LCOV - code coverage report
Current view: top level - include/svx/sdr/contact - viewcontactofe3d.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 2 2 100.0 %
Date: 2015-06-13 12:38:46 Functions: 1 1 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
      21             : #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
      22             : 
      23             : #include <svx/obj3d.hxx>
      24             : #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
      25             : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
      26             : 
      27             : namespace drawinglayer { namespace attribute {
      28             :     class SdrLineAttribute;
      29             : }}
      30             : 
      31             : namespace basegfx {
      32             :     class BColor;
      33             :     class B3DHomMatrix;
      34             : }
      35             : 
      36             : namespace sdr { namespace contact {
      37             : 
      38             : class ViewContactOfE3dScene;
      39             : 
      40             : class ViewContactOfE3d : public ViewContactOfSdrObj
      41             : {
      42             : protected:
      43             :     // Create a Object-Specific ViewObjectContact, set ViewContact and
      44             :     // ObjectContact. Always needs to return something.
      45             :     virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE;
      46             : 
      47             : public:
      48             :     // basic constructor, used from E3dObject.
      49             :     explicit ViewContactOfE3d(E3dObject& rObj);
      50             :     virtual ~ViewContactOfE3d();
      51             : 
      52             :     // access to E3dObject
      53       86424 :     const E3dObject& GetE3dObject() const
      54             :     {
      55       86424 :         return static_cast<const E3dObject&>(GetSdrObject());
      56             :     }
      57             : 
      58             :     // public helpers
      59             :     drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence(
      60             :         const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const;
      61             : 
      62             : 
      63             :     // primitive stuff
      64             : 
      65             : protected:
      66             :     // Primitive3DSequence of the ViewContact. This contains all necessary information
      67             :     // for the graphical visualisation and needs to be supported by all 3D VCs which
      68             :     // can be visualized. It does NOT contain the object transformation to be able to
      69             :     // buffer for all possible usages
      70             :     drawinglayer::primitive3d::Primitive3DSequence              mxViewIndependentPrimitive3DSequence;
      71             : 
      72             :     // This method is responsible for creating the graphical visualisation data which is
      73             :     // stored in mxViewIndependentPrimitive3DSequence, but without object transformation
      74             :     virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0;
      75             : 
      76             :     // This method is responsible for creating the graphical visualisation data derived ONLY from
      77             :     // the model data. The default implementation will try to create a 3D to 2D embedding (will work
      78             :     // when scene is known) which can then be used for 2D processing concerning ranges
      79             :     virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const SAL_OVERRIDE;
      80             : 
      81             : public:
      82             :     // access to the local primitive without the object's local 3D transform. This is e.g. needed
      83             :     // to get the not-yet transformed BoundVolume for e.g. interactions
      84             :     drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const;
      85             : 
      86             :     // access to the local primitive. This will ensure that the list is
      87             :     // current in comparing the local list content with a fresh created incarnation. It will
      88             :     // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
      89             :     // local 3d transform is used
      90             :     drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const;
      91             : };
      92             : 
      93             : }}
      94             : 
      95             : 
      96             : 
      97             : #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
      98             : 
      99             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Generated by: LCOV version 1.11