LCOV - code coverage report
Current view: top level - slideshow/source/engine/animationnodes - basenode.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 1 203 0.5 %
Date: 2015-06-13 12:38:46 Functions: 2 31 6.5 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : // must be first
      22             : #include <canvas/debug.hxx>
      23             : #include <canvas/verbosetrace.hxx>
      24             : 
      25             : #include <com/sun/star/animations/XAnimate.hpp>
      26             : #include <com/sun/star/presentation/ParagraphTarget.hpp>
      27             : #include <com/sun/star/animations/AnimationFill.hpp>
      28             : #include <com/sun/star/animations/AnimationRestart.hpp>
      29             : #include <com/sun/star/presentation/EffectNodeType.hpp>
      30             : #include <com/sun/star/beans/XPropertySet.hpp>
      31             : 
      32             : #include "basenode.hxx"
      33             : #include "eventmultiplexer.hxx"
      34             : #include "basecontainernode.hxx"
      35             : #include "eventqueue.hxx"
      36             : #include "delayevent.hxx"
      37             : #include "tools.hxx"
      38             : #include "nodetools.hxx"
      39             : #include "generateevent.hxx"
      40             : 
      41             : #include <boost/bind.hpp>
      42             : #include <vector>
      43             : #include <algorithm>
      44             : #include <iterator>
      45             : 
      46             : using namespace ::com::sun::star;
      47             : 
      48             : namespace slideshow {
      49             : namespace internal {
      50             : 
      51             : namespace {
      52             : 
      53             : typedef int StateTransitionTable[17];
      54             : 
      55             : // State transition tables
      56             : // =========================================================================
      57             : 
      58           0 : const int* getStateTransitionTable( sal_Int16 nRestartMode,
      59             :                                     sal_Int16 nFillMode )
      60             : {
      61             :     // TODO(F2): restart issues in below tables
      62             : 
      63             :     // transition table for restart=NEVER, fill=REMOVE
      64             :     static const StateTransitionTable stateTransitionTable_Never_Remove = {
      65             :         AnimationNode::INVALID,
      66             :         AnimationNode::RESOLVED|AnimationNode::ENDED,   // active successors for UNRESOLVED
      67             :         AnimationNode::ACTIVE|AnimationNode::ENDED,     // active successors for RESOLVED
      68             :         AnimationNode::INVALID,
      69             :         AnimationNode::ENDED,                           // active successors for ACTIVE: no freeze here
      70             :         AnimationNode::INVALID,
      71             :         AnimationNode::INVALID,
      72             :         AnimationNode::INVALID,
      73             :         AnimationNode::INVALID,                         // active successors for FROZEN: this state is unreachable here
      74             :         AnimationNode::INVALID,
      75             :         AnimationNode::INVALID,
      76             :         AnimationNode::INVALID,
      77             :         AnimationNode::INVALID,
      78             :         AnimationNode::INVALID,
      79             :         AnimationNode::INVALID,
      80             :         AnimationNode::INVALID,
      81             :         AnimationNode::ENDED                            // active successors for ENDED: this state is a sink here (cannot restart)
      82             :     };
      83             : 
      84             :     // transition table for restart=WHEN_NOT_ACTIVE, fill=REMOVE
      85             :     static const StateTransitionTable stateTransitionTable_NotActive_Remove = {
      86             :         AnimationNode::INVALID,
      87             :         AnimationNode::RESOLVED|AnimationNode::ENDED,                       // active successors for UNRESOLVED
      88             :         AnimationNode::ACTIVE|AnimationNode::ENDED,                         // active successors for RESOLVED
      89             :         AnimationNode::INVALID,
      90             :         AnimationNode::ENDED,                                               // active successors for ACTIVE: no freeze here
      91             :         AnimationNode::INVALID,
      92             :         AnimationNode::INVALID,
      93             :         AnimationNode::INVALID,
      94             :         AnimationNode::INVALID,                                             // active successors for FROZEN:
      95             :                                                                             // this state is unreachable here
      96             :         AnimationNode::INVALID,
      97             :         AnimationNode::INVALID,
      98             :         AnimationNode::INVALID,
      99             :         AnimationNode::INVALID,
     100             :         AnimationNode::INVALID,
     101             :         AnimationNode::INVALID,
     102             :         AnimationNode::INVALID,
     103             :         AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE  // active successors for ENDED:
     104             :                                                                             // restart possible when ended
     105             :     };
     106             : 
     107             :     // transition table for restart=ALWAYS, fill=REMOVE
     108             :     static const StateTransitionTable stateTransitionTable_Always_Remove = {
     109             :         AnimationNode::INVALID,
     110             :         AnimationNode::RESOLVED|AnimationNode::ENDED,                       // active successors for UNRESOLVED
     111             :         AnimationNode::ACTIVE|AnimationNode::ENDED,                         // active successors for RESOLVED
     112             :         AnimationNode::INVALID,
     113             :         AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIVE: restart
     114             :         AnimationNode::INVALID,
     115             :         AnimationNode::INVALID,
     116             :         AnimationNode::INVALID,
     117             :         AnimationNode::INVALID,                                             // active successors for FROZEN:
     118             :                                                                             // this state is unreachable here
     119             :         AnimationNode::INVALID,
     120             :         AnimationNode::INVALID,
     121             :         AnimationNode::INVALID,
     122             :         AnimationNode::INVALID,
     123             :         AnimationNode::INVALID,
     124             :         AnimationNode::INVALID,
     125             :         AnimationNode::INVALID,
     126             :         AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED  // active successors for ENDED: restart
     127             :     };
     128             : 
     129             :     // transition table for restart=NEVER, fill=FREEZE
     130             :     static const StateTransitionTable stateTransitionTable_Never_Freeze = {
     131             :         AnimationNode::INVALID,
     132             :         AnimationNode::RESOLVED|AnimationNode::ENDED,   // active successors for UNRESOLVED
     133             :         AnimationNode::ACTIVE|AnimationNode::ENDED,     // active successors for RESOLVED
     134             :         AnimationNode::INVALID,
     135             :         AnimationNode::FROZEN|AnimationNode::ENDED,     // active successors for ACTIVE: freeze object
     136             :         AnimationNode::INVALID,
     137             :         AnimationNode::INVALID,
     138             :         AnimationNode::INVALID,
     139             :         AnimationNode::ENDED,                           // active successors for FROZEN: end
     140             :         AnimationNode::INVALID,
     141             :         AnimationNode::INVALID,
     142             :         AnimationNode::INVALID,
     143             :         AnimationNode::INVALID,
     144             :         AnimationNode::INVALID,
     145             :         AnimationNode::INVALID,
     146             :         AnimationNode::INVALID,
     147             :         AnimationNode::ENDED,                           // active successors for ENDED: this state is a sink here (cannot restart)
     148             :     };
     149             : 
     150             :     // transition table for restart=WHEN_NOT_ACTIVE, fill=FREEZE
     151             :     static const StateTransitionTable stateTransitionTable_NotActive_Freeze = {
     152             :         AnimationNode::INVALID,
     153             :         AnimationNode::RESOLVED|AnimationNode::ENDED,                       // active successors for UNRESOLVED
     154             :         AnimationNode::ACTIVE|AnimationNode::ENDED,                         // active successors for RESOLVED
     155             :         AnimationNode::INVALID,
     156             :         AnimationNode::FROZEN|AnimationNode::ENDED,                         // active successors for ACTIVE: freeze object
     157             :         AnimationNode::INVALID,
     158             :         AnimationNode::INVALID,
     159             :         AnimationNode::INVALID,
     160             :         AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZEN:
     161             :                                                                             // restart possible when ended
     162             :         AnimationNode::INVALID,
     163             :         AnimationNode::INVALID,
     164             :         AnimationNode::INVALID,
     165             :         AnimationNode::INVALID,
     166             :         AnimationNode::INVALID,
     167             :         AnimationNode::INVALID,
     168             :         AnimationNode::INVALID,
     169             :         AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE  // active successors for ENDED:
     170             :                                                                             // restart possible when ended
     171             :     };
     172             : 
     173             :     // transition table for restart=ALWAYS, fill=FREEZE
     174             :     static const StateTransitionTable stateTransitionTable_Always_Freeze = {
     175             :         AnimationNode::INVALID,
     176             :         AnimationNode::RESOLVED|AnimationNode::ENDED,                       // active successors for UNRESOLVED
     177             :         AnimationNode::ACTIVE|AnimationNode::ENDED,                         // active successors for RESOLVED
     178             :         AnimationNode::INVALID,
     179             :         AnimationNode::FROZEN|AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED, // active successors for ACTIVE:
     180             :                                                                                                   // end object, restart
     181             :         AnimationNode::INVALID,
     182             :         AnimationNode::INVALID,
     183             :         AnimationNode::INVALID,
     184             :         AnimationNode::ENDED|AnimationNode::RESOLVED|AnimationNode::ACTIVE, // active successors for FROZEN: restart possible
     185             :         AnimationNode::INVALID,
     186             :         AnimationNode::INVALID,
     187             :         AnimationNode::INVALID,
     188             :         AnimationNode::INVALID,
     189             :         AnimationNode::INVALID,
     190             :         AnimationNode::INVALID,
     191             :         AnimationNode::INVALID,
     192             :         AnimationNode::ENDED|AnimationNode::ACTIVE|AnimationNode::RESOLVED  // active successors for ENDED: restart
     193             :     };
     194             : 
     195             :     static const StateTransitionTable* tableGuide[] = {
     196             :         &stateTransitionTable_Never_Remove,
     197             :         &stateTransitionTable_NotActive_Remove,
     198             :         &stateTransitionTable_Always_Remove,
     199             :         &stateTransitionTable_Never_Freeze,
     200             :         &stateTransitionTable_NotActive_Freeze,
     201             :         &stateTransitionTable_Always_Freeze
     202             :     };
     203             : 
     204             :     int nRestartValue;
     205           0 :     switch( nRestartMode ) {
     206             :     default:
     207             :     case animations::AnimationRestart::DEFAULT:
     208             :         // same value: animations::AnimationRestart::INHERIT:
     209             :         OSL_FAIL(
     210             :             "getStateTransitionTable(): unexpected case for restart" );
     211             :         // FALLTHROUGH intended
     212             :     case animations::AnimationRestart::NEVER:
     213           0 :         nRestartValue = 0;
     214           0 :         break;
     215             :     case animations::AnimationRestart::WHEN_NOT_ACTIVE:
     216           0 :         nRestartValue = 1;
     217           0 :         break;
     218             :     case animations::AnimationRestart::ALWAYS:
     219           0 :         nRestartValue = 2;
     220           0 :         break;
     221             :     }
     222             : 
     223             :     int nFillValue;
     224           0 :     switch( nFillMode ) {
     225             :     default:
     226             :     case animations::AnimationFill::AUTO:
     227             :     case animations::AnimationFill::DEFAULT:
     228             :         // same value: animations::AnimationFill::INHERIT:
     229             :         OSL_FAIL(
     230             :             "getStateTransitionTable(): unexpected case for fill" );
     231             :         // FALLTHROUGH intended
     232             :     case animations::AnimationFill::REMOVE:
     233           0 :         nFillValue = 0;
     234           0 :         break;
     235             :     case animations::AnimationFill::FREEZE:
     236             :     case animations::AnimationFill::HOLD:
     237             :     case animations::AnimationFill::TRANSITION:
     238           0 :         nFillValue = 1;
     239           0 :         break;
     240             :     }
     241             : 
     242           0 :     return *tableGuide[ 3*nFillValue + nRestartValue ];
     243             : }
     244             : 
     245             : /// Little helper predicate, to detect main sequence root node
     246           0 : bool isMainSequenceRootNode_(
     247             :     const uno::Reference< animations::XAnimationNode >& xNode )
     248             : {
     249             :     // detect main sequence root node (need that for
     250             :     // end-of-mainsequence signalling below)
     251             :     beans::NamedValue const aSearchKey(
     252             :         OUString( "node-type" ),
     253           0 :         uno::makeAny( presentation::EffectNodeType::MAIN_SEQUENCE ) );
     254             : 
     255           0 :     uno::Sequence<beans::NamedValue> const userData(xNode->getUserData());
     256           0 :     return findNamedValue( userData, aSearchKey );
     257             : }
     258             : 
     259             : } // anon namespace
     260             : 
     261             : // BaseNode implementation
     262             : //=========================================================================
     263             : 
     264             : /** state transition handling
     265             :  */
     266             : class BaseNode::StateTransition : private boost::noncopyable
     267             : {
     268             : public:
     269             :     enum Options { NONE, FORCE };
     270             : 
     271           0 :     explicit StateTransition( BaseNode * pNode )
     272           0 :         : mpNode(pNode), meToState(INVALID) {}
     273             : 
     274           0 :     ~StateTransition() {
     275           0 :         clear();
     276           0 :     }
     277             : 
     278           0 :     bool enter( NodeState eToState, int options = NONE )
     279             :     {
     280             :         OSL_ENSURE( meToState == INVALID,
     281             :                     "### commit() before enter()ing again!" );
     282           0 :         if (meToState != INVALID)
     283           0 :             return false;
     284           0 :         bool const bForce = ((options & FORCE) != 0);
     285           0 :         if (!bForce && !mpNode->isTransition( mpNode->meCurrState, eToState ))
     286           0 :             return false;
     287             :         // recursion detection:
     288           0 :         if ((mpNode->meCurrentStateTransition & eToState) != 0)
     289           0 :             return false; // already in wanted transition
     290             :         // mark transition:
     291           0 :         mpNode->meCurrentStateTransition |= eToState;
     292           0 :         meToState = eToState;
     293           0 :         return true; // in transition
     294             :     }
     295             : 
     296           0 :     void commit() {
     297             :         OSL_ENSURE( meToState != INVALID, "### nothing to commit!" );
     298           0 :         if (meToState != INVALID) {
     299           0 :             mpNode->meCurrState = meToState;
     300           0 :             clear();
     301             :         }
     302           0 :     }
     303             : 
     304           0 :     void clear() {
     305           0 :         if (meToState != INVALID) {
     306             :             OSL_ASSERT( (mpNode->meCurrentStateTransition & meToState) != 0 );
     307           0 :             mpNode->meCurrentStateTransition &= ~meToState;
     308           0 :             meToState = INVALID;
     309             :         }
     310           0 :     }
     311             : 
     312             : private:
     313             :     BaseNode *const mpNode;
     314             :     NodeState meToState;
     315             : };
     316             : 
     317           0 : BaseNode::BaseNode( const uno::Reference< animations::XAnimationNode >& xNode,
     318             :                     const BaseContainerNodeSharedPtr&                   rParent,
     319             :                     const NodeContext&                                  rContext ) :
     320             :     maContext( rContext.maContext ),
     321             :     maDeactivatingListeners(),
     322             :     mxAnimationNode( xNode ),
     323             :     mpParent( rParent ),
     324             :     mpSelf(),
     325             :     mpStateTransitionTable( NULL ),
     326             :     mnStartDelay( rContext.mnStartDelay ),
     327             :     meCurrState( UNRESOLVED ),
     328             :     meCurrentStateTransition( 0 ),
     329             :     mpCurrentEvent(),
     330           0 :     mbIsMainSequenceRootNode( isMainSequenceRootNode_( xNode ) )
     331             : {
     332           0 :     ENSURE_OR_THROW( mxAnimationNode.is(),
     333             :                       "BaseNode::BaseNode(): Invalid XAnimationNode" );
     334             : 
     335             :     // setup state transition table
     336           0 :     mpStateTransitionTable = getStateTransitionTable( getRestartMode(),
     337           0 :                                                       getFillMode() );
     338           0 : }
     339             : 
     340           0 : void BaseNode::dispose()
     341             : {
     342           0 :     meCurrState = INVALID;
     343             : 
     344             :     // discharge a loaded event, if any:
     345           0 :     if (mpCurrentEvent) {
     346           0 :         mpCurrentEvent->dispose();
     347           0 :         mpCurrentEvent.reset();
     348             :     }
     349           0 :     maDeactivatingListeners.clear();
     350           0 :     mxAnimationNode.clear();
     351           0 :     mpParent.reset();
     352           0 :     mpSelf.reset();
     353           0 :     maContext.dispose();
     354           0 : }
     355             : 
     356             : 
     357           0 : sal_Int16 BaseNode::getRestartMode()
     358             : {
     359           0 :     const sal_Int16 nTmp( mxAnimationNode->getRestart() );
     360           0 :     return (nTmp != animations::AnimationRestart::DEFAULT &&
     361             :             nTmp != animations::AnimationRestart::INHERIT)
     362           0 :         ? nTmp : getRestartDefaultMode();
     363             : }
     364             : 
     365           0 : sal_Int16 BaseNode::getFillMode()
     366             : {
     367           0 :     const sal_Int16 nTmp( mxAnimationNode->getFill() );
     368           0 :     const sal_Int16 nFill((nTmp != animations::AnimationFill::DEFAULT &&
     369             :                            nTmp != animations::AnimationFill::INHERIT)
     370           0 :                           ? nTmp : getFillDefaultMode());
     371             : 
     372             :     // For AUTO fill mode, SMIL specifies that fill mode is FREEZE,
     373             :     // if no explicit active duration is given
     374             :     // (no duration, end, repeatCount or repeatDuration given),
     375             :     // and REMOVE otherwise
     376           0 :     if( nFill == animations::AnimationFill::AUTO ) {
     377           0 :         return (isIndefiniteTiming( mxAnimationNode->getDuration() ) &&
     378           0 :                 isIndefiniteTiming( mxAnimationNode->getEnd() ) &&
     379           0 :                 !mxAnimationNode->getRepeatCount().hasValue() &&
     380           0 :                 isIndefiniteTiming( mxAnimationNode->getRepeatDuration() ))
     381             :             ? animations::AnimationFill::FREEZE
     382           0 :             : animations::AnimationFill::REMOVE;
     383             :     }
     384             :     else {
     385           0 :         return nFill;
     386             :     }
     387             : }
     388             : 
     389           0 : sal_Int16 BaseNode::getFillDefaultMode() const
     390             : {
     391           0 :     sal_Int16 nFillDefault = mxAnimationNode->getFillDefault();
     392           0 :     if (nFillDefault  == animations::AnimationFill::DEFAULT) {
     393           0 :         nFillDefault = (mpParent != 0
     394           0 :                         ? mpParent->getFillDefaultMode()
     395           0 :                         : animations::AnimationFill::AUTO);
     396             :     }
     397           0 :     return nFillDefault;
     398             : }
     399             : 
     400           0 : sal_Int16 BaseNode::getRestartDefaultMode() const
     401             : {
     402           0 :     sal_Int16 nRestartDefaultMode = mxAnimationNode->getRestartDefault();
     403           0 :     if (nRestartDefaultMode == animations::AnimationRestart::DEFAULT) {
     404           0 :         nRestartDefaultMode = (mpParent != 0
     405           0 :                                ? mpParent->getRestartDefaultMode()
     406           0 :                                : animations::AnimationRestart::ALWAYS);
     407             :     }
     408           0 :     return nRestartDefaultMode;
     409             : }
     410             : 
     411           0 : uno::Reference<animations::XAnimationNode> BaseNode::getXAnimationNode() const
     412             : {
     413           0 :     return mxAnimationNode;
     414             : }
     415             : 
     416           0 : bool BaseNode::init()
     417             : {
     418           0 :     if (! checkValidNode())
     419           0 :         return false;
     420           0 :     meCurrState = UNRESOLVED;
     421             :     // discharge a loaded event, if any:
     422           0 :     if (mpCurrentEvent) {
     423           0 :         mpCurrentEvent->dispose();
     424           0 :         mpCurrentEvent.reset();
     425             :     }
     426           0 :     return init_st(); // may call derived class
     427             : }
     428             : 
     429           0 : bool BaseNode::init_st()
     430             : {
     431           0 :     return true;
     432             : }
     433             : 
     434           0 : bool BaseNode::resolve()
     435             : {
     436           0 :     if (! checkValidNode())
     437           0 :         return false;
     438             : 
     439             :     OSL_ASSERT( meCurrState != RESOLVED );
     440           0 :     if (inStateOrTransition( RESOLVED ))
     441           0 :         return true;
     442             : 
     443           0 :     StateTransition st(this);
     444           0 :     if (st.enter( RESOLVED ) &&
     445           0 :         isTransition( RESOLVED, ACTIVE ) &&
     446           0 :         resolve_st() /* may call derived class */)
     447             :     {
     448           0 :         st.commit(); // changing state
     449             : 
     450             :         // discharge a loaded event, if any:
     451           0 :         if (mpCurrentEvent)
     452           0 :             mpCurrentEvent->dispose();
     453             : 
     454             :         // schedule activation event:
     455             : 
     456             :         // This method takes the NodeContext::mnStartDelay value into account,
     457             :         // to cater for iterate container time shifts. We cannot put different
     458             :         // iterations of the iterate container's children into different
     459             :         // subcontainer (such as a 'DelayContainer', which delays resolving its
     460             :         // children by a fixed amount), since all iterations' nodes must be
     461             :         // resolved at the same time (otherwise, the delayed subset creation
     462             :         // will not work, i.e. deactivate the subsets too late in the master
     463             :         // shape).
     464           0 :         uno::Any const aBegin( mxAnimationNode->getBegin() );
     465           0 :         if (aBegin.hasValue()) {
     466           0 :             mpCurrentEvent = generateEvent(
     467             :                 aBegin, boost::bind( &AnimationNode::activate, mpSelf ),
     468           0 :                 maContext, mnStartDelay );
     469             :         }
     470             :         else {
     471             :             // For some leaf nodes, PPT import yields empty begin time,
     472             :             // although semantically, it should be 0.0
     473             :             // TODO(F3): That should really be provided by the PPT import
     474             : 
     475             :             // schedule delayed activation event. Take iterate node
     476             :             // timeout into account
     477           0 :             mpCurrentEvent = makeDelay(
     478             :                 boost::bind( &AnimationNode::activate, mpSelf ),
     479             :                 mnStartDelay,
     480           0 :                 "AnimationNode::activate with delay");
     481           0 :             maContext.mrEventQueue.addEvent( mpCurrentEvent );
     482             :         }
     483             : 
     484           0 :         return true;
     485             :     }
     486           0 :     return false;
     487             : }
     488             : 
     489           0 : bool BaseNode::resolve_st()
     490             : {
     491           0 :     return true;
     492             : }
     493             : 
     494             : 
     495           0 : bool BaseNode::activate()
     496             : {
     497           0 :     if (! checkValidNode())
     498           0 :         return false;
     499             : 
     500             :     OSL_ASSERT( meCurrState != ACTIVE );
     501           0 :     if (inStateOrTransition( ACTIVE ))
     502           0 :         return true;
     503             : 
     504           0 :     StateTransition st(this);
     505           0 :     if (st.enter( ACTIVE )) {
     506             : 
     507           0 :         activate_st(); // calling derived class
     508             : 
     509           0 :         st.commit(); // changing state
     510             : 
     511           0 :         maContext.mrEventMultiplexer.notifyAnimationStart( mpSelf );
     512             : 
     513           0 :         return true;
     514             :     }
     515             : 
     516           0 :     return false;
     517             : }
     518             : 
     519           0 : void BaseNode::activate_st()
     520             : {
     521           0 :     scheduleDeactivationEvent();
     522           0 : }
     523             : 
     524           0 : void BaseNode::scheduleDeactivationEvent( EventSharedPtr const& pEvent )
     525             : {
     526           0 :     if (mpCurrentEvent) {
     527           0 :         mpCurrentEvent->dispose();
     528           0 :         mpCurrentEvent.reset();
     529             :     }
     530           0 :     if (pEvent) {
     531           0 :         if (maContext.mrEventQueue.addEvent( pEvent ))
     532           0 :             mpCurrentEvent = pEvent;
     533             :     }
     534             :     else {
     535             :         // This method need not take the
     536             :         // NodeContext::mnStartDelay value into account,
     537             :         // because the deactivation event is only scheduled
     538             :         // when the effect is started: the timeout is then
     539             :         // already respected.
     540             : 
     541             :         // xxx todo:
     542             :         // think about set node, anim base node!
     543             :         // if anim base node has no activity, this is called to schedule deactivatiion,
     544             :         // but what if it does not schedule anything?
     545             : 
     546             :         // TODO(F2): Handle end time attribute, too
     547           0 :         mpCurrentEvent = generateEvent(
     548           0 :             mxAnimationNode->getDuration(),
     549             :             boost::bind( &AnimationNode::deactivate, mpSelf ),
     550           0 :             maContext, 0.0 );
     551             :     }
     552           0 : }
     553             : 
     554           0 : void BaseNode::deactivate()
     555             : {
     556           0 :     if (inStateOrTransition( ENDED | FROZEN ) || !checkValidNode())
     557           0 :         return;
     558             : 
     559           0 :     if (isTransition( meCurrState, FROZEN, false /* no OSL_ASSERT */ )) {
     560             :         // do transition to FROZEN:
     561           0 :         StateTransition st(this);
     562           0 :         if (st.enter( FROZEN, StateTransition::FORCE )) {
     563             : 
     564           0 :             deactivate_st( FROZEN );
     565           0 :             st.commit();
     566             : 
     567           0 :             notifyEndListeners();
     568             : 
     569             :             // discharge a loaded event, before going on:
     570           0 :             if (mpCurrentEvent) {
     571           0 :                 mpCurrentEvent->dispose();
     572           0 :                 mpCurrentEvent.reset();
     573             :             }
     574           0 :         }
     575             :     }
     576             :     else {
     577             :         // use end instead:
     578           0 :         end();
     579             :     }
     580             :     // state has changed either to FROZEN or ENDED
     581             : }
     582             : 
     583           0 : void BaseNode::deactivate_st( NodeState )
     584             : {
     585           0 : }
     586             : 
     587           0 : void BaseNode::end()
     588             : {
     589           0 :     bool const bIsFrozenOrInTransitionToFrozen = inStateOrTransition( FROZEN );
     590           0 :     if (inStateOrTransition( ENDED ) || !checkValidNode())
     591           0 :         return;
     592             : 
     593             :     // END must always be reachable. If not, that's an error in the
     594             :     // transition tables
     595             :     OSL_ENSURE( isTransition( meCurrState, ENDED ),
     596             :                 "end state not reachable in transition table" );
     597             : 
     598           0 :     StateTransition st(this);
     599           0 :     if (st.enter( ENDED, StateTransition::FORCE )) {
     600             : 
     601           0 :         deactivate_st( ENDED );
     602           0 :         st.commit(); // changing state
     603             : 
     604             :         // if is FROZEN or is to be FROZEN, then
     605             :         // will/already notified deactivating listeners
     606           0 :         if (!bIsFrozenOrInTransitionToFrozen)
     607           0 :             notifyEndListeners();
     608             : 
     609             :         // discharge a loaded event, before going on:
     610           0 :         if (mpCurrentEvent) {
     611           0 :             mpCurrentEvent->dispose();
     612           0 :             mpCurrentEvent.reset();
     613             :         }
     614           0 :     }
     615             : }
     616             : 
     617           0 : void BaseNode::notifyDeactivating( const AnimationNodeSharedPtr& rNotifier )
     618             : {
     619             :     (void) rNotifier; // avoid warning
     620             :     OSL_ASSERT( rNotifier->getState() == FROZEN ||
     621             :                 rNotifier->getState() == ENDED );
     622             :     // TODO(F1): for end sync functionality, this might indeed be used some day
     623           0 : }
     624             : 
     625           0 : void BaseNode::notifyEndListeners() const
     626             : {
     627             :     // notify all listeners
     628             :     std::for_each( maDeactivatingListeners.begin(),
     629             :                    maDeactivatingListeners.end(),
     630             :                    boost::bind( &AnimationNode::notifyDeactivating, _1,
     631           0 :                                 boost::cref(mpSelf) ) );
     632             : 
     633             :     // notify state change
     634           0 :     maContext.mrEventMultiplexer.notifyAnimationEnd( mpSelf );
     635             : 
     636             :     // notify main sequence end (iff we're the main
     637             :     // sequence root node). This is because the main
     638             :     // sequence determines the active duration of the
     639             :     // slide. All other sequences are secondary, in that
     640             :     // they don't prevent a slide change from happening,
     641             :     // even if they have not been completed. In other
     642             :     // words, all sequences except the main sequence are
     643             :     // optional for the slide lifetime.
     644           0 :     if (isMainSequenceRootNode())
     645           0 :         maContext.mrEventMultiplexer.notifySlideAnimationsEnd();
     646           0 : }
     647             : 
     648           0 : AnimationNode::NodeState BaseNode::getState() const
     649             : {
     650           0 :     return meCurrState;
     651             : }
     652             : 
     653           0 : bool BaseNode::registerDeactivatingListener(
     654             :     const AnimationNodeSharedPtr& rNotifee )
     655             : {
     656           0 :     if (! checkValidNode())
     657           0 :         return false;
     658             : 
     659           0 :     ENSURE_OR_RETURN_FALSE(
     660             :         rNotifee,
     661             :         "BaseNode::registerDeactivatingListener(): invalid notifee" );
     662           0 :     maDeactivatingListeners.push_back( rNotifee );
     663             : 
     664           0 :     return true;
     665             : }
     666             : 
     667           0 : void BaseNode::setSelf( const BaseNodeSharedPtr& rSelf )
     668             : {
     669           0 :     ENSURE_OR_THROW( rSelf.get() == this,
     670             :                       "BaseNode::setSelf(): got ptr to different object" );
     671           0 :     ENSURE_OR_THROW( !mpSelf,
     672             :                       "BaseNode::setSelf(): called multiple times" );
     673             : 
     674           0 :     mpSelf = rSelf;
     675           0 : }
     676             : 
     677             : // Debug
     678             : 
     679             : 
     680             : #if OSL_DEBUG_LEVEL >= 2 && defined(DBG_UTIL)
     681             : void BaseNode::showState() const
     682             : {
     683             :     const AnimationNode::NodeState eNodeState( getState() );
     684             : 
     685             :     if( eNodeState == AnimationNode::INVALID )
     686             :         VERBOSE_TRACE( "Node state: n%p [label=\"%s\",style=filled,"
     687             :                        "fillcolor=\"0.5,0.2,0.5\"]",
     688             :                        (const char*)this+debugGetCurrentOffset(),
     689             :                        getDescription() );
     690             :     else
     691             :         VERBOSE_TRACE( "Node state: n%p [label=\"%s\",style=filled,"
     692             :                        "fillcolor=\"%f,1.0,1.0\"]",
     693             :                        (const char*)this+debugGetCurrentOffset(),
     694             :                        getDescription(),
     695             :                        log(double(getState()))/4.0 );
     696             : 
     697             :     // determine additional node information
     698             :     uno::Reference<animations::XAnimate> const xAnimate( mxAnimationNode,
     699             :                                                          uno::UNO_QUERY );
     700             :     if( xAnimate.is() )
     701             :     {
     702             :         uno::Reference< drawing::XShape > xTargetShape( xAnimate->getTarget(),
     703             :                                                         uno::UNO_QUERY );
     704             : 
     705             :         if( !xTargetShape.is() )
     706             :         {
     707             :             ::com::sun::star::presentation::ParagraphTarget aTarget;
     708             : 
     709             :             // no shape provided. Maybe a ParagraphTarget?
     710             :             if( (xAnimate->getTarget() >>= aTarget) )
     711             :                 xTargetShape = aTarget.Shape;
     712             :         }
     713             : 
     714             :         if( xTargetShape.is() )
     715             :         {
     716             :             uno::Reference< beans::XPropertySet > xPropSet( xTargetShape,
     717             :                                                             uno::UNO_QUERY );
     718             : 
     719             :             // read shape name
     720             :             OUString aName;
     721             :             if( (xPropSet->getPropertyValue(
     722             :                      OUString("Name") )
     723             :                  >>= aName) )
     724             :             {
     725             :                 const OString& rAsciiName(
     726             :                     OUStringToOString( aName,
     727             :                                               RTL_TEXTENCODING_ASCII_US ) );
     728             : 
     729             :                 VERBOSE_TRACE( "Node info: n%p, name \"%s\"",
     730             :                                (const char*)this+debugGetCurrentOffset(),
     731             :                                rAsciiName.getStr() );
     732             :             }
     733             :         }
     734             :     }
     735             : }
     736             : 
     737             : const char* BaseNode::getDescription() const
     738             : {
     739             :     return "BaseNode";
     740             : }
     741             : 
     742             : #endif
     743             : 
     744             : } // namespace internal
     745           3 : } // namespace slideshow
     746             : 
     747             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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