LCOV - code coverage report
Current view: top level - svx/inc/sdr/primitive2d - sdrrectangleprimitive2d.hxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 6 6 100.0 %
Date: 2015-06-13 12:38:46 Functions: 7 7 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
      21             : #define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
      22             : 
      23             : #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
      24             : #include <basegfx/matrix/b2dhommatrix.hxx>
      25             : #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
      26             : 
      27             : 
      28             : // predefines
      29             : 
      30             : 
      31             : 
      32             : namespace drawinglayer
      33             : {
      34             :     namespace primitive2d
      35             :     {
      36       97552 :         class SdrRectanglePrimitive2D : public BufferedDecompositionPrimitive2D
      37             :         {
      38             :         private:
      39             :             basegfx::B2DHomMatrix                       maTransform;
      40             :             attribute::SdrLineFillShadowTextAttribute   maSdrLFSTAttribute;
      41             :             double                                      mfCornerRadiusX;    // [0.0..1.0] relative to 1/2 width
      42             :             double                                      mfCornerRadiusY;    // [0.0..1.0] relative to 1/2 height
      43             : 
      44             :             // bitfield
      45             :             // flag which decides if the HitArea should be the filled geometry
      46             :             bool                                        mbForceFillForHitTest : 1;
      47             : 
      48             :         protected:
      49             :             // local decomposition.
      50             :             virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const SAL_OVERRIDE;
      51             : 
      52             :         public:
      53             :             SdrRectanglePrimitive2D(
      54             :                 const basegfx::B2DHomMatrix& rTransform,
      55             :                 const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
      56             :                 double fCornerRadiusX,
      57             :                 double fCornerRadiusY,
      58             :                 bool bForceFillForHitTest);
      59             : 
      60             :             // data access
      61      109380 :             const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
      62      214288 :             const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
      63       87928 :             double getCornerRadiusX() const { return mfCornerRadiusX; }
      64       87916 :             double getCornerRadiusY() const { return mfCornerRadiusY; }
      65             :             bool isCornerRadiusUsed() const { return (0.0 != mfCornerRadiusX || 0.0 != mfCornerRadiusY); }
      66      101938 :             bool getForceFillForHitTest() const { return mbForceFillForHitTest; }
      67             : 
      68             :             // compare operator
      69             :             virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
      70             : 
      71             :             // provide unique ID
      72             :             DeclPrimitive2DIDBlock()
      73             :         };
      74             :     } // end of namespace primitive2d
      75             : } // end of namespace drawinglayer
      76             : 
      77             : 
      78             : 
      79             : #endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
      80             : 
      81             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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