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Current view: top level - include/drawinglayer/primitive2d - groupprimitive2d.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 2 2 100.0 %
Date: 2015-06-13 12:38:46 Functions: 3 3 100.0 %
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       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      26             : 
      27             : 
      28             : // GroupPrimitive2D class
      29             : 
      30             : namespace drawinglayer
      31             : {
      32             :     namespace primitive2d
      33             :     {
      34             :         /** GroupPrimitive2D class
      35             : 
      36             :             Baseclass for all grouping 2D primitives
      37             : 
      38             :             The grouping primitive in it's basic form is capable of holding
      39             :             a child primitive content and returns it on decomposition on default.
      40             :             It is used for two main purposes, but more may apply:
      41             : 
      42             :             - to transport extended information, e.g. for text classification,
      43             :               see e.g. TextHierarchy*Primitive2D implementations. Since they
      44             :               decompose to their child content, renderers not aware/interested
      45             :               in that extra information will just ignore these primitives
      46             : 
      47             :             - to encapsulate common geometry, e.g. the ShadowPrimitive2D implements
      48             :               applying a generic shadow to a child sequence by adding the needed
      49             :               offset and color stuff in the decomposition
      50             : 
      51             :             In most cases the decomposition is straightforward, so by default
      52             :             this primitive will not buffer the result and is not derived from
      53             :             BufferedDecompositionPrimitive2D, but from BasePrimitive2D.
      54             : 
      55             :             A renderer has to take GroupPrimitive2D derivations into account which
      56             :             are used to hold a state.
      57             : 
      58             :             Current Basic 2D StatePrimitives are:
      59             : 
      60             :             - TransparencePrimitive2D (objects with freely defined transparence)
      61             :             - InvertPrimitive2D (for XOR)
      62             :             - MaskPrimitive2D (for masking)
      63             :             - ModifiedColorPrimitive2D (for a stack of color modifications)
      64             :             - TransformPrimitive2D (for a transformation stack)
      65             :          */
      66      168700 :         class DRAWINGLAYER_DLLPUBLIC GroupPrimitive2D : public BasePrimitive2D
      67             :         {
      68             :         private:
      69             :             /// the children. Declared private since this shall never be changed at all after construction
      70             :             Primitive2DSequence                             maChildren;
      71             : 
      72             :         public:
      73             :             /// constructor
      74             :             explicit GroupPrimitive2D(const Primitive2DSequence& rChildren);
      75             : 
      76             :             /// data read access
      77      964760 :             const Primitive2DSequence& getChildren() const { return maChildren; }
      78             : 
      79             :             /// compare operator
      80             :             virtual bool operator==( const BasePrimitive2D& rPrimitive ) const SAL_OVERRIDE;
      81             : 
      82             :             /// local decomposition. Implementation will just return children
      83             :             virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
      84             : 
      85             :             /// provide unique ID
      86             :             DeclPrimitive2DIDBlock()
      87             :         };
      88             :     } // end of namespace primitive2d
      89             : } // end of namespace drawinglayer
      90             : 
      91             : 
      92             : 
      93             : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GROUPPRIMITIVE2D_HXX
      94             : 
      95             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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