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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
21 : #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
22 :
23 : #include <drawinglayer/drawinglayerdllapi.h>
24 :
25 : #include <drawinglayer/processor3d/baseprocessor3d.hxx>
26 : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
27 : #include <basegfx/matrix/b3dhommatrix.hxx>
28 : #include <basegfx/color/bcolor.hxx>
29 : #include <basegfx/polygon/b2dpolygon.hxx>
30 : #include <basegfx/polygon/b3dpolygon.hxx>
31 : #include <basegfx/polygon/b2dpolypolygon.hxx>
32 : #include <basegfx/polygon/b3dpolypolygon.hxx>
33 : #include <basegfx/matrix/b2dhommatrix.hxx>
34 :
35 :
36 :
37 : namespace drawinglayer
38 : {
39 : namespace processor3d
40 : {
41 : /** Shadow3DExtractingProcessor class
42 :
43 : This processor extracts the 2D shadow geometry (projected geometry) of all feeded primitives.
44 : It is used to create the shadow of 3D objects which consists of 2D geometry. It needs quite
45 : some data to do so since we do not only offer flat projected 2D shadow, but also projections
46 : dependent on the light source
47 : */
48 : class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor : public BaseProcessor3D
49 : {
50 : private:
51 : /// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence)
52 : primitive2d::Primitive2DVector maPrimitive2DSequence;
53 : primitive2d::Primitive2DVector* mpPrimitive2DSequence;
54 :
55 : /// object transformation for scene for 2d definition
56 : basegfx::B2DHomMatrix maObjectTransformation;
57 :
58 : /// prepared data (transformations) for 2D/3D shadow calculations
59 : basegfx::B3DHomMatrix maWorldToEye;
60 : basegfx::B3DHomMatrix maEyeToView;
61 : basegfx::B3DVector maLightNormal;
62 : basegfx::B3DVector maShadowPlaneNormal;
63 : basegfx::B3DPoint maPlanePoint;
64 : double mfLightPlaneScalar;
65 :
66 : /* the shadow color used for sub-primitives. Can stay at black since
67 : the encapsulating 2d shadow primitive will contain the color
68 : */
69 : basegfx::BColor maPrimitiveColor;
70 :
71 : /// bitfield
72 : /// flag if shadow plane projection preparation leaded to valid results
73 : bool mbShadowProjectionIsValid : 1;
74 :
75 : /// flag if conversion is switched on
76 : bool mbConvert : 1;
77 :
78 : /// flag if conversion shall use projection
79 : bool mbUseProjection : 1;
80 :
81 : /// local helpers
82 : basegfx::B2DPolygon impDoShadowProjection(const basegfx::B3DPolygon& rSource);
83 : basegfx::B2DPolyPolygon impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource);
84 :
85 : /* as tooling, the process() implementation takes over API handling and calls this
86 : virtual render method when the primitive implementation is BasePrimitive3D-based.
87 : */
88 : virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) SAL_OVERRIDE;
89 :
90 : public:
91 : Shadow3DExtractingProcessor(
92 : const geometry::ViewInformation3D& rViewInformation,
93 : const basegfx::B2DHomMatrix& rObjectTransformation,
94 : const basegfx::B3DVector& rLightNormal,
95 : double fShadowSlant,
96 : const basegfx::B3DRange& rContained3DRange);
97 : virtual ~Shadow3DExtractingProcessor();
98 :
99 : /// data read access
100 : const primitive2d::Primitive2DSequence getPrimitive2DSequence() const;
101 0 : const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
102 15 : const basegfx::B3DHomMatrix& getWorldToEye() const { return maWorldToEye; }
103 0 : const basegfx::B3DHomMatrix& getEyeToView() const { return maEyeToView; }
104 : };
105 : } // end of namespace processor3d
106 : } // end of namespace drawinglayer
107 :
108 : #endif //_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
109 :
110 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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