Line data Source code
1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <svx/e3dundo.hxx>
21 : #include <svx/svdmodel.hxx>
22 : #include <editeng/outlobj.hxx>
23 : #include <svx/view3d.hxx>
24 : #include <svx/scene3d.hxx>
25 : #include <svx/e3dsceneupdater.hxx>
26 :
27 0 : TYPEINIT1(E3dUndoAction, SfxUndoAction);
28 :
29 0 : E3dUndoAction::~E3dUndoAction ()
30 : {
31 0 : }
32 :
33 : // Repeat does not exist
34 :
35 0 : bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
36 : {
37 0 : return false;
38 : }
39 :
40 0 : TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
41 :
42 : // Undo destructor for 3D-Rotation
43 :
44 0 : E3dRotateUndoAction::~E3dRotateUndoAction ()
45 : {
46 0 : }
47 :
48 : // Undo for 3D-Rotation on the Rotation matrix
49 :
50 0 : void E3dRotateUndoAction::Undo ()
51 : {
52 0 : E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
53 0 : pMy3DObj->SetTransform(aMyOldRotation);
54 0 : }
55 :
56 : // Redo for 3D-Rotation on the Rotation matrix
57 :
58 0 : void E3dRotateUndoAction::Redo ()
59 : {
60 0 : E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
61 0 : pMy3DObj->SetTransform(aMyNewRotation);
62 0 : }
63 :
64 0 : TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
65 :
66 0 : E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
67 : E3dObject* pInObject,
68 : const SfxItemSet& rNewSet,
69 : const SfxItemSet& rOldSet)
70 : : SdrUndoAction( rModel )
71 : , pObject ( pInObject )
72 : , aNewSet ( rNewSet )
73 0 : , aOldSet ( rOldSet )
74 : {
75 0 : }
76 :
77 0 : E3dAttributesUndoAction::~E3dAttributesUndoAction()
78 : {
79 0 : }
80 :
81 : // Undo() implemented through Set3DAttributes() to only maintain the attributes
82 : // in one place
83 :
84 0 : void E3dAttributesUndoAction::Undo()
85 : {
86 0 : E3DModifySceneSnapRectUpdater aUpdater(pObject);
87 0 : pObject->SetMergedItemSetAndBroadcast(aOldSet);
88 0 : }
89 :
90 0 : void E3dAttributesUndoAction::Redo()
91 : {
92 0 : E3DModifySceneSnapRectUpdater aUpdater(pObject);
93 0 : pObject->SetMergedItemSetAndBroadcast(aNewSet);
94 0 : }
95 :
96 : // Multiple Undo is not possible
97 :
98 0 : bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
99 : {
100 0 : return false;
101 435 : }
102 :
103 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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