LCOV - code coverage report
Current view: top level - basegfx/source/raster - rasterconvert3d.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 116 146 79.5 %
Date: 2015-06-13 12:38:46 Functions: 9 10 90.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <basegfx/raster/rasterconvert3d.hxx>
      21             : #include <basegfx/polygon/b3dpolygon.hxx>
      22             : #include <basegfx/polygon/b3dpolypolygon.hxx>
      23             : #include <basegfx/point/b3dpoint.hxx>
      24             : 
      25             : // implementations of the 3D raster converter
      26             : 
      27             : namespace basegfx
      28             : {
      29       18402 :     void RasterConverter3D::addArea(const B3DPolygon& rFill, const B3DHomMatrix* pViewToEye)
      30             :     {
      31       18402 :         const sal_uInt32 nPointCount(rFill.count());
      32             : 
      33       88106 :         for(sal_uInt32 a(0); a < nPointCount; a++)
      34             :         {
      35       69704 :             addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye);
      36             :         }
      37       18402 :     }
      38             : 
      39       18402 :     void RasterConverter3D::addArea(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye)
      40             :     {
      41       18402 :         const sal_uInt32 nPolyCount(rFill.count());
      42             : 
      43       36804 :         for(sal_uInt32 a(0); a < nPolyCount; a++)
      44             :         {
      45       18402 :             addArea(rFill.getB3DPolygon(a), pViewToEye);
      46             :         }
      47       18402 :     }
      48             : 
      49          13 :     RasterConverter3D::RasterConverter3D()
      50             :     :   InterpolatorProvider3D(),
      51          13 :         maLineEntries()
      52          13 :     {}
      53             : 
      54          13 :     RasterConverter3D::~RasterConverter3D()
      55          13 :     {}
      56             : 
      57       18747 :     void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine, sal_Int32 nStopLine)
      58             :     {
      59       18747 :         if(!maLineEntries.empty())
      60             :         {
      61             :             OSL_ENSURE(nStopLine >= nStartLine, "nStopLine is bigger than nStartLine (!)");
      62             : 
      63             :             // sort global entries by Y, X once. After this, the vector
      64             :             // is seen as frozen. Pointers to it's entries will be used in the following code.
      65       12473 :             ::std::sort(maLineEntries.begin(), maLineEntries.end());
      66             : 
      67             :             // local parameters
      68       12473 :             ::std::vector< RasterConversionLineEntry3D >::iterator aCurrentEntry(maLineEntries.begin());
      69       12473 :             ::std::vector< RasterConversionLineEntry3D* > aCurrentLine;
      70       24946 :             ::std::vector< RasterConversionLineEntry3D* > aNextLine;
      71       12473 :             ::std::vector< RasterConversionLineEntry3D* >::iterator aRasterConversionLineEntry3D;
      72       12473 :             sal_uInt32 nPairCount(0);
      73             : 
      74             :             // get scanlines first LineNumber as start
      75       12473 :             sal_Int32 nLineNumber(::std::max(aCurrentEntry->getY(), nStartLine));
      76             : 
      77      201097 :             while((aCurrentLine.size() || aCurrentEntry != maLineEntries.end()) && (nLineNumber < nStopLine))
      78             :             {
      79             :                 // add all entries which start at current line to current scanline
      80      381295 :                 while(aCurrentEntry != maLineEntries.end())
      81             :                 {
      82       94233 :                     const sal_Int32 nCurrentLineNumber(aCurrentEntry->getY());
      83             : 
      84       94233 :                     if(nCurrentLineNumber > nLineNumber)
      85             :                     {
      86             :                         // line is below current one, done (since array is sorted)
      87       65240 :                         break;
      88             :                     }
      89             :                     else
      90             :                     {
      91             :                         // less or equal. Line is above or at current one. Advance it exactly to
      92             :                         // current line
      93       28993 :                         const sal_uInt32 nStep(nLineNumber - nCurrentLineNumber);
      94             : 
      95       28993 :                         if(!nStep || aCurrentEntry->decrementRasterConversionLineEntry3D(nStep))
      96             :                         {
      97             :                             // add when exactly on current line or when incremet to it did not
      98             :                             // completely consume it
      99       28993 :                             if(nStep)
     100             :                             {
     101           0 :                                 aCurrentEntry->incrementRasterConversionLineEntry3D(nStep, *this);
     102             :                             }
     103             : 
     104       28993 :                             aCurrentLine.push_back(&(*(aCurrentEntry)));
     105             :                         }
     106             :                     }
     107             : 
     108       28993 :                     ++aCurrentEntry;
     109             :                 }
     110             : 
     111             :                 // sort current scanline using comparator. Only X is used there
     112             :                 // since all entries are already in one processed line. This needs to be done
     113             :                 // every time since not only new spans may have benn added or old removed,
     114             :                 // but incrementing may also have changed the order
     115      176151 :                 ::std::sort(aCurrentLine.begin(), aCurrentLine.end(), lineComparator());
     116             : 
     117             :                 // process current scanline
     118      176151 :                 aRasterConversionLineEntry3D = aCurrentLine.begin();
     119      176151 :                 aNextLine.clear();
     120      176151 :                 nPairCount = 0;
     121             : 
     122      704604 :                 while(aRasterConversionLineEntry3D != aCurrentLine.end())
     123             :                 {
     124      352302 :                     RasterConversionLineEntry3D& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D++);
     125             : 
     126             :                     // look for 2nd span
     127      352302 :                     if(aRasterConversionLineEntry3D != aCurrentLine.end())
     128             :                     {
     129             :                         // work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid
     130      176151 :                         processLineSpan(rPrevScanRasterConversionLineEntry3D, **aRasterConversionLineEntry3D, nLineNumber, nPairCount++);
     131             :                     }
     132             : 
     133             :                     // increment to next line
     134      352302 :                     if(rPrevScanRasterConversionLineEntry3D.decrementRasterConversionLineEntry3D(1))
     135             :                     {
     136      323610 :                         rPrevScanRasterConversionLineEntry3D.incrementRasterConversionLineEntry3D(1, *this);
     137      323610 :                         aNextLine.push_back(&rPrevScanRasterConversionLineEntry3D);
     138             :                     }
     139             :                 }
     140             : 
     141             :                 // copy back next scanline if count has changed
     142      176151 :                 if(aNextLine.size() != aCurrentLine.size())
     143             :                 {
     144       16222 :                     aCurrentLine = aNextLine;
     145             :                 }
     146             : 
     147             :                 // increment fLineNumber
     148      176151 :                 nLineNumber++;
     149       12473 :             }
     150             :         }
     151       18747 :     }
     152             : 
     153       69704 :     void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye)
     154             :     {
     155       69704 :         B3DPoint aStart(rFill.getB3DPoint(a));
     156      139408 :         B3DPoint aEnd(rFill.getB3DPoint(b));
     157       69704 :         sal_Int32 nYStart(fround(aStart.getY()));
     158       69704 :         sal_Int32 nYEnd(fround(aEnd.getY()));
     159             : 
     160       69704 :         if(nYStart != nYEnd)
     161             :         {
     162       28449 :             if(nYStart > nYEnd)
     163             :             {
     164       14262 :                 ::std::swap(aStart, aEnd);
     165       14262 :                 ::std::swap(nYStart, nYEnd);
     166       14262 :                 ::std::swap(a, b);
     167             :             }
     168             : 
     169       28449 :             const sal_uInt32 nYDelta(nYEnd - nYStart);
     170       28449 :             const double fInvYDelta(1.0 / nYDelta);
     171             :             maLineEntries.push_back(RasterConversionLineEntry3D(
     172       56898 :                 aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
     173       56898 :                 aStart.getZ(), (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
     174      142245 :                 nYStart, nYDelta));
     175             : 
     176             :             // if extra interpolation data is used, add it to the last created entry
     177       28449 :             RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];
     178             : 
     179       28449 :             if(rFill.areBColorsUsed())
     180             :             {
     181         656 :                 rEntry.setColorIndex(addColorInterpolator(rFill.getBColor(a), rFill.getBColor(b), fInvYDelta));
     182             :             }
     183             : 
     184       28449 :             if(rFill.areNormalsUsed())
     185             :             {
     186           0 :                 rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta));
     187             :             }
     188             : 
     189       28449 :             if(rFill.areTextureCoordinatesUsed())
     190             :             {
     191         656 :                 if(pViewToEye)
     192             :                 {
     193         656 :                     const double fEyeA(((*pViewToEye) * aStart).getZ());
     194         656 :                     const double fEyeB(((*pViewToEye) * aEnd).getZ());
     195             : 
     196             :                     rEntry.setInverseTextureIndex(addInverseTextureInterpolator(
     197             :                         rFill.getTextureCoordinate(a),
     198             :                         rFill.getTextureCoordinate(b),
     199         656 :                         fEyeA, fEyeB, fInvYDelta));
     200             :                 }
     201             :                 else
     202             :                 {
     203             :                     rEntry.setTextureIndex(addTextureInterpolator(
     204             :                         rFill.getTextureCoordinate(a),
     205             :                         rFill.getTextureCoordinate(b),
     206           0 :                         fInvYDelta));
     207             :                 }
     208             :             }
     209       69704 :         }
     210       69704 :     }
     211             : 
     212         345 :     void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon& rLine, sal_uInt32 nA, sal_uInt32 nB, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
     213             :     {
     214         345 :         B3DPoint aStart(rLine.getB3DPoint(nA));
     215         690 :         B3DPoint aEnd(rLine.getB3DPoint(nB));
     216         345 :         const double fZBufferLineAdd(0x00ff);
     217             :         static bool bForceToPolygon(false);
     218             : 
     219         345 :         if(nLineWidth > 1 || bForceToPolygon)
     220             :         {
     221             :             // this is not a hairline anymore, in most cases since it's an oversampled
     222             :             // hairline to get e.g. AA for Z-Buffering. Create fill geometry.
     223           0 :             if(!aStart.equal(aEnd))
     224             :             {
     225           0 :                 reset();
     226           0 :                 maLineEntries.clear();
     227             : 
     228           0 :                 B2DVector aVector(aEnd.getX() - aStart.getX(), aEnd.getY() - aStart.getY());
     229           0 :                 aVector.normalize();
     230           0 :                 const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.5));
     231           0 :                 const double fZStartWithAdd(aStart.getZ() + fZBufferLineAdd);
     232           0 :                 const double fZEndWithAdd(aEnd.getZ() + fZBufferLineAdd);
     233             : 
     234           0 :                 B3DPolygon aPolygon;
     235           0 :                 aPolygon.append(B3DPoint(aStart.getX() + aPerpend.getX(), aStart.getY() + aPerpend.getY(), fZStartWithAdd));
     236           0 :                 aPolygon.append(B3DPoint(aEnd.getX() + aPerpend.getX(), aEnd.getY() + aPerpend.getY(), fZEndWithAdd));
     237           0 :                 aPolygon.append(B3DPoint(aEnd.getX() - aPerpend.getX(), aEnd.getY() - aPerpend.getY(), fZEndWithAdd));
     238           0 :                 aPolygon.append(B3DPoint(aStart.getX() - aPerpend.getX(), aStart.getY() - aPerpend.getY(), fZStartWithAdd));
     239           0 :                 aPolygon.setClosed(true);
     240             : 
     241           0 :                 addArea(aPolygon, 0);
     242           0 :             }
     243             :         }
     244             :         else
     245             :         {
     246             :             // it's a hairline. Use direct RasterConversionLineEntry creation to
     247             :             // rasterconvert lines as similar to areas as possible to avoid Z-Fighting
     248         345 :             sal_Int32 nYStart(fround(aStart.getY()));
     249         345 :             sal_Int32 nYEnd(fround(aEnd.getY()));
     250             : 
     251         345 :             if(nYStart == nYEnd)
     252             :             {
     253             :                 // horizontal line, check X
     254           0 :                 const sal_Int32 nXStart(static_cast<sal_Int32>(aStart.getX()));
     255           0 :                 const sal_Int32 nXEnd(static_cast<sal_Int32>(aEnd.getX()));
     256             : 
     257           0 :                 if(nXStart != nXEnd)
     258             :                 {
     259           0 :                     reset();
     260           0 :                     maLineEntries.clear();
     261             : 
     262             :                     // horizontal line, create vertical entries. These will be sorted by
     263             :                     // X anyways, so no need to distinguish the case here
     264             :                     maLineEntries.push_back(RasterConversionLineEntry3D(
     265           0 :                         aStart.getX(), 0.0,
     266           0 :                         aStart.getZ() + fZBufferLineAdd, 0.0,
     267           0 :                         nYStart, 1));
     268             :                     maLineEntries.push_back(RasterConversionLineEntry3D(
     269           0 :                         aEnd.getX(), 0.0,
     270           0 :                         aEnd.getZ() + fZBufferLineAdd, 0.0,
     271           0 :                         nYStart, 1));
     272             :                 }
     273             :             }
     274             :             else
     275             :             {
     276         345 :                 reset();
     277         345 :                 maLineEntries.clear();
     278             : 
     279         345 :                 if(nYStart > nYEnd)
     280             :                 {
     281         230 :                     ::std::swap(aStart, aEnd);
     282         230 :                     ::std::swap(nYStart, nYEnd);
     283             :                 }
     284             : 
     285         345 :                 const sal_uInt32 nYDelta(static_cast<sal_uInt32>(nYEnd - nYStart));
     286         345 :                 const double fInvYDelta(1.0 / nYDelta);
     287             : 
     288             :                 // non-horizontal line, create two parallell entries. These will be sorted by
     289             :                 // X anyways, so no need to distinguish the case here
     290             :                 maLineEntries.push_back(RasterConversionLineEntry3D(
     291         690 :                     aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
     292         690 :                     aStart.getZ() + fZBufferLineAdd, (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
     293        1725 :                     nYStart, nYDelta));
     294             : 
     295         345 :                 RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];
     296             : 
     297             :                 // need to choose a X-Distance for the 2nd edge which guarantees all pixels
     298             :                 // of the line to be set. This is exactly the X-Increment for one Y-Step.
     299             :                 // Same is true for Z, so in both cases, add one increment to them. To also
     300             :                 // guarantee one pixel per line, add a minimum of one for X.
     301         345 :                 const double fDistanceX(fabs(rEntry.getX().getInc()) >= 1.0 ? rEntry.getX().getInc() : 1.0);
     302             : 
     303             :                 maLineEntries.push_back(RasterConversionLineEntry3D(
     304         690 :                     rEntry.getX().getVal() + fDistanceX, rEntry.getX().getInc(),
     305         690 :                     rEntry.getZ().getVal() + rEntry.getZ().getInc(), rEntry.getZ().getInc(),
     306        1725 :                     nYStart, nYDelta));
     307             :             }
     308             :         }
     309             : 
     310         345 :         if(!maLineEntries.empty())
     311             :         {
     312         345 :             rasterconvertB3DArea(nStartLine, nStopLine);
     313         345 :         }
     314         345 :     }
     315             : 
     316       18402 :     void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye, sal_Int32 nStartLine, sal_Int32 nStopLine)
     317             :     {
     318       18402 :         reset();
     319       18402 :         maLineEntries.clear();
     320       18402 :         addArea(rFill, pViewToEye);
     321       18402 :         rasterconvertB3DArea(nStartLine, nStopLine);
     322       18402 :     }
     323             : 
     324         115 :     void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon& rLine, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
     325             :     {
     326         115 :         const sal_uInt32 nPointCount(rLine.count());
     327             : 
     328         115 :         if(nPointCount)
     329             :         {
     330         115 :             const sal_uInt32 nEdgeCount(rLine.isClosed() ? nPointCount : nPointCount - 1);
     331             : 
     332         460 :             for(sal_uInt32 a(0); a < nEdgeCount; a++)
     333             :             {
     334         345 :                 rasterconvertB3DEdge(rLine, a, (a + 1) % nPointCount, nStartLine, nStopLine, nLineWidth);
     335             :             }
     336             :         }
     337         115 :     }
     338             : } // end of namespace basegfx
     339             : 
     340             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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