LCOV - code coverage report
Current view: top level - sd/source/ui/func - fucon3d.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 1 213 0.5 %
Date: 2015-06-13 12:38:46 Functions: 2 19 10.5 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include "fucon3d.hxx"
      21             : #include <vcl/waitobj.hxx>
      22             : 
      23             : #include <svx/svxids.hrc>
      24             : #include <svl/aeitem.hxx>
      25             : #include <sfx2/app.hxx>
      26             : #include <sfx2/dispatch.hxx>
      27             : #include <sfx2/viewfrm.hxx>
      28             : #include <tools/poly.hxx>
      29             : 
      30             : #include <math.h>
      31             : #include <svx/globl3d.hxx>
      32             : #include <svx/scene3d.hxx>
      33             : #include <svx/sphere3d.hxx>
      34             : #include <svx/cube3d.hxx>
      35             : #include <svx/lathe3d.hxx>
      36             : #include <svx/camera3d.hxx>
      37             : 
      38             : #include "app.hrc"
      39             : #include "res_bmp.hrc"
      40             : #include "View.hxx"
      41             : #include "Window.hxx"
      42             : #include "ViewShell.hxx"
      43             : #include "drawdoc.hxx"
      44             : #include "ViewShellBase.hxx"
      45             : #include "ToolBarManager.hxx"
      46             : #include <svx/svx3ditems.hxx>
      47             : 
      48             : #include <svx/polysc3d.hxx>
      49             : #include <basegfx/polygon/b2dpolygontools.hxx>
      50             : 
      51             : using namespace com::sun::star;
      52             : 
      53             : namespace sd {
      54             : 
      55           0 : TYPEINIT1( FuConstruct3dObject, FuConstruct );
      56             : 
      57           0 : FuConstruct3dObject::FuConstruct3dObject (
      58             :     ViewShell*  pViewSh,
      59             :     ::sd::Window*       pWin,
      60             :     ::sd::View*         pView,
      61             :     SdDrawDocument* pDoc,
      62             :     SfxRequest&     rReq)
      63           0 :     : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
      64             : {
      65           0 : }
      66             : 
      67           0 : rtl::Reference<FuPoor> FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
      68             : {
      69             :     FuConstruct3dObject* pFunc;
      70           0 :     rtl::Reference<FuPoor> xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
      71           0 :     xFunc->DoExecute(rReq);
      72           0 :     pFunc->SetPermanent(bPermanent);
      73           0 :     return xFunc;
      74             : }
      75             : 
      76           0 : void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
      77             : {
      78           0 :     FuConstruct::DoExecute( rReq );
      79           0 :     mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
      80             :         ToolBarManager::TBG_FUNCTION,
      81           0 :         ToolBarManager::msDrawingObjectToolBar);
      82           0 : }
      83             : 
      84           0 : E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
      85             : {
      86           0 :     E3dCompoundObject* p3DObj = NULL;
      87             : 
      88           0 :     switch (nSlotId)
      89             :     {
      90             :         default:
      91             :         case SID_3D_CUBE:
      92             :         {
      93             :             p3DObj = new E3dCubeObj(
      94           0 :                 mpView->Get3DDefaultAttributes(),
      95             :                 ::basegfx::B3DPoint(-2500, -2500, -2500),
      96           0 :                 ::basegfx::B3DVector(5000, 5000, 5000));
      97           0 :             break;
      98             :         }
      99             : 
     100             :         case SID_3D_SPHERE:
     101             :         {
     102             :             p3DObj = new E3dSphereObj(
     103           0 :                 mpView->Get3DDefaultAttributes(),
     104             :                 ::basegfx::B3DPoint(0, 0, 0),
     105           0 :                 ::basegfx::B3DVector(5000, 5000, 5000));
     106           0 :             break;
     107             :         }
     108             : 
     109             :         case SID_3D_SHELL:
     110             :         {
     111           0 :             XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, false);
     112           0 :             aXPoly.Scale(5.0, 5.0);
     113             : 
     114           0 :             ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
     115           0 :             if(aB2DPolygon.areControlPointsUsed())
     116             :             {
     117           0 :                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
     118             :             }
     119           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
     120             : 
     121             :             /* this is an open object, therefore it has to be handled double-
     122             :                sided by default */
     123           0 :             p3DObj->SetMergedItem(makeSvx3DDoubleSidedItem(true));
     124           0 :             break;
     125             :         }
     126             : 
     127             :         case SID_3D_HALF_SPHERE:
     128             :         {
     129           0 :             XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, false);
     130           0 :             aXPoly.Scale(5.0, 5.0);
     131             : 
     132           0 :             aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
     133           0 :             aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
     134           0 :             aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
     135           0 :             aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
     136           0 :             aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
     137           0 :             aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
     138           0 :             aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
     139           0 :             aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
     140             : 
     141           0 :             ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
     142           0 :             if(aB2DPolygon.areControlPointsUsed())
     143             :             {
     144           0 :                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
     145             :             }
     146           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
     147           0 :             break;
     148             :         }
     149             : 
     150             :         case SID_3D_TORUS:
     151             :         {
     152           0 :             ::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
     153           0 :             if(aB2DPolygon.areControlPointsUsed())
     154             :             {
     155           0 :                 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
     156             :             }
     157           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
     158           0 :             break;
     159             :         }
     160             : 
     161             :         case SID_3D_CYLINDER:
     162             :         {
     163           0 :             ::basegfx::B2DPolygon aInnerPoly;
     164             : 
     165           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
     166           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
     167           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
     168           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
     169           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
     170           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
     171           0 :             aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
     172           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
     173           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
     174           0 :             aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
     175           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
     176           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
     177           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
     178           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
     179           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
     180           0 :             aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
     181           0 :             aInnerPoly.setClosed(true);
     182             : 
     183           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
     184           0 :             break;
     185             :         }
     186             : 
     187             :         case SID_3D_CONE:
     188             :         {
     189           0 :             ::basegfx::B2DPolygon aInnerPoly;
     190             : 
     191           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
     192           0 :             aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
     193           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
     194           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
     195           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
     196           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
     197           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
     198           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
     199           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
     200           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
     201           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
     202           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
     203           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
     204           0 :             aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
     205           0 :             aInnerPoly.setClosed(true);
     206             : 
     207           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
     208           0 :             break;
     209             :         }
     210             : 
     211             :         case SID_3D_PYRAMID:
     212             :         {
     213           0 :             ::basegfx::B2DPolygon aInnerPoly;
     214             : 
     215           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
     216           0 :             aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
     217           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
     218           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
     219           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
     220           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
     221           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
     222           0 :             aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
     223           0 :             aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
     224           0 :             aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
     225           0 :             aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
     226           0 :             aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
     227           0 :             aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
     228           0 :             aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
     229           0 :             aInnerPoly.setClosed(true);
     230             : 
     231           0 :             p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
     232           0 :             p3DObj->SetMergedItem(makeSvx3DHorizontalSegmentsItem(4));
     233           0 :             break;
     234             :         }
     235             :     }
     236             : 
     237           0 :     return p3DObj;
     238             : }
     239             : 
     240           0 : void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
     241             : {
     242           0 :     Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
     243             : 
     244             :     // get transformed BoundVolume of the new object
     245           0 :     basegfx::B3DRange aBoundVol;
     246           0 :     basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
     247           0 :     aObjVol.transform(p3DObj->GetTransform());
     248           0 :     aBoundVol.expand(aObjVol);
     249           0 :     double fDeepth(aBoundVol.getDepth());
     250             : 
     251           0 :     aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
     252           0 :     aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
     253           0 :     aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
     254           0 :     pScene->SetCamera(aCamera);
     255           0 :     basegfx::B3DHomMatrix aTransformation;
     256             : 
     257           0 :     switch (nSlotId)
     258             :     {
     259             :         case SID_3D_CUBE:
     260             :         {
     261           0 :             aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
     262             :         }
     263           0 :         break;
     264             : 
     265             :         case SID_3D_SPHERE:
     266             :         {
     267             :         }
     268           0 :         break;
     269             : 
     270             :         case SID_3D_SHELL:
     271             :         case SID_3D_HALF_SPHERE:
     272             :         {
     273           0 :             aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
     274             :         }
     275           0 :         break;
     276             : 
     277             :         case SID_3D_CYLINDER:
     278             :         case SID_3D_CONE:
     279             :         case SID_3D_PYRAMID:
     280             :         {
     281             :         }
     282           0 :         break;
     283             : 
     284             :         case SID_3D_TORUS:
     285             :         {
     286           0 :             aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
     287             :         }
     288           0 :         break;
     289             : 
     290             :         default:
     291             :         {
     292             :         }
     293           0 :         break;
     294             :     }
     295             : 
     296           0 :     pScene->SetTransform(aTransformation * pScene->GetTransform());
     297             : 
     298           0 :     SfxItemSet aAttr (mpViewShell->GetPool());
     299           0 :     pScene->SetMergedItemSetAndBroadcast(aAttr);
     300           0 : }
     301             : 
     302           0 : bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
     303             : {
     304           0 :     bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
     305             : 
     306           0 :     if ( rMEvt.IsLeft() && !mpView->IsAction() )
     307             :     {
     308           0 :         Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
     309             : 
     310           0 :         mpWindow->CaptureMouse();
     311           0 :         sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
     312             : 
     313           0 :         E3dCompoundObject* p3DObj = NULL;
     314             : 
     315           0 :         WaitObject aWait( static_cast<vcl::Window*>(mpViewShell->GetActiveWindow()) );
     316             : 
     317           0 :         p3DObj = ImpCreateBasic3DShape();
     318           0 :         E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
     319             : 
     320           0 :         ImpPrepareBasic3DShape(p3DObj, pScene);
     321           0 :         bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
     322             : 
     323           0 :         SdrObject* pObj = mpView->GetCreateObj();
     324             : 
     325           0 :         if (pObj)
     326             :         {
     327           0 :             SfxItemSet aAttr(mpDoc->GetPool());
     328           0 :             SetStyleSheet(aAttr, pObj);
     329             : 
     330             :             // extract LineStyle
     331           0 :             aAttr.Put(XLineStyleItem (drawing::LineStyle_NONE));
     332             : 
     333           0 :             pObj->SetMergedItemSet(aAttr);
     334           0 :         }
     335             :     }
     336             : 
     337           0 :     return bReturn;
     338             : }
     339             : 
     340           0 : bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
     341             : {
     342           0 :     return FuConstruct::MouseMove(rMEvt);
     343             : }
     344             : 
     345           0 : bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
     346             : {
     347           0 :     bool bReturn = false;
     348             : 
     349           0 :     if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
     350             :     {
     351           0 :         mpView->EndCreateObj(SDRCREATE_FORCEEND);
     352           0 :         bReturn = true;
     353             :     }
     354             : 
     355           0 :     bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
     356             : 
     357           0 :     if (!bPermanent)
     358           0 :         mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SfxCallMode::ASYNCHRON);
     359             : 
     360           0 :     return bReturn;
     361             : }
     362             : 
     363             : /**
     364             :  * Process keyboard input
     365             :  * @returns sal_True if a KeyEvent is being processed, sal_False otherwise
     366             :  */
     367           0 : bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
     368             : {
     369           0 :     return FuConstruct::KeyInput(rKEvt);
     370             : }
     371             : 
     372           0 : void FuConstruct3dObject::Activate()
     373             : {
     374           0 :     mpView->SetCurrentObj(OBJ_NONE);
     375             : 
     376           0 :     FuConstruct::Activate();
     377           0 : }
     378             : 
     379           0 : void FuConstruct3dObject::Deactivate()
     380             : {
     381           0 :     FuConstruct::Deactivate();
     382           0 : }
     383             : 
     384           0 : SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
     385             : {
     386             : 
     387           0 :     E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
     388             : 
     389             :     // E3dView::SetCurrent3DObj part
     390             :     // get transformed BoundVolume of the object
     391           0 :     basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
     392           0 :     aObjVol.transform(p3DObj->GetTransform());
     393           0 :     basegfx::B3DRange aVolume(aObjVol);
     394           0 :     double fW(aVolume.getWidth());
     395           0 :     double fH(aVolume.getHeight());
     396           0 :     Rectangle a3DRect(0, 0, (long)fW, (long)fH);
     397           0 :     E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
     398             : 
     399             :     // copied code from E3dView::InitScene
     400           0 :     double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
     401           0 :     Camera3D aCam(pScene->GetCamera());
     402           0 :     aCam.SetAutoAdjustProjection(false);
     403           0 :     aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
     404           0 :     ::basegfx::B3DPoint aLookAt;
     405           0 :     double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
     406           0 :     ::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
     407           0 :     aCam.SetPosAndLookAt(aCamPos, aLookAt);
     408           0 :     aCam.SetFocalLength(mpView->GetDefaultCamFocal());
     409           0 :     aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
     410           0 :     pScene->SetCamera(aCam);
     411             : 
     412           0 :     pScene->Insert3DObj(p3DObj);
     413           0 :     pScene->NbcSetSnapRect(a3DRect);
     414           0 :     pScene->SetModel(mpDoc);
     415             : 
     416           0 :     ImpPrepareBasic3DShape(p3DObj, pScene);
     417             : 
     418           0 :     SfxItemSet aAttr(mpDoc->GetPool());
     419           0 :     SetStyleSheet(aAttr, p3DObj);
     420           0 :     aAttr.Put(XLineStyleItem (drawing::LineStyle_NONE));
     421           0 :     p3DObj->SetMergedItemSet(aAttr);
     422             : 
     423             :     // make object interactive at once
     424           0 :     pScene->SetRectsDirty();
     425             : 
     426             :     // Take care of restrictions for the rectangle
     427           0 :     Rectangle aRect(rRectangle);
     428             : 
     429           0 :     switch(nID)
     430             :     {
     431             :         case SID_3D_CUBE:
     432             :         case SID_3D_SPHERE:
     433             :         case SID_3D_TORUS:
     434             :         {
     435             :             // force quadratic
     436           0 :             ImpForceQuadratic(aRect);
     437           0 :             break;
     438             :         }
     439             : 
     440             :         case SID_3D_SHELL:
     441             :         case SID_3D_HALF_SPHERE:
     442             :         {
     443             :             // force horizontal layout
     444           0 :             break;
     445             :         }
     446             : 
     447             :         case SID_3D_CYLINDER:
     448             :         case SID_3D_CONE:
     449             :         case SID_3D_PYRAMID:
     450             :         {
     451             :             // force vertical layout
     452           0 :             break;
     453             :         }
     454             :     }
     455             : 
     456             :     // use changed rectangle, not original one
     457           0 :     pScene->SetLogicRect(aRect);
     458             : 
     459           0 :     return pScene;
     460             : }
     461             : 
     462          66 : } // end of namespace sd
     463             : 
     464             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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