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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_BASEGFX_VECTOR_B2IVECTOR_HXX
21 : #define INCLUDED_BASEGFX_VECTOR_B2IVECTOR_HXX
22 :
23 : #include <ostream>
24 :
25 : #include <basegfx/tuple/b2ituple.hxx>
26 : #include <basegfx/vector/b2enums.hxx>
27 : #include <basegfx/basegfxdllapi.h>
28 :
29 : namespace basegfx
30 : {
31 : class B2DHomMatrix;
32 :
33 : /** Base Point class with two sal_Int32 values
34 :
35 : This class derives all operators and common handling for
36 : a 2D data class from B2ITuple. All necessary extensions
37 : which are special for 2D Vectors are added here.
38 :
39 : @see B2ITuple
40 : */
41 1135154 : class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple
42 : {
43 : public:
44 : /** Create a 2D Vector
45 :
46 : The vector is initialized to (0, 0)
47 : */
48 1135155 : B2IVector()
49 1135155 : : B2ITuple()
50 1135155 : {}
51 :
52 : /** Create a 2D Vector
53 :
54 : @param nX
55 : This parameter is used to initialize the X-coordinate
56 : of the 2D Vector.
57 :
58 : @param nY
59 : This parameter is used to initialize the Y-coordinate
60 : of the 2D Vector.
61 : */
62 8186916 : B2IVector(sal_Int32 nX, sal_Int32 nY)
63 8186916 : : B2ITuple(nX, nY)
64 8186916 : {}
65 :
66 : /** Create a copy of a 2D Vector
67 :
68 : @param rVec
69 : The 2D Vector which will be copied.
70 : */
71 767051 : B2IVector(const B2IVector& rVec)
72 767051 : : B2ITuple(rVec)
73 767051 : {}
74 :
75 : /** constructor with tuple to allow copy-constructing
76 : from B2ITuple-based classes
77 : */
78 7501160 : B2IVector(const ::basegfx::B2ITuple& rTuple)
79 7501160 : : B2ITuple(rTuple)
80 7501160 : {}
81 :
82 17570659 : ~B2IVector()
83 17570659 : {}
84 :
85 : /** *=operator to allow usage from B2IVector, too
86 : */
87 : B2IVector& operator*=( const B2IVector& rPnt )
88 : {
89 : mnX *= rPnt.mnX;
90 : mnY *= rPnt.mnY;
91 : return *this;
92 : }
93 :
94 : /** *=operator to allow usage from B2IVector, too
95 : */
96 : B2IVector& operator*=(sal_Int32 t)
97 : {
98 : mnX *= t;
99 : mnY *= t;
100 : return *this;
101 : }
102 :
103 : /** assignment operator to allow assigning the results
104 : of B2ITuple calculations
105 : */
106 : B2IVector& operator=( const ::basegfx::B2ITuple& rVec );
107 :
108 : /** Set the length of this 2D Vector
109 :
110 : @param fLen
111 : The to be achieved length of the 2D Vector
112 : */
113 : B2IVector& setLength(double fLen);
114 :
115 : /** Calculate the Scalar with another 2D Vector
116 :
117 : @param rVec
118 : The second 2D Vector
119 :
120 : @return
121 : The Scalar value of the two involved 2D Vectors
122 : */
123 165 : double scalar( const B2IVector& rVec ) const { return((mnX * rVec.mnX) + (mnY * rVec.mnY)); }
124 :
125 : /** Transform vector by given transformation matrix.
126 :
127 : Since this is a vector, translational components of the
128 : matrix are disregarded.
129 : */
130 : B2IVector& operator*=( const B2DHomMatrix& rMat );
131 : };
132 :
133 : // external operators
134 :
135 : /** Transform vector by given transformation matrix.
136 :
137 : Since this is a vector, translational components of the
138 : matrix are disregarded.
139 : */
140 : BASEGFX_DLLPUBLIC B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec );
141 :
142 : } // end of namespace basegfx
143 :
144 : template< typename charT, typename traits >
145 : inline std::basic_ostream<charT, traits> & operator <<(
146 : std::basic_ostream<charT, traits> & stream, const basegfx::B2IVector& vector )
147 : {
148 : return stream << "(" << vector.getX() << "," << vector.getY() << ")";
149 : }
150 :
151 : #endif // INCLUDED_BASEGFX_VECTOR_B2IVECTOR_HXX
152 :
153 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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