LCOV - code coverage report
Current view: top level - canvas/source/vcl - impltools.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 178 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 8 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <canvas/debug.hxx>
      22             : #include <tools/diagnose_ex.h>
      23             : 
      24             : #include <rtl/math.hxx>
      25             : 
      26             : #include <com/sun/star/geometry/RealSize2D.hpp>
      27             : #include <com/sun/star/geometry/RealPoint2D.hpp>
      28             : #include <com/sun/star/geometry/RealRectangle2D.hpp>
      29             : #include <com/sun/star/rendering/RenderState.hpp>
      30             : #include <com/sun/star/rendering/XCanvas.hpp>
      31             : #include <com/sun/star/rendering/XBitmap.hpp>
      32             : #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
      33             : #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
      34             : #include <com/sun/star/rendering/XIntegerBitmap.hpp>
      35             : 
      36             : #include <vcl/salbtype.hxx>
      37             : #include <vcl/bmpacc.hxx>
      38             : #include <vcl/bitmapex.hxx>
      39             : #include <vcl/metric.hxx>
      40             : #include <vcl/canvastools.hxx>
      41             : 
      42             : #include <basegfx/point/b2dpoint.hxx>
      43             : #include <basegfx/tuple/b2dtuple.hxx>
      44             : #include <basegfx/polygon/b2dpolygontools.hxx>
      45             : #include <basegfx/range/b2drectangle.hxx>
      46             : #include <basegfx/matrix/b2dhommatrix.hxx>
      47             : #include <basegfx/tools/canvastools.hxx>
      48             : #include <basegfx/numeric/ftools.hxx>
      49             : 
      50             : #include <canvas/canvastools.hxx>
      51             : 
      52             : #include "impltools.hxx"
      53             : #include "canvasbitmap.hxx"
      54             : 
      55             : #include <numeric>
      56             : 
      57             : 
      58             : using namespace ::com::sun::star;
      59             : 
      60             : namespace vclcanvas
      61             : {
      62             :     namespace tools
      63             :     {
      64           0 :         ::BitmapEx bitmapExFromXBitmap( const uno::Reference< rendering::XBitmap >& xBitmap )
      65             :         {
      66             :             // TODO(F3): CanvasCustomSprite should also be tunnelled
      67             :             // through (also implements XIntegerBitmap interface)
      68           0 :             CanvasBitmap* pBitmapImpl = dynamic_cast< CanvasBitmap* >( xBitmap.get() );
      69             : 
      70           0 :             if( pBitmapImpl )
      71             :             {
      72           0 :                 return pBitmapImpl->getBitmap();
      73             :             }
      74             :             else
      75             :             {
      76           0 :                 SpriteCanvas* pCanvasImpl = dynamic_cast< SpriteCanvas* >( xBitmap.get() );
      77           0 :                 if( pCanvasImpl && pCanvasImpl->getBackBuffer() )
      78             :                 {
      79             :                     // TODO(F3): mind the plain Canvas impl. Consolidate with CWS canvas05
      80           0 :                     const ::OutputDevice& rDev( pCanvasImpl->getBackBuffer()->getOutDev() );
      81           0 :                     const ::Point aEmptyPoint;
      82             :                     return rDev.GetBitmapEx( aEmptyPoint,
      83           0 :                                              rDev.GetOutputSizePixel() );
      84             :                 }
      85             : 
      86             :                 // TODO(F2): add support for floating point bitmap formats
      87             :                 uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp(
      88           0 :                     xBitmap, uno::UNO_QUERY_THROW );
      89             : 
      90           0 :                 ::BitmapEx aBmpEx = vcl::unotools::bitmapExFromXBitmap( xIntBmp );
      91           0 :                 if( !!aBmpEx )
      92           0 :                     return aBmpEx;
      93             : 
      94             :                 // TODO(F1): extract pixel from XBitmap interface
      95           0 :                 ENSURE_OR_THROW( false,
      96           0 :                                   "bitmapExFromXBitmap(): could not extract bitmap" );
      97             :             }
      98             : 
      99             :             return ::BitmapEx();
     100             :         }
     101             : 
     102           0 :         bool setupFontTransform( ::Point&                       o_rPoint,
     103             :                                  vcl::Font&                    io_rVCLFont,
     104             :                                  const rendering::ViewState&    rViewState,
     105             :                                  const rendering::RenderState&  rRenderState,
     106             :                                  ::OutputDevice&                rOutDev )
     107             :         {
     108           0 :             ::basegfx::B2DHomMatrix aMatrix;
     109             : 
     110             :             ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     111             :                                                          rViewState,
     112           0 :                                                          rRenderState);
     113             : 
     114           0 :             ::basegfx::B2DTuple aScale;
     115           0 :             ::basegfx::B2DTuple aTranslate;
     116             :             double nRotate, nShearX;
     117             : 
     118           0 :             aMatrix.decompose( aScale, aTranslate, nRotate, nShearX );
     119             : 
     120             :             // query font metric _before_ tampering with width and height
     121           0 :             if( !::rtl::math::approxEqual(aScale.getX(), aScale.getY()) )
     122             :             {
     123             :                 // retrieve true font width
     124           0 :                 const sal_Int32 nFontWidth( rOutDev.GetFontMetric( io_rVCLFont ).GetWidth() );
     125             : 
     126           0 :                 const sal_Int32 nScaledFontWidth( ::basegfx::fround(nFontWidth * aScale.getX()) );
     127             : 
     128           0 :                 if( !nScaledFontWidth )
     129             :                 {
     130             :                     // scale is smaller than one pixel - disable text
     131             :                     // output altogether
     132           0 :                     return false;
     133             :                 }
     134             : 
     135           0 :                 io_rVCLFont.SetWidth( nScaledFontWidth );
     136             :             }
     137             : 
     138           0 :             if( !::rtl::math::approxEqual(aScale.getY(), 1.0) )
     139             :             {
     140           0 :                 const sal_Int32 nFontHeight( io_rVCLFont.GetHeight() );
     141           0 :                 io_rVCLFont.SetHeight( ::basegfx::fround(nFontHeight * aScale.getY()) );
     142             :             }
     143             : 
     144           0 :             io_rVCLFont.SetOrientation( static_cast< short >( ::basegfx::fround(-fmod(nRotate, 2*M_PI)*(1800.0/M_PI)) ) );
     145             : 
     146             :             // TODO(F2): Missing functionality in VCL: shearing
     147           0 :             o_rPoint.X() = ::basegfx::fround(aTranslate.getX());
     148           0 :             o_rPoint.Y() = ::basegfx::fround(aTranslate.getY());
     149             : 
     150           0 :             return true;
     151             :         }
     152             : 
     153           0 :         bool isRectangle( const ::tools::PolyPolygon& rPolyPoly )
     154             :         {
     155             :             // exclude some cheap cases first
     156           0 :             if( rPolyPoly.Count() != 1 )
     157           0 :                 return false;
     158             : 
     159           0 :             const ::Polygon& rPoly( rPolyPoly[0] );
     160             : 
     161           0 :             sal_uInt16 nCount( rPoly.GetSize() );
     162           0 :             if( nCount < 4 )
     163           0 :                 return false;
     164             : 
     165             :             // delegate to basegfx
     166           0 :             return ::basegfx::tools::isRectangle( rPoly.getB2DPolygon() );
     167             :         }
     168             : 
     169             : 
     170             :         // VCL-Canvas related
     171             : 
     172             : 
     173           0 :         ::Point mapRealPoint2D( const geometry::RealPoint2D&    rPoint,
     174             :                                 const rendering::ViewState&     rViewState,
     175             :                                 const rendering::RenderState&   rRenderState )
     176             :         {
     177           0 :             ::basegfx::B2DPoint aPoint( ::basegfx::unotools::b2DPointFromRealPoint2D(rPoint) );
     178             : 
     179           0 :             ::basegfx::B2DHomMatrix aMatrix;
     180             :             aPoint *= ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     181             :                                                                    rViewState,
     182           0 :                                                                    rRenderState);
     183             : 
     184           0 :             return vcl::unotools::pointFromB2DPoint( aPoint );
     185             :         }
     186             : 
     187           0 :         ::tools::PolyPolygon mapPolyPolygon( const ::basegfx::B2DPolyPolygon&  rPoly,
     188             :                                       const rendering::ViewState&       rViewState,
     189             :                                       const rendering::RenderState&     rRenderState )
     190             :         {
     191           0 :             ::basegfx::B2DHomMatrix aMatrix;
     192             :             ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
     193             :                                                          rViewState,
     194           0 :                                                          rRenderState);
     195             : 
     196           0 :             ::basegfx::B2DPolyPolygon aTemp( rPoly );
     197             : 
     198           0 :             aTemp.transform( aMatrix );
     199             : 
     200           0 :             return ::tools::PolyPolygon( aTemp );
     201             :         }
     202             : 
     203           0 :         ::BitmapEx transformBitmap( const BitmapEx&                 rBitmap,
     204             :                                     const ::basegfx::B2DHomMatrix&  rTransform,
     205             :                                     const uno::Sequence< double >&  rDeviceColor,
     206             :                                     ModulationMode                  eModulationMode )
     207             :         {
     208             :             SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap()" );
     209             :             SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap: 0x" << std::hex << &rBitmap );
     210             : 
     211             :             // calc transformation and size of bitmap to be
     212             :             // generated. Note, that the translational components are
     213             :             // deleted from the transformation; this can be handled by
     214             :             // an offset when painting the bitmap
     215           0 :             const Size                  aBmpSize( rBitmap.GetSizePixel() );
     216           0 :             ::basegfx::B2DRectangle     aDestRect;
     217             : 
     218           0 :             bool bCopyBack( false );
     219             : 
     220             :             // calc effective transformation for bitmap
     221             :             const ::basegfx::B2DRectangle aSrcRect( 0, 0,
     222           0 :                                                     aBmpSize.Width(),
     223           0 :                                                     aBmpSize.Height() );
     224             :             ::canvas::tools::calcTransformedRectBounds( aDestRect,
     225             :                                                         aSrcRect,
     226           0 :                                                         rTransform );
     227             : 
     228             :             // re-center bitmap, such that it's left, top border is
     229             :             // aligned with (0,0). The method takes the given
     230             :             // rectangle, and calculates a transformation that maps
     231             :             // this rectangle unscaled to the origin.
     232           0 :             ::basegfx::B2DHomMatrix aLocalTransform;
     233             :             ::canvas::tools::calcRectToOriginTransform( aLocalTransform,
     234             :                                                         aSrcRect,
     235           0 :                                                         rTransform );
     236             : 
     237           0 :             const bool bModulateColors( eModulationMode == MODULATE_WITH_DEVICECOLOR &&
     238           0 :                                         rDeviceColor.getLength() > 2 );
     239           0 :             const double nRedModulation( bModulateColors ? rDeviceColor[0] : 1.0 );
     240           0 :             const double nGreenModulation( bModulateColors ? rDeviceColor[1] : 1.0 );
     241           0 :             const double nBlueModulation( bModulateColors ? rDeviceColor[2] : 1.0 );
     242           0 :             const double nAlphaModulation( bModulateColors && rDeviceColor.getLength() > 3 ?
     243           0 :                                            rDeviceColor[3] : 1.0 );
     244             : 
     245           0 :             Bitmap aSrcBitmap( rBitmap.GetBitmap() );
     246           0 :             Bitmap aSrcAlpha;
     247             : 
     248             :             // differentiate mask and alpha channel (on-off
     249             :             // vs. multi-level transparency)
     250           0 :             if( rBitmap.IsTransparent() )
     251             :             {
     252           0 :                 if( rBitmap.IsAlpha() )
     253           0 :                     aSrcAlpha = rBitmap.GetAlpha().GetBitmap();
     254             :                 else
     255           0 :                     aSrcAlpha = rBitmap.GetMask();
     256             :             }
     257             : 
     258           0 :             Bitmap::ScopedReadAccess pReadAccess( aSrcBitmap );
     259           0 :             Bitmap::ScopedReadAccess pAlphaReadAccess( rBitmap.IsTransparent() ?
     260             :                                                      aSrcAlpha.AcquireReadAccess() :
     261             :                                                      nullptr,
     262           0 :                                                      aSrcAlpha );
     263             : 
     264           0 :             if( pReadAccess.get() == NULL ||
     265           0 :                 (pAlphaReadAccess.get() == NULL && rBitmap.IsTransparent()) )
     266             :             {
     267             :                 // TODO(E2): Error handling!
     268           0 :                 ENSURE_OR_THROW( false,
     269             :                                   "transformBitmap(): could not access source bitmap" );
     270             :             }
     271             : 
     272             :             // mapping table, to translate pAlphaReadAccess' pixel
     273             :             // values into destination alpha values (needed e.g. for
     274             :             // paletted 1-bit masks).
     275             :             sal_uInt8 aAlphaMap[256];
     276             : 
     277           0 :             if( rBitmap.IsTransparent() )
     278             :             {
     279           0 :                 if( rBitmap.IsAlpha() )
     280             :                 {
     281             :                     // source already has alpha channel - 1:1 mapping,
     282             :                     // i.e. aAlphaMap[0]=0,...,aAlphaMap[255]=255.
     283           0 :                     sal_uInt8  val=0;
     284           0 :                     sal_uInt8* pCur=aAlphaMap;
     285           0 :                     sal_uInt8* const pEnd=&aAlphaMap[256];
     286           0 :                     while(pCur != pEnd)
     287           0 :                         *pCur++ = val++;
     288             :                 }
     289             :                 else
     290             :                 {
     291             :                     // mask transparency - determine used palette colors
     292           0 :                     const BitmapColor& rCol0( pAlphaReadAccess->GetPaletteColor( 0 ) );
     293           0 :                     const BitmapColor& rCol1( pAlphaReadAccess->GetPaletteColor( 1 ) );
     294             : 
     295             :                     // shortcut for true luminance calculation
     296             :                     // (assumes that palette is grey-level)
     297           0 :                     aAlphaMap[0] = rCol0.GetRed();
     298           0 :                     aAlphaMap[1] = rCol1.GetRed();
     299             :                 }
     300             :             }
     301             :             // else: mapping table is not used
     302             : 
     303           0 :             const Size aDestBmpSize( ::basegfx::fround( aDestRect.getWidth() ),
     304           0 :                                      ::basegfx::fround( aDestRect.getHeight() ) );
     305             : 
     306           0 :             if( aDestBmpSize.Width() == 0 || aDestBmpSize.Height() == 0 )
     307           0 :                 return BitmapEx();
     308             : 
     309           0 :             Bitmap aDstBitmap( aDestBmpSize, aSrcBitmap.GetBitCount(), &pReadAccess->GetPalette() );
     310           0 :             Bitmap aDstAlpha( AlphaMask( aDestBmpSize ).GetBitmap() );
     311             : 
     312             :             {
     313             :                 // just to be on the safe side: let the
     314             :                 // ScopedAccessors get destructed before
     315             :                 // copy-constructing the resulting bitmap. This will
     316             :                 // rule out the possibility that cached accessor data
     317             :                 // is not yet written back.
     318           0 :                 Bitmap::ScopedWriteAccess pWriteAccess( aDstBitmap );
     319           0 :                 Bitmap::ScopedWriteAccess pAlphaWriteAccess( aDstAlpha );
     320             : 
     321             : 
     322           0 :                 if( pWriteAccess.get() != NULL &&
     323           0 :                     pAlphaWriteAccess.get() != NULL &&
     324           0 :                     rTransform.isInvertible() )
     325             :                 {
     326             :                     // we're doing inverse mapping here, i.e. mapping
     327             :                     // points from the destination bitmap back to the
     328             :                     // source
     329           0 :                     ::basegfx::B2DHomMatrix aTransform( aLocalTransform );
     330           0 :                     aTransform.invert();
     331             : 
     332             :                     // for the time being, always read as ARGB
     333           0 :                     for( long y=0; y<aDestBmpSize.Height(); ++y )
     334             :                     {
     335           0 :                         if( bModulateColors )
     336             :                         {
     337             :                             // TODO(P2): Have different branches for
     338             :                             // alpha-only modulation (color
     339             :                             // modulations eq. 1.0)
     340             : 
     341             :                             // modulate all color channels with given
     342             :                             // values
     343             : 
     344             :                             // differentiate mask and alpha channel (on-off
     345             :                             // vs. multi-level transparency)
     346           0 :                             if( rBitmap.IsTransparent() )
     347             :                             {
     348             :                                 // Handling alpha and mask just the same...
     349           0 :                                 for( long x=0; x<aDestBmpSize.Width(); ++x )
     350             :                                 {
     351           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     352           0 :                                     aPoint *= aTransform;
     353             : 
     354           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     355           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     356           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     357           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     358             :                                     {
     359           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     360             :                                     }
     361             :                                     else
     362             :                                     {
     363             :                                         // modulate alpha with
     364             :                                         // nAlphaModulation. This is a
     365             :                                         // little bit verbose, formula
     366             :                                         // is 255 - (255-pixAlpha)*nAlphaModulation
     367             :                                         // (invert 'alpha' pixel value,
     368             :                                         // to get the standard alpha
     369             :                                         // channel behaviour)
     370           0 :                                         const sal_uInt8 cMappedAlphaIdx = aAlphaMap[ pAlphaReadAccess->GetPixelIndex( nSrcY, nSrcX ) ];
     371           0 :                                         const sal_uInt8 cModulatedAlphaIdx = 255U - static_cast<sal_uInt8>( nAlphaModulation* (255U - cMappedAlphaIdx) + .5 );
     372           0 :                                         pAlphaWriteAccess->SetPixelIndex( y, x, cModulatedAlphaIdx );
     373           0 :                                         BitmapColor aColor( pReadAccess->GetPixel( nSrcY, nSrcX ) );
     374             : 
     375             :                                         aColor.SetRed(
     376             :                                             static_cast<sal_uInt8>(
     377           0 :                                                 nRedModulation *
     378           0 :                                                 aColor.GetRed() + .5 ));
     379             :                                         aColor.SetGreen(
     380             :                                             static_cast<sal_uInt8>(
     381           0 :                                                 nGreenModulation *
     382           0 :                                                 aColor.GetGreen() + .5 ));
     383             :                                         aColor.SetBlue(
     384             :                                             static_cast<sal_uInt8>(
     385           0 :                                                 nBlueModulation *
     386           0 :                                                 aColor.GetBlue() + .5 ));
     387             : 
     388             :                                         pWriteAccess->SetPixel( y, x,
     389           0 :                                                                 aColor );
     390             :                                     }
     391           0 :                                 }
     392             :                             }
     393             :                             else
     394             :                             {
     395           0 :                                 for( long x=0; x<aDestBmpSize.Width(); ++x )
     396             :                                 {
     397           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     398           0 :                                     aPoint *= aTransform;
     399             : 
     400           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     401           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     402           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     403           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     404             :                                     {
     405           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     406             :                                     }
     407             :                                     else
     408             :                                     {
     409             :                                         // modulate alpha with
     410             :                                         // nAlphaModulation. This is a
     411             :                                         // little bit verbose, formula
     412             :                                         // is 255 - 255*nAlphaModulation
     413             :                                         // (invert 'alpha' pixel value,
     414             :                                         // to get the standard alpha
     415             :                                         // channel behaviour)
     416             :                                         pAlphaWriteAccess->SetPixel( y, x,
     417             :                                                                      BitmapColor(
     418             :                                                                          255U -
     419             :                                                                          static_cast<sal_uInt8>(
     420           0 :                                                                              nAlphaModulation*255.0
     421           0 :                                                                              + .5 ) ) );
     422             : 
     423             :                                         BitmapColor aColor( pReadAccess->GetPixel( nSrcY,
     424           0 :                                                                                    nSrcX ) );
     425             : 
     426             :                                         aColor.SetRed(
     427             :                                             static_cast<sal_uInt8>(
     428           0 :                                                 nRedModulation *
     429           0 :                                                 aColor.GetRed() + .5 ));
     430             :                                         aColor.SetGreen(
     431             :                                             static_cast<sal_uInt8>(
     432           0 :                                                 nGreenModulation *
     433           0 :                                                 aColor.GetGreen() + .5 ));
     434             :                                         aColor.SetBlue(
     435             :                                             static_cast<sal_uInt8>(
     436           0 :                                                 nBlueModulation *
     437           0 :                                                 aColor.GetBlue() + .5 ));
     438             : 
     439             :                                         pWriteAccess->SetPixel( y, x,
     440           0 :                                                                 aColor );
     441             :                                     }
     442           0 :                                 }
     443             :                             }
     444             :                         }
     445             :                         else
     446             :                         {
     447             :                             // differentiate mask and alpha channel (on-off
     448             :                             // vs. multi-level transparency)
     449           0 :                             if( rBitmap.IsTransparent() )
     450             :                             {
     451             :                                 // Handling alpha and mask just the same...
     452           0 :                                 for( long x=0; x<aDestBmpSize.Width(); ++x )
     453             :                                 {
     454           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     455           0 :                                     aPoint *= aTransform;
     456             : 
     457           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     458           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     459           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     460           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     461             :                                     {
     462           0 :                                         pAlphaWriteAccess->SetPixelIndex( y, x, 255 );
     463             :                                     }
     464             :                                     else
     465             :                                     {
     466           0 :                                         const sal_uInt8 cAlphaIdx = pAlphaReadAccess->GetPixelIndex( nSrcY, nSrcX );
     467           0 :                                         pAlphaWriteAccess->SetPixelIndex( y, x, aAlphaMap[ cAlphaIdx ] );
     468           0 :                                         pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY, nSrcX ) );
     469             :                                     }
     470           0 :                                 }
     471             :                             }
     472             :                             else
     473             :                             {
     474           0 :                                 for( long x=0; x<aDestBmpSize.Width(); ++x )
     475             :                                 {
     476           0 :                                     ::basegfx::B2DPoint aPoint(x,y);
     477           0 :                                     aPoint *= aTransform;
     478             : 
     479           0 :                                     const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
     480           0 :                                     const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
     481           0 :                                     if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
     482           0 :                                         nSrcY < 0 || nSrcY >= aBmpSize.Height() )
     483             :                                     {
     484           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
     485             :                                     }
     486             :                                     else
     487             :                                     {
     488           0 :                                         pAlphaWriteAccess->SetPixel( y, x, BitmapColor(0) );
     489             :                                         pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY,
     490           0 :                                                                                              nSrcX ) );
     491             :                                     }
     492           0 :                                 }
     493             :                             }
     494             :                         }
     495             :                     }
     496             : 
     497           0 :                     bCopyBack = true;
     498             :                 }
     499             :                 else
     500             :                 {
     501             :                     // TODO(E2): Error handling!
     502           0 :                     ENSURE_OR_THROW( false,
     503             :                                       "transformBitmap(): could not access bitmap" );
     504           0 :                 }
     505             :             }
     506             : 
     507           0 :             if( bCopyBack )
     508           0 :                 return BitmapEx( aDstBitmap, AlphaMask( aDstAlpha ) );
     509             :             else
     510           0 :                 return BitmapEx();
     511             :         }
     512             :     }
     513           0 : }
     514             : 
     515             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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