Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #ifndef INCLUDED_SVX_DEFLT3D_HXX
21 : #define INCLUDED_SVX_DEFLT3D_HXX
22 :
23 : #include <basegfx/point/b3dpoint.hxx>
24 : #include <basegfx/vector/b3dvector.hxx>
25 : #include <svx/svxdllapi.h>
26 : #include <tools/color.hxx>
27 :
28 : /*************************************************************************
29 : |*
30 : |* Class for managing the 3D default attributes
31 : |*
32 : \************************************************************************/
33 :
34 14638 : class SVX_DLLPUBLIC SAL_WARN_UNUSED E3dDefaultAttributes
35 : {
36 : private:
37 : // Compound object
38 : Color aDefaultAmbientColor;
39 : bool bDefaultCreateNormals;
40 : bool bDefaultCreateTexture;
41 :
42 : // Cube object
43 : basegfx::B3DPoint aDefaultCubePos;
44 : basegfx::B3DVector aDefaultCubeSize;
45 : sal_uInt16 nDefaultCubeSideFlags;
46 : bool bDefaultCubePosIsCenter;
47 :
48 : // Sphere object
49 : basegfx::B3DPoint aDefaultSphereCenter;
50 : basegfx::B3DVector aDefaultSphereSize;
51 :
52 : // Lathe object
53 : long nDefaultLatheEndAngle;
54 : bool bDefaultLatheSmoothed;
55 : bool bDefaultLatheSmoothFrontBack;
56 : bool bDefaultLatheCharacterMode;
57 : bool bDefaultLatheCloseFront;
58 : bool bDefaultLatheCloseBack;
59 :
60 : // Extrude object
61 : bool bDefaultExtrudeSmoothed;
62 : bool bDefaultExtrudeSmoothFrontBack;
63 : bool bDefaultExtrudeCharacterMode;
64 : bool bDefaultExtrudeCloseFront;
65 : bool bDefaultExtrudeCloseBack;
66 :
67 : public:
68 : // Construktor
69 : E3dDefaultAttributes();
70 :
71 : // Reset to defaults
72 : void Reset();
73 :
74 : // Getter/Setter for default values of all 3D objects
75 : // Compound object
76 4894 : const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
77 : void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
78 :
79 4894 : bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
80 : void SetDefaultCreateNormals(const bool bNew) { bDefaultCreateNormals = bNew; }
81 4894 : bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
82 : void SetDefaultCreateTexture(const bool bNew) { bDefaultCreateTexture = bNew; }
83 :
84 : // Cube object
85 0 : const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
86 : void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
87 0 : const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
88 : void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
89 0 : sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
90 : void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
91 0 : bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
92 : void SetDefaultCubePosIsCenter(const bool bNew) { bDefaultCubePosIsCenter = bNew; }
93 :
94 : // Sphere object
95 0 : const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
96 : void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; }
97 0 : const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
98 : void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; }
99 :
100 : // Lathe object
101 : long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
102 : void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
103 252 : bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
104 : void SetDefaultLatheSmoothed(const bool bNew) { bDefaultLatheSmoothed = bNew; }
105 252 : bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
106 : void SetDefaultLatheSmoothFrontBack(const bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
107 252 : bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
108 0 : void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; }
109 252 : bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
110 : void SetDefaultLatheCloseFront(const bool bNew) { bDefaultLatheCloseFront = bNew; }
111 252 : bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
112 : void SetDefaultLatheCloseBack(const bool bNew) { bDefaultLatheCloseBack = bNew; }
113 :
114 : // Extrude object
115 4168 : bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
116 : void SetDefaultExtrudeSmoothed(const bool bNew) { bDefaultExtrudeSmoothed = bNew; }
117 4168 : bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
118 : void SetDefaultExtrudeSmoothFrontBack(const bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
119 4168 : bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
120 0 : void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
121 4168 : bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
122 0 : void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; }
123 4168 : bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
124 0 : void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; }
125 : };
126 :
127 : #endif // INCLUDED_SVX_DEFLT3D_HXX
128 :
129 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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