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1 : /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 : /*
3 : * This file is part of the LibreOffice project.
4 : *
5 : * This Source Code Form is subject to the terms of the Mozilla Public
6 : * License, v. 2.0. If a copy of the MPL was not distributed with this
7 : * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 : *
9 : * This file incorporates work covered by the following license notice:
10 : *
11 : * Licensed to the Apache Software Foundation (ASF) under one or more
12 : * contributor license agreements. See the NOTICE file distributed
13 : * with this work for additional information regarding copyright
14 : * ownership. The ASF licenses this file to you under the Apache
15 : * License, Version 2.0 (the "License"); you may not use this file
16 : * except in compliance with the License. You may obtain a copy of
17 : * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 : */
19 :
20 : #include <ShadowOverlayObject.hxx>
21 :
22 : #include <view.hxx>
23 : #include <svx/sdrpaintwindow.hxx>
24 : #include <svx/svdview.hxx>
25 : #include <svx/sdr/overlay/overlaymanager.hxx>
26 :
27 : #include <sw_primitivetypes2d.hxx>
28 : #include <drawinglayer/primitive2d/primitivetools2d.hxx>
29 : #include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
30 :
31 : namespace sw { namespace sidebarwindows {
32 :
33 : // helper SwPostItShadowPrimitive
34 :
35 : // Used to allow view-dependent primitive definition. For that purpose, the
36 : // initially created primitive (this one) always has to be view-independent,
37 : // but the decomposition is made view-dependent. Very simple primitive which
38 : // just remembers the discrete data and applies it at decomposition time.
39 1008 : class ShadowPrimitive : public drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D
40 : {
41 : private:
42 : basegfx::B2DPoint maBasePosition;
43 : basegfx::B2DPoint maSecondPosition;
44 : ShadowState maShadowState;
45 :
46 : protected:
47 : virtual drawinglayer::primitive2d::Primitive2DSequence create2DDecomposition(
48 : const drawinglayer::geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
49 :
50 : public:
51 504 : ShadowPrimitive(
52 : const basegfx::B2DPoint& rBasePosition,
53 : const basegfx::B2DPoint& rSecondPosition,
54 : ShadowState aShadowState)
55 : : drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D(),
56 : maBasePosition(rBasePosition),
57 : maSecondPosition(rSecondPosition),
58 504 : maShadowState(aShadowState)
59 504 : {}
60 :
61 : // data access
62 504 : const basegfx::B2DPoint& getBasePosition() const { return maBasePosition; }
63 1008 : const basegfx::B2DPoint& getSecondPosition() const { return maSecondPosition; }
64 0 : ShadowState getShadowState() const { return maShadowState; }
65 :
66 : virtual bool operator==( const drawinglayer::primitive2d::BasePrimitive2D& rPrimitive ) const SAL_OVERRIDE;
67 :
68 : DeclPrimitive2DIDBlock()
69 : };
70 :
71 504 : drawinglayer::primitive2d::Primitive2DSequence ShadowPrimitive::create2DDecomposition(
72 : const drawinglayer::geometry::ViewInformation2D& /*rViewInformation*/) const
73 : {
74 : // get logic sizes in object coordinate system
75 504 : drawinglayer::primitive2d::Primitive2DSequence xRetval;
76 504 : basegfx::B2DRange aRange(getBasePosition());
77 :
78 504 : switch(maShadowState)
79 : {
80 : case SS_NORMAL:
81 : {
82 495 : aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (2.0 * getDiscreteUnit())));
83 : const ::drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute(
84 : drawinglayer::attribute::GRADIENTSTYLE_LINEAR,
85 : 0.0,
86 : 0.5,
87 : 0.5,
88 : 1800.0 * F_PI1800,
89 : basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0),
90 : basegfx::BColor(180.0/255.0,180.0/255.0,180.0/255.0),
91 495 : 2);
92 :
93 : const drawinglayer::primitive2d::Primitive2DReference xReference(
94 : new drawinglayer::primitive2d::FillGradientPrimitive2D(
95 : aRange,
96 990 : aFillGradientAttribute));
97 :
98 495 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
99 990 : break;
100 : }
101 : case SS_VIEW:
102 : {
103 9 : aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (4.0 * getDiscreteUnit())));
104 : const drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute(
105 : drawinglayer::attribute::GRADIENTSTYLE_LINEAR,
106 : 0.0,
107 : 0.5,
108 : 0.5,
109 : 1800.0 * F_PI1800,
110 : basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0),
111 : basegfx::BColor(180.0/255.0,180.0/255.0,180.0/255.0),
112 9 : 4);
113 :
114 : const drawinglayer::primitive2d::Primitive2DReference xReference(
115 : new drawinglayer::primitive2d::FillGradientPrimitive2D(
116 : aRange,
117 18 : aFillGradientAttribute));
118 :
119 9 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
120 18 : break;
121 : }
122 : case SS_EDIT:
123 : {
124 0 : aRange.expand(basegfx::B2DTuple(getSecondPosition().getX(), getSecondPosition().getY() + (4.0 * getDiscreteUnit())));
125 : const drawinglayer::attribute::FillGradientAttribute aFillGradientAttribute(
126 : drawinglayer::attribute::GRADIENTSTYLE_LINEAR,
127 : 0.0,
128 : 0.5,
129 : 0.5,
130 : 1800.0 * F_PI1800,
131 : basegfx::BColor(230.0/255.0,230.0/255.0,230.0/255.0),
132 : basegfx::BColor(83.0/255.0,83.0/255.0,83.0/255.0),
133 0 : 4);
134 :
135 : const drawinglayer::primitive2d::Primitive2DReference xReference(
136 : new drawinglayer::primitive2d::FillGradientPrimitive2D(
137 : aRange,
138 0 : aFillGradientAttribute));
139 :
140 0 : xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
141 0 : break;
142 : }
143 : default:
144 : {
145 0 : break;
146 : }
147 : }
148 :
149 504 : return xRetval;
150 : }
151 :
152 0 : bool ShadowPrimitive::operator==( const drawinglayer::primitive2d::BasePrimitive2D& rPrimitive ) const
153 : {
154 0 : if(drawinglayer::primitive2d::DiscreteMetricDependentPrimitive2D::operator==(rPrimitive))
155 : {
156 0 : const ShadowPrimitive& rCompare = static_cast< const ShadowPrimitive& >(rPrimitive);
157 :
158 0 : return (getBasePosition() == rCompare.getBasePosition()
159 0 : && getSecondPosition() == rCompare.getSecondPosition()
160 0 : && getShadowState() == rCompare.getShadowState());
161 : }
162 :
163 0 : return false;
164 : }
165 :
166 2 : ImplPrimitive2DIDBlock(ShadowPrimitive, PRIMITIVE2D_ID_SWSIDEBARSHADOWPRIMITIVE)
167 :
168 84 : /* static */ ShadowOverlayObject* ShadowOverlayObject::CreateShadowOverlayObject( SwView& rDocView )
169 : {
170 84 : ShadowOverlayObject* pShadowOverlayObject( 0 );
171 :
172 84 : if ( rDocView.GetDrawView() )
173 : {
174 84 : SdrPaintWindow* pPaintWindow = rDocView.GetDrawView()->GetPaintWindow(0);
175 84 : if( pPaintWindow )
176 : {
177 84 : rtl::Reference< sdr::overlay::OverlayManager > xOverlayManager = pPaintWindow->GetOverlayManager();
178 :
179 84 : if ( xOverlayManager.is() )
180 : {
181 : pShadowOverlayObject = new ShadowOverlayObject( basegfx::B2DPoint(0,0),
182 : basegfx::B2DPoint(0,0),
183 : Color(0,0,0),
184 84 : SS_NORMAL );
185 84 : xOverlayManager->add(*pShadowOverlayObject);
186 84 : }
187 : }
188 : }
189 :
190 84 : return pShadowOverlayObject;
191 : }
192 :
193 84 : /* static */ void ShadowOverlayObject::DestroyShadowOverlayObject( ShadowOverlayObject* pShadow )
194 : {
195 84 : if ( pShadow )
196 : {
197 84 : if ( pShadow->getOverlayManager() )
198 : {
199 84 : pShadow->getOverlayManager()->remove(*pShadow);
200 : }
201 84 : delete pShadow;
202 : }
203 84 : }
204 :
205 84 : ShadowOverlayObject::ShadowOverlayObject( const basegfx::B2DPoint& rBasePos,
206 : const basegfx::B2DPoint& rSecondPosition,
207 : Color aBaseColor,
208 : ShadowState aState )
209 : : OverlayObjectWithBasePosition(rBasePos, aBaseColor)
210 : , maSecondPosition(rSecondPosition)
211 84 : , mShadowState(aState)
212 : {
213 84 : }
214 :
215 168 : ShadowOverlayObject::~ShadowOverlayObject()
216 : {
217 168 : }
218 :
219 504 : drawinglayer::primitive2d::Primitive2DSequence ShadowOverlayObject::createOverlayObjectPrimitive2DSequence()
220 : {
221 : const drawinglayer::primitive2d::Primitive2DReference aReference(
222 504 : new ShadowPrimitive( getBasePosition(),
223 : GetSecondPosition(),
224 504 : GetShadowState() ) );
225 504 : return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
226 : }
227 :
228 3 : void ShadowOverlayObject::SetShadowState(ShadowState aState)
229 : {
230 3 : if (mShadowState != aState)
231 : {
232 3 : mShadowState = aState;
233 :
234 3 : objectChange();
235 : }
236 3 : }
237 :
238 252 : void ShadowOverlayObject::SetPosition( const basegfx::B2DPoint& rPoint1,
239 : const basegfx::B2DPoint& rPoint2)
240 : {
241 252 : if(!rPoint1.equal(getBasePosition()) || !rPoint2.equal(GetSecondPosition()))
242 : {
243 249 : maBasePosition = rPoint1;
244 249 : maSecondPosition = rPoint2;
245 :
246 249 : objectChange();
247 : }
248 252 : }
249 :
250 177 : } } // end of namespace sw::sidebarwindows
251 :
252 : /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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