LCOV - code coverage report
Current view: top level - include/basegfx/point - b3dpoint.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 17 20 85.0 %
Date: 2015-06-13 12:38:46 Functions: 6 7 85.7 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
      21             : #define INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
      22             : 
      23             : #include <basegfx/tuple/b3dtuple.hxx>
      24             : #include <basegfx/basegfxdllapi.h>
      25             : 
      26             : namespace basegfx
      27             : {
      28             :     class B3DHomMatrix;
      29             : 
      30             :     /** Base Point class with three double values
      31             : 
      32             :         This class derives all operators and common handling for
      33             :         a 3D data class from B3DTuple. All necessary extensions
      34             :         which are special for points will be added here.
      35             : 
      36             :         @see B3DTuple
      37             :     */
      38      271331 :     class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3DPoint : public ::basegfx::B3DTuple
      39             :     {
      40             :     public:
      41             :         /** Create a 3D Point
      42             : 
      43             :             The point is initialized to (0.0, 0.0, 0.0)
      44             :         */
      45       64743 :         B3DPoint()
      46       64743 :         :   B3DTuple()
      47       64743 :         {}
      48             : 
      49             :         /** Create a 3D Point
      50             : 
      51             :             @param fX
      52             :             This parameter is used to initialize the X-coordinate
      53             :             of the 3D Point.
      54             : 
      55             :             @param fY
      56             :             This parameter is used to initialize the Y-coordinate
      57             :             of the 3D Point.
      58             : 
      59             :             @param fZ
      60             :             This parameter is used to initialize the Z-coordinate
      61             :             of the 3D Point.
      62             :         */
      63      327585 :         B3DPoint(double fX, double fY, double fZ)
      64      327585 :         :   B3DTuple(fX, fY, fZ)
      65      327585 :         {}
      66             : 
      67             :         /** Create a copy of a 3D Point
      68             : 
      69             :             @param rVec
      70             :             The 3D Point which will be copied.
      71             :         */
      72     2205654 :         B3DPoint(const B3DPoint& rVec)
      73     2205654 :         :   B3DTuple(rVec)
      74     2205654 :         {}
      75             : 
      76             :         /** constructor with tuple to allow copy-constructing
      77             :             from B3DTuple-based classes
      78             :         */
      79           0 :         B3DPoint(const ::basegfx::B3DTuple& rTuple)
      80           0 :         :   B3DTuple(rTuple)
      81           0 :         {}
      82             : 
      83     2597936 :         ~B3DPoint()
      84     2597936 :         {}
      85             : 
      86             :         /** *=operator to allow usage from B3DPoint, too
      87             :         */
      88             :         B3DPoint& operator*=( const B3DPoint& rPnt )
      89             :         {
      90             :             mfX *= rPnt.mfX;
      91             :             mfY *= rPnt.mfY;
      92             :             mfZ *= rPnt.mfZ;
      93             :             return *this;
      94             :         }
      95             : 
      96             :         /** *=operator to allow usage from B3DPoint, too
      97             :         */
      98             :         B3DPoint& operator*=(double t)
      99             :         {
     100             :             mfX *= t;
     101             :             mfY *= t;
     102             :             mfZ *= t;
     103             :             return *this;
     104             :         }
     105             : 
     106             :         /** assignment operator to allow assigning the results
     107             :             of B3DTuple calculations
     108             :         */
     109        1366 :         B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
     110             :         {
     111        1366 :             mfX = rVec.getX();
     112        1366 :             mfY = rVec.getY();
     113        1366 :             mfZ = rVec.getZ();
     114        1366 :             return *this;
     115             :         }
     116             : 
     117             :         /** Transform point by given transformation matrix.
     118             : 
     119             :             The translational components of the matrix are, in
     120             :             contrast to B3DVector, applied.
     121             :         */
     122             :         B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
     123             : 
     124             :         static const B3DPoint& getEmptyPoint()
     125             :         {
     126             :             return static_cast<const B3DPoint&>( ::basegfx::B3DTuple::getEmptyTuple() );
     127             :         }
     128             :     };
     129             : 
     130             :     // external operators
     131             : 
     132             : 
     133             :     /** Transform B3DPoint by given transformation matrix.
     134             : 
     135             :         Since this is a Point, translational components of the
     136             :         matrix are used.
     137             :     */
     138             :     BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
     139             : 
     140             : } // end of namespace basegfx
     141             : 
     142             : #endif // INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
     143             : 
     144             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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