LCOV - code coverage report
Current view: top level - include/svx - dlgctl3d.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 9 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 10 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_DLGCTL3D_HXX
      21             : #define INCLUDED_SVX_DLGCTL3D_HXX
      22             : 
      23             : #include <vcl/ctrl.hxx>
      24             : #include <vcl/scrbar.hxx>
      25             : #include <vcl/button.hxx>
      26             : #include <svl/itemset.hxx>
      27             : #include <svx/svxdllapi.h>
      28             : #include <basegfx/vector/b3dvector.hxx>
      29             : 
      30             : class FmFormModel;
      31             : class FmFormPage;
      32             : class E3dView;
      33             : class E3dPolyScene;
      34             : class E3dObject;
      35             : 
      36             : enum class SvxPreviewObjectType { SPHERE, CUBE };
      37             : 
      38             : class SVX_DLLPUBLIC SAL_WARN_UNUSED Svx3DPreviewControl : public Control
      39             : {
      40             : protected:
      41             :     FmFormModel*            mpModel;
      42             :     FmFormPage*             mpFmPage;
      43             :     E3dView*                mp3DView;
      44             :     E3dPolyScene*           mpScene;
      45             :     E3dObject*              mp3DObj;
      46             :     SvxPreviewObjectType    mnObjectType;
      47             : 
      48             :     void Construct();
      49             : 
      50             : public:
      51             :     Svx3DPreviewControl(vcl::Window* pParent, WinBits nStyle = 0);
      52             :     virtual ~Svx3DPreviewControl();
      53             :     virtual void dispose() SAL_OVERRIDE;
      54             : 
      55             :     virtual void Paint( vcl::RenderContext& rRenderContext, const Rectangle& rRect ) SAL_OVERRIDE;
      56             :     virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE;
      57             :     virtual void Resize() SAL_OVERRIDE;
      58             :     virtual Size GetOptimalSize() const SAL_OVERRIDE;
      59             : 
      60             :     void Reset();
      61             :     virtual void SetObjectType(SvxPreviewObjectType nType);
      62           0 :     SvxPreviewObjectType GetObjectType() const { return mnObjectType; }
      63             :     SfxItemSet Get3DAttributes() const;
      64             :     virtual void Set3DAttributes(const SfxItemSet& rAttr);
      65             : };
      66             : 
      67           0 : class SVX_DLLPUBLIC SAL_WARN_UNUSED Svx3DLightControl : public Svx3DPreviewControl
      68             : {
      69             :     // Callback for interactive changes
      70             :     Link<>                      maUserInteractiveChangeCallback;
      71             :     Link<>                      maUserSelectionChangeCallback;
      72             :     Link<>                      maChangeCallback;
      73             :     Link<>                      maSelectionChangeCallback;
      74             : 
      75             :     // lights
      76             :     sal_uInt32                  maSelectedLight;
      77             : 
      78             :     // extra objects for light control
      79             :     E3dObject*                  mpExpansionObject;
      80             :     E3dObject*                  mpLampBottomObject;
      81             :     E3dObject*                  mpLampShaftObject;
      82             :     std::vector< E3dObject* >   maLightObjects;
      83             : 
      84             :     // 3d rotations of object
      85             :     double                      mfRotateX;
      86             :     double                      mfRotateY;
      87             :     double                      mfRotateZ;
      88             : 
      89             :     // interaction parameters
      90             :     Point                       maActionStartPoint;
      91             :     sal_Int32                   mnInteractionStartDistance;
      92             :     double                      mfSaveActionStartHor;
      93             :     double                      mfSaveActionStartVer;
      94             :     double                      mfSaveActionStartRotZ;
      95             : 
      96             :     // bitfield
      97             :     bool                        mbMouseMoved : 1;
      98             :     bool                        mbGeometrySelected : 1;
      99             : 
     100             :     void Construct2();
     101             :     void ConstructLightObjects();
     102             :     void AdaptToSelectedLight();
     103             :     void TrySelection(Point aPosPixel);
     104             : 
     105             : public:
     106             :     Svx3DLightControl(vcl::Window* pParent, WinBits nStyle = 0);
     107             : 
     108             :     virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect) SAL_OVERRIDE;
     109             :     virtual void MouseButtonDown(const MouseEvent& rMEvt) SAL_OVERRIDE;
     110             :     virtual void Tracking( const TrackingEvent& rTEvt ) SAL_OVERRIDE;
     111             :     virtual void Resize() SAL_OVERRIDE;
     112             : 
     113             :     virtual void SetObjectType(SvxPreviewObjectType nType) SAL_OVERRIDE;
     114             : 
     115             :     // register user callback
     116             :     void SetUserInteractiveChangeCallback(Link<> aNew) { maUserInteractiveChangeCallback = aNew; }
     117             :     void SetUserSelectionChangeCallback(Link<> aNew) { maUserSelectionChangeCallback = aNew; }
     118           0 :     void SetChangeCallback(Link<> aNew) { maChangeCallback = aNew; }
     119           0 :     void SetSelectionChangeCallback(Link<> aNew) { maSelectionChangeCallback = aNew; }
     120             : 
     121             :     // selection checks
     122             :     bool IsSelectionValid();
     123           0 :     bool IsGeometrySelected() { return mbGeometrySelected; }
     124             : 
     125             :     // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
     126             :     void GetPosition(double& rHor, double& rVer);
     127             :     void SetPosition(double fHor, double fVer);
     128             : 
     129             :     // get/set rotation of 3D object
     130             :     void SetRotation(double fRotX, double fRotY, double fRotZ);
     131             :     void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
     132             : 
     133             :     void SelectLight(sal_uInt32 nLightNumber);
     134             :     virtual void Set3DAttributes(const SfxItemSet& rAttr) SAL_OVERRIDE;
     135           0 :     sal_uInt32 GetSelectedLight() { return maSelectedLight; }
     136             : 
     137             :     // light data access
     138             :     bool GetLightOnOff(sal_uInt32 nNum) const;
     139             :     Color GetLightColor(sal_uInt32 nNum) const;
     140             :     basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
     141             : };
     142             : 
     143             : class SVX_DLLPUBLIC SAL_WARN_UNUSED SvxLightCtl3D : public Control
     144             : {
     145             : private:
     146             :     // local controls
     147             :     VclPtr<Svx3DLightControl>  maLightControl;
     148             :     VclPtr<ScrollBar>          maHorScroller;
     149             :     VclPtr<ScrollBar>          maVerScroller;
     150             :     VclPtr<PushButton>         maSwitcher;
     151             : 
     152             :     // callback for interactive changes
     153             :     Link<>                     maUserInteractiveChangeCallback;
     154             :     Link<>                     maUserSelectionChangeCallback;
     155             : 
     156             : public:
     157             :     SvxLightCtl3D(vcl::Window* pParent);
     158             :     virtual ~SvxLightCtl3D();
     159             :     virtual void dispose() SAL_OVERRIDE;
     160             : 
     161             :     // react to size changes
     162             :     virtual void Resize() SAL_OVERRIDE;
     163             :     void NewLayout();
     164             : 
     165             :     // check the selection for validity
     166             :     void CheckSelection();
     167             : 
     168             :     // bring further settings to the outside world
     169           0 :     Svx3DLightControl& GetSvx3DLightControl() { return *maLightControl.get(); }
     170             : 
     171             :     // register user callback
     172           0 :     void SetUserInteractiveChangeCallback(Link<> aNew) { maUserInteractiveChangeCallback = aNew; }
     173           0 :     void SetUserSelectionChangeCallback(Link<> aNew) { maUserSelectionChangeCallback = aNew; }
     174             : 
     175             :     virtual void KeyInput( const KeyEvent& rKEvt ) SAL_OVERRIDE;
     176             :     virtual void GetFocus() SAL_OVERRIDE;
     177             :     virtual void LoseFocus() SAL_OVERRIDE;
     178             : 
     179             :     virtual Size GetOptimalSize() const SAL_OVERRIDE;
     180             : 
     181             : protected:
     182             : 
     183             :     DECL_LINK( InternalInteractiveChange, void*);
     184             :     DECL_LINK( InternalSelectionChange, void*);
     185             :     DECL_LINK( ScrollBarMove, void*);
     186             :     DECL_LINK( ButtonPress, void*);
     187             : 
     188             :     // initialize local parameters
     189             :     void Init();
     190             : 
     191             :     void move( double fDeltaHor, double fDeltaVer );
     192             : };
     193             : 
     194             : #endif // _SCH_DLGCTL3D_HXX
     195             : 
     196             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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