LCOV - code coverage report
Current view: top level - svx/source/engine3d - viewpt3d2.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 87 111 78.4 %
Date: 2015-06-13 12:38:46 Functions: 10 10 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : #include <svx/viewpt3d.hxx>
      21             : #include <basegfx/range/b3drange.hxx>
      22             : #include <o3tl/numeric.hxx>
      23             : 
      24        1273 : Viewport3D::Viewport3D() :
      25             :     aVRP(0, 0, 5),
      26             :     aVPN(0, 0, 1),
      27             :     aVUV(0, 1, 1),
      28             :     aPRP(0, 0, 2),
      29             :     fVPD(-3),
      30             :     fNearClipDist (0.0),
      31             :     fFarClipDist (0.0),
      32             :     eProjection(PR_PERSPECTIVE),
      33             :     eAspectMapping(AS_NO_MAPPING),
      34             :     aDeviceRect(Point(0,0), Size(-1,-1)),
      35             :     aViewPoint (0, 0, 5000),
      36             :     bTfValid(false),
      37             :     fWRatio (1.0),
      38        1273 :     fHRatio (1.0)
      39             : {
      40        1273 :     aViewWin.X = -1; aViewWin.Y = -1;
      41        1273 :     aViewWin.W =  2; aViewWin.H = 2;
      42        1273 : }
      43             : 
      44             : // Set ViewWindow (in View coordinates)
      45             : 
      46        2546 : void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH)
      47             : {
      48        2546 :     aViewWin.X = fX;
      49        2546 :     aViewWin.Y = fY;
      50        2546 :     if ( fW > 0 )   aViewWin.W = fW;
      51           0 :     else            aViewWin.W = 1.0;
      52        2546 :     if ( fH > 0 )   aViewWin.H = fH;
      53           0 :     else            aViewWin.H = 1.0;
      54             : 
      55        2546 :     fWRatio = aDeviceRect.GetWidth() / aViewWin.W;
      56        2546 :     fHRatio = aDeviceRect.GetHeight() / aViewWin.H;
      57        2546 : }
      58             : 
      59             : // Returns observer position (PRP) in world coordinates
      60             : 
      61        1366 : const basegfx::B3DPoint& Viewport3D::GetViewPoint()
      62             : {
      63        1366 :     MakeTransform();
      64             : 
      65        1366 :     return aViewPoint;
      66             : }
      67             : 
      68             : // Calculate View transformations matrix
      69             : 
      70        1366 : void Viewport3D::MakeTransform()
      71             : {
      72        1366 :     if ( !bTfValid )
      73             :     {
      74             :         double fV, fXupVp, fYupVp;
      75        1366 :         aViewPoint = aVRP + aVPN * aPRP.getZ();
      76             : 
      77             :         // Reset to Identity matrix
      78        1366 :         aViewTf.identity();
      79             : 
      80             :         // shift in the origin
      81        1366 :         aViewTf.translate(-aVRP.getX(), -aVRP.getY(), -aVRP.getZ());
      82             : 
      83             :         // fV = Length of the projection of aVPN on the yz plane:
      84        1366 :         fV = aVPN.getYZLength();
      85             : 
      86        1366 :         if ( fV != 0 )
      87             :         {
      88        1366 :             basegfx::B3DHomMatrix aTemp;
      89        1366 :             const double fSin(aVPN.getY() / fV);
      90        1366 :             const double fCos(aVPN.getZ() / fV);
      91        1366 :             aTemp.set(2, 2, fCos);
      92        1366 :             aTemp.set(1, 1, fCos);
      93        1366 :             aTemp.set(2, 1, fSin);
      94        1366 :             aTemp.set(1, 2, -fSin);
      95        1366 :             aViewTf *= aTemp;
      96             :         }
      97             : 
      98             :         {
      99        1366 :             basegfx::B3DHomMatrix aTemp;
     100        1366 :             const double fSin(-aVPN.getX());
     101        1366 :             const double fCos(fV);
     102        1366 :             aTemp.set(2, 2, fCos);
     103        1366 :             aTemp.set(0, 0, fCos);
     104        1366 :             aTemp.set(0, 2, fSin);
     105        1366 :             aTemp.set(2, 0, -fSin);
     106        1366 :             aViewTf *= aTemp;
     107             :         }
     108             : 
     109             :         // Convert X- and Y- coordinates of the view up vector to the
     110             :         // (preliminary) view coordinate system.
     111        1366 :         fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * aVUV.getZ();
     112        1366 :         fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * aVUV.getZ();
     113        1366 :         fV = sqrt(fXupVp * fXupVp + fYupVp * fYupVp);
     114             : 
     115        1366 :         if ( fV != 0 )
     116             :         {
     117        1366 :             basegfx::B3DHomMatrix aTemp;
     118        1366 :             const double fSin(fXupVp / fV);
     119        1366 :             const double fCos(fYupVp / fV);
     120        1366 :             aTemp.set(1, 1, fCos);
     121        1366 :             aTemp.set(0, 0, fCos);
     122        1366 :             aTemp.set(1, 0, fSin);
     123        1366 :             aTemp.set(0, 1, -fSin);
     124        1366 :             aViewTf *= aTemp;
     125             :         }
     126             : 
     127        1366 :         bTfValid = true;
     128             :     }
     129        1366 : }
     130             : 
     131        4497 : void Viewport3D::SetDeviceWindow(const Rectangle& rRect)
     132             : {
     133        4497 :     long nNewW = rRect.GetWidth();
     134        4497 :     long nNewH = rRect.GetHeight();
     135        4497 :     long nOldW = aDeviceRect.GetWidth();
     136        4497 :     long nOldH = aDeviceRect.GetHeight();
     137             : 
     138        4497 :     switch ( eAspectMapping )
     139             :     {
     140             :         double  fRatio, fTmp;
     141             : 
     142             :         // Mapping, without changing the real size of the objects in the
     143             :         // Device Window
     144             :         case AS_HOLD_SIZE:
     145             :             // When the Device is invalid (w, h = -1), adapt the  View
     146             :             // with AsHoldX
     147           0 :             if ( nOldW > 0 && nOldH > 0 )
     148             :             {
     149           0 :                 fRatio = (double) nNewW / nOldW;
     150           0 :                 aViewWin.X *= fRatio;
     151           0 :                 aViewWin.W *= fRatio;
     152           0 :                 fRatio = (double) nNewH / nOldH;
     153           0 :                 aViewWin.Y *= fRatio;
     154           0 :                 aViewWin.H *= fRatio;
     155           0 :                 break;
     156             :             }
     157             :         case AS_HOLD_X:
     158           0 :             if (nNewW == 0)
     159           0 :                 throw o3tl::divide_by_zero();
     160             :             // Adapt view height to view width
     161           0 :             fRatio = (double) nNewH / nNewW;
     162           0 :             fTmp = aViewWin.H;
     163           0 :             aViewWin.H = aViewWin.W * fRatio;
     164           0 :             aViewWin.Y = aViewWin.Y * aViewWin.H / fTmp;
     165           0 :             break;
     166             : 
     167             :         case AS_HOLD_Y:
     168           0 :             if (nNewH == 0)
     169           0 :                 throw o3tl::divide_by_zero();
     170             :             // Adapt view width to view height
     171           0 :             fRatio = (double) nNewW / nNewH;
     172           0 :             fTmp = aViewWin.W;
     173           0 :             aViewWin.W = aViewWin.H * fRatio;
     174           0 :             aViewWin.X = aViewWin.X * aViewWin.W / fTmp;
     175           0 :             break;
     176        4497 :         default: break;
     177             :     }
     178        4497 :     fWRatio = nNewW / aViewWin.W;
     179        4497 :     fHRatio = nNewH / aViewWin.H;
     180             : 
     181        4497 :     aDeviceRect = rRect;
     182        4497 : }
     183             : 
     184             : // Set View Reference Point
     185             : 
     186        3874 : void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
     187             : {
     188        3874 :     aVRP = rNewVRP;
     189        3874 :     bTfValid = false;
     190        3874 : }
     191             : 
     192             : // Set View Plane Normal
     193             : 
     194        3874 : void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
     195             : {
     196        3874 :     aVPN = rNewVPN;
     197        3874 :     aVPN.normalize();
     198        3874 :     bTfValid = false;
     199        3874 : }
     200             : 
     201             : // Set View Up Vector
     202             : 
     203        3874 : void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
     204             : {
     205        3874 :     aVUV = rNewVUV;
     206        3874 :     bTfValid = false;
     207        3874 : }
     208             : 
     209             : // Set Center Of Projection
     210             : 
     211        5092 : void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
     212             : {
     213        5092 :     aPRP = rNewPRP;
     214        5092 :     aPRP.setX(0.0);
     215        5092 :     aPRP.setY(0.0);
     216        5092 :     bTfValid = false;
     217        5092 : }
     218             : 
     219             : // Set View Plane Distance
     220             : 
     221        1273 : void Viewport3D::SetVPD(double fNewVPD)
     222             : {
     223        1273 :     fVPD = fNewVPD;
     224        1273 :     bTfValid = false;
     225        1273 : }
     226             : 
     227             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Generated by: LCOV version 1.11