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Current view: top level - include/drawinglayer/primitive2d - markerarrayprimitive2d.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 3 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 4 0.0 %
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       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
      21             : #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
      22             : 
      23             : #include <drawinglayer/drawinglayerdllapi.h>
      24             : 
      25             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      26             : #include <basegfx/color/bcolor.hxx>
      27             : #include <vcl/bitmapex.hxx>
      28             : 
      29             : 
      30             : // MarkerArrayPrimitive2D class
      31             : 
      32             : namespace drawinglayer
      33             : {
      34             :     namespace primitive2d
      35             :     {
      36             :         /** MarkerArrayPrimitive2D class
      37             : 
      38             :             This primtive defines an array of markers. Their size is defined
      39             :             in pixels and independent from the view transformation which makes
      40             :             this primitive highly view-dependent. It is also transformation
      41             :             invariant, so that the bitmap is always visualized unscaled and
      42             :             unrotated.
      43             :             It is used e.g. for grid position visualisation. The given Bitmap
      44             :             (with transparence) is defined to be visible centered at each of the given
      45             :             positions.
      46             :             It decomposes to the needed number of BitmapPrimitive2D's, so it would
      47             :             be efficient to handle it directly in a renderer.
      48             :          */
      49           0 :         class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
      50             :         {
      51             :         private:
      52             :             /// the positions for the marker
      53             :             std::vector< basegfx::B2DPoint >                maPositions;
      54             : 
      55             :             /// the marker definintion to visualize
      56             :             BitmapEx                                        maMarker;
      57             : 
      58             :         protected:
      59             :             /// create local decomposition
      60             :             virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
      61             : 
      62             :         public:
      63             :             /// constructor
      64             :             MarkerArrayPrimitive2D(
      65             :                 const std::vector< basegfx::B2DPoint >& rPositions,
      66             :                 const BitmapEx& rMarker);
      67             : 
      68             :             /// data read access
      69           0 :             const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
      70           0 :             const BitmapEx& getMarker() const { return maMarker; }
      71             : 
      72             :             /// compare operator
      73             :             virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
      74             : 
      75             :             /// get range
      76             :             virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
      77             : 
      78             :             /// provide unique ID
      79             :             DeclPrimitive2DIDBlock()
      80             :         };
      81             :     } // end of namespace primitive2d
      82             : } // end of namespace drawinglayer
      83             : 
      84             : 
      85             : 
      86             : #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
      87             : 
      88             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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