LCOV - code coverage report
Current view: top level - include/svx/sdr/overlay - overlayobject.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 8 9 88.9 %
Date: 2015-06-13 12:38:46 Functions: 8 9 88.9 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECT_HXX
      21             : #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECT_HXX
      22             : 
      23             : #include <basegfx/point/b2dpoint.hxx>
      24             : #include <basegfx/range/b2drange.hxx>
      25             : #include <tools/color.hxx>
      26             : #include <rtl/ref.hxx>
      27             : #include <svx/sdr/animation/scheduler.hxx>
      28             : #include <svx/svxdllapi.h>
      29             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      30             : 
      31             : #include <vector>
      32             : 
      33             : class OutputDevice;
      34             : 
      35             : namespace sdr
      36             : {
      37             :     namespace overlay
      38             :     {
      39             :         class OverlayManager;
      40             :     } // end of namespace overlay
      41             : }
      42             : 
      43             : namespace basegfx
      44             : {
      45             :     class B2DPolygon;
      46             :     class B2DPolyPolygon;
      47             :     class B2DRange;
      48             : }
      49             : 
      50             : namespace sdr
      51             : {
      52             :     namespace overlay
      53             :     {
      54             :         class SVX_DLLPUBLIC OverlayObject : public sdr::animation::Event
      55             :         {
      56             :         private:
      57             :             OverlayObject(const OverlayObject&) SAL_DELETED_FUNCTION;
      58             :             OverlayObject& operator=(const OverlayObject&) SAL_DELETED_FUNCTION;
      59             : 
      60             :             // Manager is allowed access to private Member mpOverlayManager
      61             :             friend class                                    OverlayManager;
      62             : 
      63             :             // pointer to OverlayManager, if object is added. Changed by
      64             :             // OverlayManager, do not chnge Yourself.
      65             :             OverlayManager*                                 mpOverlayManager;
      66             : 
      67             :             // Primitive2DSequence of the OverlayObject
      68             :             drawinglayer::primitive2d::Primitive2DSequence  maPrimitive2DSequence;
      69             : 
      70             :         protected:
      71             :             // access methods to maPrimitive2DSequence. The usage of this methods may allow
      72             :             // later thread-safe stuff to be added if needed. Only to be used by getPrimitive2DSequence()
      73             :             // implementations for buffering the last decomposition.
      74       55156 :             const drawinglayer::primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
      75       13545 :             void setPrimitive2DSequence(const drawinglayer::primitive2d::Primitive2DSequence& rNew) { maPrimitive2DSequence = rNew; }
      76             : 
      77             :             // the creation method for Primitive2DSequence. Called when getPrimitive2DSequence()
      78             :             // sees that maPrimitive2DSequence is empty. Needs to be supported by all
      79             :             // OverlayObject implementations. Default implementation will assert
      80             :             // a missing implementation
      81             :             virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
      82             : 
      83             :             // #i53216# check blink time value range (currently 25 < mnBlinkTime < 10000)
      84             :             static sal_uInt32 impCheckBlinkTimeValueRange(sal_uInt64 nBlinkTime);
      85             : 
      86             :             // region in logical coordinates
      87             :             basegfx::B2DRange                               maBaseRange;
      88             : 
      89             :             // base color of this OverlayObject
      90             :             Color                                           maBaseColor;
      91             : 
      92             :             // bitfield
      93             :             // Flag for visibility
      94             :             bool                                            mbIsVisible : 1;
      95             : 
      96             :             // Flag to control hittability
      97             :             bool                                            mbIsHittable : 1;
      98             : 
      99             :             // Flag to hold info if this objects supports animation. Default is
     100             :             // false. If true, the Trigger() method should be overridden
     101             :             // to implement the animation effect and to re-initiate the event.
     102             :             bool                                            mbAllowsAnimation : 1;
     103             : 
     104             :             // Flag tocontrol if this OverlayObject allows AntiAliased visualisation.
     105             :             // Default is true, but e.g. for selection visualisation in SC and SW,
     106             :             // it is switched to false
     107             :             bool                                            mbAllowsAntiAliase : 1;
     108             : 
     109             :             // set changed flag. Call after change, since the old range is invalidated
     110             :             // and then the new one is calculated and invalidated, too. This will only
     111             :             // work after the change.
     112             :             void objectChange();
     113             : 
     114             :             // write access to AntiAliase flag. This is protected since
     115             :             // only implementations are allowed to change this, preferably in their
     116             :             // constructor
     117             :             void allowAntiAliase(bool bNew);
     118             : 
     119             :         public:
     120             :             explicit OverlayObject(Color aBaseColor);
     121             :             virtual ~OverlayObject();
     122             : 
     123             :             // get OverlayManager
     124       65683 :             OverlayManager* getOverlayManager() const { return mpOverlayManager; }
     125             : 
     126             :             // the access method for Primitive2DSequence. Will use createPrimitive2DSequence and
     127             :             // setPrimitive2DSequence if needed. Overriding may be used to allow disposal of last
     128             :             // created primitives to react on changed circumstances and to re-create primitives
     129             :             virtual drawinglayer::primitive2d::Primitive2DSequence getOverlayObjectPrimitive2DSequence() const;
     130             : 
     131             :             // access to visibility state
     132        8993 :             bool isVisible() const { return mbIsVisible; }
     133             :             void setVisible(bool bNew);
     134             : 
     135             :             // access to hittable flag
     136          63 :             bool isHittable() const { return mbIsHittable; }
     137             :             void setHittable(bool bNew);
     138             : 
     139             :             // read access to AntiAliase flag
     140           0 :             bool allowsAntiAliase() const { return mbAllowsAntiAliase; }
     141             : 
     142             :             // read access to baseRange. This may trigger createBaseRange() if
     143             :             // object is changed.
     144             :             const basegfx::B2DRange& getBaseRange() const;
     145             : 
     146             :             // access to baseColor
     147        6244 :             Color getBaseColor() const { return maBaseColor; }
     148             :             void setBaseColor(Color aNew);
     149             : 
     150             :             // execute event from base class sdr::animation::Event. Default
     151             :             // implementation does nothing and does not create a new event.
     152             :             virtual void Trigger(sal_uInt32 nTime) SAL_OVERRIDE;
     153             : 
     154             :             // access to AllowsAnimation flag
     155       12645 :             bool allowsAnimation() const { return mbAllowsAnimation; }
     156             : 
     157             :             // stripe definition has changed. The OverlayManager does have
     158             :             // support data to draw graphics in two colors striped. This
     159             :             // method notifies the OverlayObject if that change takes place.
     160             :             // Default implementation does nothing.
     161             :             virtual void stripeDefinitionHasChanged();
     162             :         };
     163             : 
     164             :         // typedefs for a vector of OverlayObjects
     165             :         typedef ::std::vector< OverlayObject* > OverlayObjectVector;
     166             : 
     167             :     } // end of namespace overlay
     168             : } // end of namespace sdr
     169             : 
     170             : namespace sdr
     171             : {
     172             :     namespace overlay
     173             :     {
     174             :         class SVX_DLLPUBLIC OverlayObjectWithBasePosition : public OverlayObject
     175             :         {
     176             :         protected:
     177             :             // base position in logical coordinates
     178             :             basegfx::B2DPoint                       maBasePosition;
     179             : 
     180             :         public:
     181             :             OverlayObjectWithBasePosition(const basegfx::B2DPoint& rBasePos, Color aBaseColor);
     182             :             virtual ~OverlayObjectWithBasePosition();
     183             : 
     184             :             // access to basePosition
     185        1912 :             const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
     186             :             void setBasePosition(const basegfx::B2DPoint& rNew);
     187             :         };
     188             :     } // end of namespace overlay
     189             : } // end of namespace sdr
     190             : 
     191             : #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECT_HXX
     192             : 
     193             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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