LCOV - code coverage report
Current view: top level - include/basegfx/vector - b2dvector.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 21 28 75.0 %
Date: 2015-06-13 12:38:46 Functions: 9 11 81.8 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_BASEGFX_VECTOR_B2DVECTOR_HXX
      21             : #define INCLUDED_BASEGFX_VECTOR_B2DVECTOR_HXX
      22             : 
      23             : #include <basegfx/tuple/b2dtuple.hxx>
      24             : #include <basegfx/vector/b2ivector.hxx>
      25             : #include <basegfx/vector/b2enums.hxx>
      26             : #include <basegfx/basegfxdllapi.h>
      27             : 
      28             : namespace basegfx
      29             : {
      30             :     class B2DHomMatrix;
      31             : 
      32             :     /** Base Point class with two double values
      33             : 
      34             :         This class derives all operators and common handling for
      35             :         a 2D data class from B2DTuple. All necessary extensions
      36             :         which are special for 2D Vectors are added here.
      37             : 
      38             :         @see B2DTuple
      39             :     */
      40      949957 :     class BASEGFX_DLLPUBLIC B2DVector : public ::basegfx::B2DTuple
      41             :     {
      42             :     public:
      43             :         /** Create a 2D Vector
      44             : 
      45             :             The vector is initialized to (0.0, 0.0)
      46             :         */
      47      760291 :         B2DVector()
      48      760291 :         :   B2DTuple()
      49      760291 :         {}
      50             : 
      51             :         /** Create a 2D Vector
      52             : 
      53             :             @param fX
      54             :             This parameter is used to initialize the X-coordinate
      55             :             of the 2D Vector.
      56             : 
      57             :             @param fY
      58             :             This parameter is used to initialize the Y-coordinate
      59             :             of the 2D Vector.
      60             :         */
      61      939099 :         B2DVector(double fX, double fY)
      62      939099 :         :   B2DTuple(fX, fY)
      63      939099 :         {}
      64             : 
      65             :         /** Create a copy of a 2D Vector
      66             : 
      67             :             @param rVec
      68             :             The 2D Vector which will be copied.
      69             :         */
      70     5567844 :         B2DVector(const B2DVector& rVec)
      71     5567844 :         :   B2DTuple(rVec)
      72     5567844 :         {}
      73             : 
      74             :         /** Create a copy of a 2D Vector
      75             : 
      76             :             @param rVec
      77             :             The 2D Vector which will be copied.
      78             :         */
      79           0 :         explicit B2DVector(const ::basegfx::B2IVector& rVec)
      80           0 :         :   B2DTuple(rVec)
      81           0 :         {}
      82             : 
      83             :         /** constructor with tuple to allow copy-constructing
      84             :             from B2DTuple-based classes
      85             :         */
      86    11634412 :         B2DVector(const ::basegfx::B2DTuple& rTuple)
      87    11634412 :         :   B2DTuple(rTuple)
      88    11634412 :         {}
      89             : 
      90    18899844 :         ~B2DVector()
      91    18899844 :         {}
      92             : 
      93             :         /** *=operator to allow usage from B2DVector, too
      94             :         */
      95           0 :         B2DVector& operator*=( const B2DVector& rPnt )
      96             :         {
      97           0 :             mfX *= rPnt.mfX;
      98           0 :             mfY *= rPnt.mfY;
      99           0 :             return *this;
     100             :         }
     101             : 
     102             :         /** *=operator to allow usage from B2DVector, too
     103             :         */
     104       37341 :         B2DVector& operator*=(double t)
     105             :         {
     106       37341 :             mfX *= t;
     107       37341 :             mfY *= t;
     108       37341 :             return *this;
     109             :         }
     110             : 
     111             :         /** assignment operator to allow assigning the results
     112             :             of B2DTuple calculations
     113             :         */
     114             :         B2DVector& operator=( const ::basegfx::B2DTuple& rVec );
     115             : 
     116             :         /** Calculate the length of this 2D Vector
     117             : 
     118             :             @return The Length of the 2D Vector
     119             :         */
     120             :         double getLength() const;
     121             : 
     122             :         /** Set the length of this 2D Vector
     123             : 
     124             :             @param fLen
     125             :             The to be achieved length of the 2D Vector
     126             :         */
     127             :         B2DVector& setLength(double fLen);
     128             : 
     129             :         /** Normalize this 2D Vector
     130             : 
     131             :             The length of the 2D Vector is set to 1.0
     132             :         */
     133             :         B2DVector& normalize();
     134             : 
     135             :         /** Calculate the Scalar with another 2D Vector
     136             : 
     137             :             @param rVec
     138             :             The second 2D Vector
     139             : 
     140             :             @return
     141             :             The Scalar value of the two involved 2D Vectors
     142             :         */
     143     1796993 :         double scalar( const B2DVector& rVec ) const { return((mfX * rVec.mfX) + (mfY * rVec.mfY)); }
     144             : 
     145             :         /** Calculate the length of the cross product with another 2D Vector
     146             : 
     147             :             In 2D, returning an actual vector does not make much
     148             :             sense here. The magnitude, although, can be readily
     149             :             used for tasks such as angle calculations, since for
     150             :             the returned value, the following equation holds:
     151             :             retVal = getLength(this)*getLength(rVec)*sin(theta),
     152             :             with theta being the angle between the two vectors.
     153             : 
     154             :             @param rVec
     155             :             The second 2D Vector
     156             : 
     157             :             @return
     158             :             The length of the cross product of the two involved 2D Vectors
     159             :         */
     160      708454 :         double cross( const B2DVector& rVec ) const { return(mfX * rVec.getY() - mfY * rVec.getX()); }
     161             : 
     162             :         /** Calculate the Angle with another 2D Vector
     163             : 
     164             :             @param rVec
     165             :             The second 2D Vector
     166             : 
     167             :             @return
     168             :             The Angle value of the two involved 2D Vectors in -pi/2 < return < pi/2
     169             :         */
     170             :         double angle( const B2DVector& rVec ) const;
     171             : 
     172             :         /** Transform vector by given transformation matrix.
     173             : 
     174             :             Since this is a vector, translational components of the
     175             :             matrix are disregarded.
     176             :         */
     177             :         B2DVector& operator*=( const B2DHomMatrix& rMat );
     178             : 
     179             :         static const B2DVector& getEmptyVector();
     180             :     };
     181             : 
     182             :     // external operators
     183             : 
     184             : 
     185             :     /** Calculate the orientation to another 2D Vector
     186             : 
     187             :         @param rVecA
     188             :         The first 2D Vector
     189             : 
     190             :         @param rVecB
     191             :         The second 2D Vector
     192             : 
     193             :         @return
     194             :         The mathematical Orientation of the two involved 2D Vectors
     195             :     */
     196             :     BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation( const B2DVector& rVecA, const B2DVector& rVecB );
     197             : 
     198             :     /** Calculate a perpendicular 2D Vector to the given one
     199             : 
     200             :         @param rVec
     201             :         The source 2D Vector
     202             : 
     203             :         @attention This only works if the given 2D Vector is normalized.
     204             : 
     205             :         @return
     206             :         A 2D Vector perpendicular to the one given in parameter rVec
     207             :     */
     208             :     BASEGFX_DLLPUBLIC B2DVector getPerpendicular( const B2DVector& rNormalizedVec );
     209             : 
     210             :     /** Calculate a perpendicular 2D Vector to the given one,
     211             :         normalize the given one as preparation
     212             : 
     213             :         @param rVec
     214             :         The source 2D Vector
     215             : 
     216             :         @return
     217             :         A normalized 2D Vector perpendicular to the one given in parameter rVec
     218             :     */
     219             :     BASEGFX_DLLPUBLIC B2DVector getNormalizedPerpendicular( const B2DVector& rVec );
     220             : 
     221             :     /** Test two vectors which need not to be normalized for parallelism
     222             : 
     223             :         @param rVecA
     224             :         The first 2D Vector
     225             : 
     226             :         @param rVecB
     227             :         The second 2D Vector
     228             : 
     229             :         @return
     230             :         bool if the two values are parallel. Also true if
     231             :         one of the vectors is empty.
     232             :     */
     233             :     BASEGFX_DLLPUBLIC bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB );
     234             : 
     235             :     /** Transform vector by given transformation matrix.
     236             : 
     237             :         Since this is a vector, translational components of the
     238             :         matrix are disregarded.
     239             :     */
     240             :     BASEGFX_DLLPUBLIC B2DVector operator*( const B2DHomMatrix& rMat, const B2DVector& rVec );
     241             : 
     242             :     /** Test continuity between given vectors.
     243             : 
     244             :         The two given vectors are assumed to describe control points on a
     245             :         common point. Calculate if there is a continuity between them.
     246             :     */
     247             :     BASEGFX_DLLPUBLIC B2VectorContinuity getContinuity( const B2DVector& rBackVector, const B2DVector& rForwardVector );
     248             : 
     249             : } // end of namespace basegfx
     250             : 
     251             : #endif // INCLUDED_BASEGFX_VECTOR_B2DVECTOR_HXX
     252             : 
     253             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Generated by: LCOV version 1.11