611           0 :     return bRet;
     612             : }
     613             : 
     614           0 : sal_Bool Bitmap::ImplSolarize( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     615             : {
     616           0 :     sal_Bool                bRet = sal_False;
     617           0 :     BitmapWriteAccess*  pWriteAcc = AcquireWriteAccess();
     618             : 
     619           0 :     if( pWriteAcc )
     620             :     {
     621           0 :         const sal_uInt8 cThreshold = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_SOLARIZE ) ?
     622           0 :                                 pFilterParam->mcSolarGreyThreshold : 128;
     623             : 
     624           0 :         if( pWriteAcc->HasPalette() )
     625             :         {
     626           0 :             const BitmapPalette& rPal = pWriteAcc->GetPalette();
     627             : 
     628           0 :             for( sal_uInt16 i = 0, nCount = rPal.GetEntryCount(); i < nCount; i++ )
     629             :             {
     630           0 :                 if( rPal[ i ].GetLuminance() >= cThreshold )
     631             :                 {
     632           0 :                     BitmapColor aCol( rPal[ i ] );
     633           0 :                     pWriteAcc->SetPaletteColor( i, aCol.Invert() );
     634             :                 }
     635             :             }
     636             :         }
     637             :         else
     638             :         {
     639           0 :             BitmapColor aCol;
     640           0 :             const long  nWidth = pWriteAcc->Width();
     641           0 :             const long  nHeight = pWriteAcc->Height();
     642             : 
     643           0 :             for( long nY = 0; nY < nHeight ; nY++ )
     644             :             {
     645           0 :                 for( long nX = 0; nX < nWidth; nX++ )
     646             :                 {
     647           0 :                     aCol = pWriteAcc->GetPixel( nY, nX );
     648             : 
     649           0 :                     if( aCol.GetLuminance() >= cThreshold )
     650           0 :                         pWriteAcc->SetPixel( nY, nX, aCol.Invert() );
     651             :                 }
     652           0 :             }
     653             :         }
     654             : 
     655           0 :         ReleaseAccess( pWriteAcc );
     656           0 :         bRet = sal_True;
     657             :     }
     658             : 
     659           0 :     return bRet;
     660             : }
     661             : 
     662           0 : sal_Bool Bitmap::ImplSepia( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     663             : {
     664           0 :     BitmapReadAccess*   pReadAcc = AcquireReadAccess();
     665           0 :     sal_Bool                bRet = sal_False;
     666             : 
     667           0 :     if( pReadAcc )
     668             :     {
     669           0 :         long            nSepiaPercent = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_SEPIA ) ?
     670           0 :                                         pFilterParam->mcSolarGreyThreshold : 10;
     671           0 :         const long      nSepia = 10000 - 100 * SAL_BOUND( nSepiaPercent, 0, 100 );
     672           0 :         BitmapPalette   aSepiaPal( 256 );
     673             : 
     674             :         DBG_ASSERT( nSepiaPercent <= 100, "Bitmap::ImplSepia(): sepia value out of range; defaulting to 100%" );
     675             : 
     676           0 :         for( sal_uInt16 i = 0; i < 256; i++ )
     677             :         {
     678           0 :             BitmapColor&    rCol = aSepiaPal[ i ];
     679           0 :             const sal_uInt8     cSepiaValue = (sal_uInt8) ( ( nSepia * i ) / 10000 );
     680             : 
     681           0 :             rCol.SetRed( (sal_uInt8) i );
     682           0 :             rCol.SetGreen( cSepiaValue );
     683           0 :             rCol.SetBlue( cSepiaValue );
     684             :         }
     685             : 
     686           0 :         Bitmap              aNewBmp( GetSizePixel(), 8, &aSepiaPal );
     687           0 :         BitmapWriteAccess*  pWriteAcc = aNewBmp.AcquireWriteAccess();
     688             : 
     689           0 :         if( pWriteAcc )
     690             :         {
     691           0 :             BitmapColor aCol( (sal_uInt8) 0 );
     692           0 :             const long  nWidth = pWriteAcc->Width();
     693           0 :             const long  nHeight = pWriteAcc->Height();
     694             : 
     695           0 :             if( pReadAcc->HasPalette() )
     696             :             {
     697           0 :                 for( long nY = 0; nY < nHeight ; nY++ )
     698             :                 {
     699           0 :                     const sal_uInt16    nPalCount = pReadAcc->GetPaletteEntryCount();
     700           0 :                     sal_uInt8*          pIndexMap = new sal_uInt8[ nPalCount ];
     701             : 
     702           0 :                     for( sal_uInt16 i = 0; i < nPalCount; i++ )
     703           0 :                         pIndexMap[ i ] = pReadAcc->GetPaletteColor( i ).GetLuminance();
     704             : 
     705           0 :                     for( long nX = 0; nX < nWidth; nX++ )
     706             :                     {
     707           0 :                         aCol.SetIndex( pIndexMap[ pReadAcc->GetPixel( nY, nX ).GetIndex() ] );
     708           0 :                         pWriteAcc->SetPixel( nY, nX, aCol );
     709             :                     }
     710             : 
     711           0 :                     delete[] pIndexMap;
     712             :                 }
     713             :             }
     714             :             else
     715             :             {
     716           0 :                 for( long nY = 0; nY < nHeight ; nY++ )
     717             :                 {
     718           0 :                     for( long nX = 0; nX < nWidth; nX++ )
     719             :                     {
     720           0 :                         aCol.SetIndex( pReadAcc->GetPixel( nY, nX ).GetLuminance() );
     721           0 :                         pWriteAcc->SetPixel( nY, nX, aCol );
     722             :                     }
     723             :                 }
     724             :             }
     725             : 
     726           0 :             aNewBmp.ReleaseAccess( pWriteAcc );
     727           0 :             bRet = sal_True;
     728             :         }
     729             : 
     730           0 :         ReleaseAccess( pReadAcc );
     731             : 
     732           0 :         if( bRet )
     733             :         {
     734           0 :             const MapMode   aMap( maPrefMapMode );
     735           0 :             const Size      aSize( maPrefSize );
     736             : 
     737           0 :             *this = aNewBmp;
     738             : 
     739           0 :             maPrefMapMode = aMap;
     740           0 :             maPrefSize = aSize;
     741           0 :         }
     742             :     }
     743             : 
     744           0 :     return bRet;
     745             : }
     746             : 
     747           0 : sal_Bool Bitmap::ImplMosaic( const BmpFilterParam* pFilterParam, const Link* /*pProgress*/ )
     748             : {
     749           0 :     sal_uLong               nTileWidth = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_MOSAIC ) ?
     750           0 :                                      pFilterParam->maMosaicTileSize.mnTileWidth : 4;
     751           0 :     sal_uLong               nTileHeight = ( pFilterParam && pFilterParam->meFilter == BMP_FILTER_MOSAIC ) ?
     752           0 :                                       pFilterParam->maMosaicTileSize.mnTileHeight : 4;
     753           0 :     sal_Bool                bRet = sal_False;
     754             : 
     755           0 :     if( !nTileWidth )
     756           0 :         nTileWidth = 1;
     757             : 
     758           0 :     if( !nTileHeight )
     759           0 :         nTileHeight = 1;
     760             : 
     761           0 :     if( nTileWidth > 1 || nTileHeight > 1 )
     762             :     {
     763             :         Bitmap*             pNewBmp;
     764             :         BitmapReadAccess*   pReadAcc;
     765             :         BitmapWriteAccess*  pWriteAcc;
     766             : 
     767           0 :         if( GetBitCount() > 8 )
     768             :         {
     769           0 :             pNewBmp = NULL;
     770           0 :             pReadAcc = pWriteAcc = AcquireWriteAccess();
     771             :         }
     772             :         else
     773             :         {
     774           0 :             pNewBmp = new Bitmap( GetSizePixel(), 24 );
     775           0 :             pReadAcc = AcquireReadAccess();
     776           0 :             pWriteAcc = pNewBmp->AcquireWriteAccess();
     777             :         }
     778             : 
     779           0 :         if( pReadAcc && pWriteAcc )
     780             :         {
     781           0 :             BitmapColor aCol;
     782           0 :             long        nWidth = pReadAcc->Width();
     783           0 :             long        nHeight = pReadAcc->Height();
     784             :             long        nX, nY, nX1, nX2, nY1, nY2, nSumR, nSumG, nSumB;
     785             :             double      fArea_1;
     786             : 
     787           0 :             nY1 = 0; nY2 = nTileHeight - 1;
     788             : 
     789           0 :             if( nY2 >= nHeight )
     790           0 :                 nY2 = nHeight - 1;
     791             : 
     792           0 :             do
     793             :             {
     794           0 :                 nX1 = 0; nX2 = nTileWidth - 1;
     795             : 
     796           0 :                 if( nX2 >= nWidth )
     797           0 :                     nX2 = nWidth - 1;
     798             : 
     799           0 :                 fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
     800             : 
     801           0 :                 if( !pNewBmp )
     802             :                 {
     803           0 :                     do
     804             :                     {
     805           0 :                         for( nY = nY1, nSumR = nSumG = nSumB = 0; nY <= nY2; nY++ )
     806             :                         {
     807           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     808             :                             {
     809           0 :                                 aCol = pReadAcc->GetPixel( nY, nX );
     810           0 :                                 nSumR += aCol.GetRed();
     811           0 :                                 nSumG += aCol.GetGreen();
     812           0 :                                 nSumB += aCol.GetBlue();
     813             :                             }
     814             :                         }
     815             : 
     816           0 :                         aCol.SetRed( (sal_uInt8) ( nSumR * fArea_1 ) );
     817           0 :                         aCol.SetGreen( (sal_uInt8) ( nSumG * fArea_1 ) );
     818           0 :                         aCol.SetBlue( (sal_uInt8) ( nSumB * fArea_1 ) );
     819             : 
     820           0 :                         for( nY = nY1; nY <= nY2; nY++ )
     821           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     822           0 :                                 pWriteAcc->SetPixel( nY, nX, aCol );
     823             : 
     824           0 :                         nX1 += nTileWidth; nX2 += nTileWidth;
     825             : 
     826           0 :                         if( nX2 >= nWidth )
     827             :                         {
     828           0 :                             nX2 = nWidth - 1;
     829           0 :                             fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
     830             :                         }
     831             :                     }
     832             :                     while( nX1 < nWidth );
     833             :                 }
     834             :                 else
     835             :                 {
     836           0 :                     do
     837             :                     {
     838           0 :                         for( nY = nY1, nSumR = nSumG = nSumB = 0; nY <= nY2; nY++ )
     839             :                         {
     840           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     841             :                             {
     842           0 :                                 const BitmapColor& rCol = pReadAcc->GetPaletteColor( pReadAcc->GetPixelIndex( nY, nX ) );
     843           0 :                                 nSumR += rCol.GetRed();
     844           0 :                                 nSumG += rCol.GetGreen();
     845           0 :                                 nSumB += rCol.GetBlue();
     846             :                             }
     847             :                         }
     848             : 
     849           0 :                         aCol.SetRed( (sal_uInt8) ( nSumR * fArea_1 ) );
     850           0 :                         aCol.SetGreen( (sal_uInt8) ( nSumG * fArea_1 ) );
     851           0 :                         aCol.SetBlue( (sal_uInt8) ( nSumB * fArea_1 ) );
     852             : 
     853           0 :                         for( nY = nY1; nY <= nY2; nY++ )
     854           0 :                             for( nX = nX1; nX <= nX2; nX++ )
     855           0 :                                 pWriteAcc->SetPixel( nY, nX, aCol );
     856             : 
     857           0 :                         nX1 += nTileWidth; nX2 += nTileWidth;
     858             : 
     859           0 :                         if( nX2 >= nWidth )
     860             :                         {
     861           0 :                             nX2 = nWidth - 1;
     862           0 :                             fArea_1 = 1.0 / ( ( nX2 - nX1 + 1 ) * ( nY2 - nY1 + 1 ) );
     863             :                         }
     864             :                     }
     865             :                     while( nX1 < nWidth );
     866             :                 }
     867             : 
     868           0 :                 nY1 += nTileHeight; nY2 += nTileHeight;
     869             : 
     870           0 :                 if( nY2 >= nHeight )
     871           0 :                     nY2 = nHeight - 1;
     872             :             }
     873             :             while( nY1 < nHeight );
     874             : 
     875           0 :             bRet = sal_True;
     876             :         }
     877             : 
     878           0 :         ReleaseAccess( pReadAcc );
     879             : 
     880           0 :         if( pNewBmp )
     881             :         {
     882           0 :             pNewBmp->ReleaseAccess( pWriteAcc );
     883             : 
     884           0 :             if( bRet )
     885             :             {
     886           0 :                 const MapMode   aMap( maPrefMapMode );
     887           0 :                 const Size      aSize( maPrefSize );
     888             : 
     889           0 :                 *this = *pNewBmp;
     890             : 
     891           0 :                 maPrefMapMode = aMap;
     892           0 :                 maPrefSize = aSize;
     893             :             }
     894             : 
     895           0 :             delete pNewBmp;
     896           0 :         }
     897             :     }
     898             :     else
     899           0 :         bRet = sal_True;
     900             : 
     901           0 :     return bRet;
     902             : }
     903             : 
     904             : struct PopArtEntry
     905             : {
     906             :     sal_uInt32  mnIndex;
     907             :     sal_uInt32  mnCount;
     908             : };
     909             : 
     910           0 : extern "C" int SAL_CALL ImplPopArtCmpFnc( const void* p1, const void* p2 )
     911             : {
     912             :     int nRet;
     913             : 
     914           0 :     if( ( (PopArtEntry*) p1 )->mnCount < ( (PopArtEntry*) p2 )->mnCount )
     915           0 :         nRet = 1;
     916           0 :     else if( ( (PopArtEntry*) p1 )->mnCount == ( (PopArtEntry*) p2 )->mnCount )
     917           0 :         nRet = 0;
     918             :     else
     919           0 :         nRet = -1;
     920             : 
     921           0 :     return nRet;
     922             : }
     923             : 
     924           0 : sal_Bool Bitmap::ImplPopArt( const BmpFilterParam* /*pFilterParam*/, const Link* /*pProgress*/ )
     925             : {
     926           0 :     sal_Bool bRet = ( GetBitCount() > 8 ) ? Convert( BMP_CONVERSION_8BIT_COLORS ) : sal_True;
     927             : 
     928           0 :     if( bRet )
     929             :     {
     930           0 :         bRet = sal_False;
     931             : 
     932           0 :         BitmapWriteAccess* pWriteAcc = AcquireWriteAccess();
     933             : 
     934           0 :         if( pWriteAcc )
     935             :         {
     936           0 :             const long      nWidth = pWriteAcc->Width();
     937           0 :             const long      nHeight = pWriteAcc->Height();
     938           0 :             const sal_uLong     nEntryCount = 1 << pWriteAcc->GetBitCount();
     939             :             sal_uLong           n;
     940           0 :             PopArtEntry*    pPopArtTable = new PopArtEntry[ nEntryCount ];
     941             : 
     942           0 :             for( n = 0; n < nEntryCount; n++ )
     943             :             {
     944           0 :                 PopArtEntry& rEntry = pPopArtTable[ n ];
     945           0 :                 rEntry.mnIndex = (sal_uInt16) n;
     946           0 :                 rEntry.mnCount = 0;
     947             :             }
     948             : 
     949             :             // get pixel count for each palette entry
     950           0 :             for( long nY = 0; nY < nHeight ; nY++ )
     951           0 :                 for( long nX = 0; nX < nWidth; nX++ )
     952           0 :                     pPopArtTable[ pWriteAcc->GetPixel( nY, nX ).GetIndex() ].mnCount++;
     953             : 
     954             :             // sort table
     955           0 :             qsort( pPopArtTable, nEntryCount, sizeof( PopArtEntry ), ImplPopArtCmpFnc );
     956             : 
     957             :             // get last used entry
     958             :             sal_uLong nFirstEntry;
     959           0 :             sal_uLong nLastEntry = 0;
     960             : 
     961           0 :             for( n = 0; n < nEntryCount; n++ )
     962           0 :                 if( pPopArtTable[ n ].mnCount )
     963           0 :                     nLastEntry = n;
     964             : 
     965             :             // rotate palette (one entry)
     966           0 :             const BitmapColor aFirstCol( pWriteAcc->GetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ 0 ].mnIndex) ) );
     967           0 :             for( nFirstEntry = 0; nFirstEntry < nLastEntry; nFirstEntry++ )
     968             :             {
     969           0 :                 pWriteAcc->SetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ nFirstEntry ].mnIndex),
     970           0 :                                             pWriteAcc->GetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ nFirstEntry + 1 ].mnIndex) ) );
     971             :             }
     972           0 :             pWriteAcc->SetPaletteColor( sal::static_int_cast<sal_uInt16>(pPopArtTable[ nLastEntry ].mnIndex), aFirstCol );
     973             : 
     974             :             // cleanup
     975           0 :             delete[] pPopArtTable;
     976           0 :             ReleaseAccess( pWriteAcc );
     977           0 :             bRet = sal_True;
     978             :         }
     979             :     }
     980             : 
     981           0 :     return bRet;
     982             : }
     983             : 
     984           0 : double* MakeBlurKernel(const double radius, int& rows) {
     985           0 :     int intRadius = (int) radius + 1.0;
     986           0 :     rows = intRadius * 2 + 1;
     987           0 :     double* matrix = new double[rows];
     988             : 
     989           0 :     double sigma = radius / 3;
     990           0 :     double radius2 = radius * radius;
     991           0 :     int index = 0;
     992           0 :     for (int row = -intRadius; row <= intRadius; row++)
     993             :     {
     994           0 :         double distance = row*row;
     995           0 :         if (distance > radius2) {
     996           0 :             matrix[index] = 0.0;
     997             :         }else {
     998           0 :             matrix[index] = exp( -distance / (2.0 * sigma * sigma) ) / sqrt( 2.0 * M_PI * sigma );
     999             :         }
    1000           0 :         index++;
    1001             :     }
    1002           0 :     return matrix;
    1003             : }
    1004             : 
    1005           0 : void Bitmap::ImplBlurContributions( const int aSize, const int aNumberOfContributions,
    1006             :                                     double* pBlurVector, double*& pWeights, int*& pPixels, int*& pCount )
    1007             : {
    1008           0 :     pWeights = new double[ aSize*aNumberOfContributions ];
    1009           0 :     pPixels = new int[ aSize*aNumberOfContributions ];
    1010           0 :     pCount = new int[ aSize ];
    1011             : 
    1012             :     int aLeft, aRight, aCurrentCount, aPixelIndex;
    1013             :     double aWeight;
    1014             : 
    1015           0 :     for ( int i = 0; i < aSize; i++ )
    1016             :     {
    1017           0 :         aLeft = (int)  i - aNumberOfContributions / 2;
    1018           0 :         aRight = (int) i + aNumberOfContributions / 2;
    1019           0 :         aCurrentCount = 0;
    1020           0 :         for ( int j = aLeft; j <= aRight; j++ )
    1021             :         {
    1022           0 :             aWeight = pBlurVector[aCurrentCount];
    1023             : 
    1024             :             // Mirror edges
    1025           0 :             if (j < 0)
    1026             :             {
    1027           0 :                 aPixelIndex = -j;
    1028             :             }
    1029           0 :             else if ( j >= aSize )
    1030             :             {
    1031           0 :                 aPixelIndex = (aSize - j) + aSize - 1;
    1032             :             }
    1033             :             else
    1034             :             {
    1035           0 :                 aPixelIndex = j;
    1036             :             }
    1037             : 
    1038             :             // Edge case for small bitmaps
    1039           0 :             if ( aPixelIndex < 0 || aPixelIndex >= aSize )
    1040             :             {
    1041           0 :                 aWeight = 0.0;
    1042             :             }
    1043             : 
    1044           0 :             pWeights[ i*aNumberOfContributions + aCurrentCount ] = aWeight;
    1045           0 :             pPixels[ i*aNumberOfContributions + aCurrentCount ] = aPixelIndex;
    1046             : 
    1047           0 :             aCurrentCount++;
    1048             :         }
    1049           0 :         pCount[ i ] = aCurrentCount;
    1050             :     }
    1051           0 : }
    1052             : 
    1053             : // Separable Gaussian Blur
    1054             : //
    1055             : // Separable Gaussian Blur filter and accepts a blur radius
    1056             : // as a parameter so the user can change the strength of the blur.
    1057             : // Radius of 1.0 is 3 * standard deviation of gauss function.
    1058             : //
    1059             : // Separable Blur implementation uses 2x separable 1D convolution
    1060             : // to process the image.
    1061           0 : bool Bitmap::ImplSeparableBlurFilter(const double radius)
    1062             : {
    1063           0 :     const long  nWidth = GetSizePixel().Width();
    1064           0 :     const long  nHeight = GetSizePixel().Height();
    1065             : 
    1066             :     // Prepare Blur Vector
    1067             :     int aNumberOfContributions;
    1068           0 :     double* pBlurVector = MakeBlurKernel(radius, aNumberOfContributions);
    1069             : 
    1070             :     double* pWeights;
    1071             :     int* pPixels;
    1072             :     int* pCount;
    1073             : 
    1074             :     // Do horizontal filtering
    1075           0 :     ImplBlurContributions( nWidth, aNumberOfContributions, pBlurVector, pWeights, pPixels, pCount);
    1076             : 
    1077           0 :     BitmapReadAccess* pReadAcc = AcquireReadAccess();
    1078             : 
    1079             :     // switch coordinates as convolution pass transposes result
    1080           0 :     Bitmap aNewBitmap( Size( nHeight, nWidth ), 24 );
    1081             : 
    1082           0 :     bool bResult = ImplConvolutionPass( aNewBitmap, nWidth, pReadAcc, aNumberOfContributions, pWeights, pPixels, pCount );
    1083             : 
    1084             :     // Cleanup
    1085           0 :     ReleaseAccess( pReadAcc );
    1086           0 :     delete[] pWeights;
    1087           0 :     delete[] pPixels;
    1088           0 :     delete[] pCount;
    1089             : 
    1090           0 :     if ( !bResult )
    1091             :     {
    1092           0 :         delete[] pBlurVector;
    1093           0 :         return bResult;
    1094             :     }
    1095             : 
    1096             :     // Swap current bitmap with new bitmap
    1097           0 :     ImplAssignWithSize( aNewBitmap );
    1098             : 
    1099             :     // Do vertical filtering
    1100           0 :     ImplBlurContributions(nHeight, aNumberOfContributions, pBlurVector, pWeights, pPixels, pCount );
    1101             : 
    1102           0 :     pReadAcc = AcquireReadAccess();
    1103           0 :     aNewBitmap = Bitmap( Size( nWidth, nHeight ), 24 );
    1104           0 :     bResult = ImplConvolutionPass( aNewBitmap, nHeight, pReadAcc, aNumberOfContributions, pWeights, pPixels, pCount );
    1105             : 
    1106             :     // Cleanup
    1107           0 :     ReleaseAccess( pReadAcc );
    1108           0 :     delete[] pWeights;
    1109           0 :     delete[] pCount;
    1110           0 :     delete[] pPixels;
    1111           0 :     delete[] pBlurVector;
    1112             : 
    1113           0 :     if ( !bResult )
    1114           0 :         return bResult;
    1115             : 
    1116             :     // Swap current bitmap with new bitmap
    1117           0 :     ImplAssignWithSize( aNewBitmap );
    1118             : 
    1119           0 :     return true;
    1120             : }
    1121             : 
    1122             : // Separable Unsharepn Mask filter is actually a substracted blured
    1123             : // image from the original image.
    1124           0 : bool Bitmap::ImplSeparableUnsharpenFilter(const double radius) {
    1125           0 :     const long  nWidth = GetSizePixel().Width();
    1126           0 :     const long  nHeight = GetSizePixel().Height();
    1127             : 
    1128           0 :     Bitmap aBlur( *this );
    1129           0 :     aBlur.ImplSeparableBlurFilter(-radius);
    1130             : 
    1131             :     // Amount of unsharpening effect on image - currently set to a fixed value
    1132           0 :     double aAmount = 2.0;
    1133             : 
    1134           0 :     Bitmap aResultBitmap( Size( nWidth, nHeight ), 24);
    1135             : 
    1136           0 :     BitmapReadAccess* pReadAccBlur = aBlur.AcquireReadAccess();
    1137           0 :     BitmapReadAccess* pReadAcc = AcquireReadAccess();
    1138           0 :     BitmapWriteAccess* pWriteAcc = aResultBitmap.AcquireWriteAccess();
    1139             : 
    1140           0 :     BitmapColor aColor, aColorBlur;
    1141             : 
    1142             :     // For all pixels in original image substract pixels values from blured image.
    1143           0 :     for( int x = 0; x < nWidth; x++ )
    1144             :     {
    1145           0 :         for( int y = 0; y < nHeight; y++ )
    1146             :         {
    1147           0 :             aColorBlur = pReadAccBlur->GetColor( y , x );
    1148           0 :             aColor = pReadAcc->GetColor( y , x );
    1149             : 
    1150             :             BitmapColor aResultColor(
    1151           0 :                 (sal_uInt8) MinMax( aColor.GetRed()   + (aColor.GetRed()   - aColorBlur.GetRed())   * aAmount, 0, 255 ),
    1152           0 :                 (sal_uInt8) MinMax( aColor.GetGreen() + (aColor.GetGreen() - aColorBlur.GetGreen()) * aAmount, 0, 255 ),
    1153           0 :                 (sal_uInt8) MinMax( aColor.GetBlue()  + (aColor.GetBlue()  - aColorBlur.GetBlue())  * aAmount, 0, 255 ) );
    1154             : 
    1155           0 :             pWriteAcc->SetPixel( y, x, aResultColor );
    1156           0 :         }
    1157             :     }
    1158             : 
    1159           0 :     ReleaseAccess( pWriteAcc );
    1160           0 :     ReleaseAccess( pReadAcc );
    1161           0 :     ReleaseAccess( pReadAccBlur );
    1162           0 :     ImplAssignWithSize ( aResultBitmap );
    1163           0 :     return true;
    1164         465 : }
    1165             : 
    1166             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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