LCOV - code coverage report
Current view: top level - include/svx/sdr/contact - viewcontactofe3dscene.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 3 3 100.0 %
Date: 2015-06-13 12:38:46 Functions: 3 3 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
      21             : #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
      22             : 
      23             : #include <svx/scene3d.hxx>
      24             : #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
      25             : #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
      26             : #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
      27             : #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
      28             : #include <drawinglayer/geometry/viewinformation3d.hxx>
      29             : #include <basegfx/matrix/b2dhommatrix.hxx>
      30             : 
      31             : namespace basegfx {
      32             :     class B3DRange;
      33             : }
      34             : 
      35             : namespace sdr { namespace contact {
      36             : 
      37        2546 : class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
      38             : {
      39             : protected:
      40             :     // Create a Object-Specific ViewObjectContact, set ViewContact and
      41             :     // ObjectContact. Always needs to return something. Default is to create
      42             :     // a standard ViewObjectContact containing the given ObjectContact and *this
      43             :     virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE;
      44             : 
      45             : public:
      46             :     // basic constructor, used from SdrObject.
      47             :     explicit ViewContactOfE3dScene(E3dScene& rScene);
      48             : 
      49             :     // access to SdrObject
      50        7788 :     const E3dScene& GetE3dScene() const
      51             :     {
      52        7788 :         return static_cast<const E3dScene&>(GetSdrObject());
      53             :     }
      54             : 
      55             :     // React on changes of the object of this ViewContact
      56             :     virtual void ActionChanged() SAL_OVERRIDE;
      57             : 
      58             :     // access to ViewInformation3D and ObjectTransformation
      59             :     const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
      60             :     const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
      61             :     const basegfx::B2DHomMatrix& getObjectTransformation() const;
      62             : 
      63             :     // attribute providers
      64             :     const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
      65             :     const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
      66             : 
      67             :     // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
      68             :     // given SetOfByte is done.
      69             :     drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
      70             : 
      71             :     // helpers to get the sequence of all contained 3D primitives and its range,
      72             :     // regardless of layer or visibility constraints and using a neutral ViewInformation3D
      73             :     drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
      74             :     basegfx::B3DRange getAllContentRange3D() const;
      75             : 
      76             : protected:
      77             :     // the 3d transformation stack
      78             :     drawinglayer::geometry::ViewInformation3D           maViewInformation3D;
      79             : 
      80             :     // the object transformation
      81             :     basegfx::B2DHomMatrix                               maObjectTransformation;
      82             : 
      83             :     // attributes
      84             :     drawinglayer::attribute::SdrSceneAttribute          maSdrSceneAttribute;
      85             :     drawinglayer::attribute::SdrLightingAttribute       maSdrLightingAttribute;
      86             : 
      87             :     // create methods for ViewInformation3D and ObjectTransformation
      88             :     void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
      89             :     void createObjectTransformation();
      90             : 
      91             :     // attribute creators
      92             :     void createSdrSceneAttribute();
      93             :     void createSdrLightingAttribute();
      94             : 
      95             :     // This method is responsible for creating the graphical visualisation data
      96             :     // ONLY based on model data
      97             :     virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const SAL_OVERRIDE;
      98             : };
      99             : 
     100             : }}
     101             : 
     102             : #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
     103             : 
     104             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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