LCOV - code coverage report
Current view: top level - svx/source/sdr/overlay - overlayobjectcell.cxx (source / functions) Hit Total Coverage
Test: commit c8344322a7af75b84dd3ca8f78b05543a976dfd5 Lines: 0 25 0.0 %
Date: 2015-06-13 12:38:46 Functions: 0 4 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
       2             : /*
       3             :  * This file is part of the LibreOffice project.
       4             :  *
       5             :  * This Source Code Form is subject to the terms of the Mozilla Public
       6             :  * License, v. 2.0. If a copy of the MPL was not distributed with this
       7             :  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
       8             :  *
       9             :  * This file incorporates work covered by the following license notice:
      10             :  *
      11             :  *   Licensed to the Apache Software Foundation (ASF) under one or more
      12             :  *   contributor license agreements. See the NOTICE file distributed
      13             :  *   with this work for additional information regarding copyright
      14             :  *   ownership. The ASF licenses this file to you under the Apache
      15             :  *   License, Version 2.0 (the "License"); you may not use this file
      16             :  *   except in compliance with the License. You may obtain a copy of
      17             :  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
      18             :  */
      19             : 
      20             : 
      21             : #include <basegfx/numeric/ftools.hxx>
      22             : #include <vcl/outdev.hxx>
      23             : #include <vcl/hatch.hxx>
      24             : #include <svx/sdr/overlay/overlayobjectcell.hxx>
      25             : #include <basegfx/polygon/b2dpolygontools.hxx>
      26             : #include <basegfx/polygon/b2dpolygon.hxx>
      27             : #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
      28             : #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
      29             : #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
      30             : 
      31             : using namespace ::basegfx;
      32             : 
      33             : // #114409#
      34             : namespace sdr
      35             : {
      36             :     namespace overlay
      37             :     {
      38           0 :         OverlayObjectCell::OverlayObjectCell( CellOverlayType eType, const Color& rColor, const RangeVector& rRects )
      39             :         :   OverlayObject( rColor ),
      40             :             mePaintType( eType ),
      41           0 :             maRectangles( rRects )
      42             :         {
      43             :             // no AA for selection overlays
      44           0 :             allowAntiAliase(false);
      45           0 :         }
      46             : 
      47           0 :         OverlayObjectCell::~OverlayObjectCell()
      48             :         {
      49           0 :         }
      50             : 
      51           0 :         drawinglayer::primitive2d::Primitive2DSequence OverlayObjectCell::createOverlayObjectPrimitive2DSequence()
      52             :         {
      53           0 :             drawinglayer::primitive2d::Primitive2DSequence aRetval;
      54           0 :             const sal_uInt32 nCount(maRectangles.size());
      55             : 
      56           0 :             if(nCount)
      57             :             {
      58           0 :                 const basegfx::BColor aRGBColor(getBaseColor().getBColor());
      59           0 :                 aRetval.realloc(nCount);
      60             : 
      61             :                 // create primitives for all ranges
      62           0 :                 for(sal_uInt32 a(0); a < nCount; a++)
      63             :                 {
      64           0 :                     const basegfx::B2DRange& rRange(maRectangles[a]);
      65           0 :                     const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(rRange));
      66             : 
      67           0 :                     aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(
      68             :                         new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
      69             :                             basegfx::B2DPolyPolygon(aPolygon),
      70           0 :                             aRGBColor));
      71           0 :                 }
      72             : 
      73             : 
      74           0 :                 if(mePaintType == CELL_OVERLAY_TRANSPARENT)
      75             :                 {
      76             :                     // embed in 50% transparent paint
      77             :                     const drawinglayer::primitive2d::Primitive2DReference aUnifiedTransparence(
      78             :                         new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(
      79             :                             aRetval,
      80           0 :                             0.5));
      81             : 
      82           0 :                     aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aUnifiedTransparence, 1);
      83             :                 }
      84             :                 else // CELL_OVERLAY_INVERT
      85             :                 {
      86             :                     // embed in invert primitive
      87             :                     const drawinglayer::primitive2d::Primitive2DReference aInvert(
      88             :                         new drawinglayer::primitive2d::InvertPrimitive2D(
      89           0 :                             aRetval));
      90             : 
      91           0 :                     aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aInvert, 1);
      92           0 :                 }
      93             :             }
      94             : 
      95           0 :             return aRetval;
      96             :         }
      97             :     } // end of namespace overlay
      98             : } // end of namespace sdr
      99             : 
     100             : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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